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Mad Alchemist's page

Goblinworks Founder. RPG Superstar 2015 Star Voter. Pathfinder Battles Case Subscriber; Pathfinder Maps, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 296 posts. No reviews. No lists. No wishlists. 10 Pathfinder Society characters.


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Sovereign Court

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I like MechE's version but for weird words replace confusion with sicken and make it a rider in addition to damage.

Sovereign Court

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Gogmurt and Tangletooth are in lost coast as goblin druid and firepelt cougar. I think the "sea cat" in skulls and shackles is a bunyip. Lost coast has a lot of the leftovers for all sets listed generically.

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Interjection Games wrote:

Alright, quick update.

Edit: Actually, I think I have a solution. How would everybody like kaiju to have a "type of creature" multiselector, then you get summoner evolutions while bloodraging from a selection list associated with each creature type? Also automatic size changing.

Great idea on Kaiju

Sovereign Court

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If you're open to 3pp look at Drop Dead Studio's Spheres of Power there is a base class called the shifter based around this concept.

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Not bad I could see someone playing this and having s good time. I would suggest adding language into the 1st lvl hair ability indicating you can use it as a limb with a str score of your hair to manipulate objects. I might think about forcing any 30ft or 60ft ranged hexs to be delivered as touch attacks through your hair. Maybe add hex strike as a bonus feat option. Another idea is spending a wichery point to allow an extra effect on your attack (dreadlocks/constrict). Possibly modifying the hair attacks like bombs you can add 1 type of damage modifier to each one. You could increase this at later levels. I would also add a hex selection to increase your hair reach temporarly by spending witchery. Another hex option could allow addition of spells from other lists that modify natural attacks.

Sovereign Court

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The shifter from spheres of power would work great for this even if no one else in the game uses the spheres magic system. If you keep all of your "magic" internal to your character then to the outside world it is no different then a souped up wildshape.

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Then it is an option I am interested in seeing.

Sovereign Court

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Owen KC Stephens wrote:

So we already have the following official paizo hybrid classes:

Shifter: Druid/Fighter (shifter with real bite -edited to add from suggestions on Facebook)

Where is this one at? Link?

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It could have something like.

Mark of Malice: X/Day You may expend one charge while touching the staff to a witch to grant them an additional Hex of your choice. For a year and a day the witch will be able to use this hex normally. At the end of this time the witch must make a sacrafice to Malice to permanently learn the hex. As long as a witch posses the hex granted by Mark of Malice she may spend a move action to call to Malice while using the hex and it will manifest at +1DC.

You can describe the "Mark" however you want but I would go for variations that share a theme. Then you can also explore how much influence this mark could give Malice over the recepaint.

Sent from my phone forgive the spelling please.

Sovereign Court *

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I'm playing a wanderlust halfling Dragoon 1 Summoner 7? and never had problems contributing anywtime in his career. Reach and push on the bite has helped numerous times.I gave my Ed sensory and movement options and combat reflexes, bodygaurd line for evolutions/feats. Wheeling charge and indomitable mount are worth their weight in gold. With bodygaurd, using your mount as cover and the mounted combat feats the pair are very resillant. I use ant haul and enlarge person to have my Ed do airborne combat drops for the PFS group.

Sovereign Court

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I always thought claws were P/S but it looks like they are B/S strange.

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Doomed Hero wrote:
Shifty wrote:
On a side note I still think its funny that a mindless undead with NO INTELLIGENCE has a +0 mod, whilst someone with an actual Into score of 8 has a -1 modifier. Seems odd that 'no brain > half of one'.

Not being able to think for yourself means not being able to come up with really stupid ideas or make stupid choices.

Stupid is as stupid does.

Some days I would be estatic if I was confident that everyone I work with had a +0 mod.

Sovereign Court *

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Serisan wrote:
Christmas music before Thanksgiving or, at the very least, before Halloween.

I am listening to a lovecraftian solstice tunes as I write this.

Sovereign Court

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Use the dot

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See for science is cool. All the alchemist Vivis were just doint it for the lulz and sneak attack dice.

Sovereign Court

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Scorpioni wrote:

I haven't fully read the last pages of 'heated' discussions, but I'm thinking no one is disagreeing with this class having a dex focus, instead of con. What people are saying is that it SHOULDN'T be.

