Should any bonus provided by a Trait be considered a trait bonus, unless otherwise specified?
Relevant language from original Traits description:
Without clarification, these can stack. Is that the intent?
Note: A previous thread on this topic was FAQ-marked "Question unclear" - hopefully this will clear up the issue.
The evolution of the language of Negative levels and Energy Drain from 3.5 to Beta to Pathfinder is fairly clear. There was a design goal to make Negative Levels less painful and annoying - primarily by eliminating actual level loss, but not exclusively. From the Beta (and Core Rulebook) rules published, there appear to be two classes of negative levels:
The character gains one or more negative levels, which might permanently drain the character’s levels. If the subject has at least as many negative levels as Hit Dice, he dies. Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable.
Designer Notes: Lose a Level
Few things are more disruptive to a game session than losing a level, be it from a monster or being raised from the dead.
In the 3.5 rules set, this means “un-building” your character, trying to undo all of the choices you made the last time you gained a level. There is no simple way to do this and you often end up permanently behind the curve of the rest of the party. To address this problem, we have taken the mechanics for a negative level, streamlined them a bit, and made them permanent in some cases. So, when you suffer an effect that would have caused you to lose a level, you instead take a permanent negative level. No more “un-building” your character and losing a bunch of abilities that allow you to keep up with the rest of the group. Now you just take some penalties until you get a restoration or similar spell cast on you. While this does take some of the bite out of losing a level,
it speeds up play and lets you continue playing your character without a bunch of messy calculations.
Energy Drain and Negative Levels
The final pathfinder language is substantially the same as the Beta language.
Energy Drain and Negative Levels
Some spells and a number of undead creatures have the ability to drain away life and energy; this dreadful attack results in “negative levels.” These cause a character to take a number of penalties.
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.
A creature with temporary negative levels receives a new saving throw to remove the negative level each day. The DC of this save is the same as the effect that caused the negative levels.
Some abilities and spells (such as raise dead) bestow permanent level drain on a creature. These are treated just like temporary negative levels, but they do not allow a new save each day to remove them. Level drain can be removed through spells like restoration. Permanent negative levels remain after a dead creature is restored to life. A creature whose permanent negative levels equal its Hit Dice cannot be brought back to life through spells like raise dead and resurrection without also receiving a restoration spell, cast the round after it is restored to life.
Save Every Day Pros:
Save Every Day Cons:
One Save Only Pros:
One Save Only Cons:
Please press FAQ to recommend clarification or changes. Thank you for your time.
Minor point: should be labelled Chapter Three.
I was slightly confused by "Zae ... assembled the bits and parts she'd picked up in Chastel" until I realized they visited Chastel 'off-screen'.
Edit (finished reading): Neat augury device. Quite grim examples of Low Templars. Feels like we're only just getting into the story!
*starts a new seven day counter for Part IV*
While I've torn through each of the Pathfinder Novels as they come out, and read online prolifically, I had yet to be engrossed by the weekly web fiction. In fact, so far as I recall, I hadn't even read a single part.
The first few words grabbed me somehow and just wouldn't let go, inviting me into the delightful details and the curious gnomish thoughts. I can't wait for next week!
Hey all - I wanted to make a thread for the characters who will be leading the fall of Krune in the first (official) slot of The Waking Rune on Friday morning at PaizoCon!
Amazingly, as of this post, there's still one slot left! Inconceivable!
PaizoCon Event Signup wrote:
So who's going to be there!?
Edit: Looks like someone gobbled up the last slot!
Given this FAQ, if you're dispelling a slow spell with haste, no one gets the haste, it only dispels. So what happens when you don't dispel?
Situation: Ezren, Merisiel, Kyra, and Valeros walk down a dungeon hall. Sudden Karzoug the naughty wizard turns the corner and, surprise, casts slow on the group. Everyone except Valeros makes their Will saves.
Initiative is rolled, and Ezren amazingly goes first. Deciding Merisiel really needs a boost to go take out that wizard, he casts haste on everyone in the group. Valeros goes next.
Edited due to Tarantula's points below.
Greetings Paizoians! We had a late harvest this year, and our delightful crop has been elegantly flavored by a bit of noble rot. And so the time has come to reserve your own batch of tasty green morsels!
