Vencarlo Orinsini

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Goblin Squad Member. Organized Play Member. 130 posts. 5 reviews. No lists. No wishlists. 1 Organized Play character.




Had a discussing with my gaming crew about Two Weapon Fighting vs Two Handed Weapons and the rest of my crew was favouring the later. Something about bigger hits and more damage coming from the two handed weapon.

When I steered the conversation to combinations of two weapon fighting styles most agreed the usage of Sawtooth Sabres, and it is understandable why the Red Mantis use these.

My favourite however took the table by surprise: Great Sword and Armour Spikes. IMO it combines the glories of a two handed weapon with a touch of flavour: Fighter rushes in swinging a beastly two handed weapon and then shoulder slams them.


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Making an insane asylum for the party to have to go through and looking for a selection of crazies to fill it with.

The system is Pathfinder, in the Inner Sea Region. Let me know what you think would work. Give me tame and give me Jokers.

Thanks.


Here was the situation in last nights game:

5ft wide hallway, o's are empty spaces, X's the party, D is my dwarf and B is the bad guy.

.

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o o o X D X X B o o
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So as you can see my dwarf was 15 feet away from the enemy, with two companions occupying the space between us. My dwarf has a movement speed of 30 (boots). For my action I moved forward through friendly occupied squares, struck the bad guy (with vital strike, but that doesn't really mean anything in this case) and moved back to my previous space ending my movement.

Noone disputed this, it was accepted but it got the back of my mind ticking away and I wanted to confirm if this is a legal action, or if we are going to house rule it.

Visually / Fluff ways the rest of the party are towering humans, so I could see a dwarf shouldering past their hips, striking and retreating back.

Comments?

(post edited to enhance visual aid)


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I am just looking for clarification on which effect would come first. As I interpret it I believe the 1/2 damage from incorporeal would apply first followed by the damage reduction.

Ie. Attack with a magic non DR penetrating weapon strikes. 10 damage is rolled. Halved that would be 5 which is then applied to damage reduction.

I ruled it this way, but since we could not find a direct rule stating this I had a player try to argue that it was the other way around.