|
|
|
|
|
Mairkurion {tm}'s page
Pathfinder Adventure Path Subscriber. 6,947 posts (9,023 including aliases). 16 reviews. Aliases: DM Phil, Panama Jack, Little Timmy, Big Tex, Smurfurion, Hierarch of Gygaxian Naturalism, Ghost of Malthus, Adj. Reginald, aide-de-camp, Woodsy, Jackin' Ape, Alderyk, King of the Fallarin, Gobble Leaver, Beggin Bogie, Mouthy Upstart, Obi-Jack, Champion, ArnesonianNarrativism, Pitchfork Salesman, Professor Higgins, Lord Secretary of Nature, William Shakespear, Pathfinder Pachyderm, Dr. C. G. Jung, Richard III, R. S. Powerhouse, Kobie, KC's #1 Buddy, Puff the Magic Dragon, Mr. Badger, Bulmahnaut #1, Jacques-Yves Cousteau, Cannon Lawyer, The Old Man of the Mountains, Baron Harkonnen, Auda abu Tayi, The Dodo, Robby the Robot, Nameless Mwangi Fetish, Smokey the Bear, St John the Baptist, E. Van der Weke, Princess of Puke, Ward, Yaga, Luke Skywalker, Wanky the Camprechaun, Dr. Mairkenstein, Mona & Cosmo's Mama, Lore-muck, Jacobs' Old Girlfriend, Thotkhirithon.
Profile
|
Recent Posts
|
Recent Reviews
|
Recent posts by
Mairkurion {tm}:
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Rezdave wrote:
Pax Veritas wrote:
Tip:
Think of your game as a loose outline ...
+1
This is all basic Storytelling stuff you learn about Scene and Act structure in high school English classes, but it's right on the money. It may seem formulaic, but it works.
FWIW,
Rez
This plot theory that Pax is pointing out is every bit as important as Rule 0 + "Don't be a jerk." All the mechanics are necessary, but just necessary supplement, for my money. Have a loose outline of what will happen and what could happen (depending on player choices), and then let how it unfolds be determined by the interaction with players. Keep in mind that the balance between what the players have some control over and what they have no control over should be balanced in flavor of what the players have some control over, so there is no danger of them becoming spectators.
|
|
|
|
|
 |
 |
 |
|
|