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Major_Blackhart's page

1,189 posts. No reviews. No lists. No wishlists.


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Graveknights are great. I can't wait to see this one, and find out who and what the most dangerous Graveknights in Golarion currently are.

I'd love to see stuff for the still loyal servants of Thassilon written down, maybe some guys out of the more monstrous races, like Orcs, drow, urdefhan. You know the real nasties. I'd also like to see a graveknight that breaks the mold, maybe one devoted to Gorum (like my own pc eventually became, wholly evil but a battlefrenzied mad dog) instead of the pallid princess.

God I really want Gorum, the most martial and warrior focused of deities, to have a greatsword based fighting style.

Interesting. Dotting for later.

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Weapon fighting styles would be awesome. I want my orc tribe the axe dancers to live up to their name

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Please have an updated and good version of the Weapon Master fighter archetype in there. I'll get it in pdf just because. But I'd love to see some fighter love in there for the weapon master. It should be a given. The book is named after the damn archetype.

So has anyone read it yet?

I think Sinspawn, as cool as they are, are simply too limited to old Thassilon to be covered unfortunately. However I am insanely ecstatic on Urdefhan being thrown in there.

I wonder if this was due to that thread I created a bit back where James Jacobs went into some detail about them.

Ok, my group is coming up with some new characters we build from scratch, using the rules of the variant multiclass in the Unchained book. We're just looking for some suggestions regarding complimenting characters, etc.

Vanguard Slayer - Cavalier Order of the Cockatrice variant MC

Daring Champion Cavalier Order of the Flame - Rogue Variant MC

Archeologist Bard - Magus Variant MC

Inquisitor of Calistria - Alchemist Variant MC

Overall, not bad, but some of the stuff like Magus and Bard I get don't really mesh together. Still, the Inquisitor and Archeologist are going to be more 'sociable' types while the other two are going to be more leader types.

I think the Vanguard Slayer may be the most interesting should the adventure go to 20. Swift action with a number of Tactician abilities at his command. Plus, he can pretty much ensure sneak attack goes off regularly for both him and the Daring Champion.

What do you guys think?

Slayer archetype would be nice, maybe half-orcs stuff as well.

Drill Sergeant fighter is always a nice touch I think. But Vanguard Slayer is most likely the way to go.

Will this guide be updated for abilities and such regarding the Bloody Knuckle Rowdy?

Granted. But still, I am surprised that there has not even been a mention of one in the past defeated by great heroes or something. Vampires are so iconic undead monsters that I simply can't imagine that there isn't one of such magnificent power out there at least mentioned in legends. Aside from the Runelord Sorshen, who may have become something akin to a vampire in order to be given eternal life, or at least performed massive blood rituals.

Hmm, I never realized that paizo had neglected a mythic form of perhaps one of the more common undead forms in the game. Interesting...

I wonder if that was deliberate or if it was just an accident on their part. We know of several mythic liches, arazni and tar baphon, other mythic undead such as urum hel, but no mythic vampires.

Overall, I think a mythic vampire might end up being the power behind the throne in any kingdom he ends up residing in. Someone that powerful I just don't see sitting on the sidelines and waiting things out.

I'd love to see more on Orcs and Hobgoblins. Don't know what it is, but those two races are among my favs.

Everyone loves a good villain, and those raves can easily produce some of the best.

I'd even suggest going Mutation Fighter for a few levels if you want.

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Lissala always struck me as more of a grey area between lawful evil and lawful neutral. She promoted the sharing of magic, not it's hoarding, but also obedience and a devotion to your masters. She had no problem with slavery as far as we know, but appeared more concerned about knowledge and society than the evils of those. Perhaps her biggest strike against her is that she doesn't appear to care HOW you become powerful magically.

+5 but make it something useful for that type of blade, like agile, defending, etc. He's a duelist so use magic abilities that help that skill the most.

My vanguard slayer will love this I think.

Hmm. We are set on a Golarion setting unfortunately. For the most part we'd hoped to avoid the River Kingdoms but you guys are right that it's the only place that's been touched upon fractured and warring. I'd just hoped that there had been something touched upon somewhere else.

My group is working on a game based around a mercenary army of Gorumites. Specifically it's low magic and the classes are all martial based save for the one rogue. The group is a squad in what is essentially a regiment in the mercenary company.

I'm wondering if there's a place similar to the warfare and chaos of medieval and renaissance Italy, where armies regularly fight one another in battles of all sizes, from skirmishes on up.

Thassilon. June can't come soon enough.

That sounds awesome actually.

Cudgeler Style sounds like it would work with a bounty hunter slayer or a skulking slayer rogue real well. How many feats is it?

Ahh ok. I wonder how inspired this stuff was by reactions from that Medusa Tomb adventure in Taldor.

I just wish the Aldori sword was more like the Katana in critical power, etc.


A wight barbarian. That's definitely different. What's the difficulty of the tombs in general?

This looks very interesting I gotta say.

This is pretty awesome stuff I gotta say.

Love the guide so far. Have to go through it tonight for some better info on it though.

