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Majuba's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Campaign Setting, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 7,455 posts (7,674 including aliases). 25 reviews. 3 lists. 1 wishlist. 14 Pathfinder Society characters. 4 aliases.

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Startlingly good


I thoroughly enjoyed the original Pathfinder Legends for Rise of the Runelords. This arc begins with the same core characters, Merisiel, Ezren, Harsk, and Valeros, now gone to Osirion.

The story takes and trims judiciously from the adventure, using several of the potential plot points and role-playing opportunities in a delightfully natural, game-like feel. The balance of action felt better in this as well (a bit fewer sword-fights for fighting's sake). The story also keeps up the pace with an inventive story-telling convention not typically employed by a tabletop group.

I'm very happy to report that 'The Half-Dead City' is spoiler-free for future books in the Adventure Path (not quite true of Rise of the Runelords). In fact, since the book offers so many potential hooks, it almost feels like you could play this for a group before running them through it without giving too much away. Almost.

Top notch voice-acting, although I personally have trouble telling apart the voice-actors for Merisiel and Velrianna (they *are* different, I checked). However they're rarely in the same scene fortunately.

I really can't wait to share this with my group half-way through the AP, both to enjoy and to remind them of some of the earlier plot points they may have forgotten.

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Well-done and cinematic, but...

****( )

This hour of the production was very well produced, suspenseful, fun, and used some of the most intriguing ways that the story can move forward (based on the original adventure). Five stars all the way by those measures.

I just had to take one star off for the vastly untouched swath of the last section of the AP. There was no time for it, but I missed it still.

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Wrapped up with a big shiny bow


A delightful finish! Lots of elements from throughout the series all came back around in this one. Plenty of 'new' to the interactions and story as well. Also it was particularly nice for me as we skipped the first section (of the module and CD) in my actual game, and this filled in the gap nicely.

Bravo Big Finish!

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Top-notch, despite a huge disappointment


First, my frustration:

Osirion Mission:
Much like "The Disappeared", the SS mission here is the main mission for the Pathfinders. This makes the only test of the mission the competency of the Pathfinders assigned to it, not the choices made any faction. I/my character was decidedly against succeeding to improve the fortunes of the Diamond Sage, but even my inaction would have run afoul of the "Don't Be a Jerk" rule. As it worked out, once again I had the single choice to Act against my conscience, or support the group. The Group won, as it should.

Second, brilliant scenario!

  • Great diversity of magical effects.
  • *Tough* choices, that made it feel like we really were deciding the fate of things (though this made my frustration even more hard to accept).
  • Creature type variety was a bit low, but that's okay.
  • Intelligent play is rewarded, and mistakes are punished.
  • Interesting characters to role-play with! (Although one's speech gimick was just too tough for our GM to run with).
  • Fantastic ending room, with lots of hints and clues to catch and connect to future scenarios.

    Matt - you've definitely replicated the success you had with Destiny part 2, an old-school scenario with all the trimmings, with this high-level romp. Thank you.

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    Everything I hoped for and more - this medallion is perfect. The large medallion is thin enough to avoid a heavy drag on your neck, with great details and a substantial chain that doesn't look like it will break easily with long wear. The tiny gemstone (plastic I think) looks very nice, a very subtle touch.

    Be sure to check out the runework on the face (by clicking the product picture to see the full-size version of the picture). Tiny details using the other Thassilonian runes (I think) introduced in Pathfinder #1.

    Truly a bargain at twice the price. I plan to wear this for every PFS game henceforth, especially with the Sihedron shirt.

    1 to 5 of 25 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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