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Eagle Knight

Malchius's page

98 posts. Alias of Nazard.


About Malchius

CONSUMABLES:

HP 7/7; non-lethal: 12

Ammunition
crossbow bolts (10) [X] [X] [X] [] [] [] [] [] [] []

Spell-Like or Racial Abilities
Healing Surge (1) []

Class Abilities
Dazing Touch (7) [] [] [] [] [] [] []
Bonded Item – ring (1) []

Wizard Spells
Cantrips
acid splash (at will)
detect magic (at will)
ghost sound (DC 14) (at will)

Firsts
unseen servant [X]
colour spray (DC 15) []
charm person (DC 16) [x] [X] []

MALCHIUS

Male human Wizard (Enchanter/Controller) 1
NG Medium humanoid (human)
Init +1; Senses Perception +0

DEFENSE
AC 11 (Dex +1), touch 11, flat-footed 10
CMD 9
HP 7 (1d6+1)
Fort (0) +1, Ref (0) +1, Will (2) +2
Defensive Abilities None
Immunities None
Resistances None

OFFENSE
Speed 30 ft
Melee
dagger -2 (1d4-2; 19-20/x2)
Ranged
light crossbow +1 (1d8; 19-20/x2; 80 feet)
Special Actions

STATISTICS
Abilities Str 7 (-2), Dex 12 (+1), Con 12 (+1), Int 18 (+4), Wis 10 (+0), Cha 14 (+2)
Base Attack +0; Melee Touch -2; Ranged Touch +1
CMB -2

Feats
Scribe Scroll: able to scribe magical scrolls
Spell Focus (enchantment): +1 to save DCs of enchantment spells
Cosmopolitan: 2 bonus languages and 2 mental skills are class skills (Bluff, Diplomacy)

Traits
Bully: You gain a +1 trait bonus on Intimidate checks, and Intimidate is a class skill
Gregarious: +2 trait bonus to Diplomacy to gather information

Skills
Acrobatics (0) +1
Appraise (0) +4
Bluff (1) +6
Climb (0) -2
Craft (0) +4
Diplomacy (1) +6 (+8 to gather information)
Disguise (0) +2
Escape Artist (0) +1
Fly (0) +1
Heal (0) +0
Intimidate (1) +7
Knowledge: Arcana (1) +8
Knowledge: Local (1) +8
Linguistics (1) +8
Perception (0) +0
Perform: Dance (1) +3
Ride (0) +1
Sense Motive (0) +0
Spellcraft (1) +8
Stealth (0) +1
Survival (0) +0
Swim (0) -2

Languages
Common, Kelish, Osirion, Polyglot, Draconic, Dwarven, Elven, Halfling

MAGIC
Wizard
Caster Level 1; Concentration +5; Spell Penetration +1
Barred Schools abjuration, evocation
Abilities
Force of Will (at will): You can send thoughts and instructions telepathically to any creature within 60 feet that you have charmed or dominated as though you shared a common language. At 11th level, affected creatures can communicate back to you via the telepathic link as well. At 20th level, any creature that succeeds at a saving throw against an enchantment spell you have just cast is still affected for 1 round if the spell has a duration greater than 1 round.
Spells Known
Level 0 acid splash, arcane mark, bleed, daze (DC 15), detect magic, detect poison, disrupt undead, ghost sound (DC 14), haunted fey aspect, mage hand, mending, message, open/close, prestidigitation, read magic, touch of fatigue
Level 1 cause fear (DC 15), charm person (DC 16), colour spray (DC 15), enlarge person, silent image (DC 15), unseen servant, vanish

COINS
PP – 0
GP – 3
SP – 19
CP – 90

EQUIPMENT
Carrying Capacity: Light – 23 lbs; Medium – 46 lbs; Heavy = 70 lbs; Current – 18.5 lbs (Light)

Weapons – light crossbow (35 gp, 4 lbs), bolts x 10 (1 gp, 1 lb), dagger (2 gp, 1 lb)
Armour
Alchemical
Other Combat Gear
Scrolls
Potions
Wands
Other Magic Items
Mundane Gear – backpack (2 gp, 2 lbs), scroll case (1 gp, 0.5 lbs), ink & pen (8.1 gp, -- lbs), parchment x 20 (4 gp, -- lbs), signet ring (bonded item) (5 gp, -- lbs), spell component pouch (5 gp, 2 lbs), explorer’s outfit (free, 8 lbs)

BACKGROUND
Malchius was the second son of Lord Vizair, a prominent noble of middling wealth and power, but whose star was rising. Expanding his family’s fortune through intelligent mercantilism and sound investments, Vizair and his eldest son Harud, both accomplished wizards as well as merchants, stood poised to rise to the highest echelons of Rahadoumi society, before they were ousted as Nethys worshipers.

Malchius was in a bit of a drug-and-whore-induced fog when the Pure Legion broke into his apartment to throw him into a cell with the elder men of his family. Never as hard working or disciplined as the other two men, Malchius was always a bit of a disappointment to his father, but today the tables were turned, for layabout and lazy womanizer he may be, Malchius was no god worshiper. Though the Pure Legion questioned Malchius for hours, accusing him of being a worshiper of Cayden Cailean of all gods (as if Malchius would ever pay homage to a god of drunkenness), they were forced, in the end, to conclude his innocence. His father and brother were not so lucky, however. They were thrown into prison and their fortune confiscated. Alone and penniless (a far graver concern than being alone), Malchius found all his former friends would have nothing to do with him and the young ex-noble spent his first night living on the street.

Realizing that only he could improve his situation, Malchius “woke up” the next day and found that his talents were not inconsiderable. His natural charm that served him so well attracting ladies of all reputes helped him make new friends, find some basic employment using his magical abilities, and the second night, he ate well in an inn and slept with some delightful female company. From that day on, he has continued to improve his station and circumstances. Hoping to earn enough good graces, favours, and social IOUs from Aziz’s elite, Malchius sought out the Night Watchmen, planning to build himself a new reputation, help others, and hopefully one day earn the forgiveness of the city of Aziz and its people.

DESCRIPTION
In his heyday, Malchius wore a cross-cropped beard and moustache, allowing scraggly growth on his cheeks. His hair is cut short, with a few waves of premature grey adding a distinguished air to his appearance. His piercing black eyes seem to see right into the souls of others. Malchius favours all things fine, and the “rags” he is currently forced to wear are much an insult to his dignity as everything else since the fall of his family.


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