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Mordenkainen

Majuba's page

Paizo Charter Superscriber. FullStarFullStar Pathfinder Society GM. 4,254 posts (4,423 including aliases). 12 reviews. 3 lists. 1 wishlist. 5 Pathfinder Society characters. 3 aliases.


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Osirion ** (Paizo Charter Superscriber)

Mark Moreland wrote:
I'll talk with Hyrum about this tomorrow and we'll see if we can't codify some definition for using these within PFS play.

I think the only important clarification would be that you can only be a "priest" of a single deity for such purposes.

Osirion (Paizo Charter Superscriber)

My Bloatmage with 7 Dex and 7 Wis is opposed to this idea.

Personally, I agree that wisdom factoring into Perception is enough of a benefit. Frankly, I could see a higher wisdom *slowing* your reactions as you give full preponderance to the appropriate action.

Osirion (Paizo Charter Superscriber)

Cartigan wrote:
Aretas wrote:
I'm wondering how a DM can make Fighter types think twice about making Charisma their dump stat. Any ideas on Charisma draining effects from creatures, spells, effects, ect...ect..?
"My characters arn't making highly charismatic Fighters; how can I shaft them for it?"

Aretas: While I don't generally agree with Cartigan, and I know you were being humorous with the title, I think this clarifies what you are asking. Namely, "Low Charisma characters: How to prevent them?"

Best thing to do is to mention it before character creation - that Charisma will be important in your campaign. Even if that's a complete bluff, that should have a big impact on the ability score distribution.

But once you've got the low Cha characters, punish/shaft them? No. Make sure to occasionally include some important affects based on it? Yes.

Osirion (Paizo Charter Superscriber)

These got listed on the "100 or less left" list in September.

Osirion (Paizo Charter Superscriber)

2000 - 2007: 3 Core rulebooks x 2, Epic level handbook, two psionics books, ~5 years of Dragon Magazine, 30 minis, 1 set of paints, 15 sets of dice, 2 gaming mats =~ $702.40
[Aug 2007 Dragon/Dungeon cancelled, Pathfinder begins]
2007-Present, Total spent on Paizo.com: $5,501.99

Osirion (Paizo Charter Superscriber)

Bitter Thorn wrote:
I'm conflicted. Any law that says, "Show me your papers.", makes me uncomfortable, but it seems odd to me that the standard for voting should be lower than the standard for getting a beer. I have had to produce ID for voting for decades; it seems like there should be some minimum standard to discourage fraud.

I am an Election Judge here in Texas, and there already *is* a standard for voter identification. Explicit instructions are given to all poll workers, and great care is taken. The new voter ID bill is based on the fraudulent premise that there is some massive level of fraud going on, when (literally) millions have been spent by the attorney general, uncovering (figuratively) nothing.

Osirion ** (Paizo Charter Superscriber)

My suggestion: Take the top four characters, then add half the rest, then divide by 4.
Reasoning: You can expect at least four characters to be able to act in most situations. You can also expect the lowest level characters to contribute ever less as the party grows. You can also expect the party to be better able to survive something closer to the higher level character's tiers.

This formula in the prior examples (new numbers in bold).

Brother Elias wrote:

4 players at level 4 = APL 4 APL: 4

5 players at level 4 = (4 + 4 + 4 + 4 + 4)/4 = 20/4 = APL 5 APL: 4.5
6 players at level 4 = (6 x 4)/4 = APL 6 APL: 5*
7 players at level 4 = (7 x 4) = APL 7 APL: 5.5*

Character A - 4th level
Character B - 3rd Level
Character C - 3rd level
Character D - 5th level
Character E - 6th level
Character F - 4th level
The dreaded seventh player, Character G - 4th level.

