|
|||||||||||||||||||||||
|
I just worked up this small (advancing to medium) bat companion as an option for a bat that isn't going to go to Large size.. It's based on the Hawk/Eagle/Owl bird, but advancing in size instead of only the +2 Str, +2 Con option. Bat
Bird (Eagle/Hawk/Owl)
Great new Know Direction podcast (#24), focused on PaizoCon 2011. It's somewhat buried by the posting of all the seminar recordings, so here's a Link to it. Nice job Ryan & Perram & Sluder! Come One, Come All, and reserve your tasty green-skinned morsels now! If you are attending PaizoCon 2011 and wish to delight in the scrumdidilliumptiousness of the candied pondering organs of Golarion's own minute menaces, simply list here a name which will be on your PaizoCon Badge. This can be your real name or board alias, as long as you make sure you set that under customize my badge on the E-Tickets page.) If known, include your day/time of arrival (Late Wednesday, Early Friday, etc.) Posting Room # when known will also increase speed of delivery. The first 38.85 PaizoCon attendees to post to this thread will be guaranteed a goblin brain. Don't miss out on the tastiest treat Golarion's Goblins have to offer! [not to be confused with that cookie-monger's wares...] - Reserve your Brain NOW! Hi - I bought the new Spectromancer upgrade and after downloading the file in the Zip is corrupt. Attempting to re-download gets the same file. I imagine waiting a day will wipe out the old file generated for me and I can get a fresh one. However, on the off chance that this wasn't a one time issue, I figured I would post. So I spent this morning entering my Druid character into Hero Lab (decent program), in the hopes that it could automate generation of stats while in wild shape under various forms. It doesn't. Is there a character sheet/generator out there (one of the excel ones perhaps?) that does? I may have to build it if not. Black Fang wrote:
Wherever there is PaizoCon, there will be Goblins. Wherever there are Goblins, there will be tasty treats made from their pre-extracted brains. I think topping last year would require arrestable offenses. ...But who is it? Hey all! Sometime back I ran a game specifically designed to be absolutely over the top, with crazy templated gestalt monsters as the PCs, and they were fighting with 3rd edition rules vs. 1st edition opponents. In the end, they became/were forced to become Gods (Divine Rank 10). It's been a few years since that game, but I have some open gaming time, and am thinking of returning to the game, with whichever god players who show up playing their deities. I have a few challenges pre-arranged, but does anyone know of any D20 resources for extra challenges adequate to this level (1K hp, 40HD, DivRk 10 players)? Even the Epic Level Handbook doesn't have too much that would threaten them at all. Best I've come up with is the Time Dragon from the last issue of Dragon (359). All suggestions are welcome, but I'm not likely to dip outside the D20 realm. Hey everyone! I wanted to recommend Goblins to everyone. Many probably already know it, but I know of at least one Paizonian who hadn't a while back. It's about Goblins, and "Life through Their Eyes", with wacky goblin adventures, great action, and a real story. The art is phenomenal, graphic (color!), and cinematic. It's been running for a few years, so there's a large archive to catch up on, if you're like me and prefer to read a lot at a time. Separately from the awesomeness, I'd actually encourage those who enjoy it to donate in the new Tempts Fate interactive. The author recently had a bad incident with U.S. Customs (among other things). Story is in the link. If you don't care about all that, just read and enjoy - you'll get a laugh or a thousand out of it. For the record, I'm not affiliated with the comic/artist/site in any way, just felt the need to pass on a great comic, and a good cause. Hot fresh Goblin Brains! Delivered to your hotel room door! [probably not really] 1 in 4 PaizoCon Attendees will have enough seizures to tattoo a goblin brain on their neck! Will you be one of them? The first 37.5 PaizoCon attendees to post to this thread will have guaranteed delivery of fresh Goblin Brains! Don't wait - Reserve yours now!!! Warning: Goblins have a diet notoriously high in peanuts and sugar. Do not consume if allergic. Awesome! Interesting idea dividing up the lottery. I do think the PaizoCon schedule isn't quite clear about this:
