El Don De Los Muertos's page

3 posts. Alias of Allan Jones.




Hi, I am trying to create a human alchemist for a Carrion Crown campaign. I know that I'm going after a 'Jekyll and Hyde' analogue, so he'll be focused on mutagen-enhanced melee more than bombs, but after that I'm kind of stuck.

Does anyone have any advice as far as good feats, traits, equipment, stats, extracts, etc? I'm sure this has been discussed before, so if there are any other threads to point me to, that would be great too.

Thanks in advance!


We be Licktoads! We make raid!
Put the longshanks to the blade!
Burn them up from feet to head,
Make them hurt, then make them dead!
Cut the parents into ham,
Smush the babies into jam,
All the rest in pot get stewed,
We be Licktoads - you be food!

You are goblins of the Licktoad tribe, who live deep in Brinestump Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didn’t bring enough fire, and got themselves killed as a result.

Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboos—writing things down. In fact, rumor holds that what he was writing was a history of your tribe! There’s no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice. You branded the goblin’s face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.

That’s where things got interesting, because before you all burned down his hut, Chief Gutwad found a weird box within the building. Inside was a map and a lot of fireworks—fireworks that immediately came to use in burning the hut down. Then, this morning, Gutwad announced that tonight there would be a feast in order to drive out any lingering bad luck from Scribbleface’s poor decisions. But perhaps even more exciting, all of you have been secretly invited to meet at Chief Gutwad’s Moot House. Why would the chief want to speak to you? It can only mean that he’s got an important mission for you all... one that the other goblins of the tribe couldn’t pull off. This could be your chance to go down in Licktoad history!

Again, forgetting about any continuity from the recruitment thread, please take this opportunity to post on the way to the Chief's Moot House, so you can establish your goblin's appearance and role-play a little bit. Game on!


Welcome one and all!

Well, I just hope we can craft a game with as much fun, energy, and hilarity as the recruiting thread, yes?

Here's where we stand. I don't have the adventure yet, because it's not available to download until Monday. So, until then, I don't know if there are any specific rules/recommendations for creating the goblin PCs. Let's wing it for now.

You can go ahead and get started on your character sheets, with the caveat that the following guidelines are subject to change once I've read the adventure. We know race and class combos, and we know that the adventure is for 1st level characters. I think a 20 point buy (heroic goblins!) for abilities will be in order, since there are only four of you. We won't be using traits for this game, most likely. Max hit points, and let's say average starting gold per class. That should get you started.

Let me know if I can help in any way. I hope to be able to launch the IC thread in about a week.

Game on!


Hi all,

I'm looking for four players who want to rise to the challenge of playing as goblin PCs in the upcoming Free RPG Day release, 'We Be Goblins!' For those unfamiliar with this adventure, here's a portion of the product info blurb:

We Be Goblins! Product Page wrote:
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh...

This won't be a first-come, first-served application process. Rather, I thought it would be fun to turn this into a role-playing exercise so you can get your goblin on, as it were. The scenario is this...your would-be goblin adventurer has been brought in front of Chief Gutwad and the whole of the Licktoad tribe to make his case as to why he should be selected to go after the fireworks. In short, it's an audition process. Feel free to get creative with this, but please do include your goblin's name, class (core only please), and a unique physical description. Keep in mind the humor matters a lot, but so do creativity, strong characterization, and party balance. I'll pick my favorite four characters by the end of the week. Note that, if this game is successful, I may consider using it as a prequel for me to run the Jade Regent AP later on (assuming everyone is interested).

Once your goblin has 'auditioned' you may also feel free to post his reaction to subsequent try-outs as well (just keep it in a spirit of fun and friendly competition).

This should be fun, I think. Who's on board?


Hi all,

I know this is something of a strange request, and possibly a bit of a longshot, but nothing ventured nothing gained, and all that...

Here's the deal. I recently started up a Slumbering Tsar pbp on these boards, and recruited 6 very fine players to participate. Before we really got started, I was unfortunately hospitalized with a serious infection due to a previously undiagnosed chronic illness. Upon getting out of the hospital, I was please to find that the players were all still hoping to play, and so we got things rolling. Now, though, I find that due to my real life situation, it's hard for me to give the game the attention that it deserves. Still, with awesome players on board, and a super cool adventure awaiting us, I'm loathe to just walk away.

One possible solution that has occurred to me is to try to seek the help of a co-DM. My strengths as a DM are definitely in story advancement and character development. The big time sink that's killing me, though, is running combat. That's a problem in a meat-grinder of an adventure like Slumbering Tsar.