Players ABCD sit down. Their party level is (15/4)=3.75. APL: 3.75
Player E sits down. Party is now (21/4)=5.25 APL: 4.875
Player F sits. Party is now (25/4)=6.25 APL: 5.5*
Player G sits (oh noes!!!). Party is now 29/4 = 7.25 APL: 6

Ricky Bobby wrote:

Another example, another table. Three just-turned level 3 half-orc barbs, a 2nd level monk, and three first levels; APL: 3.8, but one of the level ones was worried about dying, so we played sub 1-2. APL: 3.125

One final example, table of four, three 3s, one 2; APL: 3.5, we all agreed to play up. The 2 had a little bit of a rough time, but would have anyway in the 1-2. APL: 2.75, which it is as normal actually.

[Thod]Spoiler:[/thod]Thanks for the spoiler tag Thod - haven't played that one yet!

*: If group is at APL 5, and playing a 1-7, they have the option to play up of course. Otherwise they are already playing at maximum tier.

GM'ing note: I don't do it often, but I'm not above adding a few hit-points (or minions) when there is a larger group having too easy a time of things, particularly for a final battle when there's no/little risk of actual death. It can really end the scenarion on a positive rush for the players.

Osirion (Paizo Charter Superscriber)

In the past you could volunteer for as many or few as you liked (I've done two both years). Last year was $10/slot in store credit, plus the GM grab bag. I think there was a 2-slot minimum for the bag.

Personally, two has really worked for me. I get to run the same module twice, so easy prep, without it getting too boring. Then I get to play about twice, with time for banquet and a few seminars, or catching a showing of "Burnt Offerings".

Running games at Paizocon has honestly been some of the most thrilling times for me - *high* quality players, even if they're newbies they're going to be enthusiasts. Once you run a game for "The Most Powerful Mage in All Absalom", it'll never be the same :)

Erm.. /end soap-box

Osirion (Paizo Charter Superscriber)

Liz Courts wrote:

On a more serious note, what can be printed on the glasses is limited by color - only a small amount of colors can be used (like, 4) and the image has to be simple. WAR art is likely out of the question.

Simpler is better - any thoughts on what you'd like? No promises, but feel free to give feedback!

Well - I liked the Golem (have 8 of the glasses, though it's also a commemoration). I'd probably pick one up each year as well.

As for what, I'd love to see some with a Sihedron rune on them. I still get a thrill out of that.

Osirion (Paizo Charter Superscriber)

Black Fang wrote:

Majuba, will they be making another appearance this year?

Btw, how will you top last year? :p

Wherever there is PaizoCon, there will be Goblins. Wherever there are Goblins, there will be tasty treats made from their pre-extracted brains.

I think topping last year would require arrestable offenses.

Osirion (Paizo Charter Superscriber)

Osirion ** (Paizo Charter Superscriber)

Awesome wallpaper!

Now pardon me... I have to prep for tomorrow's PFS game.

Osirion (Paizo Charter Superscriber)

It's a ridiculous spell in so many ways.

  • It's an Enchantment spell with no saving throw.
  • It's a swift action spell with a decent duration.
  • It says "This air elemental is actually a lot like the humans you've been training to fight all your career."
  • When you first get the spell, it's better than triple strength Bull's strength against that target.

    Utter nonsense.

  • Osirion (Paizo Charter Superscriber)

    +1 to the OP, no good ninjas. [The only good ninja is a ...]

    Osirion (Paizo Charter Superscriber)

    Coming in to the thread, I'd have said masterwork on the weapon part only. Pirate has quoted some interesting information, but I'd actually say that he's taken the wrong interpretation from it (though the best supported one so far).

    Key part wrote:
    Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.

    I would suggest that this applies to shield bashing, etc. And that it doesn't apply to actual weapons, such as armor spikes. That those can indeed be made masterwork, as they are literal weapons, not simply a big solid object strapped to your arm that you're whacking away with. I would further suggest that a Klar's blade falls in this category.

    If that interpretation is not accepted, but Klar is allowed, it really doesn't matter if you get proficiency with it as a shield. A MW Klar has no armor check penalty, and thus no penalty for use by non-proficient users, other than not being able to take the Shield Focus feat (for that Klar only).