Also, for someone not familiar with alchemists, Rynjin's comparison was a real eye-opener. An alchemist can outdamage a kineticist without too much problem while combining some of the best buffs available to different kinds of kineticists. 4+ int on an int focused class vs 2+ int on an int dumping class is just the final nail in the coffin.

Also an alchmesit is a prepared drinker that only takes 1min to make anew drink. With nothing other than minimum Int this one feature is more verisitle than the entire Kineticist class.

Sovereign Court

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Peter nielson wrote:
Mark Seifter wrote:
Matrix Dragon wrote:
Mark has already said that the pyrokineticist is probably going to get abilities that let him burn through enemy protective spells, though creatures with natural resistance will still probably be an issue.
The fun part of the one I'm looking at right now is that it sizzles it away before calculating the damage. Oops, thought you were safe from the flames? :D
Sizzles away spells is good, but what about if you're having a terrible day as a pyrokineticist and you come up against a red dragon, or a hydrokineticist (using touch attacks) and you come up against a white dragon, and so on ...

In the wild talents thread I mentioned the idea for a talent to turn your blast into a single target no attack roll no resistance fort for half useable against creatures with the right type or subtype. The idea was that you don't blast fire at the red dragon you pull the flames out of him.

Sovereign Court

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Wild Talent ideas

(Stream of consious typing on phone unable to access doc please forgive)

All

Evasion. Fluff it as learned while your power was first manifesting uncontolably, at 10th as an immediate it can upgrade to improved for 1min with 1burn.

AoEs. Useable lower level cones, spreads, and lines.

Single target fort for half useable on creatures resitant or immune to your element with their type or subtype. You don't blast fire at the red dragon you steal some of the fire that is part of him. Full effect elemental bonus on save as you go down to dragon fire subtype outsider, humanoid etc. Possible burn upgrade of using the damage taken to fire a blast from the targets position. Possible upgrade talents to more targets.

Highlevel ability to create a gate to enter the elemental/astral planes. While bringing and protecting passengers from basic planar traits.

Favored enemy. Chosen from creatures of your subytpe or opposing subtype (aether gets incoporeal). More elements more options larger bonuses.

Favored Terrain. Planes and broken up thematic choices. Fire desert, volcano. Earth hills, underground. Etc.

Effects vs matching type like hold X, charm X, dominate X. As you control the element that makes them up. Scaling save bonus like the fort targeting ability above.

Imprisoning cage type effect.

Ability to create elementals. Aether gets air with no whirlwind but made of force.

A talent selectable more than once that lets you select spells with descriptorsthe that match your element. Aether gets force.

Divination effects based on the appropriate element.

The same effects should be combined like pushing and another one. You can use whatever version you have the element for.

Multi

Blindness/Deafness. Fire blinds Air deafens. One talent useable with whichever element(s) you have.

Suffocation/Drowning Air Water

Aether

Deflect Arrow/catch arrow version that can be shared limit based on Con.

Constant returning on thrown weapons 1burn to add throwing for 1the min. If this is doable low enough this could enable some concepts.

Ability to use the properties of thrown objects.

Earth

Change the metal of a weapon or armor for1min. Increase duration to 1minthe per lvl with burn.

Non wild talent class proposals

Change blast range to close. Wild talent changes to med with 1burn for long.

Energy resistence equal to 2x lvl each burn spent on def adds 5 to the res.

Scaling free basic element conjuring and shaping. WT to increase weight and range.

At will sense elements ability useable for your chosen elements. Make it a psychic spell so it can be detailed in the spell section. It detects elemenaly aligned creatures and concentrations of elements.
Creatures. elementals, dragons, outsider subtype, humanoid subtype, kintecist, appropriate bloodline. Then maybe domain, mystery and school. Effects fires, diffrent gases, or liquids diffrent mineral types etc. Being a sense spell it would most likely have 60ft range. Wlid talent to change to med1 burn to upgrade to long for 1hr. Aether gets incopreal creatures and force effects.

4 skill points KN planes as a basic class skill along with some others. Aether gets religion if it doesn't have it already.

Scaling bonus to skill check relating to your element and you can make them untrained. Spell craft to ID spells with descriptor, survival to track aligned creatures, KN to ID them, earth to id stonework and slope, maybe even water to ID liquid poisons etc.

Elemental empathy. Like animal empathy.