So I guess what I'm looking for is someone who basically has the time, interest, and rules know-how to roll dice, run combats, and so forth to keep the game from stalling out. I have no idea whether anyone around these parts finds that remotely appealing, like I said. But who knows? Feel free to post with questions or comments, even it you're not expressly volunteering for the job.

Oh, and you'd probably like to see where the game stands thus far...

Discussion Thread
Game Thread


Hi,

Does a Flyby attack provoke an Attack of Opportunity? I'm looking at a situation in PBP where a roc animal companion is buzzing a hill giant, can the big guy take a swipe with his greatclub as the bird whizzes by? Thanks!


The early afternoon sun beats down upon a small group of weary travelers, trudging northwards toward the edge of oblivion. The comforts of Bard's Gate have been left behind for weeks now, and even the small village of Taverlan is but a distant memory. Now, there is only the hard dirt remnant of what once was a road, wending its way through the parched scrubland. Each traveler has set out upon this stark journey for reasons of his own, but the company has been a welcome, if not vital, part of the trek...for who wouldn't go mad of loneliness in this gods-forsaken place? Far behind lies civilization. Ahead lies the desolate history of the greatest, most costly war the free world has ever known. Stories and memory suggest that The Camp lies near ahead, and with it, the last chance for rest and supplies before the horrors of the Desolation. This is where our tale begins.

I just wanted to give you guys a chance to get some role-playing going and introduce your characters. Please jump on in and let's make it a great game!!


One of my pbp players is working on a bladebound magus, and wondered the following:

player wrote:

Something I was wondering if I was to have enchanted my blade to +1 enhancement before level 3 would the current enhancement bonus stack?

A level 7 bladebound magus' black sword has an magical enhancement of +2.

Anybody know the official answer?


Players, welcome and please check in so I know you're all present and accounted for.

Character creation rules are as follows:

-7th level PCs (35,000 xp, Medium track)
-20 point buy for starting ability scores
-No traits for this game (old school baby!)
-23,500 gp to spend for all equipment, magical and mundane. Single item value capped at around 7000 gp.
-For hit points, please take a full hit die at level one, and then roll for each subsequent hit die (you can reroll anything less than half a full hit die).

I probably forgot something, but just ask if you have questions. Don't sweat the backstory too much right now, I'll have some further info about that later. But, you can get started on the mechanics for now. Let me know how I can help!


Perched on the verge of the war-torn wasteland known as the
Desolation stands a settlement of dire reputation. Known only as
The Camp, this wretched collection of criminals and scoundrels, the
desperate and the hopeless, all eking out an existence on the far
fringes of civilization make this truly a place of new beginnings and
horrific endings. Now things stir within the Desolation and call to
heroes seeking secrets and treasures lost to the knowledge of men.
The promises of reward dare the brave and the foolish both to seek
their fortune in The Camp—out on the very edge of oblivion.

Greetings all! I am seeking a committed group of about 6 players to try their pbp hands at Slumbering Tsar, the very cool (and very difficult) old school mega-adventure published by Frog God Games. This will be a game using PFRPG rules, and characters will start at 7th level.

This is not a first-come, first-served callout, so please tell me a little bit about yourself as a gamer, and let me know what sort of character idea you have in mind. I'll pick the six that appeal to me the most after a few days of accepting submissions.

Some notes to keep in mind:

1. The adventure is very open and sandboxy. Please note that players will need to make proactive decisions to keep the adventure's momentum moving forward. Experienced players are preferred for this reason (but newcomers to the medium of pbp are welcome).

2. The adventure is very (very!) difficult. It is easy to get in too deep, and sometimes discretion will be the better part of valor. Even so, player characters are very likely to die at some point. Again, experienced players are preferred.

3. The rules are PFRPG, but the world is not Golarion. It's set in the world of Necromancer Games' old products, but if you aren't familiar with places like Bard's Gate and Rappan Athuk, it's no problem. The adventure takes place out on the fringes of civilization anyway, so geographic and historical details aren't that important.

4. Full character sheets are not needed at this time, just character concepts (the more detailed the better, though! I'm interested in physical appearance, personality, unique characteristics...as well as name, race/class and all that).

5. Material from Paizo (including the APG and Ultimate Magic once it hits) is likely to be accepted, material from third parties is likely not to be. You should also know that I hate Summoners and will not accept one. :P

6. Evil aligned PCs will be considered if they can function well as part of the larger group without party infighting. Same goes for monstrous race PCs, within reason.

If you have questions not covered above, feel free to ask away! I look forward to coming up with some good players to give this a go. Thanks!