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Apocalypse looks interesting too. Not sure how it plays out, but a Groetus Oracle could definitely make use of it.


Will you put in the Apocalypse Mystery?


For a half-orc, you should take Sunder as a priority that way you can regain rounds of rage through the feat Destroyer's Blessing. Everyone takes it, yeah, but they do so for a reason. Perpetual rage. Overrun is good for a mage killer.

You'll need for an Arcane Bloodline Bloodrager the following feats as well: Step Up, Following Step, Step Up and Strike. Combine this with Overrun and Charge Through and you can pretty much roll over anyone to get to the mage and then keep up with him.


Does anyone else besides me want more Hobgoblin options and perhaps a book on the goblinoid races? God I could use one.


Interesting. It certainly does aid I think.
I was surprised that there weren't more examples of Degenerate serpentfolk given, but overall really liked the examples shown there.

I still wish we had an example of a Trog Paragon, one of the Xuluth masters, an example of maybe how he despises his own people and what they've become. I'd expect one such beast to have no qualms with experimentation on them. In fact, the chance to rebuild this foul race in a way more in line with his or her personal vision might not be something unheard of. From there, you might even see them take on Aboleth-like enjoyment in experimentation upon the lesser races. Could be interesting either way.


I know it's harping and it's annoying, but I still wish there was a new class for Orcs, something Cavalier or even better Samurai based. Don't get me wrong, I love what Orcs got, especially the Gorthek and Gorthek mask which my Half-Orc will adore, but man, an Orc Samurai archetype that gains Weapon Expertise with suitably Orcish weapons (Falchion, Javelin, Handaxe, Orc Double Axe, Longspear), etc.

And I say Samurai based because dammit, ain't nothing goin on with that class and the idea of Orc and Half-Orc warriors utterly devoted to combat beyond the fighter types, to the point where it becomes their philosophy and the point of their very existence, is itself unique.


Ahh, then Bloodrider isn't as good unless you combine it with Primalist maybe. That way the beast of burden can get benefit of rage powers.


So, with regards to Bloodrider, quick question: Do Supernatural abilities count as Spell-like abilities?

I don't know if it's been asked yet or not. I'm hoping to hell it's a yes, but I don't have any clue.


Love it all to death. Just a little disappointed no examples of those ultra paragon trogdolytes we hear about.


Well Dat just wouldn't be Orky now would it?


pickin_grinnin wrote:
What new things does the Brawler get in this book?

If the preview I saw is anything to be believed, brawlers get an orc chick who trains the most elite fighting school in urgir and kills as many students as she passes. Now that's badass.


Meh, what I want I can't mention here.


Ugh, all the way til December, eh?


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Thank you skeld! So awesome.


Non-melee route that makes use of strength? You could go the following: Archer or Sorcerer/Dragon Disciple.
Melee route that's different? Inquisitor, Rogue, Slayer, any of the other interesting advanced classes such as Investigator.
I mean it's up to you. You could also go Oracle and choose one of the mysteries.

Edit: Also, a different look for an Orc: Two Weapon Warrior. Use battleaxes and name yourself Choppa.


Ok, I gotta get specific now with everything for the two following races. I'm getting this on the 22nd when the PDF gets out, no question, but dammit I can't wait any longer.

What is actually in the book for the two following races:
Orc and Fire Giant.

I love Orcs, and for monster races, outside of Rune Giants, Fire Giants are another favorite of mine. Tell me of feats, abilities, spells, all of it please!!!!!

Also, you can assume that the Fire Giant who has that specific apocalyptic mystery worships either the god of the fire giants or any one of the Horsemen. It's a nice touch, because I never really thought of the Fire Giants, incredibly militaristic and uptight, to put much stock in oracles and divining and divinations and such.


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I love Orcs.
I can't wait for this book to come out.
Day 1 purchase.


Hmm, is there any focus at all on the Aldori Swordlord?


Holy crap this is awesome. And I love Orcs, so it's got some Orky goodness right in there.


Orcs. I love them.


