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Mahjik the Flink's page

1,169 posts. Alias of LoreKeeper.


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Without looking back Mahjik nods at Douena's message and half-whispers back: "Do you need help?" Without a flanking partner he decides to not attack too recklessly. He kicks with his right leg, deep into the gut - hopefully enough to knock the breathe out of the creature. With the foot still in the air he flicks it again, in an upward motion at the jaw of the creature. He deftly steps aside 5ft to -L26 preparing to take step into flanking at the next opportunity.

Flurry, Stunning Fist DC 19 1d20 + 7 ⇒ (8) + 7 = 15 damage 1d8 + 1 ⇒ (2) + 1 = 3
Flurry 1d20 + 7 ⇒ (5) + 7 = 12 damage 1d8 + 1 ⇒ (1) + 1 = 2


Mahjik moves to -K27 and tries to take advantage of the distracted foe. His punch, though, hits nothing but thin air.

Attack, flanking, Power Attack 1d20 + 7 + 2 - 2 ⇒ (2) + 7 + 2 - 2 = 9 damage 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7


Taken aback by the sudden surge of speed of the creatures, Mahjik decides to strike quickly and cautiously. Not quite as fast as the charau-ka, the monk is nonetheless a close match in speed. Move to -J22, avoiding AOO "Take his blind side!" Mahjik yells at Pezock as he passes him then, as the charau-ka turns to face him, Mahjik steps in close and strikes his elbow into the ape-man's side.

Attack, Power Attack 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 damage 1d8 + 1 + 4 ⇒ (4) + 1 + 4 = 9


I'll assume that Makoa's turn won't invalidate Mahjik's actions.

Mahjik sallies forth to form a defensive point moving to -D23 and concentrates briefly to manifest the ki-reinforcement of his limbs. barkskin ki power, +3 natural AC for 1 hour


"Wise man quickens his step when he sees foam on the sea. Let's hurry then, while we are fresh."


"What do you suppose he normally eats? I'm all for dinner and a good night's rest. Wise men won't travel on a grumbling stomach."


Mahjik points out north, "Right over there. ...if he doesn't know about the pillars of light - but guesses they'd be in the temple - then he hasn't been in the temple. Or at least not all the way through. Is anybody else, other than Issilar, at the temple?"


"Put a word of thanks in from me. Desna's been shining a lot of love on me. I appreciate it."

Mahjik looks at the remnants of some ancient civilization. Perhaps at least. "This is such a weird tunnel construct. Do you suppose it isn't really a water elemental trap; but a trapped water elemental? Perhaps this is some sort of water supply thing. Or was."


How much healing exactly? Mahjik is on 22/63hp by my last reckoning.

"We also need to figure out the... magic? See? Here and here. Apparently it works on some form of timer or resets or something." Mahjik points out the trap.


Mahjik moves a bit closer to L44 and tosses his campfire bead at the "feet" of the elemental and shouts the command word of the bead.

Throw to J38 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

That should be more than enough to land in the square. I have no idea how you want to rule this, I'm just throwing it out there (huh, pun :p). The bead itself uses produce flame in creation and creates a real (heat, etc) yet also magical fire.


Mahjik nods, then finishes his chant. "There. I think I found it. Along the walls where you're fighting. There's something unnatural. No - supernatural. A slight shimmer. Intuition suggests some magical senses that summon such aggressive water. Also I've never seen magic that actually keeps the creature here; it might vanish if we leave it be for a minute. But then reappear if we come by here again."


"Wise man knows when to stay his fist," Mahjik replies to Douena; "I have beaten it, alongside Urza, before - but I've only just survived and I think a single successful attack from it could be too much for me."

Instead Mahjik keeps focusing on his chant, until he completes it and opens his eyes wide. He keenly observes the tunnel.

Perception to discern source of elemental 1d20 + 13 ⇒ (15) + 13 = 28

"But... as I said, Urza and I have beaten it before. But here it is again. I don't think there were more than one before, as they'd have both faced us - either someone, or something, has brought this water creature here."


Mahjik responds to Lorenz' question: "It's a bit harder than normal - but the old fashioned way will eventually get the job done. Magic generally is more effective."


Mahjik holds himself back, for now. He moves to the back I53, takes out his campfire bead and folds his hands into a strange symbol and begins chanting.


We've seen it happen ;) - however, have you tried channeling underground at night?


"That has my vote," Mahjik nods.

Not sure how we want to spread healing resources; Urza is a bit hurt too from the elemental fight and Mahjik is at 23/63 hp.


Aaaah - but can vampires be elementals?


