Nex is easily one of the most flavorful countries on the map, and while we probably won't get a lot about it in the meantime, the fact that its creator is still alive is awesome.
All anti pallys are chaotic evil, doesn't mean that you need a god that's Chaotic Evil.
Anti-Pally is a good line up to an unholy vindicator I think.
Also, while great axe is awesome, and it is, I'd rather have greatsword or falchion. Larger critical range, so when I vorpal my blade up as an anti-pal (you might not get that ability because you're only doing up to level 10 or so with anti-pal, I can't remember) I can still critical normally without one shotting a fella.
Hmmm, I honestly don't think I would personally go with Ranger at all with this. For this build, a bull rusher who simply barrels his way through things using an axe and a shield, I would go straight up fighter, probably Armor Master.
Now, with that in mind, if race isn't a problem I still suggest half-orc, especially as a worshipper of Rovagug.
My suggestion? If you want to go half-orc, you don't necessarily need to have deathless zealot AND Resilient Brute. That's one feat you can free up. Plus, Fight On, Tenacious Survivor, and Improved Critical might not be necessary either.
If you stay human, there's a whole bunch of feats you want need or get unless you choose that weird human only blood trait whatever it is. Lets you count as whatever race you want for feat purposes, etc.
My route was awesome as well.
I grabbed several unsuspecting people and flew high into the air to interrogate them. Gave me a bonus to intimidate if they didn't have the ability to fly (magic or otherwise) or the fly skill. My threat was essentially to drop them if they didn't answer what I asked.
Well, I did my dragon disciple/fighter/sorcerer seen here, and he was absolutely badass. Decent spellcasting, good BAB and man he hit a TON. Guy did more damage than everybody else REPEATEDLY.
I appreciate the help on that guy from the boards.
Anyway, I'm working on now an interesting concept: Aasimar kellid barbarian. Basically, an Angelkin born to an extremely violent Gorum worshipping tribe of Kellid barbarians. I want to emphasize his physical prowess while still giving him good spells. Obviously, the two major classes here are Barbarian and Oracle. Specifically I'm going with Armored Hulk Barbarian and Oracle of Metal. He's going to be Chaotic Neutral and I've talked with my GM. Essentially, this guy will eventually become an avatar of Gorum, after fulfilling certain quests etc.
Edit: I chose Armored Hulk because of the bonus to Movement in heavy armor. Metal as well because of similar bonuses to armor with regards to revelations. If I do take Divine Scion, it would only be like 1 level so he could get access to the weapon proficiency tables (Greater Weapon specialization, Greater Weapon Focus, Weapon Specialization). Those don't say that they become unlocked at a certain level, rather once you take Divine Scion you can take those feats once you meet the requirements not counting Fighter levels. Which is awesome. So, maybe I take a level of Divine Scion along with several Oracle levels and the remaining as Barbarian levels? That way I can rage cycle fairly easily alot of once per rage powers.
One of the spells I chose for this build is Blood Rage simply because I know he'll be taking a ton of damage and will have a ton of HP. Great spell.
Hmmm, I'm looking this over, but one thing I noticed is that the Ulfen Guard always seems to form as a group as well as bodyguards.
Because of that, I'm wondering if they should be a prestige class at all, but rather an Archtype, perhaps of the Cavalier.
Tactician matches with them, and as good Ulfen, they would certainly be able to rage.
It could be done, giving them access to Rage Powers, Greater Rage, and Tireless rage like the Viking has. Give them some bonuses to perception and detect poison or magics, perhaps at higher levels the ability to negate sneak attacks.
The question is: what do you exchange.
That could balance things out. An Ulfen Guardsman can function alone, but in a group he is a monster.
I saw these abilities for Dawnflower Dervish and Wild Rager. Both have the ability to get an extra attack at -2 to hit for all hits.
Now, true by Level 20 if you use both your BAB will be 16/16/16/11/6/1 but I dunno, I think it's a good way to get a ton of attacks off in a round. Plus, with Weapon training and rage, you have a much better chance of hitting the enemy I think.