It just says "any remaining open slots". Best (card) Game Ever! "New cards and new ways to foil... contains the complete rules for the original." Sounds like a few added cards and (maybe?) new rules. I have been corrected - all new cards. Awesome! The biggest deficiency of the original was the limit on players, and the overpoweredness of a color flight in a big group (I tried playing with 8 once or twice) - adding in entirely new cards gives plenty of cards to work with, and spreads out the colors to make color flights a bit rarer. Thanks! So I've been reading through the "Of Cities and Kings" article in Rivers Run Red, and it's truly a delight! A very elegant system I think. I'll probably test it out for a couple dozen mock kingdom turns soon. But first, there are just a couple "elegance gaps" among the buildings. Primarily, most of the buildings fall into a hierarchy of "Build this to halve the cost of those." The excepts drove me a bit batty, so I came up with a few extras, listed below. The only other issue is that a few of the buildings have identical stats (except cost in some cases). I'd like to differentiate these a bit. New Buildings:
Spoiler:
Embassy (40 BP; must be adjacent to a City Wall): A welcoming center for foreign rulers and local friends alike. Halves cost up to two Allied buildings (e.g. Druid Grove and Gear Shop) in same city. Grants +2 on Stability checks to peacefully claim a town hex. Economy +1, Stability +2; limit one per city. Druid Grove (34 BP; requires an NPC Druid Ally):
Gear Shop (26 BP; requires an NPC Gnome Ally):
The idea is that these "Ally" buildings must be unlocked in role-playing, and probably wouldn't even known as options to start.
Identical buildings (minor new effects needed):
Spoiler:
+1 Eco/Loy: Graveyard 4 BP: Library 6 BP: +1 Eco/Loy, +500gp:
+1 Eco/Sta:
+1 Loy/Sta:
+1 Loy/Sta, 1 minor:
Suggestions for the rest would be welcome. The equal price ones need to be very minor, as they are already balanced against others. Or perhaps get a plus and minus. Sometimes I get a bad idea in my head and just can't shake it. This is one of them, and I never thought I'd actually go through with it and get it done, but.. here it is. [some non-textual spoilers, WMV format download from a google site] It's a bit fast in places, but I wanted to get most/all of it in. be kind Hi there! I was fiddling with my "Hold shipment for..." settings, to see about having the Bestiary shipped since it was waiting for Pathfinder #27. While I was fiddling, everything shipped, I think. Which is what I want actually. However one of the items is still showing as pre-ordered. So basically I'd like whatever is available to go ahead and ship, I'm just not quite sure what all that is. Many thanks! Combat Style: The name evokes something rather special, and Pathfinder RPG has enhanced the structure, making it more streamlined and versatile. To expand on that new versatility, here is a write-up of the Combat Style class feature with seven additional combat styles (some patterned after a Class Acts Dragon article in issue #326, some drawn from new cloth). Combat Style Feat (Ex): At 2nd level, a ranger must select one combat style to pursue from among: arcane, archery, bounty-hunting, horsemanship, mobile fighting, thrown-weapon, two-handed combat, two-weapon combat, and wrestling. This choice affects the character’s class features but does not restrict his selection of feats gained through normal advancement. He can choose these feats, even if he does not have the normal prerequisites. Arcane
Spoiler:
If the ranger selects arcane, he can choose from the following list whenever he gains a combat style feat: Arcane Strike, Arcane Armor Training, Blind-Fight, and Combat Expertise.
At 2nd level, and every even level thereafter, the ranger gains new spells per day as if he had also gained a level in an arcane spellcasting class he belongs to. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. He may choose to which class he adds the new level for purposes of determining spells per day if he possesses more than one arcane class. This replaces the Rangers' 2nd level Combat Style feat, as well as his ability to cast divine spells that begins at 4th level. At 6th level, he adds the following feats to his list: Arcane Armor Mastery and Craft Magic Arms and Armor. At 10th level, he adds the following feats to his list: Improved Feint and Spell Penetration. Archery
Spoiler:
If the ranger selects archery, he can choose from the following list whenever he gains a combat style feat: Far Shot, Point Blank Shot, Precise Shot, and Rapid Shot.