Also, make sure the reasons for the rough beast to actually send a vision is a valid one. He may or may not give a damp about his spawn, and really it's more likely to be chance that one of them erupts from the pit anyway. I'd say make the visions from an extremely powerful prophet or the artifact be intelligent as was suggested earlier as a way of furthering the progress of a spawn or creating a new one. Examples include entries regarding the pit of gormuz already written for inspiration. One that comes to mind specifically is the newborn babe being raised by a high priest to the beast within the pit. If you're a good party or an evil one opposed to Rovagug you could try and either redeem the baby or kill it or corrupt it to your own ends.


The rough beast is perfectly capable of trickery tho not necessarily on a mortal scale. The best and only example I can think of is the creation of the pit of gormuz. Rovagug corrupted the citizens of gormuz over time to the point where Sarenrae in divine fury smote the city, obliterating it. She then saw the pit below, descending all the way to the seals made where the rough beast was imprisoned and that the prison had... changed enough that Rovagugs spawn could enter into the world. As the first of his spawn crawled up from the pit, she heard his taunting laughter.

And word of God has confirmed that he is in fact an eldritch qlippoth.


Eldritch Heritage isn't really worth it for anyone other than fighter and a few other classes, Bloodrager not being one of them I'm sorry to say.
Why? Because the Orc Bloodline doesn't add anything other than the strength bonus to the character, which the character can get anyway thanks to Abyssal Bloodrager bloodline, a manual of strength, etc. It's only really worth it with the THF, because for the THF it adds 6 points of damage for the Strength, and then another 6 points of damage for the size bonus.
All the third feat for Eldritch Heritage will add for a Bloodrager is +3 damage. You're better off with the Reckless Rage feat, saving you two feats and netting you +3 damage with a 2 handed weapon. Take Horn of the Criosphinx as well and you'll do OK.

I've played as a half-orc and some of the things that can be done with the half-breed are pretty good vs human. If you want, as a human or half-elf take racial heritage (orc) and get the same benefits at the cost of a feat.

And so you guys know, Abyssal is actually a great bloodline to half for a half-orc. Destroyer's Blessing coupled with the bonus feats of Power Attack and Improved Sunder actually saves you two feats and gives you the ability to free up some slots for other stuff as well as eventually getting a decent rage recycler.

So far my favorites have been Steelblooded with either destined or Abyssal bloodlines. Destined makes for a nasty critical specialist with my falchion, and the guy becomes nigh untouchable after a certain point because of his insanely high armor class. You combine Destined with the Gore Fiend and Destroyer's Blessing feats and you have a guy who will never run out of rage guaranteed.


Blooded arcane strike means you no longer use a swift action to activate. That frees you up a good bit for feats and abilities that do require them, such as raging brutality. based on your stats that could be another 10 or 20 points of damage or more per swing. That isn't bad in my mind for a feat a swift action and 3 rounds of rage.


You'd have to take orc I think because abyssal may not stack with itself. Not sure what the official ruling on that is regarding how bloodrager and sorcerer bloodlines mix and match.


You know, taking feats like raging brutality and combining it with blooded arcane strike make for a particularly brutal bloodrager. That combined with the bonuses from abyssal bloodlines make the bloodrager one of the most potentially dangerous classes in the game.


Which ap was krune ffeatured in? I never saw that.


Shattered Star AP, one of my favorites, deals exclusively with ancient Thassilon, Varisia, and the Xin himself.


Wicked, I can't wait to see what comes out of this.


Looks good.


God there's so much with regards to both Orcs and Hobgobs that I want Paizo to do.


Hmm, has anyone considered destined Primal Steelblood with a falchion, some critical feats, and the accuracy rage powers? Might be an interesting critical build.


