Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Monkey

Mage Evolving's page

Goblin Squad Member. RPG Superstar 8 Season Dedicated Voter. 819 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 819 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Single player or 2 player games... I can't tell you how many times people have said I only have a GM no other players what can we do?


So once I drop my concentration I don't add the +1 round/level?


The spell says Duration concentration + 1 round/level.

Does this mean that I need to maintain concentration in order to maintain the spell?
Or is it that My concentration Which is 16 is added to my level which is 10 so that the spell lasts 26 rounds?

If I am maintaining my concentration can I cast other spells?


Imbicatus wrote:
Mage Evolving wrote:
Imbicatus wrote:

Disorienting Maneuver provides a circumstance bonus, flanking provides a flanking bonus, and outflank and menacing both increase the flanking bonus.

They all stack, for a +8 to hit. If you really want to get nasty, include circling mongoose.

What would circling mongoose do? I read it and don't understand it fully.
Circling Mongoose allows you to flank your enemy without a flank partner.

Ahhhh!


Imbicatus wrote:

Disorienting Maneuver provides a circumstance bonus, flanking provides a flanking bonus, and outflank and menacing both increase the flanking bonus.

They all stack, for a +8 to hit. If you really want to get nasty, include circling mongoose.

What would circling mongoose do? I read it and don't understand it fully.


So then with the rogue's Dex of 21 and the Fighters Dex of 18 (both wielding Short swords with weapon finesse and combat reflexes) they could beat the living snot out of an enemy for 12 consecutive attacks at full Attack and 2 more at minuses?

1) fighter attacks and crits + 2) rogues aoo and crits + 3) fighter aoo and crits + 4) rogues aoo and crits + 5) fighter aoo and crits + 6) rogues aoo and crits + 7) fighter aoo and crits + 8) rogues aoo and crits + 9) fighter aoo and crits + 10) rogue aoo and crits + 11) figher has no more aoo nut finishes his second attack and crits + 12) rogue aoo + 13) rogue attacks at full + 14) Rogue takes second attack

I realize the chances of this happening are astronomically small but it's crazy to think about. I think we need to pick up a pair of keen rapiers.


Does a menacing weapon, outflank, and disorientating maneuver all stack? If a rogue used disorientation maneuver to move into flank, wielding a menacing weapon, and with the feat outflank (with a party member with who has outflank) what would his bonus be?

Is: +2 flanking, +2 menacing, + 2 outflank, +2 disorientation maneuver = +8 correct?

*Edited for words


563. Fun with Earwax and other Bodily Secretions by Globeth Fluurg. This beautifully bound leather book is gold embossed and expertly bound. Most of the pages are stuck together by various bodily secretions those that aren't stuck together are perpetually wet. If the book is opened the smell that the book gives off requires a fort check dc 16 to not be nauseated for 2d4 rounds.


Scenario:
-The rogue and the party's Fighter both have Outflank and Combat Reflexes.
-They are flanking the Big Bad.
-The fighter attacks and hits the big bad.
-It's now the rogue's turn.
-The Rogue rolls a natural 20 and confirms.
-The Fighter takes his Attack of Opportunity and rolls a natural 20 and he confirms.
-The fighter argues that because he has outflank this should trigger another attack of opportunity.
-The Dm amused by the situation says sure.
-The rogue takes his Attack of Opportunity and rolls a natural 20 and confirms.
-The rogue argues that the fighter now gets another attack of opportunity and the DM completely dumbfounded agrees.
-The fighter rolls a 19 and again confirms.
-The table erupts into chaos.
-The rogue takes another Attack of opportunity and rolls a three.

This happened earlier tonight and the DM just went along with it because it was the last fight of the night and several of us were packing up to go home. However, I would really like to get a ruling on this so that if it ever happens again we know what to do.

Is this an endless loop?
How many attacks should have been triggered?


I've played games were Monks, and only monks, were given the ability to flurry of blows (full attack-ish) as a standard at the cost of 1 ki point. It changed the game and made the monk, an amazingly fun character. If you gave this to a character class that could do significantly more damage, like a barbarian, I don't know that it would work as well.