At 6th level, he adds the following feats to his list: Improved Precise Shot and Manyshot. At 10th level, he adds the following feats to his list: Pinpoint Targeting and Shot on the Run. Bounty-Hunting
Spoiler:
If the ranger selects bounty-hunting, he can choose from the following list whenever he gains a combat style feat: Dazzling Display, Exotic Weapon Proficiency (bola, dire flail, kama, net, nunchaku, sai, spiked chain or whip), Improved Grapple, and Intimidating Prowess.
At 6th level, he adds the following feats to his list: Improved Trip and Shatter Defenses. At 10th level, he adds the following feats to his list: Improved Disarm and Deadly Stroke. Horsemanship
Spoiler:
If the ranger selects horsemanship, he can choose from the following list whenever he gains a combat style feat: Combat Reflexes, Mounted Archery, Mounted Combat, and Ride-by Attack.
At 6th level, he adds the following feats to his list: Animal Affinity and Spirited Charge. At 10th level, he adds the following feats to his list: Skill Focus (Handle Animal or Ride) and Trample. Mobile Fighting
Spoiler:
If the ranger selects mobile fighting, he can choose from the following list whenever he gains a combat style feat: Dodge, Mobility, Nimble Moves, and Step Up.
At 6th level, he adds the following feats to his list: Lunge and Wind Stance. At 10th level, he adds the following feats to his list: Lightning Stance and Spring Attack. Thrown-Weapon
Spoiler:
If the ranger selects thrown-weapon, he can choose from the following list whenever he gains a combat style feat: Far Shot, Point Blank Shot, Quick Draw, and Rapid Shot.
At 6th level, he adds the following feats to his list: Deadly Aim and Throw Anything. At 10th level, he adds the following feats to his list: Penetrating Strike and Shot on the Run. Two-Handed Combat
Spoiler:
If the ranger selects two-handed combat, he can choose from the following list whenever he gains a combat style feat: Catch Off-Guard, Cleave, Power Attack, and Improved Sunder.
At 6th level, he adds the following feats to his list: Greater Sunder and Vital Strike. At 10th level, he adds the following feats to his list: Improved Vital Strike and Great Cleave. Two-Weapon Combat
Spoiler:
If the ranger selects two-weapon combat, he can choose from the following list whenever he gains a combat style feat: Double Slice, Improved Shield Bash, Quick Draw, and Two-Weapon Fighting.
At 6th level, he adds the following feats to his list: Improved Two-Weapon Fighting and Two-Weapon Defense. At 10th level, he adds the following feats to his list: Greater Two-Weapon Fighting and Two-Weapon Rend. Wrestling
Spoiler:
If the ranger selects wrestling, he can choose from the following list whenever he gains a combat style feat: Combat Reflexes, Improved Unarmed Strike, Improved Grapple, and Scorpion Style.
At 6th level, he adds the following feats to his list: Greater Grapple and Gorgon's Fist. At 10th level, he adds the following feats to his list: Medusa's Wrath and Stunning Fist. The benefits of the ranger’s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. So another forum made me consider a cleric archer (perhaps an elven one), and I worked this up - improvements?: Robynae H'ud
Str 16, Dex 22, Con 10, Int 10, Wis 15, Cha 8 [20 point buy, +2 racial on Dex, Belt]
Weapons Soulburner, +1, Flaming, Distance MC Longbow Str(16); Spear
Goods Coin: pp (11), gp (12), sp (9) cp (10) XP: 50,000/71,000 Notes: I went Erastil for Longbow Proficiency instead of choosing Elf - really this would have made very little difference (raise con by 2, drop int by 2, indentical stats). Animal domain (if the same) provides a near constant tank for the archer, moving up to a Boar at the next level. Good domain has a very nice +Level bonus to attacks, etc., to use when you *really* need to hit. Law Domain would have been a good choice as well, giving an "Take 11" on attacks. Good Domain's "Holy Lance" ability, if still around, is melee only in the Beta - good for using that Spear at least if forced into melee. Divine Power + Rapid Shot gives 3 primary attacks, while Manyshot makes the first one 2 arrows with a lot of bonuses. Deadly Aim is assumed to be -2/+4 at BAB +6. I know I could drop the build by one level by taking fighter at 8th to get the last feat earlier. Wisdom is minimum to cast spells. First mid-upper level cleric I've seen with a best save of Reflex :) Resist and Pro Energy is to handle incoming evocations mostly, since she should be able to keep her distance. So it struck me recently that I've never played a bard (that I can think of). One reason, I realized, is the ability to place ability scores, whether rolled or point-buy, and an old-school tendency to discount the Charisma score. So I realized that some people (myself included) might like a system to generate more randomized characters, but still stay in the Pathfinder Society rules. Ability score generation systems can be quite random, so I tried to work out one that would keep the PFS range, but tend towards the average and trend towards the number of point-buy points that the PFS allows (20, using the PF Beta system). I worked out that 2d4 + 1d6 + 4 that fits these parameters (average set of stats rolled is worth ~ 20.25 point-buy points). Step 1: Roll 2d4+1d6+4 for stats, in order, and then calculate the point-buy points, using the chart: Point-buy chart: Spoiler:
7 = -4
8 = -2 9 = -1 10 = 0 11 = 1 12 = 2 13 = 3 14 = 5 15 = 7 16 = 10 17 = 13 18 = 17 For instance, I just rolled:
Step 2: Adjust the scores to meet 20 points with three or fewer adjustments if possible. 16 costs 10 points, 14 costs 5, and 8 -2, for a total of 23 points - 3 over. Since 16 is 3 more than 15, I should drop one of them (Dex or Wis) and be done. At that point it looks like a decent monk. Dropping the Charisma and Con by 1 each would work too. Another example: Spoiler:
Step 1: Roll 2d4+1d6+4 for stats. Str: 14 Dex: 14 Con: 10 Int: 15 Wis: 17 Cha: 11 Step 2: Adjust the scores to meet 20 points with three or fewer adjustments if possible. 17 costs 13 points, 15 costs 7, 14 costs 5, and 11 costs 1, for a total of 31 points - 11 over - pretty high. I can't make that much adjustment in just three steps, so we'll have to go beyond. Such a high Wisdom is kinda cool, so let's plunge the Int - from 15 to 7 (7 cost to -4 makes 11). Now it looks like a great druid, or cleric. If you want, give yourself one "score swap", switching two of the stats. Remember no stat can be below 7 *after* racial penalties [i.e. all half-orcs are pretty-ish (until PF Final is released)]. A crazy way of trying this that would require more adjustment is to use 1d12 + 6 (or 2d6 + 5/6), but those won't trend as often to 20. Hope someone enjoys :) Hot fresh Goblin Brains! Delivered to your hotel room door! [probably not really] 1 in 3 PaizoCon Attendees will declare Goblin Brains to be the new cookie! Will you be one of them? The first 25 PaizoCon attendees to post to this thread will have guaranteed delivery of fresh Goblin Brains! Don't wait - Reserve yours now!!! So I had a rare inspiration this morning. Two actions that go relatively unused are Full Defense and Withdraw actions. Both are full round actions that allow a single move action. Both are usually used for retreating (though not always for either). Would combining these - essentially making the first 5' square of Full Defense movement be considered non-threatened - be brilliant or broken? This would also allow a bit of a better option now that tumbling is so much more difficult. So, are there any in-game, out-of-game, or meta-game reasons not to do this (or particularly *to* do this?) Gary Teter wrote:
*grumble* - I knew it couldn't be true, but after reading this I thought I had until Tomorrow - Tuesday, to vote. However, February 16th is indeed today. Ah well, next round! Sorry to pick on ya Gary - you do great work! So I have a returning player who decided to make a Bard. I'm ecstatic, I've been wanting to see the new bard in action. So he asks, "Why exactly can't bards keep more than one performance going at once?" I glibly reply that while Bards can generally maintain their performance as a free action, it ends (or begins coasting) when they cast a spell, use a wand, etc, including a new performance. So then I look it up in Pathfinder, and can find no such thing. So I check 3.5. And 3.0. I can't find it anywhere. So... I'm fairly certain that this is the general consensus. And I'm typically pretty good at finding the rulings.. So what's the deal? Did we all make it up? Is it just so obvious as to not need to be spelled out? Given the new visual *and* auditory performances, there doesn't seem to be a reason to limit one of each going from being *possible*, though I'm requiring a move action at this point to maintain more than one. Okay - there's been a lot of forums about how spell save DCs *should* be calculated, vast system changes, new ways of doing saving throws, etc. But let's go on the assumption that the standard method will remain the same, and that that is to be the assumed power level of a character. Given that, would this feat make sense and be balanced? -------------------------------------
