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Mordenkainen

Majuba's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Tales Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 6,997 posts (7,207 including aliases). 21 reviews. 3 lists. 1 wishlist. 11 Pathfinder Society characters. 4 aliases.



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Disjointed and painful

**( )( )( )

While leading off well with an interesting boat encounter, the scenario seems to fall apart after that, with a mishmash plot and hokey mechanics that made the finale excruciating to play through.


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Varisian flavor to the max

*****

I've run this scenario three or four times and each time is bliss. Each area is infused with flavor, challenging traps or enemies, and an exquisite environment.


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I'm rather disappointed with Ultimate Equipment overall. It reminds me an awful lot of the 3.5 Magic Item Compendium, with insanely cheap items and an overabundance of swift actions.

I find UE nearly useless for treasure generation since "common" Core items end up being so rare, and 80% of what else it generates are broken (too powerful), over-exotically flavored, or too niche. The Treasure Tables themselves, while useful for certain situations, seem turn every NPC into a Christmas Tree of items, half of which I would have to look up to even know what they do.

There aren't quite so many over-powered/dirt-cheap items as the MIC, although the exceptions are pretty exceptional (e.g. the PFS-banned Quick Runner's Shirt and Bracers of the Falcon). At least it fixed the APG staff prices though, and yes, the layout is useful, though I find it encourages metagamy "fill every slot" mentality


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Astounded

*****

I just had a chance to listen to this for the first time and am blown away. With just one hour, I thought the story would be rush, and the characters hollow if flavorful. I was blissfully wrong. Having played through the AP, and seen the Burnt Offerings stageplay, this was thrilling.

The adaptation is incredible, incorporating lots of great concepts I recognized from the forums. It turned the plot into a real adventure, not just a narration of a story.

The voices were excellent - I'm not good at picking out voices typically, but I was able to easily distinguish all of the characters most of the time. The one occasion of 4-5 fights happening simultaneously was less successful audibly, although exciting narratively.

I highly recommend this for any ROTRL fan or GM. It's worth the price just to have Kendra's speech at the beginning, and the best characterization of Harsk yet. It's by no means perfect, but I can't imagine a more successful beginning.


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Invaluable for some, a treasure for others

****( )

One of the wonders of the Pathfinder setting since the very start, have been the incredibly in-depth Deity write-ups in about 1/3 of the Adventure Path volumes. Written by Sean K Reynolds, they were full of deep and clever detail that helped to truly evoke the wonder of the gods.

Inner Sea Gods is all of that, updated to the present, and including the unique Heralds of each deity. Beyond that it includes a huge swath of crunch, including what looks like every religion trait ever published, and a few that haven't been. Also new Feats (three for most of the core gods) with some delicious Channeling ones. New magic items and spells, both deity specific and general.

If you play games in Golarion and don't have a library of every or almost every issue of the Pathfinder AP, this is a required resource. If you *do* own them all already, it's still a great resource, with updated information after 7 years of growth in the setting.

That said, this book does have a few editing issues. The second sentence in the book appears to be missing a few words, and the feat "Potion Glutton" is delicious (pun intended), but flubs on the rules. I may revise this as I read through more of the book, and see if these are isolated incidents.


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