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I see it working with unchained fine in that regard. Does not change the mechanics just delays progression.


Hey, if Gorum's antipaladins go to his realm in that same Chaotic Good Elysium, I don't see why hers can't.


Let me ask, will he be a recurring villain in your campaign?


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I'm such a Thassilonian junky, one should think I should have been an archeologist.

Will there be more of ancient Thassilon for these two, along with encounters and/or references to Lissala in the future?


In some nations Gorum is venerated above or at the same level as other gods, but I was wondering if there was a place in the Inner Sea Region of Golarion that would be considered a center of worship in some way, something with a large number of religious figures in one location. They don't necessarily make edicts that the people follow or anything, but they do have a noticeable and powerful presence among the population.

I was thinking Brevoy might be a good start, and so are the River Kingdoms. Belkzen is nice but it's too Orc-centric. Lastwall's devotion is greatly overshadowed by devotion to Iomedae. Numeria and the Mammoth Lords are too scattered I think. Mendev might also be a good place, but again it might suffer from the Lastwall syndrome.

Any ideas or thoughts on the matter?


In some nations Gorum is venerated above or at the same level as other gods, but I was wondering if there was a place in the Inner Sea Region of Golarion that would be considered a center of worship in some way, something with a large number of religious figures in one location. They don't necessarily make edicts that the people follow or anything, but they do have a noticeable and powerful presence among the population.

I was thinking Brevoy might be a good start, and so are the River Kingdoms. Belkzen is nice but it's too Orc-centric. Lastwall's devotion is greatly overshadowed by devotion to Iomedae. Numeria and the Mammoth Lords are too scattered I think. Mendev might also be a good place, but again it might suffer from the Lastwall syndrome.

Any ideas or thoughts on the matter?


IMO tiefling ghettos make perfect sense in Cheliax. Especially as a place for non devil tiefling to live. Safety in numbers and all that.


I remember a Conan story by Howard. I believe it was the Devil in iron. The people, the civilization all of it, only existed for as long as the devil remained alive and conscious. The people thought of their last moments of their real deaths as something like nightmares. I can't remember the exact details, like whether they only existed during a part of the day, but Xanderghul could have some level of power in that regard. The people won't exist until he awakens fully. But once he dies the power that sustains them dissipates completely. And they fade away.


Armor master vmc barbarian. Take the damage reduction rage powers in addition to to wearing heavy armor and the dr 3 you get at level 19 from the vmc barb. If you use unchained rage powers which I think you should you get 6 from rage powers plus 3 at lvl 19 from vmc barb plus the 12 from wearing heavy armor. Don't know if adamantine would stack with that tho.


Definitely. Geb is a highly interesting locale I'd love to learn more of.


I thought she was with the Pathfinders.


Sounds perfect for orcs of the Brimstone Haruspex.

Edit: So is Zursvaater the sole god of Fire Giants, or are there others? Or does he have worshipers other than fire giants?


What are the rules and customs of Zursvaator? Is he worshipped by non fire giants? Also, rules and abilities for sentinels?


I would say Goliath Druid and either Two Handed Fighter or Barbarian. Or just do a G.Druid/THF vmc Barbarian.

You get rage, size changes, and the ability to apply at least double your strength bonus to Damage Rolls.


The power Volstus has achieved without interference from Rune Giants, that we know of anyway, is quite impressive in and of itself, as they consider at the very least what was once Thassilon their personal stomping ground.

I'd say it's possible for Mokmurian to be entirely independent of Volstus. Hell, after that stone giant inquisitor of Minderhal leaves Volstus' own forces, he could ally with Mokmurian instead, and it could be a post campaign type of situation with a resurgent Minderhal faith and a unified kingdom of Stone Giants.

Giant kingdoms, while having a vast range, don't strike me as all too populated with Giants themselves. A big city might have 300 MAX or so. Who knows.

He could be someone who wants to see Volstus fail, so the old enemy of my enemy bit could definitely apply here. And he could be helping things behind the scenes even.

Maybe he could be working with designs to actually get the orb itself away from Volstus.


I wonder what Hells Rebels and such will have to say about this.


Gars DarkLover wrote:
Flynn Greywalker wrote:
Scrumptious Lich wrote:
I think Nirmathas and Molthune need some treatment.
And I would agree Lich.
Thirded!