    Osirion (Paizo Charter Superscriber)

    Monks for me. Their the best with no gear, and the best with the most gear. It's the middle ground where they struggle to find a balance.

    Osirion (Paizo Charter Superscriber)

    kikai13 wrote:
    Is anybody planning on running a Sunday evening game?

    I may run Round 2 of Sunday Night Asylum Rejects - had a blast last year. I'll probably play it by ear though. The late Sunday chatting and hanging is the second best part of the con.

    Osirion (Paizo Charter Superscriber)

    Pendagast wrote:
    Umm you cant rapid shot AND flurry.

    Yes, you can, or at least a monk can, I'm not sure about a ninja. Flurry works like two-weapon fighting, which *can* be combined with rapid shot. It just isn't all that common.

    To another's point, dust of appearance is really not that cheap - one handful is the same price as a 20-charge wand of glitterdust.

    Osirion (Paizo Charter Superscriber)

    Glad to help Oliver (pardon for the delay on the reply).

    Oliver McShade wrote:


    Now i have a question for you.

    How do you Re-Create (brake down the math) for the Flaming ability listed on page 470.
    So that

    1) It is Use-Activated (with command word). = Does 1d6 per hit ??
    2) The effect does not hurt the wilder ??
    3) Based of the spell flame blade or flame strike or fireball.

    And end up with a price for under 2,000 gold = +1 bonus.

    :) trying to learn something new :)

    HaraldKlak was somewhat correct that you can't directly compare a +1 equivalent to a gp value, since the price increases over time as other effects are added.

    However, since when has that stopped us? Harald makes a good comparison with an enhancement bonus, but lets look at the gold.

    The minimum price for a flaming quality is 6000 gp, since it has to be on a +1 weapon already. For easier conversion, let's switch that to shock. That matches up with a caster level 1 shocking grasp spell. Shocking Grasp requires only a touch attack, whereas on a weapon it has to hit the full AC, but of course this is a "free" addition to the weapon damage.

    CL 1 x SL 1 X 2000 (use/continuous) = 2000. Technically usable up to 5 times per turn (BAB 16/11/6/1 + Haste) or even 9 times for a monk. But on a reasonableness scale, multiplying by 3 for uses per round would be rather fair.

    Alternatively, it could be looked at as a 5th level spell (quickened shocking grasp) but still 1st level effect, which would make the price 10000 (same as going from +2 weapon to +3 weapon). 30000 if you consider it 3 quickened's per round, but that's getting a bit silly.

    Really, Harald's comparison of enhancement bonuses (which the price is actually based on) is the best way. That's one of the atomic baselines of magic item pricing, and doesn't need to be proofed. Showing that the flaming damage (which also bypasses DR by the way) is roughly equal to an enhancement bonus is all that is needed to justify the price (which can vary from 6000 to 38000, pre-epic).

    Osirion (Paizo Charter Superscriber)

    This sounds great - planning to run all three parts at TexiCon in May.

    Could we get a snippet of description to tease the fans/attendees?

    Osirion (Paizo Charter Superscriber)

    Oliver McShade wrote:

    Use-Activated = Fireball Spell ( 3 x 5 x 2,000) = 30,000

    Duration = Instantaneous/24+ ( 30,000 divided by 1/2 ) = 15,000
    Multiple different ability = ( 15,000 x 1.5 ) = 22,500
    Cost = 22,500 vs
    Table 15-8 on page 468 = +4 Bonus effect.

    A. This is essentially Command Word activated (anything that is a standard action to do just that falls in this category). Use-activated is automatic when you simply use the item (swing the sword, etc.).

    B. Instantaneous duration spells have no duration modifier to price, because they *cannot* be continuous. You cannot have a permanent duration cure spell, damage spell, or even wall of stone spell (that would fill the universe with stone). It's simply instantaneous, whenever activated. Duration adjustments are for continuous effects only.

    C. You are correct here, all armor and weapon special abilities that are not related to the weapon are priced at +50% (see the fire resistance on armor vs. resistance rings for instance).