Scale damage based around 1attack change blade/whip to state that they can only be used once each full attack. Have each manifest last 1min with a number of attacks equal to your con mod. For bladet add in the ability to give the ability to another by giving them the approtiate elemental enhancment on their weapon for 1min no burn no limit on uses. Whip gives burst. Aether gives ghost touch and impact respectivly.

Let the damage be a part of the base class and composite blasts focus on staus effects and riders.

Two blast options for each element. You get both for your fist element or a free WT if you take one.

Option to gain WT plus maybe another bonus instead of expanded element.

Sovereign Court

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Don't hunterSNA spells extend when the AC is dead. If so with a good ride and HA you could summon a mount since you only really need a med mount.

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Another idea if the red stats fit better use the xtal breath weapon and spells along with the red numerical and none will be the wiser.

Sovereign Court

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Conjuration Implement: Hat

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mplindustries wrote:
Mark Seifter wrote:

Hmm, what about Empowering with a move action (EDIT: Looks like you did). Is Deadly Aim improving or decreasing your damage load? With 8 BAB, I suppose you can have Improved Critical too, at the least. Those crits hurt bad!

EDIT: Also, it's fair to say that the archer had a +4 weapon, and the blaster thus would have 32,000 more gold lying around. That's not chump change at level 11 (in fact, it's almost half of all WBL). That much enhancement is actually what brought me to think there might be a missing FtB.

Yeah, there's a lot of money on the Kinetcist, but none of it helps their blasts. That's why I mentioned probably needing Blast-specific items. And I didn't do Improved Critical for the same reason I didn't do Weapon Focus--what is the name of the weapon I'm using? Still, even if that eeks out another few DPR (2.09625 to be exact), it's only just barely beating the bow. Shouldn't the blast be more than a fraction better?

Again, I don't want to be hostile here--I want the class to be great. I love what you've done with it. I just think the specific numbers need tweaking.

Not using Deadly Aim and including Weapon Focus and Improved Crit, the blaster has +20 to hit and deals 6d6+16 damage (empowered to 55.5 average). That's a 8% crit rate, and 72% regular hit for 48.84 DPR. So, better. By 2.82. Am I crazy for expecting/wanting it to be much better than that?

Edit: And the Gun still beats it! (since the touch attacks are all basically auto-hits because of the awkward way touch AC doesn't really scale) The issue there is that guns can break the rule about Deadly Aim applying (allowing them to trade excess accuracy for damage), while the touch blasts have no recourse for the extra to hit.

Edit 2: 32k out of 82k is 39%. I could be wrong, but I view a +4 weapon as a huge priority for any kind of striker, because of the DR issues--well worth the price tag. Plus, weapons cost twice as much as armor, so it make sense to put more of your budget towards weapons....

Rather than a +4 weapon how much better is archery with a +3 Conductive bow? A flying Archery based Aerokinetic may be the only one competing with a kinetic whip melee build.

Sovereign Court

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If you decide to did Ftr go Dragoon for the free skill focus.

Edit: Also wheeling charge nothing is as good for flying as wheeling charge descend from out of melee attack make 90 turn ascend repeat.

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On a lighter note out of all the threads on this mod this is the first one I have seen where the worry was about the PC classes.

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I commend the maturity of the Paladin players they handled a difficult situation very well.

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The "replace stat" + "bonus stat" case needs to be seperated from the "bonus stat" + "bonus stat"case.

Sovereign Court

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Erik Mona wrote:
da-Craig-o wrote:
If Wizkids would stop having video game folks sculpt their stuff, they would not have that issue. Have someone with knowledge of plastic production do these things.

The Feiya miniature was sculpted by a practical sculptor using the same methods that have been used since the 70s.

I think I see the problem now. I mean how hard was pong to sculpt am I right? Just kidding I have been very happy with the sculpts so far.

Sovereign Court

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I don't think any change will come from this. The devs had their chance to FAQ warslinger to set the precedent that a sling with a stick attached could be loaded as easily a stick with two slings attached. Instead we got what we got. Poor precedent for sliding axes though.

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I have seen PCs use the grease spell to help smother fires.

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Dysfunction wrote:


5. That players get offended when you question their character after finding out that they are stacking same bonuses of armor and bracers or when their paladin tries to swift lay on hands on themselves, then in the same round try to perform a standard action to lay on hands on someone else.

I'm not nitpicking or anything but is there a ruling somwhere preventing the palidin from taking the actions described above?

