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Mordenkainen

Majuba's page

Paizo Charter Superscriber. FullStarFullStar Pathfinder Society GM. 4,254 posts (4,423 including aliases). 12 reviews. 3 lists. 1 wishlist. 5 Pathfinder Society characters. 3 aliases.


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Osirion (Paizo Charter Superscriber)

Dragonchess Player wrote:
You may also wish to look at Craft Rod (and various metamagic feats) to make your own metamagic rods. Arcane Armor Training/Mastery may be useful until you take Quicken Spell (or even after with a metamagic rod of Still Spell) to give you better AC than mage armor at a lower gp cost than bracers of armor.

I'm afraid there's no such thing as a metamagic rod of Still Spell. I think the idea is that by definition if you're using the rod, you're using a somatic component.

Osirion (Paizo Charter Superscriber)

Selgard wrote:
so (level squared)*2 for the ring, and double that all again for the ioun stone?

Yes.

1-level: Ring 2k, Ioun Stone 4k
3-level: Ring 18k, Ioun Stone 36k [30k in book]
5-level: Ring 50k, Ioun Stone 100k
7-level: Ring 98k, Ioun Stone 196k
10-level: Ring 200k, Ioun Stone 400k

Osirion (Paizo Charter Superscriber)

Deadmanwalking wrote:

In fact...looking at Farshot Fallon (the human Fighter from page 1 of the DPR Olympics), her average DPR is 68.25. Gravity Bow would only increase that by 5 pts a round or so (5.11, to be specific), so a fight would need to last 14 rounds before that's a good action investment.

Now, if you've got a round to prep, it's not a bad idea at all, but it's also an average of 5 pts of damage per round or so. Hardly game breaking.

I'm not really fond of the DPR Olympics, but even according to that thread, "a +1 to damage is worth 3.42 DPR". 2.5 increase to damage would then = +8.55 damage.

Osirion (Paizo Charter Superscriber)

I'm more opposed to the slashing OR piercing on the spear end than the rest of the stats (other than potential confusion on which end is x3 or x2 when you crit).

Osirion (Paizo Charter Superscriber)

Persson wrote:
Is it possible to make a fun melee build when multiclassing with druid or cleric? (or inquisitor)

Quite possible. I play a Cleric/Monk in PFS for instance. Easy enough to continue with Cleric after 2nd level Monk. You can memorize inflict spells to deliver with your fists (or if neutral and can choose to channel negative energy, you can spontaneously cast the inflicts).

About the only thing you need outside of your own spells is a source of the Mage Armor spell (potions work fine, wand is cheaper if you have a friend to use it). Your spells can supply any other abilities you'll need (magic weapon, divine favor, bull's strength, greater magic weapon, etc.)

For flavor, the world's your oyster, cleric's marching about in just flowing rainments of their god are classic. Pick your favorite and play it up.

Druids with a level or two of monk can also be quite powerful, but generally in the "wild shape with wisdom to AC" way, which tends towards the "fight fight fight" you were talking about. Though if that sort of fighting appeals, you should have fun with it.

Osirion (Paizo Charter Superscriber)

Thumbs up to all the very accurate replies - particularly Dragonchess Player's very concise and precise answer.

Osirion (Paizo Charter Superscriber)

Sounds like a very fun character. Make sure to ask your DM about Magic Rating, a very reasonable way to even out dual casters.

For what it's worth, you can't take a trait twice (or even a second trait of the same type), and trait bonuses do not stack with each other anyways.

I agree with calagnar, take the one class first, then the other. Just roleplay the other more while you're taking the first (play up the Shelyn aspect if you take wizard first, play up your interest in the arcane if you take cleric first).

Osirion (Paizo Charter Superscriber)

For anyone who doubted the rule was in 3.0 (as I did), here it is:

3.0 SRD wrote:

: Druids are proficient with the following weapons: club, dagger, dart, halfspear, longspear, quarterstaff, scimitar, sickle, shortspear, and sling. Their spiritual oaths prohibit them from using weapons other than these.

