Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts    RSS Reviews    RSS Wishlists
Human

Mad Alchemist's page

Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber. FullStar Pathfinder Society GM. 191 posts. No reviews. No lists. No wishlists. 7 Pathfinder Society characters.


Taldor (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

I would like to cancel my Module subscription but keep all others I currently have.

Taldor * (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

Hey everyone
Just letting you know about MidSouth Con. There will be plenty of PFS. As far as multi parts we have the complete Everwar, City of Strangers, and Heresy of Man series. For mods we have Godsmoth Heresy and Master of Fallen Fortreses. We also will be running the Year of the Shadow Lodge interactive, and 10 diffrent PFS scenarios not counting those above. Online registration for the organized play is hosted on Warhorn.

Taldor (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

I received the PDF/Print bundle books that are listed on this order as pending a while back. I thought you might need to know to clear up one more pending in you system.

Thanks

Taldor (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

I was recently asked, what are the best searchable spell databases for 3.5 and PF. I gave my friend some I had used in the past and still he asked if I knew any more so now I now go to the vast knowledge of the boards.

I think he wants Spell Compendium available and casting time as a serchable paramater.

Taldor (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

I saw that Transmogrify is being worked on as a way of restatting your eidolon. I think a spell like the one below could also be usefull. This could let you temporally add gills and swim for an aquatic scout. Or add immunity vs an element when it is needed most. I think the drawbacks in casting I gave would still leave it as not too powerfull while still giving a bit more noncombat utility. Visually I see the summoner touching the eidolons rune duringthe casting time while the new wings or tentacles grow. This shifting also lets the enhenced difficukty with casting make sense. Tell me what you think.

Enhance Eidolon

School transmutation; Level summoner 2
Casting Time 1 round
Components V, S
Range touch
Target summoner’s eidolon
Duration 1 min/Lvl
Saving Throw none; Spell Resistance no

The summoner may temporarily add evolutions costing up to 1 evolution point plus 1 for every 4 caster levels to his eidolon. Any evolutions chosen must be legal.

Special: Any damage taken by the eidolon during the casting time of this spell also adds forces a concentration check.

Taldor (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

Should my Pathfinder Advantage discount have been applied to
Pathfinder Chronicles: Campaign Setting (OGL) Hardcover Print Edition
and Pathfinder Companion: Taldor, Echoes of Glory (OGL) Print Edition

Thanks
David

Taldor (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

I have 3 subscriptions with shipping set to always hold and this order is set to ship without the map product for September. Is the map product scheduled for Sept delayed or is the separate shipping due to the warehouse move.

Taldor * (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

My gaming group has recently taken advantage of the PDF love discount and downloaded the catalog. Without giving any spoilers which scenarios would you suggest we do first, second, hold off until second tier etc. I know some are considered more dangerous than others.

Taldor * (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

I was wondering if anyone in the Memphis area was running PFS

Taldor * (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

Any one know what PFS games will be done at Dragon Con?

Taldor (Pathfinder Roleplaying Game, Adventure Path, Battles Case, GameMastery Maps Subscriber)

Most of these are combined feats some are taken from the following threads “No Feat Should Suck” “Feats: Replace +2/+2 skill bonus feats with a single feat” “Feat] Dodge and swift action” and “Feat] Defensive combat training is unfair” there may be others I have been reading and compiling for a while.

Skill Synergy
You focus your training in related skills.
Benefit: Choose one of the following skill groups. You gain a +2 bonus to each skill in that group. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Acrobatic: Acrobatics and Fly.
Alertness: Perception and Sense Motive.
Animal Affinity: Handle Animal and Ride.
Athletic: Climb and Swim.
Deceitful: Bluff and Disguise.
Deft Hands: Disable Device and Sleight of Hand.
Magical Aptitude: Spellcraft and Use Magic Device.
Persuasive: Diplomacy and Intimidate.
Self-Sufficient: Heal and Survival.
Stealthy: Escape Artist and Stealth.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill group.

Combat Maneuver Offense
You are skilled at performing a variety of combat maneuvers
Prerequisite: +1 BAB
Benefit: +4 to CMB when attacking no AoO

Combat Maneuver Defense
You are skilled at defending against a variety of combat maneuvers
Prerequisite:+1 BAB
Benefit: +4 to CMB when defending

Combat Maneuver Brutality
You may deal damage while performing combat maneuvers
Prerequisite: Combat Maneuver Offense +6 BAB
Benefit: Also may deal damage with wielded weapon upon success

Combat Maneuver Riposte
You may damage while opponents while resisting combat maneuvers
Prerequisite: Combat Maneuver Defense +6 BAB
Benefit: gains free AoO upon successful maneuver resist

Combat Maneuver Follow-up
You may perform a chain of combat maneuvers
Prerequisite: Combat Maneuver Brutality +9 BAB
Benefit: once per round, if succeeds at maneuver and ends it adjacent to opponent, may immediately use another Combat Maneuver.

Improved Save
You are skilled at resisting affects that could harm your mind or body.
Benefit: You gain a +2 bonus on one of your three types of saving throws (Fortitude, Reflex or Will) at 10th lvl this bonus increases to +3 and at 20th lvl this bonus increases to +4
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new saving throw.

Greater Improved Save
You are even more skilled at resisting affects that could harm your mind or body.
Prerequisite: Improved Save Character Lvl 6
Benefit: Your bonus from Improved save increases by +1 also once per day you may reroll a failed save of the type modified you must accept the second roll even if it is worse at 10th and 20th lvls you gain an additional reroll only one may be used for the same save
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new saving throw that has Improved Save.

Dodge
As in PFB
Prerequisite: Dex 13
Benefit: You gain a +1 dodge bonus to AC. In addition, as an immediate action you may increase this dodge bonus to AC by +1 for every 10 ranks you have in Acrobatics until
the start of your next turn.

Extra Class Ability
You are able to use a class ability more often than usual
Prerequisite: Class ability useable a limited number of times per day or a certain number of points per Lvl (rage points Ki pool)
Benefit: If your number of uses or amount of points is a factor of Lvl treat your lvl as 4 higher only for the amount of uses or points per day. If your class ability is calculated at X plus an ability modifier treat the ability score as 4 higher only for the amount of uses or points per day.
Special: If the number of uses per day is calculated with both a Lvl and ability mod this feat will only affect on of the two chosen when this feat is selected. You can gain this feat multiple times. Its effects stack . Also each time you take the feat, you can chose to apply it’s affect to a new class ability.

Martial Weapon Proficiency
Chose a group of Martial Weapons. You understand how to use that group of martial weapons in combat.
Benefit: You make attack rolls normally with a group of martial weapons
Light Melee
One Handed Melee
Two handed Melee
Ranged
Normal: When using a weapon with which you are not proficient, you take a –4 penalty
Special: [/b]You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new group of martial weapons.

These groups could be made better and more specific with some additional text ie
Sowrds
Thrown
Bows
Ax
Hammer etc.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.