Jozan

Magnus Gamelyn's page

2 posts. Organized Play character for Paz.


Race

Human (Chelaxian)

Classes/Levels

Cleric 10

Gender

Male

About Magnus Gamelyn

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Magnus Gamelyn
Male Human (Chelaxian) Cleric 6
LG Medium Humanoid (human)
Init +0; Senses Perception +3
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Defense
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AC 21, touch 11, flat-footed 21 (+7 armor, +2 shield, +1 natural, +1 deflection)
hp 45 (6d8+12)
Fort +8, Ref +3, Will +10
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Offense
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Speed 20 ft.
Melee Light Shield Bash +2 (1d3+2/x2) and
. . +1 Longsword +7 (1d8+3/19-20/x2) and
. . Dagger +6 (1d4+2/19-20/x2)
Ranged Masterwork Light crossbow +5 (1d8/19-20/x2)
Spell-Like Abilities Touch of Good (6/day)
Cleric Spells Prepared (CL 6):
3 (3/day) Magic Circle against Evil, Prayer (x2), Bestow Curse (DC 16)
2 (4/day) Spiritual Weapon, Restoration, Lesser, Bull's Strength, Align Weapon, Bear's Endurance
1 (4/day) Murderous Command (DC 14), Divine Favor, Protection from Evil, Bless (x2)
0 (at will) Read Magic, Detect Magic, Guidance, Light
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Statistics
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Str 14, Dex 10, Con 14, Int 10, Wis 17, Cha 14
Base Atk +4; CMB +6; CMD 17
Feats Combat Casting, Extra Channel, Quick Channel, Selective Channeling
Traits Fencer, Indomitable Faith
Skills Acrobatics -3 (-7 jump), Climb -1, Diplomacy +11, Escape Artist -3, Fly -3, Heal +7, Knowledge (arcana) +4, Knowledge (planes) +4, Knowledge (religion) +9, Ride -3, Sense Motive +9, Spellcraft +9, Stealth -3, Swim -1
Languages Common
SQ aura, cleric channel positive energy 3d6 (7/day) (dc 17), domains (good, honor), honor bound (6/day), spontaneous casting
Combat Gear Potion of cure light wounds, Wand of Cure Light Wounds, Bladeguard, Sunrod (4); Other Gear +1 Breastplate, +1 Light steel shield, +1 Longsword, Crossbow bolts (17), Dagger, Masterwork Light crossbow, Amulet of natural armor +1, Cloak of resistance +1, Ring of protection +1, Backpack (empty), Wooden holy symbol (Iomedae), Silk rope, 5621 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 3d6 (7/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Honor) Associated Domain: Glory
Combat Casting +4 to Concentration checks to cast while on the defensive.
Fencer +1 to hit with dagger or sword AoOs.
Honor Bound (6/day) (Su) Allow target to re-attempt a save vs. Compulsion or Charm.
Quick Channel Channel energy faster by expending more uses
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (6/day) (Sp) Grant +3 to skill checks, ability checks and saving throws for 1r.