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Hail Asmodeus ! I would be very interested to start a PbP game as it would fill my unfulfilled hunger for RPG as my group has been slowed down to death due to real life hassle.
I really hope I'm not too late to apply (is the deadline for phase I still 17th of August?. I can perfectly your concern and your long questionnaire as playing RPG campaign implies dedication and motivation from all players (and DM of course).
My concept can range a lot but I love to play evil characters.
Phase 1 Questionnaire
2. Your experience with PbP
3. Expectations for playing and what you want out of the experience
4. Philosophy as a PbP player
5. Why you are applying to this game?
6. Define what you think good role-playing is in PbP.
7. What is your experience with this adventure path?
The choice is all yours and I will accept it. But I hope I will be one of the chosen ones ^^
I would recommend forgetting about it until the whole series is completed. Fire Mountain Games makes some great products, but they have terrible service because they are a small two man operation with horrendous communication skills. If you forget about trying to get information one day you will have some great adventures to play and won't have the resentment of banging your head against the wall of silence for months on end.
so true ...I remember the days when WotW went out. Gary was all over the place. Now ...
That bugs me even more as they are doing such great products that it's such a waste of potential. If the APs were so-so i would just screw it but they arn't
No wonder .... lol.
I added the vampires template for only 3 feats, which is a small tax.
Nevertheless I don't like the way vampires are handled. Not enough weaknesses and I added a few. They have to drink blood more often than required by the book, when they reach 0hp they will transform into mist but STILL take damages. if they ever reach -cha hp they "die"... turn to dist.
First question is : Rule of cool.
Is it cool to do it once? Is it plausible?
Now you could maybe not tip the boat over but may be shake it enough such that the soldiers on board need to roll for an acrobatic check may be DC 15 or something. They fail ? They are in water, hope you have swim ranks.
To be honest I could hardly imagine one tipping such a big barge on its own. Nevertheless rule of cool would allow one or 2 soldiers to fall off the barge. Why ? Because it's cool and i can imagine them sinking while the others get slaughtered and because I want to reward my players for thinking "out of the box" and using other things than THACO (wink) and swinging swords.
Just a short story, very recently my PCs were followed by soldiers on fishing boat, the soldiers were about to attack my PCs boat and it would have been a real slaughter. I won't explain how they got there to keep it short but anyway...
It was a great joy for all PCs. I as a DM was a little bit frustrated to have spent time tuning my lvl 9 paladin big boss just to see him drown as i didn't put any swimming ranks. But my players were extatic and they are still talking about full plates as "the stone that sinks".
All in all we had a great time and my players thought out of the box. That's why I want to reward them for that.
Coolness ... and think out of the box. Who cares about RAW or RAI or whatever....
DM - Voice of the Voiceless wrote:
wahooo as expected it was worth waiting. ^^
My PCs didn't find it yet they explored all 3 levels and are in the process of exploring the caves. They passed by the stairs rolling 10 (for a net 26) but since the DC to find it is 30 there is no way they will find them unless they are being told where to look for. The caves are so huge it will take ages if they roll 20 everywhere.
I wish we could have more blunt weapons (hammers morning stars and so on) and other exotic weapons. I mean almost all weapons are blades everywhere. Except for the ol' dwarf with an axe and occasionally a hammer well i have a lotta troubles finding characters with blunt weapons.
Now come on stop doing the standard sword stuff and try doing some exotic weapons, hammers, guisarme, net, bolas .... you name it.
I have zillions of warriors with swords and for the rest almost none.
Ooooh that's a good one. I'll have other fights with demons though... Oh I was thinking of a good thing somewhere in Vaelterna they find the dead body of a demon and an unopened letter from some major demon that the 9th is coming with an army. Of course being Lawful good they destroyed the demon as soon as he appeared (does outsider's body stay on material plane when they die btw?) and didn't bother to search him. How ironic....
Lord Snow wrote:
I agree... partially. Book 4 and book 5 are both fun to play the runeforge is after all great fun and so was the dungeon in book 4. The problem was IMHO.Books 1,2,3 were soooo great that book 4 and 5 pale in comparison.
The problem with book 4 & 5 is that they both are a lotta dungeon crawl. We had almost finished AP 5 but ... we couldn't stand it anymore. This is also when you reach levels where fights become tedious and much much too long.
But nevertheless AP 4 and 5 are great. It's just the overall scheme of 2 long dungeons in a row is well .... too much.
I'll second WAY OF THE WICKED.... It is so much fun to play/read/run.... and such a fresh air (and it goes to lvl 20). I fear though that AP 4 will be a bit too long.
One of my player has an eidolon (plenty of natural attacks then) which has 2 feats.
Since he's got natural attacks (considered as light then) he can use touche with a +4 to hit, -2 to dmg (Eidolon has a BAB of 6)
Power attack gives -2 to hit and +4 to dmg
If both combined it gives +2 to hit and +2dmg with all attacks (primary ones) and +2 to hit and +0 dmg with secondary attacks.
I have trouble visualising a "touché" combined with a power attack, but well may be it's just me.