...
A druid who wears prohibited armor or wields a prohibited weapon is unable to use any of her magical powers while doing so and for 24 hours thereafter.

3.0 SRD Link

Osirion (Paizo Charter Superscriber)

Silent spell (and a new spell component pouch with a big big belt) would do the job. Natural Spell only works for wild shape, not polymorph. That is, unless the Aspect power is a polymorph type effect.

On Enlarge Person, correct, Polymorph effects do not stack, and while your type remains humanoid, it will not work on you.

Rod of metamagic Silent lesser would be a cheap option.

Osirion (Paizo Charter Superscriber)

The target is not shaken for an unlimited amount of time, only for an undetermined amount of time.

Frightening could have been written: "In addition, if you beat the DC to demoralize by 10, the thug can instead choose to make the target frightened for 1 round", since that is what is required in order to get "4 or more rounds" (including the +1 bonus from the ability itself).

Osirion ** (Paizo Charter Superscriber)

joela wrote:
Ten. Factions. faints

No kidding.. that seems a bit much to keep track of in a scenario.

Osirion (Paizo Charter Superscriber)

ProfPotts wrote:
Cleave / Great Cleave are good 'cos they're standard actions - run up and swipe a bunch of guys. It helps if you're using a reach weapon, of course... and it also helps if you fight hordes of mooks every now and then... if it's a single BBEG every fight, then no, they're probably not so helpful...

Agreed - I've seen plenty of situations where Cleave would be very useful, great cleave less so, but not less so than before.

Just *don't* also take vital strike, they absorb too much of each other's optimum situations.

Osirion (Paizo Charter Superscriber)

I hate parry, but RAW, I see no reason it wouldn't work. A 20 is always a hit, but so it a 10 if your AC is 10. Parry negates hits, it doesn't raise your AC or otherwise prevent them from occurring in the first place.

An in-between solution is what many groups did (a 3.5 DMG option I believe) who considered auto hits and misses too extreme, and make a 20 = 30 (and a 1 = -10). This would probably result in the same as 20 = auto hit, unpreventable.

Another way would be to at least allow the Parry against the confirmation roll (which wouldn't matter in the above example of "only a 20 hits").

As usual, I agree with Karui Kage.

Osirion (Paizo Charter Superscriber)

Karui Kage wrote:

Guided

... A character who attacks with a guided weapon modifies his attack rolls and weapon damage rolls with his Wisdom modifier, not his Strength modifier. ...

It's not your question, but this is ridiculously overpowered. +1 enhancement for a cleric or Druid (Amulet of Mighty Fists: Guided) to gain easily as much as 6 attack and damage before hitting 10th level?

Give you wanted to allow it, melee only makes the most sense. If ciretose is correct that it was applied to a crossbow, it seems it was intended for both. Though that would be particularly hilarious, since a crossbow doesn't ever use strength, unlike potentially every other ranged weapon (even regular bows get strength penalties to damage, all thrown weapons, slings, composite bows, etc.).

Osirion (Paizo Charter Superscriber)

I'm not planning any special intro games, but I am always happy to explain the game to any new player who comes to my tables, regardless of age.

Osirion ** (Paizo Charter Superscriber)

You mean:

Spoiler:
Skip the creatures in Area 8?

I've played this, looking to run it at Texicon in May.

Osirion (Paizo Charter Superscriber)

Stereofm wrote:
And There is also at least a Pathfinder society adventure which you could use.

This is "The Pallid Plague", by none other than Mark Moreland.

Osirion (Paizo Charter Superscriber)

PRD wrote:
A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites.

A monk does not get to "select" Stunning Fist as a bonus feat, they simply get it. This is a change from 3.5 to Pathfinder.

If that class feature is replaced, then they do not "receive it as a bonus feat at 1st level". They get other Bonus Feats (including one at 1st), but Stunning Fist is not on the list they can choose from.