If you are attending PaizoCon 2013 and wish to engage your senses and broaden your palette with the delightful candied gray cells of Golarion's own meanest minute menaces, simply list here a name which will be on your PaizoCon Badge.
This can be your real name or board alias, as long as you make sure you set that under customize my badge on the E-Tickets page.) If known, include your day/time of arrival (Late Wednesday, Early Friday, etc.) Posting or private messaging your Room # when known will also increase speed (and likelihood) of delivery.
The first 42 PaizoCon attendees to post to this thread will be guaranteed a goblin brain.
Don't miss out on the very best Golarion's Goblins have to offer! - their sinister, pyromaniacal minds!
David Gloss wrote:
Yes! - 41 to go!
I just noticed that one of the RPG Superstar contestant's tags showed "Top 16" in an older post, and then "Top 8" in a newer post, instead of auto-updating to the current tag.
Is this true of all the tags now (e.g. Superscriber tags)? Or do the rest still update. If so, this is a great improvement. It always takes me a moment looking at an old post of Mark Moreland's asking a question like he isn't 'in the know' (or especially if someone replies using his old board name).
Thanks if it changed! If not - I have a suggestion...
I'm about to start running the retirement arc, and since the first part is Requiem for the Red Raven, I thought it would be cool to run Flight of the Red Raven first. Unfortunately since it is 3.5, it isn't approved for PFS. There's no direct tie, but I thought it would be nice to get it approved, maybe with a note re: 3.5 creatures.
I just finished reading this a couple days ago and was very impressed. This is an exciting romp with fantastic dialogue, great visuals, and a classic plot that still keeps you guessing.
Bravo to Tim for taking up the challenge of living up to Fritz Leiber's legacy, and a far more immersive effort than City of the Fallen Sky.
Paizoians! The harvest this year has been wonderful, and the time has come to reserve your own batch of tasty green 'little grey cells'!
If you are attending PaizoCon 2012 and wish to delight in the scrumdidilliumptiousness of the candied pondering organs of Golarion's own minute menaces, simply list here a name which will be on your PaizoCon Badge.
This can be your real name or board alias, as long as you make sure you set that under customize my badge on the E-Tickets page.) If known, include your day/time of arrival (Late Wednesday, Early Friday, etc.) Posting or messaging your Room # when known will also increase speed of delivery.
The first 40 PaizoCon attendees to post to this thread will be guaranteed a goblin brain.
Don't miss out on the tastiest treat Golarion's Goblins have to offer! - their sinister, pyromaniacal minds!
Lisa Stevens, June 2011 wrote:
Can I be the first to reserve mine for next year? :)
I purchased an extra ticket to PaizoCon for a friend, but he ended up buying it himself before I could get the ticket to him. Please refund one of the PaizoCon tickets I have (definitely going with the other!).
I just wanted to post that there really needs to be much more alarm raising that the Lottery signups are going on right now. Last year the lottery had to be re-run because so few people knew it was happening. This year, if someone didn't get the email about the sign-up there's almost no way to know about it. I'd suggest:
Supreme compliments on the options this year, I just want to make sure everyone has a chance to participate.
I just worked up this small (advancing to medium) bat companion as an option for a bat that isn't going to go to Large size.. It's based on the Hawk/Eagle/Owl bird, but advancing in size instead of only the +2 Str, +2 Con option.
Great new Know Direction podcast (#24), focused on PaizoCon 2011. It's somewhat buried by the posting of all the seminar recordings, so here's a Link to it.
Nice job Ryan & Perram & Sluder!
I was checking the schedule, and it was showing all the Seminars as being in the Hemlock room. Shouldn't that be the large Evergreen room on the 2nd floor?
Come One, Come All, and reserve your tasty green-skinned morsels now!
If you are attending PaizoCon 2011 and wish to delight in the scrumdidilliumptiousness of the candied pondering organs of Golarion's own minute menaces, simply list here a name which will be on your PaizoCon Badge.
This can be your real name or board alias, as long as you make sure you set that under customize my badge on the E-Tickets page.) If known, include your day/time of arrival (Late Wednesday, Early Friday, etc.) Posting Room # when known will also increase speed of delivery.
