I got two of these beauties, and ended up making it a matching set of 8. They're a great commemoration of the Con, but they are also *really* solid glasses. No chips or cracks, dishwasher safe - not even any wear on the artwork.
I'm very pleased with these, and plan to keep them quite a long time.
I found this to be a good introductory adventure, with a diverse set of encounters and layouts, with tactical issues to consider (especially for a group of 7 as I had).
The story has a broad range of responses possible, based on the group you have (from pure hack n' slash to lots of roleplaying), encouraged by the missions.
None of the missions were contradictory to each other, but at least one could be difficult for the group to swallow should they notice - I like that.
See Product Discussion notes for two slight #'s issues.
I was really looking forward to playing this module, having had an Osirian faction character who had never managed to adventure in Osirion itself.
Rebel's Ransom was worth waiting for! In a delightfully unexpected turn, this scenario is heavy on puzzles that will challenge players and PCs alike, and there is also more roleplaying to this dungeon than most.
I finally got to read Strategists & Tacticians on the plane ride to PaizoCon, and was extremely impressed. I am usually very hesitant/conservative about adding too many new options, wary of balance issues, etc. This one put my fears at ease.
S&T is very well put together, with solid B&W art from several solid artists -- kudos to art director Hugo Solis -- and more content than you'd ever expect from an 80 page book.
The Class options are all well balanced, including the "Schooled Bard" which looks over the top, but just works so nicely. Prestige Classes are fascinating and go in some truly new directions. The new Combat Maneuvers are well-designed; while I'll admit I still shy back from limb-severing as an option, the option itself is handled nicely.
This is the set of cards I was waiting for - fewer of the big bold faces that are too specific for using for generic PCs. There are many more faces with intriguing looks, that can be a variety of people your PCs might meet. Much more useful.
That said, I'm sad to see the card quality drop - the feel of the cards is pretty important to the whole presentation. If possible I'd like to see a return to the previous quality.
Edit: Glad to hear this change in quality has already been addressed for the sets going forward!
This set just blew the lid off all the previous sets in quality.
I've been using item cards in my Runelords game since '07, to rather good affect. There have been some great cards through the years in different sets.
The artwork, the choices, the combinations included in the Kingmaker set are extraordinary. Definitely a Must-Have if you're going to run the campaign (just for the crown and sceptre), but for any game these are just great cards.
Some are brilliantly magical. Some are for mundane gear, but all are intricately detailed. I'm planning to show them all to my Kingmaker group (spoilers or no), just to inspire them.
The only thing I hope for beyond this is a list of where each card can be found in the campaign (for ones that are specific to an item).
I played this scenario today. For the first 90 minutes or so, I had a lot of fun with the puzzle and details - extremely vivid. Running around Cassomir is what *several* mods should have felt like, but only this one did.
Following that, it stumbled on a number of fronts. The main fault seems to be an absolute assumption of
Spoiler:
a good cleric in the group.
First the puzzle, where we did the exact right thing, but wrong deity. Then the final encounter (Tier 3-4), where our *large* group was nearly slaughtered, based on that assumption.
I was also expecting to see more on the chronicle sheet, from regular items to the purchasable bits in-scenario.
Again, high praise to the feel of this mod, but this was very painful at 6.5 hours (perhaps 5.5 of real play from initial scene to end of final battle).
While I love getting the map folios normally, when I opened up this one and opened up the exquisite large map of Zirnakaynan I was blown away. So so beautiful.
Maps for all the important locations, very nice to have as easy references - keeping track of page numbers for them otherwise gets tiring.
The only reason I'm not giving 5 stars for this is the disappointment of not getting a large size map of Riddleport - but I'd never trade the Zirnakaynan map for it!
At first I got these cards as something of a lark - just to see the art, and maybe use on some special occasion.
Now I hand out just about all magic item item treasure as an item card (and masterwork items early on too).
While particularly useful combined with the item packs for the Pathfinder Adventure Paths, these packs contain enough cards to do the job for most items in most games, homebrew or not.
These things roll so well I barely roll anything else anymore when DM'ing (I've been banned from rolling them while playing).
I got two of them and roll lots of 20-20's. Other than rolling great they are smooth, a great purple color, easy to read, and not overly heavy for their size (no loud "bangs" when they hit the table usually).
I got this mini just in time to paint it for running Pathfinder 2 - The Skinsaw Murders and it is fantastic!
The Skinsaw Man miniature has clean lines and surfaces, easy access to all the important and excellent details. Definitely captures the original inspiration delightfully.
I'm a slow painter and this guy took me only four hours to finish and call one of my best works yet (I've painted maybe 100-150 minis ever). Well worth it!