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Monkey

Mage Evolving's page

Goblin Squad Member. RPG Superstar 8 Season Dedicated Voter. 802 posts. No reviews. No lists. No wishlists.


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471. Ready, set, go: Once every 25 years comes the Great Race to Freedom. It is a time when the city of Dantre allows 1,000 of its slave a chance to be free. The first 25 slaves to make it to the isle of Dryas are hailed as heroes, given a title, 10 acres, and slaves of their own. The rest are condemned to death and sacrificed to appease the gods.

All you need do is avoid being killed by your fellow slaves, defeat the creatures that are sent out to hunt you down, and get past the devious traps placed between you and your freedom.

You and your companions have been trained by your master, who has a great deal of money riding on your survival, in the various arts. Now all you have to do is survive. No problem right?


Stupid question does it cost anything extra to run an event?


It's an idea I really like. Please update further if you work it out.


So what is the down side of the mage?

The Berserker can go insane but the mage only has up sides...

Dedicated Voter Season 8

I thought about different character types (The brute, the sneaky one, the pompous jerk, the dumb do gooder, the strategy minded, etc.), then I asked what would make them fun to play? What toy would enhance that experience? I came up with a list of things that would be both fun to role play and nice to have in combat and went with one I might enjoy.

Then I read it aloud to my wife. Made some changes then tried to use it in a game I was dming. I read it to my players and saw how they used it.

Dedicated Voter Season 8

1 person marked this as a favorite.

Too much voting makes wife angry... I've seen my submission 4x and I even voted for it 3x! The other item was just so damned awesome.

Dedicated Voter Season 8

a weapon that kills things with a single blow no save. just die.

Dedicated Voter Season 8

A ring that casts a single spell.

Dedicated Voter Season 8

seasonal weapons and armors.

Dedicated Voter Season 8

an item that require 3 different books, too much math, and dms approval. sigh

Dedicated Voter Season 8

a lightsaber?

Dedicated Voter Season 8

Bugs... Lots of bug themed items.

Dedicated Voter Season 8

1 person marked this as a favorite.

16. Order a pizza and garlic bread.

Dedicated Voter Season 8

1 person marked this as a favorite.

11. grade students exams.

12. change the light bulb over your desk.

13. find a new red pen.

Dedicated Voter Season 8

I thought the same thing. Although the item was cool.

Dedicated Voter Season 8

Is there really that big a demand for nets? So far I've only seen one that is really amazing.

Dedicated Voter Season 8

1 person marked this as a favorite.
mechaPoet wrote:
Just got my first keeper ring! Really interesting ability, and not a single numeral in the description.

I think I know exactly what you are talking about. I fell in love with it last night.

Dedicated Voter Season 8

2 people marked this as a favorite.

Apparently a lot of people have read the subtle knife. I just read two entries with nearly the exact same ability.

Dedicated Voter Season 8

mechaPoet wrote:
Sigh. Very disappointed in some (perhaps unknowingly) racist items...

Seriously? I hope you mean character race as in dwarf loving...

Dedicated Voter Season 8

Woody Elliott wrote:

I have a real hard time not automatically disqualifying an item where the author did not even try to format it correctly. If they made a good effort but made a mistake, I tend to let it slide. Not even taking the time and effort to try tells me that the author doesn't care enough about this dream job interview (because that is what this is) or they simply need more time to develop their skills. Either way, I don't feel that either is superstar material.

My question to the community, is this too harsh a stance?

I don't think there is any wrong way to vote. IF I am looking at two equally strong entries I will vote for the one with the better formatting.

Dedicated Voter Season 8

Negative Zer0 wrote:

if your weapon has something along the lines of:

This +1 mace of no other abilities becomes a +3 mace of face melting when a bard with, perform: whimsical fart, wields it"
the other item is going to win almost every time.

This mechanic this useless overpriced item instantly becomes the godly item of @$$ kickery only when X class uses it and for no other reason is being WAY over used.

this.

