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Malena Imoroa's page

29 posts. Alias of Brian Baird 35.

Full Name

Malena Imoroa




magus 1












common, varisian, shoanti, draconic

Strength 16
Dexterity 14
Constitution 14
Intelligence 17
Wisdom 10
Charisma 8

About Malena Imoroa

Magus kapenia dancer
human. varisia,


hp 10
ac 13 (+2 dex +1 int)

bab 0
melee 3
ranged 2

melee bladed scarf +4 to hit, 1d6+3 x2 trip disarm.
melee dagger +2 1d4+2 x 2

ranged sling +2 1d4+3x2 50 feet
ranged dagger +2 1d4+3 x2 10 feet.

if using arcane pool +1 enhancement to hit and damage for 1 min
using arcane strike swift action +1 to damage 1 round.

saves total base stat mis
fort 3 2 1
ref 2 0 2
will 2 2 0

str 16
dex 14
con 14
int 17
wis 10
cha 8


Weapon and Armor Proficiency: A kapenia dancer is
proficient in simple weapons and bladed scarves (The
Inner Sea World Guide 290). Additionally, a kapenia dancer
can wield a bladed scarf as a one-handed melee weapon. A
kapenia dancer is not proficient with armor or shields and
suffers the normal arcane spell failure chance when casting
magus spells while armored.

favored class magus +1/4 to pool. taken 1 time

spells per day
0 2 prestidigitation, ray of frost,
1 1 color spray

spells known 0 all, 1 6, color spray, shield, magic missile, grease, enlarge person, shocking grasp,

skills rank class stat other total
points 5
bluff (cha)
Climb (Str),
Craft (Int),
Fly (Dex),
Intimidate (Cha)
Knowledge (arcana) (Int),
Knowledge (dungeoneering) (Int),
history 1 0 3 0 4
local 1 0 3 0 4
Knowledge (planes) (Int),
Profession (Wis),gambling 1 3 0 = 4
Ride (Dex),
slight of hand (dex) 1 0 2= 3
Spellcraft (Int), 1 3 3=7
Survival (wis)
Swim (Str),
and Use Magic Device (Cha).

Languages, common, Shoanti, Varisian, draconic.

feat, weapon focus bladed scarf(class), arcane strike(feat), scribe scroll (human)

campaign, monster hunter, +1 on attack and damage vs aberration and magical beasts.

havoc of society all damage spells do +1 point of force damage,

arcane pool 4 per day
spell combat
canny defense, add int mod to ac up to level, like duelist


Bladed scarf, 1d6 x2 trip disarm, 12 gold 2 lbs two of them
sling 1d4 x 2 50 feet 20 bullets 10 lbs 2 sliver
4 daggers 1d4 19-20x2 10 feet, 8 gold, 4 lbs
spell component pouch 2 lbs 5 gold
spell book 3lbs 15 gold
journal 1lbs 10 gold
backpack 2 gold 5 lbs
water skin 2 gold 4 lbs
2 wrist sheath 1lbs 1 gold each
2 marked cards 1 gold 1 lbs each
1 fortune teller deck common 1 gold 1/2 lbs
dice loaded average 10 gold -lbs
marbles 1 sp 2 lbs
puzzle box 5 gold 3 lbs
50 in jewelery necklaces, rings ect.
4 gold left

background and fluff:

light brown hair that reaches her mid back, eyes of brown that hold deep insight into the world around her. she has on many scarfs and brightly colored clothing, a vest on top and a skirt that stops a few inches above her feet. she moves with strength and graces of body.

Malena is playful and always looking for the next fun thing, if it be a good game of cards, or a fight with goblins, or just a bit of roughhousing with friends, she takes time to read and investigate things that interest her, she has a soft spot for anything that looks good on her, meaning most jewelry, and will try to find out how to best get more of it,

Moving from place to place while growing up has left its mark on Malena, she has learned the best weapons are the ones not seen, and while her family stopped at Magnimar, she joined in the mock battles that they had, she learned how to better use her weapons while duel wielding making her main hand more precise, But she grew board with it, seeking more from life then mock battles, she started to play into the stereotype that all varisian's are thieves, even if it was just for fun, she learned to gamble and steal from people, and when they got home they found the cheated money or goods back. Malena loved to be a trickster, and while she took a book from some robed man one day, she started to read it before she gave it back, she did not understand what it was saying but she felt power in the book itself, and wanted to know more. The pathfinder lodge in Magnimar was a safe bet to find out why she felt power from the book. After a short exchange of information the pathfinder lodge told her that it was a wizards tome, and that she might be able to become a wizard if she put in the time. the recommended some books so she could learn the basics on her own, she took there advice and got the books. as she studied she found out that just being a caster was no fun for her, she wanted to go up and protect and get in the face of things, rather then just stand back and cast. so she started to practice her scarf techniques as well as casting, in the end she found she was a capable fighter and a passable caster. she was very proud of what she had done in her short time on the world, and is looking for more adventure, she has left her family and gone to Magnimar to see the pathfinder lodge and see if they might point her in a direction that will help her have fun and be productive. after all cant just go around stealing all her life, that would just get dull.

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