If picked up later (level 11), they would get the increased uses (1 per monk level instead of 1 per 4 character levels), but the Stunning Fist class feature was replaced, and that is what grants the additional options.

Osirion (Paizo Charter Superscriber)

You can also ready a (partial) charge, though terrain could interfere. I emphasize partial because you can only charge up to your normal move, not double, with a readied action.

Osirion (Paizo Charter Superscriber)

You make a good point ArchAngel - it' seems like the initial save to avoid the affliction, if it is going to deal damage, should also count as "round 1" of the duration, unless it has an onset period (since those require another save to actually take damage).

Osirion (Paizo Charter Superscriber)

Ravingdork wrote:
That makes sense, but who rolls the d20? The scroll?

Yes, the scroll does. If the scroll's player didn't make it to the game that day, you're out of luck.

Osirion (Paizo Charter Superscriber)

Lions and Tigers are great. Remember that Wild Shape requires that the druid be "familiar with" the animal that you are turning into.

I believe you have to be 8th level druid to actually get the 5 attacks, as you can use Pounce, but don't get Rake yet (it's included in Beast Shape III, but not Beast Shape II).

Greater Magic Fang is awesome, and Bull's Strength is very solid (although won't fully stack with the +2 from a magic item). Since almost all attacks are primary, they get the full strength modifier to damage. Extend spell can be your best friend to keep GMF, Barkskin, etc., going for a long time, so you're not wasting time casting at the start of a battle.

It's pricey, but +1 Wild armor (dragonhide breastplate/fullplate, etc.) is fully worth investing in (16k to buy the +1 Wild). Stacks with Barkskin of course. I don't see too much point in pouring money into an amulet of natural armor.

Feats: Lunge (since most animals have short range for their size (5' on most Large forms, 10' on most Huge'), Vital Strike to tear past DR. Weapon Focus type feats (on specific 'weapons' like claw/bite) can be tough to justify. Power Attack likewise you better be *hitting* plenty before taking it, but it does up damage a lot, since it applies fully to all primary attacks.

Good luck - my fiance and I are also playing a druid/wizard combo.

Osirion (Paizo Charter Superscriber)

Chris - I'd say it makes the most sense to deny the "delay" for the poison the first time the character delays, to avoid ultra-metagamy actions, but otherwise only hit them once per round.

Jason Bulmahn wrote:
Blave wrote:
2. How exactly does a poison with an initial and a secondary effect work? I know these aren't very common, but I've encountered at least one so far (and I've been playing Pathfinder for less than a year). Here's the poison:
2. A poison with an onset and an initial and secondary effect are tricky, but the way it works is this. You get your first save. Make it and the poison ends. Fail and you've got it, but take no effect yet. After the onset, you make another save. Fail and take the initial effect, make it and check cure to see if it ends. After that first one, its all secondary effect. The onset time is not part of the frequency. Also note if you get multiple doses of a poison with an initial and secondary effect, you can not take the initial more than once as long as the poison is still during its frequency. If it ends and you...

I was about to contest this, but it does work out like that with onset, very strange. The flip side of that is that after the first dose it only takes a single failed save for the next dose to afflict you (no second save to take the initial damage), and from what you said, no onset delay in adding to the frequency/duration.

A poison with a nasty initial effect (and no onset) could get pretty horrible on repeated doses. Those would inflict the initial with each failed save to avoid the affliction.

Osirion ** (Paizo Charter Superscriber)

godsDMit wrote:
Add in the fact that we did this on 4-5 subtier, with a several players still playing characters from levels 1-3, means they arent hitting very often, and the entire excerise gets annoying for everyone involved.

James makes a good point - this situation is very tough for the higher level character, especially a controller wizard. He may very well have thought he was enabling the rest of the group to safely/effectively take on the threat (and ghouls are terrifying).

In defense of Decline of Glory, it was the first scenario I played in (at PaizoCon '09) and was quite difficult. No one died, but something like 2 or 3 out of 5 dropped in the final battle, including me [Thanks a lot Taig!]