He's also got blonde hair but that's neither here nor there.

Gotta be honest, I'm loving this book. It presents a METRIC TON of background stuff and what not for the many tribes of Belkzen as well as the locale itself. I love the fact that it shows Orcs can be relatively peaceable with one another when circumstances force them to do so, and I absolutely adore the background info on Grask Uldeth. I do wish there was more on Hundux, my favorite half orc and a possible child of Halgra of the blackened blades. Love the artwork overall especially of Grask, Kring, and that Wingripper cchieftain. I love how Grask seems to be an incredibly intelligent wunderkind of an Orc, and part of me wants him to succeed in creating an incredibly powerful, somewhat stable society, like what Belkzen could be, not what it is. That's why I would have liked some more on Hundux as well. Will there ever be more info on any of them put out sometime in the nearer future? Like helping to stabilize Urgir or improving the strength of some of the tribes?

I'd say go armored hulk 5 and the rest Mutation Warrior if you're dead set on multiclassing. You get great movement in heavy armor and some monster bonuses. I can't recall if you can take the +6 mutagen before then, but overall it's not a bad choice.

I wonder about how well a sanctified slayer of Nulgreth would pan out. Anger inquisition with a combo of feats and ranger styles to focus on two weapon fighting. Orc double axe as the weapon of choice.

Personally I love the sanctified slayer.

I've never read this series of books before so I'm wondering how it actually reads. Is it over the top in terms of the high fantasy stuff or is that seen only at certain points? Not much for reading Pathfinder books simply because I prefer Robert E Howard styling low fantasy. Gonna get it cause I love Thassilon either way.

Feint is trickery O ly if you don't get the feat that replaces bluff with intimdate.

I might get this one. I've always loved James Jacobs' Thassilon and reading about one of the Runelord returning or at least some more info on one or all of them is something I always enjoy.

Slayer is an amazing class. My personal favorite is either vanguard or stygian slayer.

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Those are all good options actually. I'd say just exchange the gun themes for crossbow related ones, including proficiency in all crossbows if he's not already.

Not sure what deliverer gives up but if you can, I'd say go for shatter defenses and the feint tree to get your sneak attack off as much as possible. Maybe some stuff that let's you exchange sneak attack die for critical feats, that sort of thing.

Isn't there a module that takes place on the moon? It's some sort of failed azlant experiment to colonize the moon I think and they opened up something similar to the worldwound.

The GM my group has run with in the past and for this one rarely cares if we get too high level simply because he just makes things even more difficult. At the same time I'd never really thought of adding pfs scenarios. Playing some of these scenarios and adding a runelord like krune and the cult of lissala to the mix would be relatively simple I think and definitely fun. It would make for a great sense of foreboding that something even more powerful is just on the horizon. For major battles like xin, if you're worried about the ease, just add hit die and mythic ranks, maybe allow him to control a greater number of constructs, things like that.

I'd love to see the tank build in action, what feats and general progression you suggest.

What does Nulgreth look like?

Hell, if you want to multiclass and are set on it, you could go skulking slayer/scout/slayer. Go with the skulking slayer-scout combo until you get what you need then switch to slayer if you choose.

Feinting as a move action, D8 sneak attack dice on the charge, and always sneak attack on a charge are some great options for the slayer. My suggestion is to mix the classes on an even keel.

Personally I used slayer for executions on the go, but really effective at higher levels mostly. Requires several coup DE grace feats, stunning critical, stunning charge, and that talent that let's you aply a critical feat instead of sneak attack damage. It's best used with a greataxe or other high critical weapon like a scythe. Get the stun on the charge, then next round coup DE grace the stunned opponent.

I'd love to see class archetypes similar to the teng sword master archetype, maybe something for slayers considering they are a combination of rogue and ranger. Maybe a ranger or slayer archetype that allows for heavy armor and combat styles to be taken with it.

There are a LOT of possibilities for this book, and it's certainly impossible to fit them all in. But I'd love just additional options not just in archetype form but also in plain simple feats that can be taken by any class which enhance melee prowess.

The problem with the mad dog is that the reduced rage and reduced powers are a major killer.

You want a tactical rager, go for that Pack Rager. Teamwork feats are pretty boss with rage AD tactician.

You know, with Sanctified Slayer inquisitor, you have a real monster of a character who can do quite a few things as well.

Doubt you want to go that route, but it is an option.

Branding Opportunity wrote:
Major_Blackhart wrote:
I really want there to be more weapons with the word Orc in front of them. Would make orc is weapon proficiency even more awesome.
Since this is a Campaign Setting title, most of the information contained within is fluff, although there is a chapter on orc war machines.

I know. I just would have liked a mention of something, not necessarily stats, that would maybe bring a little anticipation for later releases.

God, slayer is right now my new favorite class. If they could get access to more rogue abilities and talents such as bomb crafting and what not, that would just make my day. Sure, a GM could house rule it in, but I'd rather have it be legal. A stygian slayer bombardier or a vanguard slayer who is a bit cracked in the head and doesn't care if his own people die in the process would be awesome.

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