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Mad Alchemist's page

Goblinworks Founder. RPG Superstar 9 Season Star Voter. Pathfinder Battles Case Subscriber; Pathfinder Maps, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 370 posts. No reviews. No lists. No wishlists. 10 Pathfinder Society characters.


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Sovereign Court Star Voter Season 9

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Helcack wrote:
You should combine your guides because with the new double-barreled weapon errata I'm actually thinking long live the conductive double-barreled shotgun/vital strike kineticists(though I'm not sure if it would work, but if it did this would be the best way to shoot lightning out of your gun like a badass)

Even better if the shotgun bit works you now have a Ghost Rider archetype in the same book as the ability to gain a hellfire shotgun. This book is occult.

Sovereign Court Star Voter Season 9

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Ciaran Barnes wrote:
Why does he need untyped bonuses to to hit and damage, and a natural armor bonus to AC, all at 1st level? Is there a duration on this ability? It seems to me that gaining just natural attacks and spellcasting at 1st level is already pretty good.

Yeah I meant to bring up the attack thing in my post.

Sovereign Court Star Voter Season 9

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Comments and possible filler powers

Scaling bonus to save vs effects that target the summoner's type ( humanoid).

An ability to burn evolution points as an immediate action to reduce/prevent damage. Have the points either gone for the day or return at 1 a minute after the character is fully healed.

Maybe an alignment detection power based on patron alignment.

I agree on the temp familiar feeling odd I would move the improved down or make the starting an improved with no sp, su, or ex abilities beyond what being a familiar adds.

Make share essence more simple and preferably break it up into smaller bits that you gain over levels.

At high level give plane shift as a sp limited to the patron's plane.

Maybe once daily free transmogrify that lasts until you regain spells at first when you get it you have less evolution points after the change then it upgrades to full.

Other odd ball ideas give it reduced spell casting by 1 a level so you can boost and or balance the class abilities since that is what is really unique about this.

Add a cost to some of the abilities that you pay by spending evolution points that return in the morning. Kind of like the playtest Occultist this could overcomplicate the class if you want simple, but could be an interesting more advanced archetype.

Look at the spiritualist for ideas.

Forgive spelling sent from my phone.

Sovereign Court Star Voter Season 9

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When you said it's a cultural thing I saw a tribe of gnomes geokenetics chipping away on boulders just "getting rid of everything that wasn't a rock I could lift"

Sovereign Court Star Voter Season 9

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A fast homebrew fix or option if Paizo wanted to add it later would be to make a feat or feats that allowed other lists of spells to be undercast. You could have one for SM I-IX and others for Beast Shape or Cure spells. The feats would list the specific spells and how the undercasting would work. I also imagine with a line in special allowing spontaneous casters to sawp a known spell covered by it for free when learning a higher level one that is also on the list.

Sovereign Court Star Voter Season 9

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Arestides wrote:


Clunky Attack Modifier- I'm not sure I understand what you mean.

Locks- An interesting prospect, but I feel that the current set up is more straight forward, and still balanced.

From the document wrote:


The white-haired witch may use her hair as a primary natural attack with a reach of 5 feet. Add half her Witch levels and her Intelligence modifier in place of her Strength modifier to attacks. The hair deals 1d4 points of bludgeoning damage (1d3 for a Small witch) plus the witch’s Intelligence modifier.

With a successful attack the witch may also initiate a grapple as a free action, per the Grab ability, with her hair using her class level as her base attack bonus and her Intelligence modifier in place of her Strength modifier when making the combat maneuver check.

The hair’s CMD for the purposes of escaping the grapple, is equal to 10 + her CMB + Dex.