Also...

Spoiler:
It's been a while since I played it... but in the 4th encounter, couldn't the ghouls have just ducked under the water? The webs shouldn't have gone under.

Dragnmoon wrote:

Congrats Dave!!!!

Did I miss the Announcement that we got a VC down here?...

Yeah! When did this happen - congratulations!

Osirion (Paizo Charter Superscriber)

Liz Courts wrote:
Not-candy snacks as KAM recommends are excellent as well.

Like cookies and brains?

Osirion (Paizo Charter Superscriber)

Howie23 wrote:
I think the biggest thing that hasn't been talked about (although I alluded to it earlier) is that caster level doesn't stack between the two classes.

If you end up having to do go ahead this way, I'd suggest taking Additional Traits feat, and take Magical Knack (Wizard) for +2 caster level (limited by your HD), plus whatever other trait you'd like.

Although personally I use Magic Rating, so the caster levels would stack.

Osirion (Paizo Charter Superscriber)

Finished downloading - none of the chapters is disproportionally large (Chapter 2 still huge of course).

A somewhat larger background image (183k vs. 130k in the Core Rulebook) might contribute a bit.

Regardless, it's downloaded, so why am I not reading it! :)

Osirion (Paizo Charter Superscriber)

blueskydreamy wrote:
I just had a few questions about the Orange Ioun Stones. 1) Do their effects stack? 2) If they don't stack and I wanted to make one that increased the effective caster level by more than just +1, how much would that cost? Any ideas on that? 3) Is there any limit to the number of them you can have active? 4) Would they fall under the magic/psionics transparency rule? I realize that it seems fairly obvious that they would, but an item that increases the manifester level seems slightly more powerful than one that increases the caster level to me. Any and all help is greatly appreciated!

1) No. Effects from the same source don't stack, unless specifically says otherwise (and there *are* now Ioun stones that stack).

2) While it's slightly iffy to increase this particular effect (caster level can get a bit out of control), in general you would increase the cost proportional to the square of the bonus. So a +2 orange prism ioun stone would cost 4 times as much (120k gp), +3 would cost 9 times as much (270k gp, which would be restricted to Epic if you use those rules).

3) No mentioned limit to the number of ioun stones you can have active.

4) Very insightful question about magic vs. psionic. Manifester level can increase save DCs, while caster level generally does not. However, since the power point cost would be increased as well, it seems reasonable to hadwave the difference. The Expanded Psionics Handbook applied ioun stones in an identical manner (except for listed differences). Psionics Unleashed! does the same.

Osirion (Paizo Charter Superscriber)

Vic Wertz wrote:
Dark_Mistress wrote:
Holy Bleep! Is the PDF suppose to be a 146mb big?
I've had a look through, and I'm not seeing a lot of ways to get that much smaller. No single image is all that big, but there are several hundred illustrations in chapter 2 alone, which is 184 pages long.

I was just looking at the 192 MB size for the single-chapter version myself. Still downloading, and I'm no expert, but it does seem "too" big.

Just for comparison:

  • Original Campaign Setting was 62MB.
  • Original Core Rulebook 98MB.
  • Core Rulebook errata 2, 175MB
  • Core Rulebook errata 3, shrunkified, 77MB

    No complaints here if that's just the amount of super quality images we're getting, but figured I should mention.

  • Osirion (Paizo Charter Superscriber)

    Necromancer wrote:

    Each tier and the highest CR available from the rulebook.

    Summon Monster I - 1/2
    Summon Monster II - 1
    Summon Monster III - 2
    Summon Monster IV - 4
    Summon Monster V - 6
    Summon Monster VI - 8
    Summon Monster VII - 10
    Summon Monster VIII - 11 (I'm rounding this up for consistency)
    Summon Monster IX - 14
    See the pattern? That's how I'm planning on adding creatures; let's say an outsider has a CR of 5, use Summon Monster V which summons creatures up to CR 6.

