|
|||||||||||||||||||||||
|
About Mah'ysa AlandirMah'ysa Alandir Half Elven Female Cleric Level 8/ Bard Level 1
Neutral Good Str 13 ____ +1
CURRENT HP 57/57 (100%)
SPEED
APPEARANCE
PERSONALITY:
Still somewhat nieve, loves the art of song and dance, loves to read. SAVES:
---TOTAL = Class + Stat FORT +6 = +6+0 +0 REFL +7 = +2+2 +3 WILL +13 = +6+2 +5 *Immunity to Sleep magic. (HalfElf racial trait.) *Bonus+2 to saves vs. Enchantment. (HalfElf racial trait). SKILLS:
SKILLS: Cleric (8[x2]+8[int]+8[fav]) + Bard (6+1[int]+1[fav]) Total= 40 Ranks --TRAINED Class
--TRAINED Non-Class --Untrained CLASS
--Untrained Non-class
LANGUAGES
COMBAT:
DEFENSE AC 21-- TouchAC 16-- Flat-FootedAC 17 * If fighting Acrobatic Defensively, AC 24-- TouchAC 19-- * If Total Acrobatic Defense, AC 27-- TouchAC 22-- Armor+5, Dex+3, Dodge+1, Deflection +2 (Ring) INITIATIVE +3
BASE ATTACKS BONUS: (+6/+1)
WEAPONS -------------AttackBonus---- Dam---- Crit---- RngInc
TOUCH Attack--------+9/+4
ABILITIES AND FEATS:
GENERAL FEATS (5)
HALF-ELF BONUS Skill Focus: Perform (Sing) +3 TRAITS (2)
>Missionary: (Campaign)
--CLERIC Abilities--
<• DOMAIN POWERS - Each of the cleric's chosen domains grants domain powers. >• GOOD DOMAIN POWERS
>• SUN DOMAIN POWERS
Abilities --
• CLERIC SPONTANEOUS CASTING - A Good cleric can swap prepared spells for healing spells of same level or lower. --BARD Abilities--
--HALF-ELF TRAITS:
SPELLS:
CLERIC SPELLS Memorized Spells: ORISONS--4, DC14
1ST LEVEL: 4(+1 wis)/DAY, +1 Domain, DC15
2nd LEVEL: 3(+1)/DAY, +1 Domain, DC16
3rd LEVEL: 3(+1)/DAY, +1 Domain, DC17
4th LEVEL: 2(+1)/DAY, +1 Domain, DC18
============================================================= BARD SPELLS
Spells Known: CANTRIPS Known-- DC12- Number per day-Unlimited
FIRST LEVEL Known--(x2) DC13- Number castable per day-2
EQUIPMENT:
CARRY CAP: L-33 lbs., M-66 lbs, H-100 lbs. start 140g
ARMOR
WEAPONS
DAGGER 1d4 [4gp] HEADBAND of Inspired Wisdom. +2 to Wisdom
BACKPACK [2gp]
Personal Basics [1gp] Ink, vial [8gp]
Traveller's Outfit [1gp]
BACKGROUND:
Mah'ysa is a foundling with a strange birthmark that bears more than a passing resemblance to her faith’s Ankh holy symbol. Growing up, she found devotion through the sacred songs and dances of the faith, and loves to sing. In Katapesh, the establishment of a new village is always cause for interest to the nation’s churches, as establishing new temples in villages is an excellent way to expand upon the church’s resources and bring in more faithful. If the Pactmasters’ plans to revitalize and rebuild Kelmarane are successful, the village will need a temple, and the church of Saranrae is keenly interested in being represented there. This mission is well suited to worshipers of Sarenrae, as Kelmarane was founded near an old monastery dedicated to the Dawnflower, and reconsecrating that monastery is of great interest to Sarenrae’s church.
Mah'ysa joined Garavel’s band in hopes of helping to reestablish a new temple in the revitalized village; and now that she has succeeded, she is the Abbess-Protector of it now (along with Bahir), second only to the Abbott himself. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|