Molthune. A nation that wilfully hires hobgoblins, werewolves, and barters with red dragons to ensure their military might.

That can't backfire at all...


I've always been partial to the Half-Orc wielding a morning star myself. The man just uses a beatstick with such skill.
Order of the flame, high charisma, chain challenge, mithral breastplate, and he can really get a move on. If you want to go a little different, go as well with VMC barbarian.


Have situations develop regarding their lands and serfs etc that will require their attentions. Maybe a rival lordling desires a water route or something.


I've always been a half-orc at heart myself.


Alright. I'm interested. I want to see where this goes.


So I will definitely be getting this book.


Not a bad solution. Will you have a little meta gaming regarding land management?


Also, while it's a bit late to say, I would have liked some greater variation in artwork in terms of costumes for Urdefhan. The leather is great for the low level grunts, bit I would have liked to see some more war ready stuff for commanders or the upper class. That Necromancer was great tho. Very distinctive stylings.


I just wish they'd done more higher level Urdefhan enemies and NPC's. A sightless sea captain or mercenary commander/ warlord would have been very cool.


I like the entry about Urdefhan sailors. Sounds interesting to say the least.


I thought it was a good read. Entertaining. I was hoping for some more regarding the dead city that I won't name due to spoilers but overall it was pretty good.


Oh yeah. Xin would be the baddest man in the room under a majority of circumstances were he mythic, save for a few others. My big question is what class would he be, if any at all.
How would his stats align? I'm even wondering if he would have any sort of special abilities that are available to him only as a mythic unique... thing.


I read the book. Never read any of the other stories really, but I didn't feel like I was missing anything to be honest.


So what type of classes are chose. For Urdefhan?


Pfff. Too stereotypical.


Hmm, what would a mythic clockwork reliquary with the Sihedron look like in terms of stats and spellcasting ability?


Hmm. You know what? I still want more Thassilon stuff. I love it. We've fought 2 Runelords and the remains a First King Xin. While some Runelords are suitably mythic and we've been told no more mythic APs for a while, some aren't. And honestly, I'd love to know more about them all, their plans, allies, secrets, all of it. Karzoug bartered with the Denizens of Leng. Alaznist made deals with Yamasoth and encouraged demonic worship in general.

What about the others? Who were their alliea? What about the Peacock Spirit? Or any other Runelords?


So, I just sat down and read thru it. Took about 2 days worth of reading. Not bad, a decent read overall.


So, I've been pouring over the archetypes now and how they mesh with the Variant multiclass rules and I've gotta say the armor master and barbarian look good together. Maybe someone else can verify, but with these two you can potentially get some powerful results if built correctly.

Now, my previous armor master build focused on shield and axe combat. But I'm thinking what if he doesn't necessarily need a traditional shield? What if all he needs is a buckler so his bravery replacing ability isn't wasted?

I'd consider if possible a 2 handed weapon, in part to save on feats but also so he can take extra rage powers, again if that option is available. I think a character like this might be a good damage dealer and at the same time utterly unstoppable. The possibilities are pretty damn good, and if all things stack, you get the ability to have up to 24 damage reduction.


It's now in my cart. Will review it tonight.


I definitely think Zutha would be amenable to hiring out the Empty Hand tribe, offering Grask Uldeth immortality in the process through becoming a graveknight possibly. That's something Grask would jump at simply to ensure all his effort and hard work making the empty hand what it is doesn't go to waste. I'd definitely see the Orc warlord becoming a major partner for Zutha and Ungarato, as someone to keep the Orcs in line and act as a liason for the rest of Belkzen.

He could even use the subjugation of the Empty Hand as proof to the rest of the inner sea region that he is a stabilizing force in a region of danger and instability. At the same time, it's likely Lastwall wouldn't see a difference between him and Tar-Baphon so they might just try to wage war just because.

They'd lose of course, and Zutha would absorb their lands into his own as punishment I'd imagine.


Definitely not. Tar-Baphon is far too powerful and too arrogant for that.