The effect of this for a single caster is fairly minor - saves remain virtually identical (at the high point) up to 6th-8th level. After that the highest level spell is always ahead on DC in the standard method (and gets further ahead), but the benefit to the lower level spells increases. For multi-class casters this method varies depending on if any Magic Rating system is used. If not used, this feat is virtually useless. If used it brings their saves up to relative strength with other casters. Thoughts? I've always found the lack of a "Divine Trickster" class (divine casting and sneak attack progression) to match the Arcane Trickster somewhat odd. Is it something to do with "ultimate offense" of sneak attack combined with "ultimate defense" of cleric spells? Is it considered too weak with so few ray spells (since that seems to be the obsession with Arcane Tricksters)? I'm not really suggesting it's needed in core, but I've often thought about allowing this (given all the Trickery Domain deities), and have been puzzled at the lack of discussion on it. Would 3/4 BAB be at all appropriate? (Just because both "base" classes get it doesn't make it balanced with a dual progression class). Thanks for any thoughts! -Majuba P.S. I really am looking for just a cleric/rogue class, not for anything vastly more specific than that. I was trying to add a post to this forum and I found that after hitting the Submit Post button, nothing happened. Several times, for several minutes each. Meanwhile I was happily posting all over other forums. I tried refreshing the forum and re-adding, but nothing worked until I *replied*, and then it went right through. The Prestige Enhancement has done a superb job of updating the classes, to make them more interesting and clear. What they do not yet do is provide any general rules as guidelines, other than the Definition of Terms (added below). As it stands Prestige Classes are exclusively exceptions based, with language often repeated with or without minute changes. I would propose that a few general rules included at the beginning of prestige classes would be a useful addition. Since the multiclassing rules have not yet been released, so some of this may be a bit premature, but neither is there a better time. There will inevitably be some "wish it worked this way" involved here, but we're looking to clarify what exists, not change it. Some items (such as "how does a class with a Bonus Domain progress in their domains?") won't have a class to point to as an example, and should perhaps be discussed in separate forums. So, an example: Advancement of Prior Ability
For example, a Wizard 7/Loremaster 3 will have a caster level of 10, and use his School powers as a 10th level Wizard, with 5 1st level bonus spells per day. However he will not have acquired the special school power at 8th level or a 5th level bonus spell at 10th.
Remember, this is just an example of the questions that perhaps should be answered in the Prestige Class section, not necessarily how it should actually work. Thoughts? Terms: Spoiler:
Definitions of Terms
Here are definitions of some terms used in this section. Base Class: One of the standard eleven classes. Caster Level: Generally equal to the number of class levels (see below) in a spellcasting class. Some prestige classes add caster levels to an existing class. Character Level: The total level of the character, which is the sum of all class levels held by that character. Class Level: The level of a character in a particular class. For a character with levels in only one class, class level and character level are the same. A short while back someone, I believe Hogarth, had an exquisitely simple idea for improving the prerequisites for Eldritch Knight. Current Prerequisite:
Suggested Prerequisites:
This is a very minor change that adds a lot more versatility to the class. Changes to Ways to qualify & optimization issues: Spoiler:
Current ways to qualify:
- 1 level Fighter/Ranger/Paladin/Barbarian & 5 levels Wizard, or 6 levels Sorcerer, or 7 levels Bard. - total 6,7, or 8. "Lost" caster levels: 2
Suggested ways to qualify:
"Lost" caster levels: 4, 3, or 2
OR - 1 level Fighter-type & 6 levels Sorc/Wizard - total 7 "Lost" caster levels: 2
As you can see, there isn't really any way to "break" this system, except perhaps as a Bard getting in a bit earlier (I don't see that as a threat to balance though). I really feel this was a great idea, that is 95% backwards compatible, and increases options without threatening balance. Combat Style: The name evokes something rather special, and Pathfinder RPG has enhanced the structure, making it more streamlined and versatile. Some feel that new versatility is going underused, so here is a new write-up of the Combat Style class feature with seven additional combat styles (some patterned after a Class Acts Dragon article in issue #326, some drawn from new cloth). Combat Style Feat (Ex): At 2nd level, a ranger must select one combat style to pursue from among: arcane, archery, bounty-hunting, horsemanship, mobile fighting, thrown-weapon, two-handed combat, two-weapon combat, wrestling. This choice affects the character’s class features but does not restrict his selection of feats gained through normal advancement. He can choose these feats, even if he does not have the normal prerequisites. Arcane Spoiler:
If the ranger selects arcane, he can choose from the following list whenever he gains a combat style feat: Arcane Strike, Arcane Armor Training, Blind-Fight, and Combat Expertise.
