The last we heard, you were running archetypes incorrectly, gaining inherent bonuses and stat enhancement bonuses from items that are greater than what pathfinder allows, ignoring dm's ability to restrict magic items (anti-magic on armor?), and so on and so on. You never mentioned what, if anything, you changed.
dimensional anchor I get as a chosen effect when using the spell hallow. The anti magical field is an expensive ability that can be put onto an item if you are willing to pay for it.
I got my impression that your items were still working from this quote, though I see now that I was probably mistaken on that front.
I am still trying to figure out how you're casting anti-magic field. In previous comments, it seemed to be implied that you'd had it added to an item as a special ability you could activate. From what you're saying now, being able to modify the caster level, it sounds like you picked up the actual ability to cast it somewhere. If it is from an item, then yes, having it isn't normal pathfinder. The item creation rules specifically say that the dm should determine the final price of any custom items, adjusting it based on how powerful it is. If they think it's too powerful, they're completely within the rules to set the price impossibly high.
For the character sheet, some content is ogl, some is not. You might not be able to post your character sheet openly without violating content laws. Depends on what you've slapped into it, and the policy those sources has.
I am curious as to what level you're at. You mentioned that you planned the character up to level 20. Have you actually hit level cap yet?
Here are some interesting notes that your dm might take advantage of to challenge you if you wish to keep playing. In the advanced class guide the arcanist, and an archetype available to wizards, allows casters to counterspell as an immediate action. That would give them an excellent chance to block your anti-magic field before it comes into effect if you're casting it at cl 11.
A wizard with a standard overland flight buff should be able to move out of your antimagic field and take position overhead, assuming they bother being adjacent to the ground. A simple windwall, and your ranged attacks wouldn't affect them either. The wizard would be free to use various shenanigans to deal with you, or simply wait for you to dismiss the spell. Sometimes things that feel overpowered only feel that way due to misunderstandings of the rules, or constantly poor tactics from the enemies. For example,
To give you an example of how easy it is to beat a dragon when you are just a bit creative I'll show you how I reached my armour class that a dragon cannot touch.
base = 10
full plate +5 = 14
Heavy shield +5 = 7
Legendary Beauty = Charisma bonus to AC = my charisma started at 18+4 for half celestial +4 from 16 levels of putting each point it and a helm with +8 charisma total 34 for a total of +12 =12
Divine portfolio - godling ability chose nature mystery and natures whisper which is again charisma to AC as apposed to dex to AC = 12
dodge = 2 (up crane style feats)
Amulet of +5 natural armour = 5
ring of +5 felectio armour = 5
total = 67 without spells
with crane style I ignore the first strike in melee combat that strikes me each round so with all this I am practically immune to and physical attack a dragon can muster.
Saves are all through the roof using force of personality and legendary beauty again both giving char bonus to saves is a total of +24 to all saves.
Legendary beauty, for example, would be simply negated by an opponent closing their eyes, or dropping a darkness effect. It's also supernatural, so it drops in an anti-magic field. Nature's whispers from the divine portfolio is still limited by your max dex bonus from armor. I'm not sure what a ring of +5 felectio armour is, or where it's from. But mithril fullplate +5 has a max dex bonus of +3.
So base 10, +14 fullplate, +7 from +5 shield, +3 from whispers, possible +11 from divine *or 50% miss chance, unless other senses in use* amulet of natural armor +5, and maybe ring, maybe not since it may not stack with armor.
So a possible minimum of 44 ac, or a maximum of 55 otherwise.
Against a red dragon with antimagic aura up? base 10 + 9 from fullplate, +2 from shield, +2 from whispers for a total of 23 ac.
A cr 22 red dragon has blindsense, so it bypasses legendary beauty and takes the 50% miss chance. It has six attacks a round. with a 50% miss chance, assume it only hits with three a round. Since its lowest bonus is twelve points over your applicable ac, that's reasonable. it's dealong, minimum, 40 points of damage a round against you. Ignoring the first attack each round from crane style drops it down to 20 points a around. Or the dragon could use tail sweep and deal a minimum of 13 damage and not worry about crane style or miss chance.
If you're NOT using the antimagic field, your ac is anywhere from 44 to 55. Then the dragon might drop ama itself, or time stop and buff up, or use any of the other caster things that you hate.
You can push each of the ac's up a notch or two if you're still using that homebrew +8 to cha helm.
The dragon can also still fly around, out of reach, or many other tactics.
This is an example of why specifics are good. You mentioned that a cr 22 red dragon wouldn't be able to affect you, but on analysis, we see there were some errors in that assumption.
It's not a matter of believing you or not. I don't really have that much interest in 3rd party content. I just think that if you're going to be posting a negative review and affecting their income, you should supply as much detail and fact as possible to better support your allegations. You bothered to post on the forums, so while you may not care if "I" believe you, you cared enough to bring it up.