Mahjik nods, "It might be needed if we have to make a hasty retreat - it would be better if we don't have to retreat into a surprise."


Assuming we get back without incident:

"I think we found another exit - at least that way eventually leads to what looks like outside light. We couldn't quite verify it, there was a really big water creature guarding the exit. I don't know what it was - but it seemed to be made just of water. Very aggressive water, mind you. We eventually got it to stop... mmm... moving, but we didn't have a chance to verify what is beyond where we fought the thing. What's been going on on your side?"


Mahjik nods, "Ya. I would've preferred a better look at what's outside... but right now I don't want to risk it." He looks to Urza, "That was a great job by you. I don't think I could've held it down by myself - the water seems to absorb most of my punches. I must study more."

I retract Mahjik's ki dodge, as the elemental was already out then.


Mahjik will go at it experimentally then.

Mahjik senses that the disruption of the watery creature is starting to take its toll; it is getting slow to reform. He figures it can't hurt to try to make things even harder for the elemental. He strikes in another flurry of strikes - a bit slower and more methodical this time round - but his first strike punches through the outside water tension with an open hand. The jarring impact causes wobbles of liquid to ripple precariously all over the elemental. Irori grant that this strains this creature, he thinks to himself even as he spends another fraction of his dwindling reserves to shore up his defenses against the next onslaught.

Flurry, Stunning Fist (fatigue) DC 19, Power Attack 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 damage 1d8 + 1 + 4 ⇒ (8) + 1 + 4 = 13
Flurry, Power Attack 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 damage 1d8 + 1 + 4 ⇒ (8) + 1 + 4 = 13
Flurry, Power Attack, low iterative 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11

+4 dodge AC from ki


Can water elementals be fatigued?


Noting the greatly reduced mobility and capacity of the water elemental to hit him and dodge his attacks, Mahjik tries to go all out with a blistering series of kicks, spins and strikes. For a moment his body shimmers as he uses inner reserves of ki to unleash an additional attack.

Flurry, Power Attack 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 damage 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10
Flurry, Power Attack 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Flurry, Power Attack, low iterative 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Flurry, Power Attack, ki attack 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 damage 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10


"How do you judge how wounded this thing is? Does the water become more jittery near death?"

Perception on elemental 1d20 + 13 ⇒ (7) + 13 = 20
Sense Motive on elemental 1d20 + 9 ⇒ (13) + 9 = 22

This is out-of-turn action, not the actions for his round.


Mahjik grins, "Well who knew? When wise man said Empty your mind, be formless, shapeless - like water. Now you put water into a cup, it becomes the cup, you put water into a bottle, it becomes the bottle, you put it in a teapot, it becomes the teapot. Now water can flow or it can crash. Be water, my friend. ...he didn't account for angry water."

Total defense (+6 AC)


Also just realized: the dodge bonus to AC is +6 from Total Defense (at 3+ ranks in Acrobatics)


Standard action: total defense, +5 AC
Move action: to J53

Mahjik slowly retreats a little more but keeps up the defensive dance. "If it doesn't get the place all wet and slippery I can keep it standing there for a while. Do you think you have enough glowythrowywireefiery to take it all out?"


"Wise man would heed the advice of a pyromaniac..." Mahjik's body follows suit and his torso begins to move in waves as he switches to a defensive posture and he carefully retreats closer to Urza with a series of somersaults and tumbles. His final posture has a hand held up towards the elemental as if to ward it off, "Best you stay back Aquarius!"

Standard action: full defense (+5 AC)
Move action: Acrobatics (tumble), half-speed 1d20 + 12 ⇒ (18) + 12 = 30 to move to J47


Good Sarenrae! Will you stop rolling so damn high Navior!!!

Swift: ki dodge
Flurry

Mahjik unleashes a series of brutal kicks and punches - but finds that the elemental form practically shows no effects. He frowns and wonders if he should switch to a purely defensive stance and let Urza deal damage.

Flurry, Power Attack 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 damage 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Flurry, Power Attack 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 damage 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Flurry, Power Attack, lower iteration attack 1d20 + 7 - 5 - 2 ⇒ (1) + 7 - 5 - 2 = 1 damage 1d8 + 1 + 4 ⇒ (3) + 1 + 4 = 8


Swift: ki dodge
Move: J42
Attack

Mahjik trusts in his speed and defense to keep him safe, and perhaps draw aggression away from Urza. He quickly closes the distance between himself and the creature; his hands fold together to form a hammer and he uses them to smash into the liquid as hard as he can.

