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Mordenkainen

Majuba's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Modules, Tales Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 6,503 posts (6,700 including aliases). 16 reviews. 3 lists. 1 wishlist. 11 Pathfinder Society characters. 4 aliases.



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Invaluable for some, a treasure for others

****( )

One of the wonders of the Pathfinder setting since the very start, have been the incredibly in-depth Deity write-ups in about 1/3 of the Adventure Path volumes. Written by Sean K Reynolds, they were full of deep and clever detail that helped to truly evoke the wonder of the gods.

Inner Sea Gods is all of that, updated to the present, and including the unique Heralds of each deity. Beyond that it includes a huge swath of crunch, including what looks like every religion trait ever published, and a few that haven't been. Also new Feats (three for most of the core gods) with some delicious Channeling ones. New magic items and spells, both deity specific and general.

If you play games in Golarion and don't have a library of every or almost every issue of the Pathfinder AP, this is a required resource. If you *do* own them all already, it's still a great resource, with updated information after 7 years of growth in the setting.

That said, this book does have a few editing issues. The second sentence in the book appears to be missing a few words, and the feat "Potion Glutton" is delicious (pun intended), but flubs on the rules. I may revise this as I read through more of the book, and see if these are isolated incidents.


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A great time for the right players

****( )

I didn't know what to expect going into this one, but I had a fabulous time, even with a young newbie GM. Good role-play, nice suspense, *real* choices, and fun new mechanics.

A few coincidences of the right skills and some good rolls (or poor GM rolls) made this an exceptional stand-out scenario for me personally, but I'm fully confident that with the right attitude, even the dullest barbarian's player will have a lot of fun playing this one.


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Doesn't live up to the wallpaper

**( )( )( )

The Mummy's Mask Wallpaper is awe-inspiring, a fantastic 'shot' of action and danger.

This poster really fails to capture that awe - it divides the action into two nice-looking but unexciting vinettes, scrunches in the NPC-of-the-book, and then divides the whole thing with large pictures of the supplement books. Admittedly, the original image does seem pretty hard to shift into a portrait orientation.

I've purchased other marketing posters before because they are awesome - this one I do not plan to, even though I do plan to run the AP (first to run since Second Darkness).


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Delicious

*****

I just finished reading this a few days ago and was very impressed. This is an exciting romp with fantastic dialogue, great visuals, and a classic plot that still keeps you guessing.

Bravo to Tim for taking up the challenge of living up to Fritz Leiber's legacy, and a far more immersive effort than City of the Fallen Sky. Like the best of murder mysteries, nothing is hidden from the reader and the clues are there but you still can't be sure what is going on until the very very end.


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Disappeared a Disappointment

**( )( )( )

I got to play this one last Thursday and ended up heavily disappointed that:

Spoiler:
the deciding factor of whether the paracountess was rescued or not was party based instead of character based. I was playing a halfling former slave of Cheliaxians, and had absolutely no interest in aiding the rescue of the paracountess. But out-of-character I ended up being the one to figure out the puzzle and not helping with that would have been a huge jerk move.

Well-built (if quite short) scenario, but that part left me more disappointed than any scenario I've ever played.


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