    You'll get almost automatic power inflation by using the highest CR available. Better to use the lowest CR available, or find some middle ground at least.

    Osirion (Paizo Charter Superscriber)

    Ravingdork wrote:
    Yeah, but one of said designers has seniority, thus making his rule take precedent as far as official rulings are concerned. Sadly, he ruled against my interpretation.

    It was the same designer both times - no seniority involved. Run it how you like.

    Osirion (Paizo Charter Superscriber)

    Davick wrote:
    I think the easiest thing to do would be use a halberd stats and envision it as the glaive you desire.

    Unless the character is a cleric getting free proficiency in glaive, this would be the easiest method. I really like the Catch Off Guard idea though - sounds like a perfectly appropriate use of the feat as well.

    A later Dragon magazine had a whole slew of pole-arm feats, including a short-haft type one. Probably in the #320's - #340's.

    Osirion (Paizo Charter Superscriber)

    Aedras, I'd say you had it right in your first post. It surprised me when I noticed it too, but then it's only twice per day at most.

    Aedras wrote:

    Seeker Arrow: ..."a target known to him" is ... if you know someone is within range and you want to shoot em, unless they are in a closed off room they are getting pegged.

    And what is an example of "unavoidable obstacle"? A closed off room is a great example.

    Phase arrow: kinda same thing but more simple....if they're in range and they are "a target known to him" they are getting porcupined. ... They are 2000 ft away (your Distance bonus you get at 5th lvl) if using a longbow, in a castle you just scryed .....boom they're hit.

    In my opinion, these are completely correct - and man it hurt/was-awesome when an AA in my Second Darkness campaign finally used these. There is nothing in the line "make an attack roll as normal" that implies picking a square. The description just said it homes in unerringly, that requires a bit of clarification -- since, if it misses, wouldn't that just be two more corners? [No!]

    Can't stack imbue arrow, can't stack manyshot or rapid shot or even vital strike. But it *will* find them, or at least the closest wall between you and them.

    Osirion ** (Paizo Charter Superscriber)

    K Neil Shackleton wrote:

    I feel a few books could be added to Core Assumption for Season 3: Inner Sea Primer, PFS Field Guide, and the APG. Maybe Bestiary 2.

    By GenCon, the APG will have had a full season of play, and people really should be able to handle having it as part of the Core (especially as it is part of the PFSRD).

    The Core Assumption (i.e. the books required to be purchased and required to be lugged around) should not grow. If a player wants to use those items, they need to bring them, not require the GM to.

    Osirion (Paizo Charter Superscriber)

    Definitely Monk, followed by Paladin.

    Osirion ** (Paizo Charter Superscriber)

    You guys are crazy... but I'll admit I was just thinking that ring would be *mighty* cool to own...

    Quite the touch.

    Osirion (Paizo Charter Superscriber)

    Basic work begun, fyi.

    Osirion (Paizo Charter Superscriber)

    Thanks for the replies guys, and yes, I'm sure it's a lot of work Papa. That's why I decided to ask before just doing it. :)

    Could you point me to the package James - I'm not seeing it.

    Osirion (Paizo Charter Superscriber)

    mdt wrote:
    And how do you reconcile that with James Jacob's post and the thread I linked to above? Or does nobody bother reading the posts after the first 2 or 3?

    It's reconcilable when noting that JJ was replying to the opposite situation - someone attempting to say that a legal weapon wasn't, because it broke the +10 barrier under certain situations. The person replying to him, frankly, was abusing his trust by using cryptic language, and no examples, to "prove" his point in the reverse.

    The Rule is clear. Feel free to disregard it as I do (outside of PFS of course).

    Osirion (Paizo Charter Superscriber)

    Nigrescence wrote:
    You might see these as just static bonuses, but there is a BIG difference between something like the Ring of Force Shield and the Shield spell, and between the Bracers of Armor [+4] and the Mage Armor spell.