At 6th level, he adds the following feats to his list: Arcane Armor Mastery and Craft Magic Arms and Armor. At 11th level, he adds the following feats to his list: Improved Feint and Spell Penetration. Archery Spoiler:
If the ranger selects archery, he can choose from the following list whenever he gains a combat style feat: Deadly Aim, Point Blank Shot, Precise Shot, and Rapid Shot.
At 6th level, he adds the following feats to his list: Improved Precise Shot and Manyshot. At 11th level, he adds the following feats to his list: Pinpoint Targeting and Shot on the Run. Bounty-Hunting Spoiler:
If the ranger selects bounty-hunting, he can choose from the following list whenever he gains a combat style feat: Dazzling Display, Exotic Weapon Proficiency (bola, kama, net, nunchaku, spiked chain or whip), Improved Grapple, and Intimidating Prowess.
At 6th level, he adds the following feats to his list: Improved Trip and Stunning Defense. At 11th level, he adds the following feats to his list: Improved Disarm and Deadly Stroke. Horsemanship Spoiler:
If the ranger selects horsemanship, he can choose from the following list whenever he gains a combat style feat: Combat Reflexes, Mounted Archery, Mounted Combat, and Ride-by Attack.
At 6th level, he adds the following feats to his list: Animal Affinity and Spirited Charge. At 11th level, he adds the following feats to his list: Skill Focus (Handle Animal or Ride) and Trample. Mobile Fighting Spoiler:
If the ranger selects mobile fighting, he can choose from the following list whenever he gains a combat style feat: Combat Reflexes, Dodge, Mobility, and Run.
At 6th level, he adds the following feats to his list: Spring Attack and Wind Stance. At 11th level, he adds the following feats to his list: Improved Initiative and Lightning Stance. Thrown-Weapon Spoiler:
If the ranger selects thrown-weapon, he can choose from the following list whenever he gains a combat style feat: Dodge, Point Blank Shot, Rapid Shot, and Quick Draw.
At 6th level, he adds the following feats to his list: Far Shot and Mobility. At 11th level, he adds the following feats to his list: Shot on the Run and Throw Anything. Two-Handed Combat Spoiler:
If the ranger selects two-handed combat, he can choose from the following list whenever he gains a combat style feat: Cleave, Overhand Chop, Power Attack, and Improved Sunder.
At 6th level, he adds the following feats to his list: Backswing and Great Cleave. At 11th level, he adds the following feats to his list: Devastating Blow and Razor Sharp Chair Leg. Two-Weapon Combat Spoiler:
If the ranger selects two-weapon combat, he can choose from the following list whenever he gains a combat style feat: Double Slice, Improved Shield Bash, Two-Weapon Defense, and Two-Weapon Fighting.
At 6th level, he adds the following feats to his list: Improved Two-Weapon Fighting and Weapon Swap. At 11th level, he adds the following feats to his list: Greater Two-Weapon Fighting and Two-Weapon Rend. Wrestling Spoiler:
If the ranger selects wrestling, he can choose from the following list whenever he gains a combat style feat: Combat Reflexes, Improved Unarmed Strike, Improved Grapple, and Scorpion Style.