The first 38.85 PaizoCon attendees to post to this thread will be guaranteed a goblin brain.
Don't miss out on the tastiest treat Golarion's Goblins have to offer! [not to be confused with that cookie-monger's wares...] - Reserve your Brain NOW!
Hi - I bought the new Spectromancer upgrade and after downloading the file in the Zip is corrupt. Attempting to re-download gets the same file. I imagine waiting a day will wipe out the old file generated for me and I can get a fresh one. However, on the off chance that this wasn't a one time issue, I figured I would post.
So I spent this morning entering my Druid character into Hero Lab (decent program), in the hopes that it could automate generation of stats while in wild shape under various forms. It doesn't.
Is there a character sheet/generator out there (one of the excel ones perhaps?) that does? I may have to build it if not.
I can't quite tell from the description if this is a bag of dice or just a single die (of a random color).
I have enjoyed having these in the past, looking to round out my colors.
...But who is it?
Sometime back I ran a game specifically designed to be absolutely over the top, with crazy templated gestalt monsters as the PCs, and they were fighting with 3rd edition rules vs. 1st edition opponents. In the end, they became/were forced to become Gods (Divine Rank 10).
It's been a few years since that game, but I have some open gaming time, and am thinking of returning to the game, with whichever god players who show up playing their deities.
I have a few challenges pre-arranged, but does anyone know of any D20 resources for extra challenges adequate to this level (1K hp, 40HD, DivRk 10 players)?
Even the Epic Level Handbook doesn't have too much that would threaten them at all. Best I've come up with is the Time Dragon from the last issue of Dragon (359).
All suggestions are welcome, but I'm not likely to dip outside the D20 realm.
I wanted to recommend Goblins to everyone. Many probably already know it, but I know of at least one Paizonian who hadn't a while back.
It's about Goblins, and "Life through Their Eyes", with wacky goblin adventures, great action, and a real story. The art is phenomenal, graphic (color!), and cinematic. It's been running for a few years, so there's a large archive to catch up on, if you're like me and prefer to read a lot at a time.
Separately from the awesomeness, I'd actually encourage those who enjoy it to donate in the new Tempts Fate interactive. The author recently had a bad incident with U.S. Customs (among other things). Story is in the link.
If you don't care about all that, just read and enjoy - you'll get a laugh or a thousand out of it.
For the record, I'm not affiliated with the comic/artist/site in any way, just felt the need to pass on a great comic, and a good cause.
Thanks Josh (and Sutter)! Much appreciated. And thanks from Cass for getting her name right.
Congratulations to the Razmiran Faith Barge! Long may you row!
Hot fresh Goblin Brains! Delivered to your hotel room door! [probably not really]
1 in 4 PaizoCon Attendees will have enough seizures to tattoo a goblin brain on their neck! Will you be one of them?
The first 37.5 PaizoCon attendees to post to this thread will have guaranteed delivery of fresh Goblin Brains!
Don't wait - Reserve yours now!!!
Warning: Goblins have a diet notoriously high in peanuts and sugar. Do not consume if allergic.
I still love those Purple Paizo D20's - handed out a couple as prizes at the convention here this weekend (TexiCon in Ft. Worth). They proceeded to roll many Paizo's :)
Awesome! Interesting idea dividing up the lottery.
I do think the PaizoCon schedule isn't quite clear about this:
It just says "any remaining open slots".
Best (card) Game Ever!
"New cards and new ways to foil... contains the complete rules for the original." Sounds like a few added cards and (maybe?) new rules. I have been corrected - all new cards. Awesome! The biggest deficiency of the original was the limit on players, and the overpoweredness of a color flight in a big group (I tried playing with 8 once or twice) - adding in entirely new cards gives plenty of cards to work with, and spreads out the colors to make color flights a bit rarer.
So I've been reading through the "Of Cities and Kings" article in Rivers Run Red, and it's truly a delight! A very elegant system I think. I'll probably test it out for a couple dozen mock kingdom turns soon.
But first, there are just a couple "elegance gaps" among the buildings. Primarily, most of the buildings fall into a hierarchy of "Build this to halve the cost of those." The excepts drove me a bit batty, so I came up with a few extras, listed below.