What do you guys think about this?
Oh no, those feats are in there already, if you see above in the mountain of text in the first post.
Edit: I almost want to devote some feats to Maneuvers like Bull Rush, to take advantage of my strength, but if I do that, then I lose out on so very much more dammit. Ugh! Is deadly stroke really worth THIS? So my character can swoop out of the sky like an iron skinnned hulking badass of badassery and lay out some pain with a single blow?
Looked over Archeologist Bard last night, and I decided to stick with my current loadout, though I'm changing my weapon to Falchion. I'll critical more often though it won't be as overkill when I do.
Archeologist Bard is a great class and I love uncanny dodge, but I prefer having the spellcasting power of the Sorcerer. Besides, I already have a luck bonus on saving throws due to my orc Tribal tattoo.
Barbarian is good overall, but I'm going to stick with Two Handed Fighter. Yeah, it will suck flying in heavy armor without armor training to help, but I think the character will do alright. Plus, I'll be able to debuff enemies in combat. Normally, I wouldn't be able to cast while raging unless I got that supression rage power.
I use eight levels of two handed fighter to get access to two very important feats for this build. If I didn't specifically have these feats in mind, I wouldn't bother with them: Greater Weapon Focus (8th level Fighter) and Deadly Stroke (Requires Greater Weapon Focus). Those two feats help to make this character a monster.
Flying in heavy armor will be a major b~+#! without armor training, but I'm not overly concerned. By the time I start flying, I'll already have the Skill Focus (Fly) feat as Dragon Bloodline Feat. That will certainly help.
I won't take any favored class bonuses with this character, because as a half-orc I don't get anything good for Fighter (no need to stabilize with Deathless Initiate) and sorcerer (not casting spells for damage). So I'll just take the +1 HP at each level.
This guy I'm planning on playing him as the guy who crashes into the biggest baddest mutha in the room and just lays into him, first with Deadly Stroke and Flyby attack and then with just constant full attacks.
The only feat I'm unsure about at this point is Dazing Assault. I'm not sure it will be all that good really for this guy, so I'm gonna change it out with Cornugon Smash.
Crap, I have NOT considered bard. Dammit, that looks like a good one too. Can't believe I forgot Bard. I'll have to recheck things with this character, see what I can see.
What was the leveling scheme you were thinking about with the Fighter/Bard/Dragon Disciple?
Anti-Paladin might very well.
Edit: this is the type of guy who, at high levels, if you make him mad, he's likely to grapple you, fly high into the air, and let go.
For those guys who ask why not Paladin instead of fighter, my answer will be the following: No Lawful Good, Deadly Stroke, Backswing, Overhand Chop. Deadly stroke and Backswing/Overhand Chop - Double Strength Double damage.
That's like Double Secret probation. I hit someone and they're just feeling the hurt.
Now here's the question: Would a barbarian be a better choice I wonder? I don't know. I enjoy Barbarians very much, but I don't think Rage would synergize well with Sorcerer.
I wonder though if having so many spells that are essentially touch attacks is a good thing. Anyone have any other spell suggestions or class suggestions that aren't the lawful good type?
I said no to Paladin because while he does have synergy much better with the stats I'll need for the first few levels, he is NOT going to be good, not by a long shot.
Plus, he's going to be hanging around with a Divine Scion of Norgorber. Two Handed fighter was much better for the close combat, plus weapon training and the fighter's abilities.
At best my guy will be Chaotic Neutral worshipper of Gorum, hailing originally from the River Kingdoms (hence his friendship with a Brevoyan noble. He's got the blood of a red dragon in him, Brevoyans have a long history with red dragons. Makes sense).
I didn't really think of Oracle, I'll be honest. At the same time, I need Eschew Materials as a requirement for Dragon Disciple and Arcane spell casting.
This is a prestige class game, so I gotta take a prestige class that makes sense for the character.
