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Tulrin Endessell

Malan's page

339 posts. Alias of Dax Thura.


About Malan

We Be Goblins/Jade Regent
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Malan Highsummer
Male Elf Magus (Bladebound) 3
N Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 26 (3d8+6)
Fort +4, Ref +4, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee Black Blade +6 (1d6+4/18-20/x2) and
. . Rapier +5 (1d6+1/18-20/x2)
Ranged Shortbow +5 (1d6/x3)
Special Attacks spellstrike
Magus (Bladebound) Spells Prepared (CL 3):
1 (4/day) Shield, Burning Hands (DC 14), Shocking Grasp, Shocking Grasp
0 (at will) Disrupt Undead, Acid Splash, Daze (DC 13), Dancing Lights
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Statistics
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Str 13, Dex 17, Con 13, Int 16, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 16
Feats Dervish Dance, Weapon Finesse
Traits Magical Lineage (Shocking Grasp)
Skills Acrobatics +7 (+3 jump), Climb -2, Escape Artist +0, Fly +0, Knowledge (arcana) +7, Knowledge (planes) +8, Perception +4, Perform (dance) +1, Perform (wind instruments) +1, Ride +4, Spellcraft +7 (+9 to determine the properties of a magic item), Stealth +0, Swim -2, Use Magic Device +3
Languages Common, Draconic, Elven, Goblin, Sylvan
SQ arcane pool (+1) (4/day), black blade, black blade: arcane pool (1/day), black blade: strike +1, black blade: telepathy, black blade: unbreakable, elven magic, spell combat
Combat Gear Sunrod (4); Other Gear Studded leather armor, Arrows (20), Rapier, Shortbow, Adventurer's sash (10 @ 15 lbs), Pharasma, Musical instrument (Flute), Silk rope, Spell component pouch, Spellbook, Trail rations (4), Waterskin, 23 GP, 3 SP
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Special Abilities
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Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (1/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +1 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
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As elves go, Malan does not stand out. He is tall and graceful, skilled with the bow and sword as well as with spells. His clothing choices are rather predictable as well.
Malan is intelligent rather sure of his ability to overcome any obstacle. He maintains a level head under pressure. Malan is cold and standoffish. His experiance tells him that anyone he meets will leave or die, so there's only pain in getting close to someone.

Malan’s life is a tale of loss. His parents died in a goblin attack when he was young. Shalelu took him in and began to teach him, but soon her responsibilities called her away. She left him in the care of an aging bladesinger who taught Malan what he knew. In time, the old one went away. When best friend went north to seek adventure, Malan chose to stay with his love, a human woman. She died a few weeks ago. Now Shalelu has returned to his life. Perhaps this time, she will stay.

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Spellbook:

1st level- Burning Hands, Chill Touch, Color Spray, Enlarge Person, Expeditious Retreat, Grease, Magic Missile, Mount, Shield, Shocking Grasp, True Strike, Vanish

Cantrips- Acid Splash, Arcane Mark, Dancing Light, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark

Dice:

Spoiler:

[ooc]AC 16, FF 13, T 13; HP 17/17
Arcane Pool 4/4
Black Blade Pool 1/1[/ooc ]

Initiative [dice]1d20+3[/dice]

Perception [dice]1d20+6[/dice]

Caster Level [dice]1d20+32[/dice]

Black Blade (Scimitar): bb arcane pool (+1), arcane pool (+1)
to hit [dice]1d20+6+1[/dice] damage [dice]1d6+4+1+1[/dice]

Shortbow: arcane pool (+1)
to hit [dice]1d20+5+1[/dice] damage [dice]1d6+1[/dice]

Acid Splash: RTouch
[dice]1d20+5[/dice] damage [dice]1d3[/dice]

Shocking Grasp: Touch
[dice]1d20+5[/dice] damage [dice]3d6[/dice]


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