The only other issue is that a few of the buildings have identical stats (except cost in some cases). I'd like to differentiate these a bit.
Embassy (40 BP; must be adjacent to a City Wall):
A welcoming center for foreign rulers and local friends alike.
Halves cost up to two Allied buildings (e.g. Druid Grove and Gear Shop) in same city. Grants +2 on Stability checks to peacefully claim a town hex.
Economy +1, Stability +2; limit one per city.
Druid Grove (34 BP; requires an NPC Druid Ally):
Gear Shop (26 BP; requires an NPC Gnome Ally):
The idea is that these "Ally" buildings must be unlocked in role-playing, and probably wouldn't even known as options to start.
Identical buildings (minor new effects needed):
Graveyard 4 BP:
Library 6 BP:
+1 Eco/Loy, +500gp:
+1 Loy/Sta, 1 minor:
Suggestions for the rest would be welcome. The equal price ones need to be very minor, as they are already balanced against others. Or perhaps get a plus and minus.
Sometimes I get a bad idea in my head and just can't shake it.
This is one of them, and I never thought I'd actually go through with it and get it done, but.. here it is.
[some non-textual spoilers, WMV format download from a google site]
It's a bit fast in places, but I wanted to get most/all of it in.
I was fiddling with my "Hold shipment for..." settings, to see about having the Bestiary shipped since it was waiting for Pathfinder #27.
While I was fiddling, everything shipped, I think. Which is what I want actually. However one of the items is still showing as pre-ordered.
So basically I'd like whatever is available to go ahead and ship, I'm just not quite sure what all that is.
Combat Style: The name evokes something rather special, and Pathfinder RPG has enhanced the structure, making it more streamlined and versatile.
To expand on that new versatility, here is a write-up of the Combat Style class feature with seven additional combat styles (some patterned after a Class Acts Dragon article in issue #326, some drawn from new cloth).
Combat Style Feat (Ex): At 2nd level, a ranger must select one combat style to pursue from among: arcane, archery, bounty-hunting, horsemanship, mobile fighting, thrown-weapon, two-handed combat, two-weapon combat, and wrestling. This choice affects the character’s class features but does not restrict his selection of feats gained through normal advancement. He can choose these feats, even if he does not have the normal prerequisites.
If the ranger selects arcane, he can choose from the following list whenever he gains a combat style feat: Arcane Strike, Arcane Armor Training, Blind-Fight, and Combat Expertise.
At 2nd level, and every even level thereafter, the ranger gains new spells per day as if he had also gained a level in an arcane spellcasting class he belongs to. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. He may choose to which class he adds the new level for purposes of determining spells per day if he possesses more than one arcane class. This replaces the Rangers' 2nd level Combat Style feat, as well as his ability to cast divine spells that begins at 4th level.
At 6th level, he adds the following feats to his list: Arcane Armor Mastery and Craft Magic Arms and Armor.
At 10th level, he adds the following feats to his list: Improved Feint and Spell Penetration.
If the ranger selects archery, he can choose from the following list whenever he gains a combat style feat: Far Shot, Point Blank Shot, Precise Shot, and Rapid Shot.
At 6th level, he adds the following feats to his list: Improved Precise Shot and Manyshot.
At 10th level, he adds the following feats to his list: Pinpoint Targeting and Shot on the Run.
If the ranger selects bounty-hunting, he can choose from the following list whenever he gains a combat style feat: Dazzling Display, Exotic Weapon Proficiency (bola, dire flail, kama, net, nunchaku, sai, spiked chain or whip), Improved Grapple, and Intimidating Prowess.
At 6th level, he adds the following feats to his list: Improved Trip and Shatter Defenses.
At 10th level, he adds the following feats to his list: Improved Disarm and Deadly Stroke.
If the ranger selects horsemanship, he can choose from the following list whenever he gains a combat style feat: Combat Reflexes, Mounted Archery, Mounted Combat, and Ride-by Attack.
At 6th level, he adds the following feats to his list: Animal Affinity and Spirited Charge.
At 10th level, he adds the following feats to his list: Skill Focus (Handle Animal or Ride) and Trample.
