HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
I suspect Tybek would be satisfied with gold with which to purchase Dwarven liquor! :D Maegge wouldn't know what to do with that much gold: he is a bit of a hay-hair, after all... and a druid to boot.
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
DM Chaos wrote: RL has made it hard to concentrate Holla... :\ "So, uh... now what?" Maegge asked as they entered Hommlet. "Should we try and sell most of the items right away so Tybek can finally afford to get properly dward-drunk tonight?"
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Maegge Weissam wrote: I should have some time tomorrow during the day to scan through the posts and compile a list. That said, I don't recall there being very much until that last room, "the master's chambers". Uh, yeah. Nine days later... Anyway. Searching was difficult, and the loot list I compiled is from the big bugbears fight, and the final fight against the drow. The tallied list is: Not Accounted For Blue-ish potion (CL3) 750 Falcons
Accounted For 1 Morningstar +1 8+300+2000=2308 Falcons
15 Falcons
Total determined value of loot retreived: 17,098 Falcons, 91 Sails, 32 Caps
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
"C'mon, Ty - surely you can manage another couple of dressers if it will fund the Party Drinking Fund!" pipes up the scampy young halfling. How much would a scroll of Permanence (Ant Haul) cost, Chaos? lol
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
So long as Maegge has Gimpy, he doesn't care about magical trinkets! "Yes, to Dworkin - as brave and loyal a companion as one could ever hope for!" toasts the slaughtered dog, and drinks of his beer.
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
WOOHOO! You know what we're going to do: take everything not nailed down and half of those that are and haul it back to town! Haha "So... they fell down a well into a land of magic mushrooms and fought a half-man, half-bear, half-pig creature? That's ridiculous, Ranim!" said Maegge, momentarily distracted from his sorrow at Dworkin's murder to giggle at the absurdity of Ranim's tall-tale.
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
"Sure, Braden," says Maegge quietly, sad for his elder friend and Dworkin's cold-blooded murder. He then tosses the blood-stained travel packs across Gimpy's back. Not knowing what else to do while Arindale interrogates their sole captive, he approaches Braden once more. "Braden... I'm sorry about Dworkin; he was the best dog anyone could've ever wished for... umm, do you think, uhh, you want a hug?"
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
"Braden, we're coming through!" the youngster warns his elder as, running out of options, Maegge moves to cover Braden and simultaneously attack the nearest enemy with his own weapon - and Gimpy's formidable antlers. Move to (52,AE), which Tybek helpfully just vacated Attack (sickle): 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Status hp 22/25, AC 16 --- Gimpy hp 22/28, AC 18
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 12 Maegge Will Save vs DC 16: 1d20 + 8 ⇒ (19) + 8 = 27
"Raaagh!" Both Maegge and Gimpy cry out as the evil energy burn their souls. When the same 'wave' brings Dworkin low - and the enemy butcher his remains, Maegge shouts out in wordless anger and flings his final magic stone at the villain. Attack (sling, lots of modifiers): 1d20 - 1 ⇒ (13) - 1 = 12 Again, not good enough! Status hp 22/25, AC 16 --- Gimpy hp 22/28, AC 18
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Map is blocked at work :( Maegge fires off one of his magically enhanced pebbles at the nearest enemy. Attack (sling, Magic Stone, Soft Cover, Melee): 1d20 + 6 + 1 - 4 - 4 ⇒ (20) + 6 + 1 - 4 - 4 = 19
So... 1 hit for 15 damage? Maybe?
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 9 With a burst of pebbles and stones, Maegge's earth elemental's summoning energy dissipates. Maegge Will Save vs DC 16: 1d20 + 8 ⇒ (13) + 8 = 21 +2 vs. Fear
Feeling the enemy's magic spell wash over him, Maegge resists its foul influence. He then casts Magic Stone on a handful of his sling bullets.
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 8 "C'mon Gimpy, we need to help!" Maegge exclaimed when he saw one of their enemies was a magician. Moving foward from his current position but still nowhere near the swordfighting, he drew his sling and fired a bullet at the magician in the hope that it could disrupt his spell. Move to (52,AH), drawing sling as part of the MA. Attack (sling, soft cover, bard): 1d20 + 6 - 4 + 1 ⇒ (18) + 6 - 4 + 1 = 21
Meanwhile, in the pitfight, the earth elemental mindlessly attempted to pulverize a cultist. Attack (slam, bard, prone, target prone): 1d20 + 9 + 1 - 4 + 4 ⇒ (2) + 9 + 1 - 4 + 4 = 12
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Maegge's Earth-friend attacks the nearest enemy possible, Attack (slam): 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Meanwhile, Maegge himself casts Guidance on Tybek, figuring the Dwarf needs all the help he can get! Small Earth Elemental hp 17, AC 17, 1 round remaining
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Braden Montajay wrote: Augment summoning gives stoney +4 STR and while on solid earth (Earth Mastery (Ex)--An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground), striking with a single slam the elementals get 1.5x STR for damage. I think we still have the lingering song for another +1/+1. That is how my elementals are doing +9 damage :-) Derp, my bad. Especially in teh work day, too many things going on to remember every nuance!
