Dark haired and dark eyed like 90% of the humans in Ustalav Malcolm inherited the de'Varre nose and his mother's tanned skin. Tall, lanky, and deceptively strong Malcolm is rarely found without a smile on his lips, an ale in his hand, and his spear within arm's reach.
Friendlier than most in Ustalav. His unusual facility with a smile is balanced by the traditional Ustalav reticence. He is friendly on the surface but reluctant to let people inside his guard.
The d'Varre family has a long history in Ustalav. They farmed their land along the Belkzen marches before the Tyrant rose and stood in the host that saw his fall. Never rising much above their petty origins the de'Varre family has done what all all Ustalavic families have done, survived.
Recent generations however have been less kind and the family has faded into the kind of genteel, rural, impoverished, nobility that is so lampooned in the drawing rooms and theaters of Karcau.
This was the world Malcolm was born into, the world of the manor farm, the village and the countryside. Malcolm is a second son, third if you count his brother Johannes who died as an infant. His elder brother Rykert is being groomed to become Lord of the manor leaving Malcolm to pursue what career he can find. Growing up as he did among the histories of a noble past and the raids coming across the border, a military path seemed the most likely. So young Malcolm began training with the sword and the horse, learning what he could from the local militia and wandering mercenary companies.
Finally there came a time for him to leave. The family could not spare enough to buy an army commission so Malcolm joined "The Indomitable's" a small mercenary company of mixed foot and light horse.
The company had a shaky history being founded under Count Andachi and being all but destroyed by Kazavon's betrayal. NNonetheless they survived and managed to do some good in the marches. It was through the Company the Malcolm first met the Professor.
Professor Lorrimor hired the Company to help him track down the site of a battle in the war against Kazavon. Needless to say this took them well into Belkzen. The size of the troop, too small to be a military threat, too large to be destroyed out of hand made it easier for the local tribes and petty kings to take the Professor's money and send him on his way. Of course it all went wrong.
Malcolm does not remember much of that night. Bright lights, noise, riding like madmen into the darkness. Professor ended up together, walking out of Belkzen dirty, scarred and splattered with the blood of the horses that died under them.
The Professor never did find what he was looking for. At least Malcolm doesn't think he did. Malcolm though did find a new employer.
Note:+2 vs Mind Effecting for 1 hour after drinking booze.
Class and special abilities:
Traits and Feats:
Campaign, On the Payroll +150gp
Religious: Fortified Drinker +2 vs mind effect for one hour after drinking booze.
Human: Cosmopolitan, Orc and Skald, Perception and Sense Motive are now class skills
Level one: Alertness +2 to Perception and Sense Motive
Fighter one: Power attack -1 to hit +2/+3 damage