*edit for spelling and things


RuyanVe wrote:

We roll for initiative each round--makes combat less predictable and more fun.

Ruyan.

We jokingly call this Dynamic Initiative. It sound like something out of a self help book, but I completely agree with you about it being less predictable and more fun.


2 people marked this as a favorite.
Randarak wrote:

You just described recent seasons of Supernatural...

You mean every season beyond 5th...


An interesting way to measure what makes a good fight might be to create a list of ideas similar to sissyl's and have people rate their importance much like jiggy did.

Personally, a good fight is one that I care about. It should matter to me in one way or another. Beyond that I can't think of a universal element...


Jiggy wrote:

In the short term:

Talk to the player one-on-one, outside the game. Explain the issues. Be respectful, be specific. Explain that the gap in PC power is making it difficult to design encounters. Explain that most rules disputes can wait until after the game to resolve. (You could even ask him to help you by keeping a written record of topics that come up and helping you research them later; now he feels helpful instead of villainized.)

This is excellent advice.


I did something like this a few years ago. I used a Raktavarna that grew in power as it was used as the rogues primary weapon. It wasn't until 4th level that the Raktavarna revealed itself (it had just leveled and gained new abilities).

Rather than make the weapon more powerful in terms of static bonuses have you thought about giving it abilities such as scent, tree shape, dark vision, freedom of movement, etc?


483. A Humble Home: The smells of apple pie and fresh laundry waft from the small cabin nestled in the woods. Two small children sit on the porch. When they see the heroes they both run indoors closing the sky blue door behind them. Seconds later you hear a child scream and a blood curdling howl. Entering the house you quickly realize your mistake. The house is a shrine to your exploits.

484. Gnome's Tilted Tower Someone has taken up residence in the old gnomish alchemy tower. The furnaces are at full blast and thick billowing smoke wafts up into the sky resulting in multi-colored storm clouds raining volatile chemical concoctions down on the local populace.

Game Space Beta Tester

1 person marked this as a favorite.

It really is a shame that this isn't off the ground yet. I know so many people who were waiting for it to be realized and have since just moved on to roll20. The chances that they will ever come back to paizo for game space are slim to none. It just makes me sad...


471. Ready, set, go: Once every 25 years comes the Great Race to Freedom. It is a time when the city of Dantre allows 1,000 of its slave a chance to be free. The first 25 slaves to make it to the isle of Dryas are hailed as heroes, given a title, 10 acres, and slaves of their own. The rest are condemned to death and sacrificed to appease the gods.

All you need do is avoid being killed by your fellow slaves, defeat the creatures that are sent out to hunt you down, and get past the devious traps placed between you and your freedom.

You and your companions have been trained by your master, who has a great deal of money riding on your survival, in the various arts. Now all you have to do is survive. No problem right?


Stupid question does it cost anything extra to run an event?


It's an idea I really like. Please update further if you work it out.


So what is the down side of the mage?

The Berserker can go insane but the mage only has up sides...

Dedicated Voter Season 8

I thought about different character types (The brute, the sneaky one, the pompous jerk, the dumb do gooder, the strategy minded, etc.), then I asked what would make them fun to play? What toy would enhance that experience? I came up with a list of things that would be both fun to role play and nice to have in combat and went with one I might enjoy.

Then I read it aloud to my wife. Made some changes then tried to use it in a game I was dming. I read it to my players and saw how they used it.

Dedicated Voter Season 8

1 person marked this as a favorite.

Too much voting makes wife angry... I've seen my submission 4x and I even voted for it 3x! The other item was just so damned awesome.

Dedicated Voter Season 8

a weapon that kills things with a single blow no save. just die.

Dedicated Voter Season 8

A ring that casts a single spell.

Dedicated Voter Season 8

seasonal weapons and armors.

Dedicated Voter Season 8

an item that require 3 different books, too much math, and dms approval. sigh

Dedicated Voter Season 8

a lightsaber?

Dedicated Voter Season 8

Bugs... Lots of bug themed items.

Dedicated Voter Season 8

1 person marked this as a favorite.