Is it cheesy? Knowing that at lvl 20 he then gets +5 to hit and +5 dmg for all his primary attacks.
One could argue that he needs an empty hand but since it's all natural attacks...
Ambrosia Slaad wrote:
For the record, I do know Gary, and if he's running behind, it's not malicious. You all know what a great job he does...life happens. I'm glad to see cooler heads prevailing.
Eldon... I do completely agree. Nevertheless communication is key. And I understand perfectly it's not malicious. Hell yeah my project is 2 years behind schedule but well ... I have to report the whys and whens and hows....
I'm ok to wait no prob.
yeah .... he's got one trick pony requiring 3 rounds of observation for a save or die.
I have a party with 2 rogues and a ninja and they hated the bunch of barbarians I threw at them. One of them is a gob rogue. Very stealthy but well you can't have it all
For the 4 lvls higher it also apply. But that means throw barbarians higher level than lvl 9.
Remember also that undead and a lot others like constructs are immune to death effects.
Way of the wicked AP book 5 (Fire mountain games)
it had a cost though 5 feats tax. This may seem a lot but in exchange you get 6 feats from vampires + You are indestructible and lots of stats boosts.
In fact I took only 3 feats tax and I regret it somehow.
If you don't know the AP it's absolutely gorgeous.
@Kevin : Thanks for the feedback. 2 of my characters are undead. So... I'll have to think about it. Whether it could be by the end of book 2 or may be book 4. Book 3 is too much Angel orientated. Although during book 3 I could have a sort of avatar of Mitra warning them that the gloves are off if they don't stop. That will make them think and become a bit paranoid about everyone.
If anybody is looking for rules on followers and what to do with them, you'd better look at Fire mountain games AP: Way of the Wicked.
in Call forth Darkness you have rules for followers and what to do with your minions. Obviously it's evil based but it can be used for good organisations.
Plus the AP is probably one of(if not) the best I've ever seen/played.
Check it out.
Now i found this thread very interesting. As my players are about to reach lvl 7 and will take leadership.
All i've realised is that it all comes to discussion between GM and players.
It's got no link with this particular scenario but as I was reading the bestiary I (page demons), I was thinking that somewhere in the AP I could add some demons upset that Asmodeus plans are going to well and perhaps try to kill the PCs.
Specially if a certain contract Devil warns them (as in next book) that some Demons are after them.
May be add a very short sidequest, just to let them understand that they are in the middle of a maelstrom between different gods.
I'll have to think about it.
Well, no one would be proud to be a descendant of "the sons". One could imagine that the baron is unsure if he/she really is a descendant. so you have to organise a time where they interrogate the poor mitran cleric who tried to atone his parents deeds. or he could be a local wealthy merchantman.Otherwise it could be during the Baron's ball (this event is then moved before the ritual) where they discuss with various people.
Other question: How did you handle PCs turned into vampires ?
By Raw I think they don't have to sleep in coffins and in fact they don't have to sleep at all even during daylight.
How can I rule their sleep? What would happen if they don't sleep? What happens if someone opens or move their coffin during the day? Would they wake up ?
Any ideas or feedback or how to rule that ?
I have a couple of questions.
Nowhere is described the beginning of the stairs to level 1 & 2. By looking at the front picture i decided it was a DC25 perception check to notice the stairs going up lvl 1 (since it's entangled with vines).
How about the stairs to level 2? Is it the same stairs or others ? coming from base floor ?
Nevertheless when I look at the map for the height of each lvl I see there is a 50ft difference between each lvl.
mmmh I'm confused then.
@BlackTorment : Getting stuck in the ritual room is no fun. So the NPCs are clever. They back up and attack en-masse flying. Then all the adventurers know that they have to avoid the death stairs as they call it.
Play your NPC cleverly.
For my own part we are about to start this book and I have a couple of questions :
It's good if they try to make minions out of the monsters they meet. Like the boggards for example.
2/ Does the Baron Vandermir knows anything about the Horn or the ritual to break the seal ?
Although it's just out of curiosity because we are still playing WotW (it took my players 1 year and 1 week to finish book one) I have to agree that the classic error is a lack of communication from FMG.
Nevertheless I understand perfectly that he's got workload all over him (and may be also tons of personal stuffs). It's like trains or planes delays, there nothing worse than not knowing anything.
So if you ever learn something Gary on this one. Communicate, even if you just say "sorry guys I had to do this and this.... and so .... therefore I'm expecting to deliver this time".
Nevertheless You guys at FMG have aaaaaall my trust.
Provided you communicate with people who gave you their trust and their money (not me I didn't have the dosh at that time for KS).
The Timeline is given in book 6.
July 24, Year 16 in the reign of King Markadian V
And it carries on for 5 years....
I think you're wrong. The first save when poison is applied doesn't count towards the 6 round in that case.The counting only starts at the character's initiative. So if i understand well, a poison with a frequency of 6 rounds, provided that all saves have been failed, could do 7 times the damege. Once when poison is applied and 6 additional rounds.