    D. Cost = 3*5*1800 * 1.5 = 40500 gp. That's actually *exactly* the price of a "+4.5" weapon, which pushes this ability to +5 I'd say, were you to actually convert it to a +modifier (which isn't necessary), but +4 is probably reasonable as well. Assuming it's applied to a +1 weapon, you're paying 50k for at will fireball, instead of 45000 for 200 fireballs (4 wands of fireball). About the same.

    Osirion (Paizo Charter Superscriber)

    This is the Liberator of Archetypes: solid flavor, perfectly themed abilities, low utility.

    You have my vote sir.

    Osirion (Paizo Charter Superscriber)

    ruemere wrote:

    Sympathetic Magic for the win.

    Finger of Death at -10 to save with the requirement that players must steal body part (like hair) first?
    Sleeping Beauty, anyone? Drop of blood and hundred years of sleep?

    This is practically an archetype of heroic fantasy.

    Agreed.

    Osirion (Paizo Charter Superscriber)

    Brawler wrote:
    Devil Dance (Ex): At 5th level, the filthy beard brawler can increase the reach of his melee attacks by 5 feet until the end of his turn by taking a –2 penalty to his AC until his next turn. He must decide to use this ability before any attacks are made. He can spend 1 ki point to avoid the -2 AC penalty for one round. This ability replaces high jump.

    Not sure why no one caught this, but it would be far better to use a ki point to gain +4 AC for one round, than to negate a -2 penalty.

    I almost didn't read this one from the name, but I'm glad I did - I'm not a huge fan of any devils or demons in general, but the Bearded Devils always struck me as fascinating (some nice ones in the epic Quicksilver Hourglass as well).

    The bleed effect isn't nearly as strong (at least initially) as the Belier's Bite feat out of the Cheliax book, available to monks at Level 1.

    I hope your head is feeling better Charles, because you've got my vote, and I want to see more!

    Osirion (Paizo Charter Superscriber)

    I've never been that big on Samurai/Ninja/etc., but to refute the use of the term based on the associated imagery is... absurd.

    The associated imagery is the whole point of using the name. *Particularly* as the next AP (Jade Regent in August) will travel to Minkai, the Japan/Nippon equivalent land in Golarion.

    Using a word with strong imagery can be limiting, but it also provides an 'in' for someone new to the class or idea, an archetype (in the usual sense) to embrace and grow on. That's one reason I far preferred "Thief" to "Rogue" prior to (and well into) 3rd edition, even if in the end Thief was too limiting for the new concept.

    Osirion (Paizo Charter Superscriber)

    bubblegumnex wrote:
    Also, brew potion. I'm under the assumption that, as long as the alchemist knows it, he can brew a potion of any spell up level and including level 3.

    Unless I'm mistaken, you can only brew a spell into a potion if it is a spell that *can* be brewed. In other words, it must target one or more creatures (or objects for oils), and cannot be a Personal range spell.

    Osirion ** (Paizo Charter Superscriber)

    Mark Moreland wrote:
    Majuba wrote:
    On the infinite replay option for 1st level modules - does this apply to Master of the Fallen Fortress as well now?
    Not at this time, but we're considering it.

    How's the considering going? *champing at the bit*

    Osirion (Paizo Charter Superscriber)

    Oliver McShade wrote:
    leo1925 wrote:
    Name Violation wrote:
    temp boost - no item that gives boost - yes, after 24 hours typically (once its onsidered permenent)
    I agree with you but i can't find it in the book can you help me find it?
    Pathfinder PHB Page 554-555 = Ability Score bonuses = Permanent Bonuses.

    More precisely, the bonuses listed under the Temporary Bonuses (for effects lasting 1 day or less) do not include increasing the number of uses for anything based on an ability score.

    FWIW, in 3.5 there was a Sage Advice on the topic, that did say it would grant additional uses (the question was specifically on Turn Undead). The Sage made the careful note that when the additional uses went away, that didn't mean the *usage* went away.