Dedicated Voter Season 8

1 person marked this as a favorite.

Some times I find myself not voting for an item but rather voting against another.
- I especially don't like items that just grant abilities. No Save dc vs death/suffocation/being swallowed whole/ect.
- Or any item whose abilities are so ill defined that I don't know what it does, how long it lasts, who it affects, how many charges it has.

Dedicated Voter Season 8

Just saw a suit of armor that has nearly the exact same name as a weapon and has complimentary but not overlapping abilities. Very cool synergy...


Thanks for the input. Given all this information I almost wish my math was right...

That said I am definitely going to inflate the price on these weapons. Custom ordering weapons is never cheap.


Wow I was way off on the price...
Oh. I see what I did wrong I forgot to divide by charges per day.


I made the mistake of allowing my players to special order weapons and now I am regretting it. Could someone please help me with how much these items cost.

+2 short sword, 1x a day shield of faith , 1x a day silence.

By my math:
+2 short sword = 8,130 gp (Cl 6)
shield of faith - 1 x 6cl x 2,000 gp = 12,000 gp
silence - 2 x 6cl x 2,000 gp = 24,000 gp
total = 44,130 gp

Is this right? My player said that I should multiple by 1.5 but I am not sure what he is talking about.


2 people marked this as a favorite.

Stupid question but were you meant to fight this creature?
I mean sometime a GM will throw an impossible challenge at a party as a plot device... every once in a while the players choose to fight rather than run.

Game Space Beta Tester

Heard a rumor at GenCon that GameSpace is being scrapped. Any truth to it?


Why don't you just double the weapon damage? Nothing else.


Interesting question. I would say that the weapon damage is doubled but the spell effect is not impacted.


JoeJ wrote:
Headfirst wrote:
Let's keep on going. Our next challenge is the gunslinger. Lots of people say they ban this class from their games, and not just because of the weapon technology level they've chosen. Based on that situation, what is the simplest possible modification to the class you could make to bring it in line with the rest?

No firearms?

This made me laugh. Thank you.


I say anything where you have an attack roll you can apply bard buffs.


I multiclass all the time. Is it optimized? No.

Is making the best character possible my objective? No. I'm just playing for fun and trying to develop a character in a way that makes sense.


You'll need a high charisma. He convinced 300 people to stand and fight a horde of thousands.


Mrakvampire wrote:


And again, my point is, that from optimization standpoint this item is must-have, not because I personally like to use mind-affecting abilities of different monsters, but because this item covers nearly 1/4 of vital defenses in game. Only for 12K.

Yet no one has one.

Why? Because the list of "must haves" is fairly long and they include items that are not nearly as situational. Items that effect the same abilities as this one (like the cloak of resistance) and improve a characters overall effectiveness.

Like I said before this is nice to have but not needed. It's akin to high quality toilet paper on a camping trip, it's nice to have, but it's not really needed.


I've been playing around with this feat for the past hour. I was able to make the numbers work 92% of the time for level one and two. The numbers dropped a bit after that but no lower than 80%.


ACG = Advanced Class Guide... No one has it yet. It's not going to be released for another month or so. From what I hear some of the classes are pretty cool.


2 people marked this as a favorite.

I'm going to spam the heck out of this feat next week. I can't wait.


I don't see the issue with this item. There are at least 10 other items I would say are must haves, where as this particular item is just cool if you find one.


Rynjin wrote:

We're playing two games with it right now.

It's about as balanced as can be at this point. I still make minor tweaks to it from time to time.

On the power scale it's somewhere between a regular game and a Gestalt game. You have a bit more flexibility, but without the extra power boost that two classes in one gives you.

There are a few minor issues (generally, taking Divine Grace is better than having Good saves if you rely on any mental stat, for instance), but none that are very obviously gamebreaking, and your DM can shut down the few that turn out to be.

Is the google document you have the most up to date layout of the rules?