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Scarred lands

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+1 Talented Summoner vote

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Damanta wrote:

Human hunter with eye for talent for an int 4 bodyguard ape with martial weapon proficiency greataxe. Greataxe for the hunter as well.

** spoiler omitted **

Despite the rule of cool this will not work in PFS. Search "apes with hammers" if you want to read why.

Sovereign Court

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When boosting companions the "Spirit Gift" feat from the ACG is great. You caan give your AC a diffrent shaman spirit animal ability every day. The list of options includes DR 5/Ad, constant blur,fast healing, and water breathing.

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Rudy2 wrote:
So... I've GM'd a few games for PFS, and recently had a Pageant of the Peacock using Bard character. I decided I won't do that again.

Now you won't have to.

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PrinceRaven wrote:

Having consulted the scripture (Book of Exalted Deeds/Vile Darkness) I have determined that the following are evil:

- Necrophilia

I don't understand how "love" could be evil?

PrinceRaven wrote:


- Animating the dead
- Creating undead

You need the two above to make ensure you give more than you receive after all Paracountess Z told me love was a two way street. Actually a she said it was a 5 way intersection with a flyover and metered parking but that's beside the point.

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Wolverene:Dwarf Abyssal Bloodrager (Spelleater, Untouchable Rager, Primalist?) 2+, Fighter (Unbreakable) 1

Favored bonus to Bloodrage rounds
Trait: Glory of Old,?
Feats: Raging Vitality, Fast Healer, Steel Soul, Power Attack, flavor to taste

A no need for CHA, clawed, invulnerable, regenerating Bloodrager with a ton of Bloodrage rounds.

Sovereign Court

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thejeff wrote:
Imbicatus wrote:
Third Mind wrote:
I'd be down for a shapeshifting focused druid myself, even if it were lowered spell casting.

All Druids are shapeshifter focused, whether they want to be or not. Wild Shape is the best shapeshifting ability in the game. A thousand faces is at will alter self for the best disguise shifting in the game, or extra combat forms. Natural spell is so good that it makes caster be shapeshift focused as well as full ninth level casters.

If a new class was written with a shapeshifting ability as powerful as wild shape, it would be a 6th level casting class, or even a 4th level one.

But Druids still have full ninth level casting AND an animal companion.

One of the class niches I'd still really like to see is a non-casting full BAB martial shapeshifter.

This is requested everytime a "what class do you want" thread comes up.

Sovereign Court

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I doubt you will get a FAQ for this because it should be just like the regular monk flurry FAQ. On the topic of FAQ vs errata I will say that sometimes the FAQ are errata. Good Luck.

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Marcus Robert Hosler wrote:

I don't play superstitious spell sundering beast totem human FCB Barbars with courageous weapons because I think they are broken.

So I too am guilty of martial guilt.

Admitting it is the first step. ;)

Unfortunetly all "cures" require casters. :(

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They know the person's address. Now it's just a case of plausible deniability. Announcing they were ripped off was probably a step in the wrong direction for that though ;(

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Bone Beard

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Every time this tread gropes climbs it way back to the top of the heap I smile.

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Dot

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Kyoko Hitomu wrote:

Ok here's the comparison between the two:

** spoiler omitted **

and

** spoiler omitted **

*********************
Breakdown Comparisons:...

There are some stacking problems with these builds. Like the above case with Transmuter enhancement bonus not stacking with the enhancment bonus from a belt.

The few I noticed are a shield does not stack with the shield spell and the enhancment bonuses on weapons and armor do not stack with Greater Magic Weapon, Magic Vestment etc.

I am posting from my phone from my phone or I would link to the rules on stacking.

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Stealth errata. FTW!

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Pupsocket wrote:
... I challenge anyone to invent a scenario where purchasing a Courageous (save vs fear only) weapon is reasonable choice.

Hrask's Millions

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Balrog tricks city watch into imprisoing high elf hero by cloaking himself with the illusion of an imported carriage.

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I made him as a master summoner gnome crossed with nature oracle(lame) and made his big ED the chair that he never left. I named Ed Chauncey. You could summon grease, mad monkey swarms and fiendish weasels for nipple treatments. I think that covers all the bases. Also I gave him the animal friend trait and he kept a pet gerbil named Richard close to his heart at all times.

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Wheeling charge also lets you ignore allied creatures. I use it with my mounted summoner.

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