    In other words, if you normally had 3 uses, and had used them all up, the spell would give you two additional uses. If you used those, you couldn't cast the spell again after it faded to get two *more* uses - you've already fully exhausted uses up to 2 more than your normal allotment. Also, if you had 3 uses, *hadn't* used them, and cast the spell, you could not use 2 uses "for free" and still have 3 left after the spell ends.

    The temporary vs. permanent bonuses section solves a *LOT* of problems, including this question. I, however, prefer the Sage's method and continue to use that in my games. It is not directly valid under Pathfinder, but neither is it particularly broken (though it does make a scroll of eagle's splendor much better for a cleric than a scroll of cure moderate wounds).

    Osirion (Paizo Charter Superscriber)

    TwilightKnight wrote:
    I'm harmless...really, just ask my fiancé :-).

    I don't know.. you look kinda shady... :)

    Osirion (Paizo Charter Superscriber)

    4 people marked this as FAQ candidate. Staff response: no reply required.

    I think the debate has been clarified, all that is needed now is a determination of the intent of the author.

    FAQ-flagged, I suggest everyone else who reads this do the same.

    Osirion (Paizo Charter Superscriber)

    yoda8myhead wrote:
    I better get a seat! I have a trivia contest to win!

    Bah, you're in mandatory retirement now!

    Osirion (Paizo Charter Superscriber)

    This was the first one I clicked on to read, because I was intrigued, and I didn't think an item could live up to the Iron Bands of Bilarro (Binding). I was wrong.

    Great Job Charles! I agree with the move action criticism (I think the suspense is far greater to see this activated, and then not know when the bolt might come). Other than that, bravo. I like the weather, I like the form, and I even like the possessor bit (ala Rod of Splendor).

    If it was more than 5 resist, it would be excessive perhaps, but it's nicely suited at 5, which is a resistance sorely lacking since 3.5 (when endure elements changed).

    Good luck with the sore head!

    Osirion (Paizo Charter Superscriber)

    Very enjoyable, thank you Anastasia. I do think the first intro might be scaring off more than it lures in, but then it might be scaring off the right ones.

    Please keep posting these - I'm sure it is a lot of work.

    Osirion (Paizo Charter Superscriber)

    Edit: Added spoilers as it's a side conversation.

    Spoiler:

    It's actually *quite* easy for the Monk to be overpowered. Most cite them as being multiple-ability dependent, but truly they are multiple-ability beneficent.

    All that is needed for a monk to be "too strong" is strong ability score rolls. AC can skyrocket, DCs of their special abilities go up (as well as how often they can use them). It adds up quickly. The Council of Thieves game I'm in has a "superhero" monk from some very solid rolls. She consistently out-damages my paladin and the ranger when smites and favored enemies aren't involved, and sometimes when they are. Plus she's definitely the tank, even with a base of 11 Constitution, sporting a 28 AC walking around most of the time (9th level).

    Osirion (Paizo Charter Superscriber)

    The Wraith wrote:

    Please remember that casting a Full-round spell (like the spontaneous casting of a Cure spell) ...

    ...
    On the other hand, if the Cleric casts a spontaneous Cure Light Wounds spell (a Full-round action)...

    Wraith - spontaneous casting cures is not a full-round action, unless you metamagic the spell as well (empowered cure critical wounds in place of blade barrier for instance).

    100% agree with the rest of the post - very nice summary.

    Lythe: 27/30 AC at 11th isn't that high for a cleric in full plate. The one thing you really need to check is that he has the Heavy Armor Proficiency feat, as cleric's are no longer proficient with heavy armor automatically.

    Osirion (Paizo Charter Superscriber)

    LostSoul wrote:
    What about Bonus Languages?

    Those, and "Wizard bonus starting spells" (they start with 3+Int 1st level spells) are not retroactive. Just be happy the maxed out skill *is*.

    A very nice DM could let you learn an additional language over time, or have one assigned to the headband, but that's not covered by the rules.

