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Mad Alchemist's page

Goblinworks Founder. RPG Superstar 8 Season Star Voter. Organized Play Member. 396 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.



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Please cancel my two remaining subscriptions.

David

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Please cancel my Pathfinder Battle miniatures and Pathfinder Maps subscriptions.

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I would love to have an archetype that let you swap between specializations each day.

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I just got Mystical Kingdom of Monsters and it looks pretty good. The one thing I am wondering about is their capture monster ability is a cantrip with a will save that that the target gets a bonus on if over 25% health.The class has one built in upgrade to the DC of 2 in the mid to upper lvls (9-11?).

With this limited scaling higher lvl capturing should become pretty dificult. I was curious if it was intended to be this way or if it was meant to scale like a SU ability?

If stuck with cantrip saves maybe heighten/persistent metamagic combined with an intimidate/cruel weapon build would allow high level capturing.

Or you could use a lot of capturing lower creatures to be upgraded as you level depending on how you use the growth system.

Has anyone had any experience with this or any other suggestions/comments?

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I would like to cancel my Adventure path subscription.

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The title says it all. I have 2 leftover CityPass tickets each good for entry into either the zoo or flight museum. They should remain good until the 12th. My wife and I are booked until we fly back. We saw the flight museum on free museum day and thought the tickets should go to someone who could use them. I will leave them at the front desk for whoever replies first. Include name for front desk PM name after reply if dseired.

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The title sums it up. My wife and I are really looking forward to having this game open up our first PaizoCon.

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I would like to cancel my Module subscription but keep all others I currently have.

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Hey everyone
Just letting you know about MidSouth Con. There will be plenty of PFS. As far as multi parts we have the complete Everwar, City of Strangers, and Heresy of Man series. For mods we have Godsmoth Heresy and Master of Fallen Fortreses. We also will be running the Year of the Shadow Lodge interactive, and 10 diffrent PFS scenarios not counting those above. Online registration for the organized play is hosted on Warhorn.

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I received the PDF/Print bundle books that are listed on this order as pending a while back. I thought you might need to know to clear up one more pending in you system.

Thanks

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I was recently asked, what are the best searchable spell databases for 3.5 and PF. I gave my friend some I had used in the past and still he asked if I knew any more so now I now go to the vast knowledge of the boards.

I think he wants Spell Compendium available and casting time as a serchable paramater.

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Bump

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Should my Pathfinder Advantage discount have been applied to
Pathfinder Chronicles: Campaign Setting (OGL) Hardcover Print Edition
and Pathfinder Companion: Taldor, Echoes of Glory (OGL) Print Edition

Thanks
David

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I have 3 subscriptions with shipping set to always hold and this order is set to ship without the map product for September. Is the map product scheduled for Sept delayed or is the separate shipping due to the warehouse move.

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My gaming group has recently taken advantage of the PDF love discount and downloaded the catalog. Without giving any spoilers which scenarios would you suggest we do first, second, hold off until second tier etc. I know some are considered more dangerous than others.

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I was wondering if anyone in the Memphis area was running PFS

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Any one know what PFS games will be done at Dragon Con?

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Most of these are combined feats some are taken from the following threads “No Feat Should Suck” “Feats: Replace +2/+2 skill bonus feats with a single feat” “Feat] Dodge and swift action” and “Feat] Defensive combat training is unfair” there may be others I have been reading and compiling for a while.

Skill Synergy
You focus your training in related skills.
Benefit: Choose one of the following skill groups. You gain a +2 bonus to each skill in that group. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Acrobatic: Acrobatics and Fly.
Alertness: Perception and Sense Motive.
Animal Affinity: Handle Animal and Ride.
Athletic: Climb and Swim.
Deceitful: Bluff and Disguise.
Deft Hands: Disable Device and Sleight of Hand.
Magical Aptitude: Spellcraft and Use Magic Device.
Persuasive: Diplomacy and Intimidate.
Self-Sufficient: Heal and Survival.
Stealthy: Escape Artist and Stealth.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill group.

Combat Maneuver Offense
You are skilled at performing a variety of combat maneuvers
Prerequisite: +1 BAB
Benefit: +4 to CMB when attacking no AoO

Combat Maneuver Defense
You are skilled at defending against a variety of combat maneuvers
Prerequisite:+1 BAB
Benefit: +4 to CMB when defending

Combat Maneuver Brutality
You may deal damage while performing combat maneuvers
Prerequisite: Combat Maneuver Offense +6 BAB
Benefit: Also may deal damage with wielded weapon upon success

Combat Maneuver Riposte
You may damage while opponents while resisting combat maneuvers
Prerequisite: Combat Maneuver Defense +6 BAB
Benefit: gains free AoO upon successful maneuver resist

Combat Maneuver Follow-up
You may perform a chain of combat maneuvers
Prerequisite: Combat Maneuver Brutality +9 BAB
Benefit: once per round, if succeeds at maneuver and ends it adjacent to opponent, may immediately use another Combat Maneuver.