I didn't go with a class like Magus because I don't like using Intelligence that much. I'm a Thog not a Roy. Besides that, it would be just another stat I'd need to pump up, as I wouldn't be able to make use of Eldritch Heritage without it.
With Dragon Disciple, I get a TON of stat boosts that stack with other stuff, plus spell levels, D12 hit die, AND a 3/4 BAB procession. Not as good as Magus/Eldritch Knight, it is less stat dependent I think AND it gives good HP progression. Plus, this guy will do some SERIOUS damage. Assuming I go 20 strength to start with, by level 20 with Power of Giants activated he'll have a strength equal to 47. With fighter abilities, that basically means he'll be doing his Strength Bonus on damage (Backswing (Ex): At 7th level, when a two-handed fighter makes a full attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first. This ability replaces armor training 2.)
Making a half-orc that's a bit of a badass, if I do say so myself.
The GM is saying that we're expected to take prestige classes that would fit thematically with background, characters etc (so no Grey Warden or other types of Prestige Classes, etc).
I'm going for a melee class in your face type that's better at standing tall and just not going down than most classes. What I'm currently building is a Fighter / Sorcerer / Dragon Disciple. Now, the way the game is being played is if we take a prestige class, we're expected to complete it (if it has only 3 levels, then you take all 3 levels. If it has ten, you take all ten levels, no ifs ands or buts). The restrictions are kinda fun for us, makes things challenging really, and that's what I really enjoy.
Now, what I'm working on is a Two Handed Fighter 8 / Sorcerer 2 / Dragon Disciple 10 class that will essentially be hard as all hell. The HD are 8D10+2D6+10D12. Overall, he has the ability to be a bit of a HP tank, especially since I'm just going to go +1 HP for the level bonus.
I like the idea of a two handed fighter with this build because of the major bonuses to strength I plan on getting, and two handed fighter essentially makes strong men hit all that much stronger. Which is nice as hell.
The following feats are what I'm looking towards. I took 8 levels of fighter so I can eventually have access to Deadly Stroke. The reason I want that? Well, Flyby Attack feat and Dragon Disciple's wings make things pretty fun in that department at the highest of levels.
BAB is +16/+11/+6/+1
At the end of the day this guy will have a whopping +10 bonus to strength. Combine that with the level intervals and the belt, and it becomes a +21 to his strength, not counting his starting strength score. This doesn't even begin to factor his Power of Giants or Dragon Form strength bonuses.
I would have wanted to pick up toughness to add to his HP, but really, I think he's got enough already. I want to be able to combine Deadly Stroke (which doubles EVERYTHING) with Flyby attack and his Two Handed Fighter bonuses he gets with regards to doubling strength. Using a greataxe, I expect massive damage to be inflicted. His spells are unfortunately a bit lackluster. He only gets to cast up to spell level 4. But, at the same time, the spells I was looking at pretty much augment his combat. This guy buffs himself a bit and majorly debuffs enemies.
Overall, I think it's a pretty solid build for a character, and I definitely think he'll do some damage. Other characters in game are are:
I was wondering if anyone could improve on the build maybe, or point out where my guy would be weak. Spellcasting wise, yeah he's weak, but he's not primarily a caster, he's a self-buffer and combatant debuffer. I see him working side by side with the swordlord, in an almost back to back kind of situation.
Go Moutned Barbarian, half-orc, and take the Beast Rider feat at level 7.
I would suggest going crossbow Fighter archtype and specializing in the double crossbow. (it's an exotic weapon but OH SO WORTH IT!!!) It's a very nasty weapon, and while it's hard to start off with, the crossbow archtype fighter was essentially MADE for this weapon.
Ok, decided to try this out and see what I can see.
Going to go Pit Fighter, specifically Demon-Spawn Tiefling Pit Fighter.
Now, here's what I was planning on rolling out:
Why titan mauler? The ability to wield two handed weapons in one hand makes him worth it I think. Plus, if you're in a gladiator pit and you're fighting a hydra or other large beast (not unlikely in a proper arena such as those in Tymon or Westcrown) those size bonuses can help a hell of a lot. The two handed weapon in one hand is great because with power attack you can switch up to two hands when you want to, while still switching back to one hand when you want to perform a performance feat of some kind.