I'll try to show what I mean by clunky

So an attack at 4th level with a 20 INT would be
3 BAB +2 (1/2) Level) +5INT +various modifiers= 10+various modifiers
Grapple 4 BAB +5 INT +various modifiers= 9+various modifiers

So an attack at 8th level with a 22 INT would be
6 BAB +4 (1/2) Level) +6INT +various modifiers= 16+various modifiers
Grapple 8 BAB +6 INT +various modifiers= 14+various modifiers

So an attack at 12th level with a 26 INT would be
9 BAB +6 (1/2) Level) +8 INT +various modifiers= 23+various modifiers
Grapple 12 BAB +8 INT +various modifiers= 20+various modifiers

So an attack at 16th level with a 30 INT would be
12 BAB +8 (1/2) Level) +10 INT +various modifiers= 30+various modifiers
Grapple 16 BAB +10 INT +various modifiers= 26+various modifiers

You have two methods of calculating attack that over time make you worse at grappling compared to your attack which I did not think was the intent. For total difference between the two of 5 points it almost seems like it would be easier to list you use your Level as BAB and INT as STR whenever you use your hair. With a caveat to also include the same substitution for calculating your CMD for the purposes of your grapples.

Strictly speaking right some of the combat prehensile ticks make a witch worse at combat maneuvers by forcing them into that second form of calculating attack since maneuvers are attacks rolls they get the first method by default.

Since you want to force the selection of prehensile tricks to be able to use combat maneuvers and flanking add some verbiage about the wild state of the hair limits it to basic attacks and prevents manipulations or combat maneuvers except as gained through tricks.

Sovereign Court Star Voter Season 9

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thejeff wrote:
Mad Alchemist wrote:
Bandw2 wrote:
thejeff wrote:
The other trope I still want, which was mentioned early on, is the martial shapeshifter. Actual wild shape like different forms, for both combat and utility, not just claws for a few rounds/day or something.

not gona lie, spheres of power does this wonderfully and is 90% of teh reason i bought it after reading the demo booklet

it also does your size increasing martial well, the book has a few martial half casters

I always suggest SoP shifter for a martial shapeshifter if you keep all of your magic personal then it seems more like a supernatural shift than a spell caster.
I don't have the Spheres of Power book. Is it actually a martial class that can shift? Or is it a caster that can shift and self-buff enough to play a gish role?

The Shifter is a mid BAB 4 skill point class with good fort and ref saves class which uses wis based spheres casting but that is focused on shape shifting.

It gains selectable discovery like abilities that give extra themed powers as it levels that can cover: senses (lowlight, darkvision, blind sense), combat (claws, gore, diehard, wolf style trip), movement (flight, swim speed with amphibious, burrow speed, sprint) and utility (permanent size changes, woodland stride, quick healing and tract).

The base features gained through leveling include: wild empathy, endurance, enhanced natural attacks(silver, magic. etc) immunity to disease and poison, inherent boosts to con, communication abilities, and faster/longer shape shifts.

All of this supports the Shifter's focus on the alteration sphere shapeshifting. The way SoP casting is set up is very flexible by default alteration like most spheres allows you to change your own form or that of someone else, you can take a drawback that limits your alteration sphere to yourself which gives you another talent (form or upgrade) to use with your alteration sphere. So from the outside it doesn't resemble a "caster" so much as someone who has a natural wildshape power.

To show you the versatility SoP alteration/Shifter can cover everything from 4 armed tiny flying pixies to two headed huge undead dragons either of these ideas can be done at 5th level if you that's want you build towards.

Fulfilling a primary shape shifter role was the whole point of the class and choices and ideas made during the Shifter development helped shape the alteration sphere that it draws it powers from. This does not make the Shifter the only option if you have to have a full BaB you can use one of the other classes in the book (Mageknight would be good)and still focus on alteration. Your shifting will not be as powerful and you won't have as much class feature support enhancing it but you can sill make a great character in theme.

Product page includes a free preview PDF which may have an earlier version of alteration and the Shifter on it. It has been for ever since I looked at the preview.

http://paizo.com/products/btpy96pr?Spheres-of-Power

Full Disclosure: I was a backer for the SoP kickstarter and the Shifter is the class concept I chose and helped design, but other than that I don't have any ties to Drop Dead Studios. In fact when I submitted the idea I mentioned that this concept is brought up EVERY TIME there is a thread for missing tropes, classes, or archetypes.