I think a Zutha arisen would definitely set out to conquer Belkzen first and foremost. Hell, other kingdoms might welcome him as a stabilizing g force in the region, both him and his champion Ungarato. He might even dispatch Ungarato to conquer the kellid lands and expand their influence throughtout. Zutha was a rather mercantile Runelord afterall. I see him expanding his kingdom at first until he feels it large enough and he is limited by logistics and what lays on his borders. I don't see him going into Last wall or Ustalav right away.


Hmmm. Karzoug was labeled as Azlanti but he didn't have any of those Stat bonuses that Sorshen had. I suspect that those bonuses to all stats were specific to the men and women from Azlant itself, not necessarily Azlant heritage.


Do you have any references for Sorshen creating the Rune Giants?

Xin was an idealist, but not inherently evil like his Runelords were. He was always looking towards the big picture it seemed. And if some giants were enslaved or some people misplaced or crushed under the treads of progress, so be it!


That's kind of it, isn't it? Zutha seems to obviously been the Lord but one must wonder if Ungarato was simply grateful for the Necromancer offing Goparlis or maybe there was greater promises of power and a place in Gastash for his own people. But whatever it was, Ungarato was made loyal to the Runelord.

Maybe their views on life and the world itself were just very similar.

Edit: part of me wonders if either of them had contact at any point with Erum-Hel, though it's unlikely that the Lord of Morghs was as powerful as he is now.


Ok, it's a known fact that it was the Runelords not Xin that created the Rune Giants, as well as inverted giants.

Were these discoveries something that Xin approved of, abhorred, or was incredibly jealous of?

The swords of sin, all of that stuff, seemed to enrage Xin in part because he had not done it first but also because it seemed that they were perversions of Rune Magic, perhaps misuses of it in ways he did not approve.

Anyone have any guesses on the subject, or if God would like to enter and explain that would be cool too.


Hmm, part of me wonders, as Ungarato was insanely powerful due to being mythic, whether or not Zutha himself had some mythic power as well. Supposedly not, because he's beneath Karzoug in power according to word of god, but part of me seems to believe that Runelords abhor the idea of having servants that are more powerful to them in some fashion.
If that's not the case here, then Zutha himself must be incredibly pragmatic in that regard.


Dotting for later.


This is cruel, to get me salivating for some dirty tricks in July and then push it back to August.


Alright. Off to download that for kindle.

Specifically, which questions did that actually dance around, the servants of the Lich Lord Tar-Baphon or Ungarato?


I wonder if the horse graveknight summons a rider to mount it.


Ok, so Shattered Star gave us the beginnings for an awesome post campaign with Thullos and Zutha rising.

For those who don't know who Thullos is, he's a lich Taiga Giant Necromancer who seeks to bring Zutha back.

Now that we've gotten the leveling for Ungarato, who appears to be supremely powerful, and assuming Thullos is successful in restoring Zutha, how would the scenario play out with regards to the servants of Tar-Baphon? Would the likes of Erum-Hel and his Vampire antipaladin overlord, the kellid, flock to Zutha's banner or would a war between the factions erupt?

Ungarato, being so awesomely powerful would have to make an appearance of course. His essence is locked within the sword that bears his name, so whomever picks it up will have to enter into a battle of wills with the Graveknight and when that battle is inevitably lost you'd see the Dragon-Tamer reborn anew and at full power, similarly to how Ovinrbane works in Kingmaker.

Would the undead in these regions be utterly dominated by Zutha? Would Ungarato willingly return to serve his former master or would he once again abscond with the fabled sword of sin and become a mighty warlord of the Kellid peoples in another realm or even or orcs?

If I recall, the Graveknight was not compelled to follow Zutha, but rather the Runelord bargained with him. Ungarato could simply decide he'd fulfilled his duties and rebuild his old barbarian kingdom.


What is said about Xin-Undoros and Holgona in terms of background and current mental state? Is Holgona going around slaying duergar and darklands orcs under Urgir? Is Xin-Undoros meditating, keeping his sanity through prayer to Lissala and keeping a vigil for his master Xin?


I'm curious how Zursvaator will be shown in worship, as well as his relationship to other giant gods, AND humans as well. I'm curious if he has a following among humans or other races the same way Minderhal does.

Also curious if he emphasizes law over evil or vice versa. A part of me says the way fire giant society seems to work, a combination of absolute loyalty combined with slavery and violence makes me guess that it's more evil than lawful, but who knows.

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