Now, I need help with the following: FEATS!
Big complaints? Cornugon Smash and Gory Finish at the end for one. Yeah, I know. It sucks, but he'll be demoralizing the enemy using performance feats more I would feel so it might not be so bad. Honestly though, I'm just unsure about this character's ability to help control the battlefield as well as other characters. It's really an experiment in the character more than anything. I'd like other people's thoughts on him.
What country is this army for?
Now, depending on where you are, you could certainly take various monstrous races as well if you wanted. Examples:
Lastwall, Ustalav, Belkzen, Realm of the Mammoth Lords, and the surrounding areas: you can take Orcs in your army. They will make ferocious, insanely brutal fighters, but be prepared for an insanely aggressive and undisciplined front line. They won't wait for the orders to charge.
If it's in or near Molthune, Isger, or that area, you could definitely take Hobgoblins. And they are great soldiers, BTW! Highly disciplined, tough, and willing to go to any lengths, ANY, to ensure victory.
If it's in Varisia, you could definitely include a unit or two of Centaurs, to act as cavalry. You might be able to bribe a unit of Fire Giants if you offer them what they want. They can make a great Shock Unit.
If it's in the Land of the Linnorm Kings, look to recruiting Fey and/or Winter Wolves for mercenaries. Possibly even frost trolls.
With regards to what kind of soldiers? You definitely want a mix of close combat and ranged. Preferred melee weapons? Spears, polearms, and greatswords. Use them in tandem.
Archer or Crossbowman Fighter archtypes are probably better for ranged than the Weapon Master fighter.
I think the type of inquisitor you play depends on the god you worship, that's how I've always played them anyway.
An interesting side story we created for Paimon (who had the appearance of a white masked judge with a grand powdered whig and a black robe, carrying a monstrous great axe) was that he was obsessed with the goddess Milani, and daily would send her via demon emissaries the heads of devils and oppressive tyrants, their eyes removed and instead their sockets and mouths stuffed with black roses that wept blood. She of course ignores them.
Overall, the campaign was a great cross over involving the River Kingdoms, Galt, and Razmir (where Paimon was attempting to gain a foothold with Galtan revolutionaries and attempts at influencing corrupt Razmiran priests).
I don't think it's broken.
I'm left wondering how the Skulking Slayer/Scout/Cleric (Crusader maybe)/Gray Gardener would work out. Quite possibly a powerful combination, as the Skulking Slayer/Scout basically allows for a more powerful sneak attack and movement combo, while the Crusader allows for more combat feats. At the same time, a regular cleric would probably be better because it would allow for the character to get into the Gray Gardener class faster.
The Falcatta is purely Taldan in nature.
So, what Aasimar and Tiefling specific archtypes can we expect in this game?
Also, the demonic equivalent of Empyreals like Ragathiel, whether they be Nascent Demon Lords or something else, more of them would be awesome.
The only thing about Monk is that from what I've seen is that they're MAD (Multiple Attribute Dependent). Apparently, if you want to be good at a lot with a Monk, you need good attributes all around.
You know, I ran a great character not too long ago for an interesting prestige focused build.
Overall, I went Human (normally I never do, but this was feat intensive so Human was a necessity). Fighter 1, Sorcerer 4, Dragon Disciple 5, Eldritch knight 10.
I focused on the falchion, and went with the following feats in this thread:
Here is the final list:
For melee, there's another suggestion: Wings and Flyby attack, combined with Vital Strike (which I think you can do, but I'm not sure).
I went with the focused study alternate racial trait, giving up my beginning feat for Skill Focus at level 1, 8, and 16. First one I went with the Orc Bloodline requirements, and the others were Perception and Knowledge (Planes).
Now, overall, it's probably not what you're looking for, but take a gander at the character and see what you can take from him.