16. Order a pizza and garlic bread.

Dedicated Voter Season 8

1 person marked this as a favorite.

11. grade students exams.

12. change the light bulb over your desk.

13. find a new red pen.

Dedicated Voter Season 8

I thought the same thing. Although the item was cool.

Dedicated Voter Season 8

Is there really that big a demand for nets? So far I've only seen one that is really amazing.

Dedicated Voter Season 8

1 person marked this as a favorite.
mechaPoet wrote:
Just got my first keeper ring! Really interesting ability, and not a single numeral in the description.

I think I know exactly what you are talking about. I fell in love with it last night.

Dedicated Voter Season 8

2 people marked this as a favorite.

Apparently a lot of people have read the subtle knife. I just read two entries with nearly the exact same ability.

Dedicated Voter Season 8

mechaPoet wrote:
Sigh. Very disappointed in some (perhaps unknowingly) racist items...

Seriously? I hope you mean character race as in dwarf loving...

Dedicated Voter Season 8

Woody Elliott wrote:

I have a real hard time not automatically disqualifying an item where the author did not even try to format it correctly. If they made a good effort but made a mistake, I tend to let it slide. Not even taking the time and effort to try tells me that the author doesn't care enough about this dream job interview (because that is what this is) or they simply need more time to develop their skills. Either way, I don't feel that either is superstar material.

My question to the community, is this too harsh a stance?

I don't think there is any wrong way to vote. IF I am looking at two equally strong entries I will vote for the one with the better formatting.

Dedicated Voter Season 8

Negative Zer0 wrote:

if your weapon has something along the lines of:

This +1 mace of no other abilities becomes a +3 mace of face melting when a bard with, perform: whimsical fart, wields it"
the other item is going to win almost every time.

This mechanic this useless overpriced item instantly becomes the godly item of @$$ kickery only when X class uses it and for no other reason is being WAY over used.

this.

Dedicated Voter Season 8

1 person marked this as a favorite.

Some times I find myself not voting for an item but rather voting against another.
- I especially don't like items that just grant abilities. No Save dc vs death/suffocation/being swallowed whole/ect.
- Or any item whose abilities are so ill defined that I don't know what it does, how long it lasts, who it affects, how many charges it has.

Dedicated Voter Season 8

Just saw a suit of armor that has nearly the exact same name as a weapon and has complimentary but not overlapping abilities. Very cool synergy...


Thanks for the input. Given all this information I almost wish my math was right...

That said I am definitely going to inflate the price on these weapons. Custom ordering weapons is never cheap.


Wow I was way off on the price...
Oh. I see what I did wrong I forgot to divide by charges per day.


I made the mistake of allowing my players to special order weapons and now I am regretting it. Could someone please help me with how much these items cost.

+2 short sword, 1x a day shield of faith , 1x a day silence.

By my math:
+2 short sword = 8,130 gp (Cl 6)
shield of faith - 1 x 6cl x 2,000 gp = 12,000 gp
silence - 2 x 6cl x 2,000 gp = 24,000 gp
total = 44,130 gp

Is this right? My player said that I should multiple by 1.5 but I am not sure what he is talking about.


2 people marked this as a favorite.

Stupid question but were you meant to fight this creature?
I mean sometime a GM will throw an impossible challenge at a party as a plot device... every once in a while the players choose to fight rather than run.

Game Space Beta Tester

Heard a rumor at GenCon that GameSpace is being scrapped. Any truth to it?


Why don't you just double the weapon damage? Nothing else.


Interesting question. I would say that the weapon damage is doubled but the spell effect is not impacted.


JoeJ wrote:
Headfirst wrote:
Let's keep on going. Our next challenge is the gunslinger. Lots of people say they ban this class from their games, and not just because of the weapon technology level they've chosen. Based on that situation, what is the simplest possible modification to the class you could make to bring it in line with the rest?

No firearms?

This made me laugh. Thank you.


I say anything where you have an attack roll you can apply bard buffs.


I multiclass all the time. Is it optimized? No.

Is making the best character possible my objective? No. I'm just playing for fun and trying to develop a character in a way that makes sense.

1 to 50 of 819 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.