If the ranger selects mobile fighting, he can choose from the following list whenever he gains a combat style feat: Dodge, Mobility, Nimble Moves, and Step Up.
At 6th level, he adds the following feats to his list: Lunge and Wind Stance.
At 10th level, he adds the following feats to his list: Lightning Stance and Spring Attack.
If the ranger selects thrown-weapon, he can choose from the following list whenever he gains a combat style feat: Far Shot, Point Blank Shot, Quick Draw, and Rapid Shot.
At 6th level, he adds the following feats to his list: Deadly Aim and Throw Anything.
At 10th level, he adds the following feats to his list: Penetrating Strike and Shot on the Run.
If the ranger selects two-handed combat, he can choose from the following list whenever he gains a combat style feat: Catch Off-Guard, Cleave, Power Attack, and Improved Sunder.
At 6th level, he adds the following feats to his list: Greater Sunder and Vital Strike.
At 10th level, he adds the following feats to his list: Improved Vital Strike and Great Cleave.
If the ranger selects two-weapon combat, he can choose from the following list whenever he gains a combat style feat: Double Slice, Improved Shield Bash, Quick Draw, and Two-Weapon Fighting.
At 6th level, he adds the following feats to his list: Improved Two-Weapon Fighting and Two-Weapon Defense.
At 10th level, he adds the following feats to his list: Greater Two-Weapon Fighting and Two-Weapon Rend.
If the ranger selects wrestling, he can choose from the following list whenever he gains a combat style feat: Combat Reflexes, Improved Unarmed Strike, Improved Grapple, and Scorpion Style.
At 6th level, he adds the following feats to his list: Greater Grapple and Gorgon's Fist.
At 10th level, he adds the following feats to his list: Medusa's Wrath and Stunning Fist.
The benefits of the ranger’s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor.
So another forum made me consider a cleric archer (perhaps an elven one), and I worked this up - improvements?:
Str 16, Dex 22, Con 10, Int 10, Wis 15, Cha 8 [20 point buy, +2 racial on Dex, Belt]
Weapons Soulburner, +1, Flaming, Distance MC Longbow Str(16); Spear
Goods Coin: pp (11), gp (12), sp (9) cp (10)
Notes: I went Erastil for Longbow Proficiency instead of choosing Elf - really this would have made very little difference (raise con by 2, drop int by 2, indentical stats).
Animal domain (if the same) provides a near constant tank for the archer, moving up to a Boar at the next level. Good domain has a very nice +Level bonus to attacks, etc., to use when you *really* need to hit. Law Domain would have been a good choice as well, giving an "Take 11" on attacks.
Good Domain's "Holy Lance" ability, if still around, is melee only in the Beta - good for using that Spear at least if forced into melee. Divine Power + Rapid Shot gives 3 primary attacks, while Manyshot makes the first one 2 arrows with a lot of bonuses.
Deadly Aim is assumed to be -2/+4 at BAB +6. I know I could drop the build by one level by taking fighter at 8th to get the last feat earlier. Wisdom is minimum to cast spells. First mid-upper level cleric I've seen with a best save of Reflex :)
Resist and Pro Energy is to handle incoming evocations mostly, since she should be able to keep her distance.
So it struck me recently that I've never played a bard (that I can think of). One reason, I realized, is the ability to place ability scores, whether rolled or point-buy, and an old-school tendency to discount the Charisma score.
So I realized that some people (myself included) might like a system to generate more randomized characters, but still stay in the Pathfinder Society rules.
Ability score generation systems can be quite random, so I tried to work out one that would keep the PFS range, but tend towards the average and trend towards the number of point-buy points that the PFS allows (20, using the PF Beta system).
I worked out that 2d4 + 1d6 + 4 that fits these parameters (average set of stats rolled is worth ~ 20.25 point-buy points).
Step 1: Roll 2d4+1d6+4 for stats, in order, and then calculate the point-buy points, using the chart:
7 = -4
8 = -2
9 = -1
10 = 0
11 = 1
12 = 2
13 = 3
14 = 5
15 = 7
16 = 10
17 = 13
18 = 17
For instance, I just rolled:
Step 2: Adjust the scores to meet 20 points with three or fewer adjustments if possible.