    Osirion (Paizo Charter Superscriber)

    gbonehead wrote:
    Hey, another one! I was beginning to think I was the only Charter Superscriber out there.

    Nah, plenty of us out there - just look for the Golem Glow!

    Bookkeeper wrote:
    Don't despair. We're running at about the same rate of speed. Just passed two years playing (six-month interlude due to deployment) and the party is currently hunkered down outside Jorgenfist wondering why the gods think fortresses full of big monsters are so cool.

    My RotRL ran 6 weeks shy of 3 years, and that was with a slight rush at the end.

    Osirion (Paizo Charter Superscriber)

    Is that a Goblin Skull Bomb in Jamek's hand?

    Congratulations to the group on their success! No casualties though?

    Osirion (Paizo Charter Superscriber)

    Dirkfreemont wrote:
    Would a fighter in PFS with a 7 int receive extra bonus skill ranks equal to his level if he wore a headband of int +2 for 24 hours? How about if he stuck a +2 int ioun stone in his wayfinder?

    I presume you are asking does a fighter with a 7 int (who would normallya get 1 skill point by sheer minimum) gain the skill from a headband +2, seven though a fighter with 9 int would *also* get just one skill point. The answer (for the headband) is yes - the text does not in any way reference the Int score of the person donning the headband. It even works for animal companions going from 2 to 4 int (assuming headbands are an allowed spot in your game).

    It does not work for Ioun stones in any case, as noted by others, because it lacks the specific text. As the standard ioun stone is only +2, it doesn't make that large a difference.

    Osirion ** (Paizo Charter Superscriber)

    Mark Moreland wrote:
    I lurve Osirion and refuse to play any of those other dumb factions...

    I knew you were one of us Mark...

    Osirion ** (Paizo Charter Superscriber)

    On the infinite replay option for 1st level modules - does this apply to Master of the Fallen Fortress as well now?

    Osirion (Paizo Charter Superscriber)

    Definitely picking this up, but like Minstrel I might hold off just a couple weeks.

    Osirion ** (Paizo Charter Superscriber)

    Lord Pel and myself organized two tables last year - we were already planning to return.

    Dragnmoon - if any of you guys would like to make the trip up, would be great to have you on board. You've got my email, but it's in my profile if you need it.

    Brian, should we be contacting you or Rollin Kearly?

    Osirion (Paizo Charter Superscriber)

    Having had the great pleasure of dining with James at PaizoCon this year, I can personally verify the above statements are completely true.

    *steps carefully away from specifying James or Baron's statements*

    James is my hero, always excited about what he's doing. It's a dynamite interview.

    Osirion (Paizo Charter Superscriber)

    Go for it Andrew - should work well. Make sure to take Enlarge Person :)

    Sorc2 might be a good spot to stop, to get some extended duration. Don't take Mage Armor - just live with a bit of spell failure from leather, mithril shirt eventually. It's not that bad. Shield is a great idea.

    Multiclass characters tend to be stronger at low levels, and gradually weakening as the levels go up (where the peak of power gets more important than versatility). But as PFS ends at 12, you won't be too far down that ramp.

    After 2/2, I'd pick one and stick with it - probably Barb from how you describe the character.

    Osirion (Paizo Charter Superscriber)

    Atanas wrote:

    Str 18, dex 16, con 18, int 13, wis 7, cha 18, 75 hp, 28* ac [17 touched]

    [*Active AC value; takes penalties to true ac value except on rare occurances]
    Flaw: Pathetic Wis
    Flaw Feat: Force of Personality

    I don't have any problem with flaws myself, however I would point out that you actually don't *qualify* for that flaw - your stats are too high. Also, taking a (very broken) feat that replaces the stat you dropped is pretty cheesy.

    For anyone wandering, assuming the lowest possible (before racial and stat bumps), that is a 48 point-buy (equivalent). While that is relevant, it'd be important to know what the equivalent point-buy of the fighter's in his group was.