Attack, Power Attack 1d20 + 7 ⇒ (20) + 7 = 27 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11


"I need to prepare first before I can face this... overly aggressive puddle." Mahjik steps 5ft to J44 then concentrates to activate his defenses standard action barkskin ki power. He spends a moment to increase his responses swift ki dodge; then takes out his campfire bead from his pocket as a move action. "I suggest you get behind me, I'll provide some cover for you."

Total AC: 27 (+3 if Urza casts mage armor on him)

If Urza goes to J45, he will have a +4 AC soft cover bonus vs the reach attacks.


"True, but worse still is if we cannot tell them what is here. This might become our escape route in the future."


"Well. Long dark tunnel. But on the bright side, there's a light at the end of the tunnel. I suspect it just goes 'outside' though. For anything exciting I'd expect some form of glyphs, statues, or things that generally indicate that you're in the presence of bygone glory. Let's go look at the light and just beyond."


Keep in mind that Mahjik has a base speed of 50 now. He can be anywhere quite quickly, if the need arises. If things are drastic, he can increase his speed to 70 for a round.


Mahjik sticks to the middle, and gets into a jovial discussion with Ishirou on the profound nature of tunnel engineering.


"I guess that settles it; we're all going." Mahjik makes effort to ensure that the harness Ishirou created will be capable and easy to use.


"I'm not sure: we may have a shortish, or very long, tunnel waiting for us - and no way of knowing right now. Should just a few of us explore it, or will we commit the whole group?"


Urza Sha'rahad wrote:
A bit of meta here. I want to give Makoa and Mahjik another chance to join us if that is the way we need to go.

But he is down there?


Right you are

Mahjik eyes the vial in his hand with uncertainty. "Wise man seeks salvation in a bottle only when he has no pressing matters the next morning." He nods to himself and gulps the entirety of the content in one go, then is pleasantly surprised at the soothing ease at which it runs down his throat and a potent amount of life force fills him again.

Potion of cure serious wounds 3d8 + 5 ⇒ (4, 2, 2) + 5 = 13 Total of 33/63, I think


"Wise man would not seek shelter in the shadow of a god," Mahjik grins, in spite of his body still oozing a little crimson now and again, "I mean, having monkey men make you a treehouse is all good and well; but what are the odds that they'll leave you alone in a treehouse? They'll be all up in your privacy all the time. ...hmmmm... now the tentacle thing was pretty horrible - but... do you really think the monkey people would revere it as a god? What is the chance that there's still big trouble down here?"


Mahjik climbs down too. Taking 10 for 15


"Icosapugilist? I'd rather not meet one of those. aauu" he winces, but the continued flood of positive energy does wonders to the torn physique.

By my reckoning Mahjik is on 20/63hp


"Did anybody get the name of that troll that ran me over?" Mahjik gets to his feet unsteadily. His left arm is still a bit limp where his shoulder had been crushed. He breathes deeply. "That... was a whole lot of hurt all at once; thanks for keeping me alive."


Mahjik smashes two massive fists into the decapus in quick succession. His first fist reverberates slightly on impact - jarring the flesh underneath.

Flurry 1, enlarged, Power Attack, bless, Stunning Fist DC 19 1d20 + 7 - 1 - 2 + 1 ⇒ (15) + 7 - 1 - 2 + 1 = 20 damage 2d8 + 2 + 4 ⇒ (1, 2) + 2 + 4 = 9
Flurry 2, enlarged, Power Attack 1d20 + 7 - 1 - 2 + 1 ⇒ (4) + 7 - 1 - 2 + 1 = 9 damage 2d8 + 2 + 4 ⇒ (2, 3) + 2 + 4 = 11

sheesh... this dice roller... this damage... wow. Hopefully it fails the Fortitude save.


I think Mahjik's barkskin should still be active as well


Mahjik grins a little unevenly. "Aaah... illusionist. Of course. There's not really a ... 8... no, 10-tentacled horror down there. Such relief. That -" suddenly Mahjik grows nearly double in all directions - "Hey-what? Oh." Mahjik gauges the progress of the decapus and figures he has enough time to collect a good handful of dirt into one hand. Then he waits.


"If Shokambe is right and they'll come back, wise man would hurry. That well may have the clue we need - but sleeping here overnight would seem like a bad idea."


Mahjik whistles between tight lips, "That... that is impressive Urza."


Round 1 - HP 63/63; AC 26/17/21

Mahjik moves to in front of Douena at I11 and spends a few moments in contemplation - his skin takes on a slightly rougher, browner hue. "Gnarly." Barkskin ki power


"Wise man would worry when the friends of chaos focus all their attention on a single thing."

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