16 costs 10 points, 14 costs 5, and 8 -2, for a total of 23 points - 3 over. Since 16 is 3 more than 15, I should drop one of them (Dex or Wis) and be done. At that point it looks like a decent monk. Dropping the Charisma and Con by 1 each would work too.
Step 1: Roll 2d4+1d6+4 for stats.
Step 2: Adjust the scores to meet 20 points with three or fewer adjustments if possible.
17 costs 13 points, 15 costs 7, 14 costs 5, and 11 costs 1, for a total of 31 points - 11 over - pretty high. I can't make that much adjustment in just three steps, so we'll have to go beyond. Such a high Wisdom is kinda cool, so let's plunge the Int - from 15 to 7 (7 cost to -4 makes 11). Now it looks like a great druid, or cleric.
If you want, give yourself one "score swap", switching two of the stats.
Remember no stat can be below 7 *after* racial penalties [i.e. all half-orcs are pretty-ish (until PF Final is released)].
A crazy way of trying this that would require more adjustment is to use 1d12 + 6 (or 2d6 + 5/6), but those won't trend as often to 20.
Hope someone enjoys :)
Hot fresh Goblin Brains! Delivered to your hotel room door! [probably not really]
1 in 3 PaizoCon Attendees will declare Goblin Brains to be the new cookie! Will you be one of them?
The first 25 PaizoCon attendees to post to this thread will have guaranteed delivery of fresh Goblin Brains!
Don't wait - Reserve yours now!!!
Hi - all the sales (among other reasons) have resulted in multiple orders pending for me.
If possible please go ahead and combine Orders 1149887 & 1163112 - hopefully that'll save a touch on shipping.
Not a big deal of course - thanks for the great service always!
I just wanted to say that I adore the new (2 new) forum links being included on the sidebar "last posted" links - huge improvement.
Love you guys! Thanks!
Okay, I know I'll be flying out of Texas.
My guess is that Seattle is the closest airport? Is that right?
What sort of transportation is available from Seattle to Bellevue?
Thanks for any help provided!
[Sponsored by the letter P, and the number 3.5]
So I had a rare inspiration this morning.
Two actions that go relatively unused are Full Defense and Withdraw actions. Both are full round actions that allow a single move action. Both are usually used for retreating (though not always for either).
Would combining these - essentially making the first 5' square of Full Defense movement be considered non-threatened - be brilliant or broken?
This would also allow a bit of a better option now that tumbling is so much more difficult.
So, are there any in-game, out-of-game, or meta-game reasons not to do this (or particularly *to* do this?)
Gary Teter wrote:
*grumble* - I knew it couldn't be true, but after reading this I thought I had until Tomorrow - Tuesday, to vote. However, February 16th is indeed today.
Ah well, next round!
Sorry to pick on ya Gary - you do great work!
So I have a returning player who decided to make a Bard.
I'm ecstatic, I've been wanting to see the new bard in action.
So he asks, "Why exactly can't bards keep more than one performance going at once?" I glibly reply that while Bards can generally maintain their performance as a free action, it ends (or begins coasting) when they cast a spell, use a wand, etc, including a new performance.
So then I look it up in Pathfinder, and can find no such thing.
So I check 3.5. And 3.0. I can't find it anywhere.
So... I'm fairly certain that this is the general consensus. And I'm typically pretty good at finding the rulings.. So what's the deal?
Did we all make it up? Is it just so obvious as to not need to be spelled out?
Given the new visual *and* auditory performances, there doesn't seem to be a reason to limit one of each going from being *possible*, though I'm requiring a move action at this point to maintain more than one.
Okay - there's been a lot of forums about how spell save DCs *should* be calculated, vast system changes, new ways of doing saving throws, etc. But let's go on the assumption that the standard method will remain the same, and that that is to be the assumed power level of a character. Given that, would this feat make sense and be balanced?
The effect of this for a single caster is fairly minor - saves remain virtually identical (at the high point) up to 6th-8th level. After that the highest level spell is always ahead on DC in the standard method (and gets further ahead), but the benefit to the lower level spells increases.
For multi-class casters this method varies depending on if any Magic Rating system is used. If not used, this feat is virtually useless. If used it brings their saves up to relative strength with other casters.