SeeleyOne wrote:

I would also recommend Mutants and Masterminds if you want to make it classless.

The thing is, classes are actually a good idea. Sure, a character COULD be somewhat decent at many things, but even when I played GURPS for 10 years I found that even in a classless system you still want to specialize in something. Generalists generally suck at, well, everything. Not recommended. It is far more effective to pick a niche, and guess what? Classes already created that niche for you.

Even in Mutants and Masterminds you will want to have some sort of theme for your characters. Again, having a minor hobby in everything is generally a Bad Idea.

I think that's why the DM has suggested that we pick a core class and then add to it via some sort ability buy system.

So you are fighter, first and foremost, you can get all the fighter abilities and what not, but for a cost of some sort you can be a roguish fighter (sneak attack) without the need to take a rogue level.

Too be honest I am not sure how this will work exactly but after reading Rynjin "Freeform Class Selection" thread I think it could be fun. I think I will need to hear my DM out on his mechanics.


My DM suggesting something like this and I initially scoffed. But after reading this thread I am wondering if anyone play tested this? Any input would be really appreciated.


christos gurd wrote:
well this is worth checking out at least

Reading through it now thanks!


KestrelZ wrote:

Sounds closer to GURPs Pathfinder.

This. I thought the same thing.

The Dm described the mechanics as influenced by mutants and mastermind and Vampire the masquerade. Both systems and games I love but two very different things. To shoe horn this into Pathfinder and make use of their beastiary and what not makes me a bit hesitant.


Cyrad wrote:
I wrote a bunch of notes for a "class builder" system that a GM can use to either make his own classes or enable a pseudo-classless game. The big twist is that it's all based on progression. In other words, instead of getting X amount of "class points" per level to spend on features, you spend Y points on how those features scale with level. For example, you might spend 9 points to get 9-level spellcasting or 4 points to get spellcasting at 4th level like a paladin or druid. The same goes with how often you get bonus feats and some features like sneak attack and channel energy. While you make all these decisions at character creation, you get to play the character archetype you want to play.

This sounds interesting. Did you ever put that into practice and play a few games?


"Why bother with classes?" Said my new DM.

The new homebrew that was proposed to me suggested that we use Pathfinders core mechanics and the original base classes but we allow "augmentation" of those classes. So rather than all of that "multiclassing nonsense" and crazy "archetype stacking" you can simply purchase abilities from other classes. You want sneak attack or access to spells you simply use experience points to buy those abilities (they are watered down in most cases) while maintaining your original class. It sounded a bit too video gamish for me but I am wondering if anyone has played anything like this.

Thus far abilities that were up for purchase were:
sneak attack, rage, cleric spells (very limited number), channel, arcane spells (limited), inspire, favored enemy...

Personally, I don't that I would enjoy the game. I mean I have played games where you can design and "augment" your character in almost anyway you want but never in a pathfinder/DnD setting. How might this work? Could it work?

Thoughts? The game if we agree to play it would start in 2 weeks. I think that at the moment this is a very big IF...


As I've stated it's your game and I understand where you are coming from but I have a few questions:

What do the players think?
I mean are they having fun?
Have you asked them if they think that the wands are impacting their play style or the decisions that they make in significant ways?
What does the party look like? Is there a cleric?

As an aside. In my experience class specific expendables are more often than not the reason why a party turns back in a dungeon delve rather than hit points. Things like # of spells left, # of rage rounds, etc. I just wonder why these wands might be causing such a disturbance...


Combat is not slowed down by the iterative attacks rather it is slowed down by too many other options. Rolling to hit only takes as long as it takes to add up the dice. High level spells, Special abilities, rules lawyers, rules lawyering, etc. these are the things I hate to deal with as DM. They can bog down combat to a crawl. If you want a stream lined game look at E6.


Druid for consistency. Wizards are just to squishy at the start. However, I am a big fan of the Inquisitor and say they would come in the top 5.


GnomeStew has a good book on a NPCs.

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