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 6 Maegge's call brought forth a small, living collection of rock, pebble, and dust right in the midst of combat. Location (AG,53) With a pummeling fist, it strikes at the bandit/cultist between itself and Arindale. Attack (slam, flank): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 Damage: 1d6 + 4 ⇒ (2) + 4 = 6 Maegge backs up his stonefriend by casting Flare on the same enemy. Enemy in (AF,54) takes 6 damage and has to make a Fort Save DC 14 or have -1 Attack for 1 minute
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 5 "Oh my, Gimpy: this is even worse than I thought! We need some help," said the diminutive halfling. Calling upon the natural elements for aid, the pebbles on the ground near him begin quivering in place.... Burn Warp Wood to begin casting Summon Nature's Ally II: Small Earth Elemental
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 4 Maegge smacks Gimpy's shoulder and says, "C'mon, Gimpy, Berashel will need our help!" He then guides the elk forward to take position behind Berashel, weapon ready in case an enemy jumped out of the darkness! Move to (AK,56), Ready Attack
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
"Gimpy, be careful!" orders Maegge, even as the pair move forward far enough to see down the corridor. "Close your eyes, now," he warns his stalwart companion. Move to (56,AX) and cast Flare on the nearest visible cultist.
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
"Gimpy!" cries out Maegge in happy surprise to find his friend unharmed - and with a way for them to be together in the deep, dark dungeon. Hopping up on Gimpy's back with a grin, he guides the stag back down into the depths, making for the southeast passage. Looking for more secret doors in the passage like it was some kind of game, Maegge waits patiently for Tybek to report on any traps. Perception for more secret doors: 1d20 + 12 ⇒ (1) + 12 = 13
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
"Well, such a massive gate wouldn't be there for no reason; there's got to be another secret door like what Tybek just found!" Perception Take 20 (identifying characteristics of a secret door): 20 + 12 = 32 And will probably walk right under a dead-drop ceiling trap and trigger it since he's not looking for one!
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
"Of course I'll make sure he goes outside," Maegge scoffs before continuing in a more teasing tone. "Why? Afraid it might be better than sweaty Dwarf?" Maegge grinned to show he wasn't being serious.
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
"Speaking for myself, of course you can use it Arindale. I mean, what would I do with that massive club - it's almost as big as I am!" "Braden's right, though, that we should find someplace safe to rest down here. We've been in a running battle since we first got here, and this deep underground I just don't feel at home," Maegge says, trying to explain how he just couldn't seem to find his center to be in harmony with the natural world. Which is to say, I have only one non-orison spell remaining!
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 6 Maegge moves to get a more-clear lane of fire at the shaman and lets fly his second magically-enhanced bullet. Move to (48,-C) Attack (sling, Inspire Courage, into melee): 1d20 + 6 + 1 - 4 ⇒ (3) + 6 + 1 - 4 = 6
"Watch out, Arin!"
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 5 With the bugbear was out of his way, Maegge moved into the room - dropping his sickle to draw his sling and magical bullets. Now with a clear lane of fire, he whirled his sling and let loose at the shaman. Move to (49,-A) Attack (sling, Inspire, into melee): 1d20 + 6 + 1 - 4 ⇒ (5) + 6 + 1 - 4 = 8
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 4 Finding himself boxed into melee, Maegge puts aside his newly-magically-enhanced bullets and attempts to distract the nearest bugbear. Cast Defensively DC 15: 1d20 + 7 ⇒ (10) + 7 = 17 Cast Flare. Status hp 25, AC 16, Inspire Courage
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 3 Having done his best to help Tybek, Maegge steps away from the thick of the combat and grabs some of his sling bullets to cast a spell that makes them more damaging. 5'-step to (51,D), draw sling/bullets, cast Magic Stone Status hp 25, AC 16, Inspire Courage
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
DM Chaos wrote: Maegge, you can either hold the charge and use it next round, or cast a different spell. I will retcon as necessary. I will allow you to move-discharge-standard action next round if you wish. Effectively allowing the touch on a party member as a swift action.... Hold the spell to use this round! Round 2 "Hey, where're you going? I was going to cast a spell on you!" Maegge asked in consternation when Berashel scurried off to fight the monsters. Grumbling, he took off after him and released the contained magical energy into the elfesque warrior. Satisfied in his help of Berashel, he turned to dealing with the gouts of blood from an eviscerated Dwarf. "Tybek, you're hurt! Get back here and I can help!" shouted Maegge over the din of battle, casting a spell to have ready for when he could touch Tybek with the magical, healing energy. Move to (51,C), Swift to release spell energy on Berashel for +2 AC (Natural), Standard to cast/Ready Cure Light Wounds By my count, Ty is now down to 5 hp. If he does a Withdraw, he'll only provoke a single Attack - but I'll be able to slap a CLW on him if he doesn't get hit and drop.
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Round 1 "We're under attack!" cried out Maegge, likely completely unnecessary. Gathering his wits, he scurried over to Berashel and began casting a spell. Move 20' to (50,H) and cast Barkskin on Berashel. "Go get the big one!" he advises - also a statement likely to be completely unnecessary. Status hp 25, AC 16
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Maegge grinned sheepishly at such public praise from his most-respected elder. "Maybe, but I don't think I'll be able to find another frog like that down here," he said glumly. "Wherever 'here' is, specifically." Taking a look around for anything 'interesting' or 'out of the ordinary', Perception: 1d20 + 12 ⇒ (11) + 12 = 23
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