Improved Save
You are skilled at resisting affects that could harm your mind or body.
Benefit: You gain a +2 bonus on one of your three types of saving throws (Fortitude, Reflex or Will) at 10th lvl this bonus increases to +3 and at 20th lvl this bonus increases to +4
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new saving throw.

Greater Improved Save
You are even more skilled at resisting affects that could harm your mind or body.
Prerequisite: Improved Save Character Lvl 6
Benefit: Your bonus from Improved save increases by +1 also once per day you may reroll a failed save of the type modified you must accept the second roll even if it is worse at 10th and 20th lvls you gain an additional reroll only one may be used for the same save
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new saving throw that has Improved Save.

Dodge
As in PFB
Prerequisite: Dex 13
Benefit: You gain a +1 dodge bonus to AC. In addition, as an immediate action you may increase this dodge bonus to AC by +1 for every 10 ranks you have in Acrobatics until
the start of your next turn.

Extra Class Ability
You are able to use a class ability more often than usual
Prerequisite: Class ability useable a limited number of times per day or a certain number of points per Lvl (rage points Ki pool)
Benefit: If your number of uses or amount of points is a factor of Lvl treat your lvl as 4 higher only for the amount of uses or points per day. If your class ability is calculated at X plus an ability modifier treat the ability score as 4 higher only for the amount of uses or points per day.
Special: If the number of uses per day is calculated with both a Lvl and ability mod this feat will only affect on of the two chosen when this feat is selected. You can gain this feat multiple times. Its effects stack . Also each time you take the feat, you can chose to apply it’s affect to a new class ability.

Martial Weapon Proficiency
Chose a group of Martial Weapons. You understand how to use that group of martial weapons in combat.
Benefit: You make attack rolls normally with a group of martial weapons
Light Melee
One Handed Melee
Two handed Melee
Ranged
Normal: When using a weapon with which you are not proficient, you take a –4 penalty
Special: [/b]You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new group of martial weapons.

These groups could be made better and more specific with some additional text ie
Sowrds
Thrown
Bows
Ax
Hammer etc.

Full Name

GOAT GOAT

Race

GOAT

Classes/Levels

ORACLE

Gender

GOAT

Size

GOAT

Age

GOAT YEARS

Special Abilities

CONSUME THAT I SURVEY

Alignment

CHAOS INCARNATE

Deity

THE TRUE BEAST

Location

ALL FIELDS. ALL FARMS.

Languages

SCREAMING AND BLEETING

Occupation

AHAHAHAHAHAHAHAHAHAHA

Strength 16
Dexterity 12
Constitution 14
Intelligence 7
Wisdom 10
Charisma 16

About GOAT, DEVOURER OF ALL

Rakshasa-Spawn Tiefling Oracle 4 Warsighted Hunger Cursed Battle Mystery
CN Medium Outsider (native)
Init +1 Senses darkvision 60ft.; Perception +6
DEFENSE
AC 18, touch 11, flat-footed 17 (+6 armor, +1 Dex, +1 natural)
hp []/[] ([0d0+12])
Fort [+4], Ref [+3], Will [+5]
Resist fire 5

OFFENSE (WARNING: SICKENED UNTIL BITE)
Speed 30 ft. (40 ft. during charge, withdraw or run)
Melee claws +8 (1d4 + 4, 20/x2) and bite +2 (1d6 +2, 20/x2), or shortspear +6 (1d6 + 4, 20/x2)
Ranged shortspear +4 (1d6 + 3, 20/x2, 20ft)
Special Attacks martial mastery 5/day

Spells Known: (CL 4th, Concentration +7)
2nd (4 slots) ironskin, fog cloudR
1st (7 slots) divine favor, protection from evil, shield of faith, enlarge personR
Orisons (6 known) create water, detect magic, enhanced diplomacy, read magic, purify food and water, stabilize

Str 16, Dex 12, Con 14, Int 7, Wis 10 Cha 16
Base Atk +3; CMB +6 (+7 with Grapple, +2 while flanking); CMD 17
Feats Dirty Fighting, Extra Revelation (Weapon Mastery: Weapon Focus: Claws)
Traits
Skills [8/8] Diplomacy +10 (4 ranks, class skill, 3 Charisma), Perception +6 (3 rank, class skill), Spellcraft +2 (1 ranks, class skill, -2 Int)
Languages Common, Infernal
SQ claws or maw, fiendish sprinter, prehensile tail
Revelations maneuver mastery (grapple), weapon mastery
Favored Class oracle (+4 hp, +0 skill rank)
Gear alchemist's fire (6), amulet of mighty fists +1, breastplate (mw), boots (20), cloak of resistance +1, divine focus, shortspear, 477 gold ;58 lbs carried out of light load 76