    Atanas - I don't see where you're getting +8 to Strength from - Bull's Strength is +4, Enlarge is +2. That would make 24 Str, or +7. Mithril Shirt is two lower AC (or 1 from the numbers you posted). I don't see where you get 70 speed (should be 60). None of vampire torc, boots of stomping, or gloves of devastation are in the DMG, fyi.

    You are correct that you can qualify for the feats you list in a different order (Lunge at 9th, Power Attack after 1st, and Hold the Line after Combat Reflexes). Your AC bonus (not necessarily the total AC you list) from spells is actually under (+13 in bonuses, and -2 in penalties).

    I have no care or comment on the Eidolon, but simply taking a Fighter with your stats, here's what I come up with:

    Spoiler:
    Str 18, dex 16, con 18, int 13, wis 7, cha 18 85 hp (rolling as badly, 99 avg), 25 ac (+12 armor, +3 dex)
    Flaw: Shaky
    Flaw Feat: Force of Personality
    Racial: Iron Will
    L1: Power Attack, W. Focus (Greataxe)
    L2: Cleave
    L3: Combat reflexes
    L4: W. Specialization (Greataxe)
    L5: Toughness
    L6: Vital Strike
    L7: Lunge
    L8: Greater W. Focus (Greataxe)
    L9: Hold the line
    Weapon training (Axes +2, Bows +1).
    Weapon: Adamantine Greataxe (1d12)
    Armor: regular Full plate +3 (Heavy, +12 ac, +3m.dex, -3 check)
    "Group Buffs": +10 atk/+6 dmg, +Haste from you (group spell) = +11/+6
    "Self Buffs": Wand of Enlarge Person on self (needs to roll a 5 with max ranks after the first time).
    When Buffed (all 1 round of it):
    60 Speed
    +2 Str
    -2 Dex (including -1 AC)
    -2 AC when using "Lunge"
    Large Size

    Full Attack [with party buffs, no activate items]:
    +26/+26/+21 on attack [9 BAB, +5 Str, -1 size, +1 MW, +2 Feats, +2 class, +11 party]; 3d6+26 each
    Full attack [Self buffed, no active magic items]
    +15/+10 on attack; 3d6+20 each
    Vital Strike [w/party]
    +26, 6d6+26 after a 60' move
    Cleave [w/party]
    +26/+26, 3d6+26 after a 60' move

    Summary: More damage, more options, about as good AC as well, with plenty of room to do more in the same amount of prep time.

    Osirion (Paizo Charter Superscriber)

    I really enjoyed running this scenario as an introductory scenario for 5 newbies - straight forward mission in general, but plenty of twists in the faction missions (I agree with the reviewer that there is some potential for difficulty on that front, but then, they should be *earned*).

    The 'dungeon' itself is straight forward but interesting in design. I did get slightly confused as to which stairs were up and which were down.

    Two slight errors I noticed, one of which might be worth correcting the PDF:

    Spoiler:
    The first encounter (Tier 1-2 at least), damage dealt is one too high.
    Also, the Oil of Bless Weapon (also only Tier 1-2) on the Chronicle sheet should be listed at 50 gp, not 100 gp. (This was a carryover from 3.5 - price changed for Paladin/Ranger potions since minimum caster level changed). Corrected in 2nd or 3rd printing of Core Rulebook.

    Osirion (Paizo Charter Superscriber)

    I can't quite tell from the description if this is a bag of dice or just a single die (of a random color).

    I have enjoyed having these in the past, looking to round out my colors.

    Osirion (Paizo Charter Superscriber)

    Louis IX wrote:

    "Pounce: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability)."

    I don't think that it's explicit enough. How do you describe such an action? How do you envision a creature doing this? How are the attacks delivered?

    Never owned a cat eh? I don't really disagree with you though.

    People shouldn't Pounce, in my opinion.

    Allowing that sort of craziness in the first place was probably just a response to the limitations of "move-swing once; repeat". We have better solutions now.

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