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For whatever reason, Mutation Warrior is not but the brawler variant is.
Anyway, my suggestion is this: Two Weapon Warrior Archetype, Dwarf race.
You'll get two weapons that can go reach/close at any time and can clear out a room full of baddies like a whirlwind of death. Couple that with Lunge and Enlarge person and you're a lot nastier. You shall not pass becomes your mantra.
Got it. Absolutely love it. My order of the claymore Orc riding a gothrek thanks you very much!
Love the illustrations as well. You guys need more books like this. I'd buy!
Aw man, Titan Mauler Barbarian wielding a heavy shield and a greatsword got a little better I think.
Hell, you could make an interesting class with the Tiefling with the oversized arms trait plus the Titan Fighter then the Titan Mauler, tho I have yet to see what the titan fighter actually does.
Ok, so after reading Castles of the Inner Sea, my group has decided to really give Fort Ramgate (a heavily fortified town) the once over for a homebrewed campaign taking place in Molthune and Nirmathas.
Fort Ramgate is considered a state of the art location with regards to magic and military defenses. It weathers attacks almost daily from Nirmathi skirmishers and the population is still growing.
I'm thinking this should be for mid-level individuals (8-12) and that major characters such as General Hakar should be around level 13 or so, barbarian class.
Here's the thing: How do we represent the magic/technological advancements that are militarily relevant? Ballistas on the walls that magically replenish their ammo? Augmented catapults? Regenerating walls?
I need advice on this kinda badly.
I'd love to see a later monster and NPC Codex set of books with various archetypes more in use, as well as advanced classes.
I'd definitely restat someone like Krun Thuul as a Vanguard Slayer rather than straight up fighter, or maybe a polearm master.
Distinctive monster races of the inner sea region?
What other groups/races would be in this? That's half right there.
Are you gonna go to full 20? If so, don't do a level in fighter. The capstone for battle is just too damn good. Move up to speed and full attack, either before or after. It's basically just a slower, more versatile version of pounce.
This is tough, never did a dex based anything. Not even magus. Always a strength based conan type character.
Also, if you take power attack, eventually you'll need furious focus, unless you can get Divine Power and Divine Favor, which can mitigate the negatives of power attack. Take Fate's Favored as a trait, increase luck bonuses all around.
Eh, you got a point in those, yeah. Maybe Viking Fighter is a better entrance into Sentinel. Can take Extra Rage Power as a combat feat. But rage rounds suck. Meh, I still guess Fighter is the best bet.
Toughness is a good start I think.
Leadership. Bonuses to initiative when wielding your deities favored weapon. Damage reduction 10/alignment. Diehard, free cure critical wounds, bonus feats, sentinel levels stack with fighter for feat prerequisites, bonuses to resist divine spells, bonus to cmb and cmd with greatsword. I don't think it's a bad tradeoff. Yeah, you lose SOME abilities, but not much. And it may not be as flavorful as straight bloodrager, but I dunno, I think it is damaging as all hell.
And most guys will only ever benefit from one attack on the charge, the exception being the barbs who get pounce, and the shape shifters who choose an animal form with pounce. I'm not sure of any other way to really get it.
I've been in love with the Sentinel Prestige Class since it first came out, but other than fighter and maybe barbarian, I've always been at a loss of how to maximize damage with this particular class. I've always taken it as exactly what this class is for, maximizing the level of punishment each round of attacking.
Tell me what you guys think. I won't go crazy with stats and such, but just as a general idea to be improved upon.
All you need is Half-Orc, Power Attack, improved Sunder, and Destroyer's Blessing and you're good to go. You can also take any other regain rounds of rage feat you want.
Overall, what do you guys think? He's got two Bloodline Feats to choose, 7 feats while a sentinel, and another 5 as a bloodrager. 14 feats total.
Also, Haste while raging, just thought I'd throw that in.
What do you guys think? I wonder, but I think we may have found a new favorite base class to use with Sentinel.
I think you have too many Eldritch Heritages. If I recall, because people have told me on the rules forums many a time, you can only have one eldritch heritage per character. Not sure why.
Ok, been about a month, cause it's December, so I'm keeping my promise of posting here once a month to keep interest up.
Anyway, I'm still pumped for this, and the Monster Codex helped keep my interest up, though I still wish that book had a new archetype for Orcs. Still, it was awesome.
At any rate WAAAAAAAGH!!!
I gotta thank Paizo so much for this book.
I absolutely love the stuff written about the various giant races, something we were sorely missing, as well as bugbears (though I would have loved to see a Koblak in the print).
My big question is this: Was there ever any artwork done for the Trogdolyte Paragons (the original Xulgath race)?
Edit: Also, what gives, no Urdefhan guys? That race alone is so evilly iconic, as one of James Jacobs' creations. I would have loved to see them broken down a bit further, as you guys did for Drow and Duergar, both races found in the depths.
The Stygian Slayer is easily one of the nastier types of builds out there. You can get sneak attack damage off quite easily, along with a bunch of other moves, all thanks to Invisibility/Greater Invisibility, plus all the SLA's that the character gets.
Good to know, good to know.
Hmm, a half-fiend Urdefhan Slayer/Sentinel of Szuriel. G++!~*n that's a scary thought.
Quick thing tho, are they so attuned to Abaddon and the daemons themselves that any evil alignment other than NE is out of the question for them? I'd say possibly, but at the same time, I could see some sort of renegade so utterly nihilistic he falls to the worship of Rovagug.
Ahh yeah. Not a bad look either, pretty nuts.
James Jacobs wrote:
Gotta say, totally friggin awesome material on these guys. I'm so damn hungry for more to be honest tho.
Will there ever be some sort of connection to Thassilon written in, maybe with the Runelord of Wrath doing some work with them or something similar?
Also, with regards to their ruling caste, mostly arcanists or divine casters or pure military meritocracy? I'd figure a combination, simply because those with the half-fiend template, due to breeding, have a tendency to rise faster, but that doesn't necessarily mean they'll become an arcanist, or a cleric. Could just be a badass general with some extra abilities hidden up his sleeves.
However, for the religious bent, I'd expect Holy Vindicators to be a VERY popular prestige class with these guys, as well as Sentinel for the more militant.
James, you gotta tell us, what sort of magical nastiness can we expect from these guys? Also, I noticed we've seen only the males so far. Or at least I think they're the males. Any females or are they all just sequestered away, focused on making kids?
A lot of people have been saying that it's not a really viable class, but I think if you combine it with destined it can actually be pretty good. That, with that eldritch rage feat that gives you bloodrage for a few rounds per day can make a pretty decent strength magus. I think maybe you can even get blooded arcane strike to work this way. if you make the right build, what do you guys think? I've never done magus before so I've no idea. I know auto critical with a weapon is an awesome thing for a magus.
Has there ever been much written about the Urdefhan or their empire and cities in Doga-Delloth? What about their holdings elsewhere?
I'd imagine that their cities would be ruled by high priests and would be technologically advanced at the least, thanks to their relationship with the Horsemen, who themselves are quite advanced in that regard. I'd think their architecture and city structure would be significantly influenced by all of this, with alien, unrecognizable geometry, soul-powered technological nightmares, genocide engines, etc.
I can't wait for the god writeups of Minderhal and Zursvaater. Two major giant deities, one worshiped by the Fire Giants, the other by old Thassilon, Kellids, and some stone giants, etc.