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Bomiwa

Magda Deepwinter's page

17 posts. Alias of Cacophonik.

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(Female Dwarf Invoker 1)

Eh. Good luck to all!

(Female Dwarf Invoker 1)

Graynore wrote:
*bump* still waiting on initiative rolls

20 initiative rolls in profile

(Female Dwarf Invoker 1)

Magda crouches low And being a dwarf, that's pretty damn low! and moves closer to the caravan. She seems to be singing softly as she moves.

Move to X12

(Female Dwarf Invoker 1)

Graynore wrote:
For the last set of checks, I need one person to make a perception check, one person to make a nature check, and whoever is running pointt to make a stealth check. Others can make a check to assist the others (please designate your rolls as such)

Magda is good at none of those skills, so would prefer to try and assist with the Perception check: 1d20+3=6

Wiping her drenched hair from her eyes, Magda squints into the night fruitlessly.

(Female Dwarf Invoker 1)

Magda evinces no sign of unease or annoyance at this newest obstacle, stoically moving onwards across the ford.

Athletics: 1d20=14

(Female Dwarf Invoker 1)

Graynore wrote:

You begin to chase the tracks. It is near midnight and the rain shows no signs of abating. The tracks begin to disappear and the going is hard yet you continue.

We're going to begin a skill challenge to catch the survivors. I'm going to count:
Keir's Perception check of 22 (success)
Shanairra's Perception check of 17 (success)

Everyone will need to make one Endurance check.
Someone needs to make a Nature check.

Magda isn't particularly adept at either Nature or Perception, but she can do the Endurance part! Endurance: 1d20+12=24, Perception: 1d20+3=5

Her thoughts having retreated deep in communion with the primal source that is her goddess, Magda is content to follow the others, plodding into the drenching night after the survivors of the massacre.

After a few sodden miles, she stops, raising her head sharply. "If we have a quarter of an hour to spare, I know a Ritual that may assist us."

Magda knows the Hand of Fate ritual - would that prove useful as far as the Skill Challenge, DM?

(Female Dwarf Invoker 1)

Magda offers a brief nod. "Magda, of Clan Deepwinter. Attached at present to the Order of St. Mauventy as a chronicler."

She looks at Keir. "You live here, then?" She gazes around her at the ruins of the hamlet. "How many folk should we be looking for, then? We'll need to arrange shelter or transport, or both."

Hopeless:

Spoiler:
You're at bat in Rev's Spellgard

(Female Dwarf Invoker 1)

Seeing Baern surrounded, Magda tightens her grip on her mace, moving to assist him.

Magda's serene expression hardens as she asks for - and is granted - the stern authority and terrifying majesty of the dwarven pantheon. With a grim smile, she unleashes the power upon the three creatures who dare assail the dwarf Baern.

Move to H2 for Flank, cast Astral Terror (close burst 3 should get all foes) 1d20 +3=4, 1d6+3=7, 1d20 +3=18, 1d6+3=4, 1d20 +3=21, 1d6+3=8 Attack Rolls vs Will, damage is Psychic. Also pushing targets it hits 2 squares back eastwards.

(Female Dwarf Invoker 1)

Magda continues walking, her mace held loosely in her hand, as she hold her hand aloft, again trying and failing to smite one of the creatures besetting Baern with an orb of shimmering light.

move to G2, Avenging Light on G4 misses 1d20+3=6, 1d10+3=12

(Female Dwarf Invoker 1)

Her expression still serene, Magda walks forward to E1 and calls down a silvery , scintillating godmote towards the creatures targetting critter G3 Baern has engaged.

Avenging Light To Hit: 1d20+3=8, Damage: 1d10+3=8

(Female Dwarf Invoker 1)

Graynore wrote:

Alright, we'll get going.

Battle Map

As you com upon the town a group of small, blue skinned creatures come out of a burning building. As they see you, they drop their spoils and scream while they draw swords and shields.

I'll let Keir engage the above-mentioned bunch, assuming they are G1 and G2. he looks like the heroic type who can handle it! ;)

Two more creatures come running around the north side of the building charging toward you.

These, I'll take.

Catching movement out of the corner of her eyes, Magda turns and squints against the char and smoke to locate the new threat. A faint smile warms her face as she feels the touch of her goddess, warm and protective in response to her need.

Berronar fend!" Magda shouts, hurling an evanescing sphere of forgelight at the approaching creatures.

Grasping Shards, area burst 1 centered on J2 (or on the southernmost of the pair, if their positions change before Magda acts) In the unlikely event that it hits (vs Fort), it will do 3 Radiant damage to each critter, and slow them until the end of Magda's next turn.

(Female Dwarf Invoker 1)

Graynore wrote:
i just received my copy of PHB2. Any changes that anyone wants to make, please make them by Tuesday. I will suspend the game till then.

Fine for now as well

(Female Dwarf Invoker 1)

Perception:20, Initiative:10

Unless a closer foe presents itself, Magda will set off at a trot towards the village, (It takes a while for stumpy legs to cover 400 yards...) staying within 50' of Baern if possible.

Using double-moves, it will take me 24 turns to reach the village. >.<

(Female Dwarf Invoker 1)

Keir Ironsong wrote:
Graynore wrote:
...As you come over a hill, you see a small farm community burning about 400 yards away. Several small forms are moving around near the homes. You hear a small child scream.[/i]
How's that?

pretty sure we're still 400 yards away...... I was hoping we could get some sort of plan as we approach the fray, assuming we haven't yet been noticed.

(Female Dwarf Invoker 1)

Graynore wrote:


The night is dark with no moon. While you have no lanterns, the lightning from the sky and the glowing fire on the horizen light your way. As you come over a hill, you see a small farm community burning about 400 yards away. Several small forms are moving around near the homes. You hear a small child scream.

Magda is weary, ready for sleep, but she can feel, deep and warm, the touch of her goddess on her soul, wrapping her in a comfortable, lulling peace.

She squints into the not-so-dark, nostrils widening at the smell of char that wafts her way, lazy and sinister. It is then that she realizes that the night's work is far from done.

Sighing a soft prayer to Berronar, the dwarf lass holds a hand high, signaling her companions to caution.

"Pray that we are not too late, friends!"

Despite her dislike for close work, she hefts her stout mace and shrugs her shoulders to loosen the mail shirt she wears. She looks to Baern, her sharp face softening faintly.

"Berronar keep you safe and Haela guide your axe, shieldbrother. I shall see you on the other side of bloodshed."

(Female Dwarf Invoker 1)

Magda is basically done - just need to clean up her character profile and scribble her background.

Short version: Magda is an itinerant historian/chronicler of dwarven history and genealogy, based out of the small northern trade town of N'jast. She feels like Berronar has touched her soul for a reason; to seek out new, bright heroes who forge new sagas and help rekindle the ancient glories of the dwarfholds by spreading their tales.

Once PHB2 comes out, Magda will likely take a multiclass feat to nab some bardic abilities as well, to reflect her change from dry historian to inspiring tale-teller.

This is the first chance I have had to play 4e, so I may be a bit sketchy on rules & mechanics, please feel free to correct any mistakes or point out goofs! ;P


Here's the beginnings, will clean-up and add background on Monday.

Warning: my posting for the next few days might be sparse - we just got some very unexpected company that will be staying for a few days. Will do the best I can!



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