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Corrik wrote:Excaliburproxy wrote:Starfinder is horrible about this. The Life Science skill includes: BioEngineering, biology, botany, ecology, genetics, xenobiology, zoology, and other fields of biological science. Physical Science includes: Astronomy, chemistry, climatology, geography, geology, hyperspace, meteorology, oceanography, physics, and other fields of natural science. Those are hugely different and specific skill sets. Knowledge of astronomy doesn't have a lot of crossover with oceanography. Each one should be a different knowledge skill. The idea that putting a single skill rank makes you knowledgeable in all those things is more unbelievable than magic.Deadmanwalking wrote:
Could you possibly be more specific and give some actual examples?
See, I'm trying to come up with non-social examples of this that players would find unpleasant and detrimental to their game experience and failing. Which means I'd be really happy if you could provide an example so I know we're on the same page as discussion goes forward, and we can have a productive discussion of how to avoid that issue in PF2.
"Just cuz I can fly a plane, doesn't mean that I can fly a helicopter.""Just because I am a biologist doesn't mean that I can perform first aide well"
For my part, I think broad competency in many related fields is a perfectly acceptable fantasy/superhero trope. Even if it does not fit every narrative that people want, I think the collapsed skills is a good game mechanic.
Like Excaliburproxy said, it’s a trope, and one that seems perfectly appropriate for the kind of light, bouncy science fantasy story Starfinder is interested in telling.
If Starfinder were trying to be super realistic “hard” sci-fi game, then sure, it might make sense to split out the science skills.
It being a trope doesn't really make it better. Especially when your entire party of smuggler archaeologists are all experts in all known sciences on top of being expert hackers and engineers.