So, out of how many warlords and would be conquerors, we've gotten maybe three people in all the known history of Golarion that have managed to unite the Orcs of Belkzen under one banner.
Belkzen
Tar-Baphon
Kazavon (to a lesser extent than the other two, but for a time he was gathering Orcs under him)

It's almost like the time is ripening for another great warlord, another great Waaaagh!
One of the great things about Orcs is that only ONE of those three individuals is an Orc. The others are a human lich turned demi-god and a monstrous blue dragon. The thing the three all have in common? Ungodly power and utter ruthlessness.

You just have to imagine how powerful, cunning, charismatic, driven, and intelligent Belkzen was to unite the Orcs. He wasn't a lich or at least believed to have been a powerful spell caster, he wasn't some dragon blessed by a deity and personally recognized by said god. He was a mortal. And an Orc no less, the guys that get -2 to each of their metaphysical stats.


This is true about half-orcs. they make great warpriests for several reasons and access to human racial bonuses is one of them.


Ironbound master would be awesome on a warpriest.


I wish they had extra fervor feats. That would make ALL the difference.


Gorum offers a lot of flavor for a warpriest.


Aren't there feats that can mitigate the action economy for throwing? I never built a thrower so this is all Greek to me. And like a gyro this is an appetizing concept.


Warpriest is a great class. One I'm currently working on uses a majority of the vital strike feat chain and greater weapon of the chosen. Use an enlarged warpriest with that and you're doing tons of damage. In addition the scaling damage really lends itself to two weapon fighting with stuff like kukri blades or big hitting with a faction or falcata and going for a critical based build. The warpriest is very versatile in this way.

In addition, using sacred fist and crusaders flurry, I don't know if it's been ruled on but you may be able to use pummeled pounce with that. Maybe not though.


That's not a bad setup. I've always avoided the cad archetype out of habit more than anything, but in this case it may work out. I went with the skulking slayer-scout combo because of the d8 sneak attack dice and the ability to get it off on a charge, etc. With a high initiative, this class can do insane damage. If I go bounty hunter instead of slayer the opportunity to do really nasty choke hold stuff and in general being a her really presents itself.

Edit: bounty hunter might go well with the archetype.


I'm hoping they'll allow the warpriest to take domains and inquisitions. That would make for a powerful vital strike build.


I'm wondering if this would be a viable build. I think it would end up looking like a slayer for 11 levels and then the other would be skulking slayer-scout rogue. What do you guys think? I'd use him for charging and wailing on people with sneak attack but he'd also get some dirty tricks and feinting off as well.


This is so awesome. I frigging love orcs. Great post and I hope that there's more in store for the green skins as time goes on. I can't wait to see the latest books and news about my favorite races.


This is so great. I can't wait to see Orcs and Hobgoblins fleshed out further.


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I hope against hopes that raging cannibal can combine with the gnawing gnasher goblin barbarian archetype.


It makes me wish Warpriest could take Domains and Inquisitions the way Inquisitors and Clerics could.

Warpriest with Rage and the Vital Strike chain would be an absolutely vicious combo. Combined with fighter levels for bonus feats, etc, it all of a sudden becomes phenomenal for one hit wondering enemies and maxing out damage, especially if you're using something like a falchion and getting 2D6 or 2D8 damage with it, not counting if you're large sized (then it' 3D8). Combine that with Greater vital strike, Furious Finish, etc, and suddenly the warpriest is a cannon.


I've never really thought about this. I'd suggest anything with pounce, but maybe that's a bit limiting.


Yeah. If I were more interested in the sacred hunt master I'd advocate for it. It is a good archetype.


The thing about the Sanctified Slayer is that it's both a great archetype and a not so great one. I've never played it, but maybe someone could tell me if they've reliably in combat gotten the sneak attacks off.


Inquisitor is easily my favorite class. I jjust wish they were proficient with more weapons. Still, half orcs are great. Weapon choices are amazing, racial traits are great. I ALWAYS do fates favored with sacred tattoo and shamans apprentice for endurance. Diehard at level 1 and take it from there. You want a slicer keep his existing weapon proficiency. Otherwise you can give him flails, whips, longswords, and nets. Great class that can be a phenomenal flanker and with sacred healing and diehard pretty dead hard.

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