At 6th level, he adds the following feats to his list: Defensive Combat Training and Gorgon's Fist. At 11th level, he adds the following feats to his list: Medusa's Wrath and Stunning Fist. The benefits of the ranger’s chosen style feats apply only when he wears light or no armor. He loses all benefits of his combat style feats when wearing medium or heavy armor. ---------------------------------
Greetings All! I'm starting up a second campaign here in Arlington, running the new Second Darkness Adventure Path, and have an opening for anyone interested. We'll be using the Pathfinder Beta rules (we've already been running Runelords under Alpha), and probably playing Saturdays. If you're interested, send me an email (email address in my profile - just click my picture on the left) and I can get you any more details you need. Phone # is preferred (for ease & speed of contact), but not required. If you are elsewhere in Texas, I also moderate for the Texas D&D yahoo group, a decent place to meet up on (almost 400 members). I must say I am quite fond of the Liberator prestige class included in the Second Darkness Companion - it doesn't look grossly overpowered or underpowered, and is a very nice niche. It is incredibly strong at breaking things free, and that's very much not broken. One errata issue though - the 5th level "Slaver's Ruin" power has no action type listed, or limit per day. "Designating" is typically a free action, and unlisted actions are typically standard actions by default. Slaver's Ruin: Spoiler:
A liberator of at least 5th level can designate one creature engaged in such acts as the target of his wrath. The designated foe is considered fl at-footed against the liberator’s next attack. Opponents who cannot be caught flat-footed (such as through improved uncanny dodge) are immune to this effect. I would suggestion one of the following: A) free action to designate, usable 1/day per target; B) move action to designate; or C) swift action to designate, usable 1/day per class level. [Edit for Conversion info:]
Requirements:
Class Features:
Some of the traits in the Second Darkness Companion need some conversion for use in Pathfinder RPG - here are my notes for them: All traits that say a skill "is always a class skill for you", can simply be stated "is a class skill for you" - meaning a +3 class bonus if you ever put a rank in it. Faith: 3 - Child of the Temple: skill is now called Knowledge (nobility).
Magic: 3 - Focused Mind: Bonus would now apply to Spellcraft checks (same as Magic-1). Perhaps +2 to Spellcraft checks made to avoid distractions (combat casting, weather, etc.) instead. I would note that this was rarely a good trait for a caster to begin with.
Social: 5 - Child of the Streets: Bonus would now apply to Diplomacy (same as Faith-5 - different enough in flavor not to matter). Another option would be Linguistics though. Campaign: 3 - Looking for Work: Spot option should now be Perception. 5 - Researching the Blot: Suggest +1 trait bonus to Appraise checks, and is a class skill, and possibly allowing Appraise checks to identify magic items without detect magic. I was flipping through an old Dragon I inherited from my cousin a couple days ago and ran across a brief paragraph that I think perfectly describes why I feel Pathfinder and Paizo are the best way forward (not the only of course). It's in an article that is quite critical of the, at the time, recently released Fiend Folio, particularly lamenting the lack of detail on some of the entries. No, not the 3.0 one, the 1st edition one[emphasis mine]: Dragon Magazine #55, pg. 6 wrote: The beauty of the Ad&D rule system is its careful attention to detail, "serious" (i.e., treating monsters as creatures in a fantasy world, not as constructs in a fantasy game) tone, and consistency. I think this quote delightfully sums up what I, personally, find best in D&D, and embodied in the work of Paizo. Attention to detail can be a matter of opinion, but the "serious" tone is a hallmark of their work, making everything they give us immersive and interrelated. Their consistency hits high marks, though no ever-expanding game can remain completely so. So I just thought I'd share. The quote embodies a philosophy of gaming that I share. Others may not, and that's okay. Oh, and the article the quote is from? Written by some guy named Ed Greenwood... ;) This thread is to report textual errata for Alpha 3.0 Release. This would include grammatical errors, references to outdated material, etc. This does not include suggestions of changes. This could include suggestions of clearer wording on items. Feel free to re-report here anything located in other threads.
|
|||||||||||||||||||||||||||||||||||||
|