    Other than the Shield spell being twice as good, plus stopping magic missiles, and the mage armor being 8 times cheaper, what difference is there? You've already admitted they are incredibly questionable. You've brought up using luck/insight/etc. to replace, but those (while still very cheesy) would at least cost Far Far more. Banish the thought from your mind, or pay for it.

    As for the rest, several (as compensated for with the split out item sets) would have an additional price increase for being "off-spot". Such as vision items should be face or head, etc.

    The -30% factor should never be applied to existing items by a player. Simple as that. Coming up with creative new items (that aren't simply combinations of old ones), to make an item that makes sense, sure.

    Osirion (Paizo Charter Superscriber)

    I believe that is from the APG, found here.

    Osirion (Paizo Charter Superscriber)

    So I spent this morning entering my Druid character into Hero Lab (decent program), in the hopes that it could automate generation of stats while in wild shape under various forms. It doesn't.

    Is there a character sheet/generator out there (one of the excel ones perhaps?) that does? I may have to build it if not.

    Osirion (Paizo Charter Superscriber)

    Ravingdork wrote:

    I hate that the Paizo game designers don't see 6-13 (1d8+5) as a variable. It totally is!

    The +5 SHOULD be empowered.

    The "Paizo Game Designers" actually confirmed both ways, and then, as Trent pointed out, basically left it to the GM.

    There basically is no game reason to not allow the +50% to include static portions of variables effects. At best they are still barely worthwhile to do (with the possible exception of magic missile). You certainly wouldn't cast an empowered cure light wounds instead of a cure serious wounds. Empowered Cure Serious instead of Breath of Life? Barely better until level 16. Empowered Fire Shield is neat, but hardly a game killer for a 6th level spell.

    Osirion (Paizo Charter Superscriber)

    My group beat her after a bit of a tough fight, but couldn't catch her.

    She showed up again:[spoiler]in Fortress of the Stone Giants, when the sinkhole forms. They were chasing down the Scribbler when she was sneaking up on them. The magically paranoid (some rune trap I think?) wizard had See Invis, and blasted down the hallway (through the party) at her.

    I thought she was dead at that point, but noticed immunity to electricity later, and had her sneak off. I don't think I ever remembered to include her after that, so she's still about, much like Old Scratch.

    Osirion (Paizo Charter Superscriber)

    What Vrock and Tom Baumbach said: Height achieved is 1/4 the check, whether vertical or horizontal. As long as the height needed is more than 1/4 of the distance, just use the height DC. If the distance is more than 4x the height, use the distance DC.

    Osirion ** (Paizo Charter Superscriber)

    Bump...

    Osirion (Paizo Charter Superscriber)

    Two more (and hopefully not late this time!) - 38

    Osirion ** (Paizo Charter Superscriber)

    ElyasRavenwood wrote:
    Then i got my character a wand if infernal healing. I thought it would be "thematically appropriate" we shall see how popular that wand is.

    I've heard their pretty popular - though only work for worshippers of Asmodeus (without using UMD that is).

    AdAstraGames wrote:

    I am effectively giving up spontaneous casting. Inflict spells suck for damage dealing.

    1) Low damage to begin with - 1d8+N rather than Nd6 per level.
    2) Require a touch attack (short range, can theoretically miss)
    3) Target gets a will save for half of the pathetic damage.

    While many things can be gotten around with magic items, this one in particularly is nice. +1 Spell Storing (adamantine?) Greatsword. Takes a good chunk of PA to afford, but being able to pump your inflicts into your attacks is a wonderful wonderful thing.

    Osirion ** (Paizo Charter Superscriber)

    Mad Alchemist wrote:
    I heard joke if didn't have swarms, hardness and maybe some DR it wasn't a PFS mod.

    Don't forget excessive use of darkness.

    Osirion (Paizo Charter Superscriber)

    Mosaic wrote:
    And what are they called in Excel parlance - call outs? pop ups?

    I haven't looked at the sheet in a while, but you're probably referring to Comments (if these are fixed text that shows when you hover over the cell), or Data Validations (if it gives you a message based on what you have entered in the cell).

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