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Crystal Cat

Magenta's Cat's page

18 posts. Alias of Gurubabaramalamaswami.



In the tradition of "If it's not broke, don't fix it"...what was so wrong with Power Attack that it needed a change?

I vote for leaving it as is (3.5 version).


I thought of a cool fix for rust monsters that would make them still feared but less likely to annihilate every precious item a PC has. Perhaps they can make a touch attack versus items (that provokes an attack of opportunity) that bypasses hardness and does a variable amount of rust damage to the items hit points with a save for half damage.

Or the rust attack could be a Combat Maneuver unique to the rust monster (in place of a sunder attack).

Just some thoughts.

Dive in everyone!


Is that an ankheg he's killing or is it something uniquely Storval?


I haven't been so damned excited about D&D in years. And best of all, with all the gadjillions of posts and rants along every possible tangent, the Paizo staff still go out of their way to talk to us and listen to us...and...gosh, they really actually act upon our suggestions more often than not!

So I'd like to dedicate this thread as a place to thank Paizo for all that they are doing for us and our hobby.

Keep it up guys!

*Sniff!* There I go again. Anyone have a tissue?


A big trend in these Alpha boards is a surge of armchair designers offering up their own rulesets and tweaks. In their zeal to display their creativity they are missing what Paizo has asked of us.

We are being asked to playtest and comment on the contents of Alpha 1. The fact that we are now asked to reference page numbers from the download is evidence that Paizo is trying to weed through the inundation of "helpful" suggestions to get at the meat of what we've been asked.

Posters to these boards - if they want to actually make a difference - should focus on the task at hand. We weren't asked to rewrite Jason's stuff, we're asked to test it and comment on it.


I've noticed that Erik and James seem to be going out of their way to mention the usage of Hero Points in their own campaigns. It got me wondering....

...will we be seeing Hero Points in the PFRPG. Are they Open Content (I don't have my AE book handy)?


Assuming the half-orc of Alpha 1 survives unscathed without more modification...astute designers should consider the impact these guys will have on orc culture.

Everyone's seen that half-orcs are suddenly great as clerics. They are also now suited for play as sorcerers. Big power shift for the orc culture.

What do I mean?

Your typical orc from the MM has a Will save of -2. Half-orcs with Charm Person and Dominate Person will rule the orcish world.

As an aside, I strongly encourage you to leave your pureblooded orcs as they are written in the MM. They are D&D's archetypal brute monster. Strong but stupid. If you do change anything, give them another physical boost (+2 Con) but leave them mentally backwards. Because that's what orcs are all about.



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