Sovereign Court Star Voter Season 9

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Bandw2 wrote:
thejeff wrote:
The other trope I still want, which was mentioned early on, is the martial shapeshifter. Actual wild shape like different forms, for both combat and utility, not just claws for a few rounds/day or something.

not gona lie, spheres of power does this wonderfully and is 90% of teh reason i bought it after reading the demo booklet

it also does your size increasing martial well, the book has a few martial half casters

I always suggest SoP shifter for a martial shapeshifter if you keep all of your magic personal then it seems more like a supernatural shift than a spell caster.

Sovereign Court Star Voter Season 9

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A couple of ideas how about in the flavor of the class describing the witch's hair itself being the connection/manifestation of the witch's patron. Drop the framiler and comune with your patron by gromming in the morning. Think of the strands as pages and a braid here or extra curl there is a perpard slot.

Add a trick to gain the familer back that the patron can form from or dismiss into your hair.

The 1/2 level+Int unnamed bonus is clunky if you want to give another bonus give a constant automstic scaling enhancement bonus. Or give it something similar to the magus or other white witch base class idea.

Another idea could be to incorporate "virtual hands" that the hair provides. You could call them locks. Have it start at 1 scale throughout the class with a level gated and limited trick to add more. Then instead of having everything stop when you do something else have all of the tricks take a certain number of locks to perform.

I do like the big hair idea from above. Have it increase both your size for CMB/CMD and what size creature you can affect.

Sovereign Court Star Voter Season 9

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Looking forward to checking this out.

Sovereign Court Star Voter Season 9

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Hargert wrote:
I am finding that once you have the basics down if I had any complaint at least in the first 7 levels is how little choice I have. The low level list is fairly short for each element and I am hoping the future will see them expand some to give more options. I will see how it will play out in my new game that is starting this weekend.

Same feeling here, if you don't want to use the blast for melee the first few inufusion choices are pretty limited.

Sovereign Court Star Voter Season 9

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Aeric Blackberry wrote:

OMG! You have broken the book in a record time!

How long till they publish a FAQ correcting this imbalance?

It's been on the boards for a few days now. I think this is actually the third thread I've seen on it.

Sovereign Court Star Voter Season 9

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You could enchant dye arrows to regain touch attack status.

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Matthias wrote:
Correct me if I'm wrong, but i thought burn was 1 point of non-lethal per HD. so wouldn't that would actually make force ward -18 HP for +15 HP?

You're right 3 burn at 6 lvl is 18 hp.

Sovereign Court Star Voter Season 9

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Red

Sovereign Court Star Voter Season 9

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RJGrady wrote:
Sepherum wrote:
DM_Blake wrote:
By "APG" did you really mean "ACG"?
Oh, yeah. Too much coffee.
Or maybe your production schedule is too tight. *rimshot*

I admit that joke took longer to appear than I thought it would.

Sovereign Court Star Voter Season 9

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My hardback from the Kickstarter arrived yesterday the book looks great.

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Alric Rahl wrote:

IM starting this thread to explain that Skinsend does not work with Touch Injection.

Touch Injection: The held substance drains from its container into a magical sac in your body.

Your BODY not your skin... your body.

Skinsend peels your skin OFF your body. since the magical sac is inside your body, touching someone with the peeled off skin would not discharge the potion/elixir.

This isn't the combo people have been talking about over a year is done. The point is to put the infused skin send extract in your sack then make the dragons skin vacate his body along with half his hit points with no saving throw.

Edit changed infusion to extract

Sovereign Court Star Voter Season 9

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If you are using halfling take risky striker since it should trigger frequently.

Sovereign Court Star Voter Season 9

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Kalindlara wrote:
Lanitril wrote:
Can Kineticists gather energy while holding stuffed owlbears?
I can't imagine she hasn't lit that thing on fire. At least, once or twice...

I don't know about that Mr. Snuffles XI looks perfectly fine to me.

Sovereign Court Star Voter Season 9

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Take a look at Goliath Druid, maybe with a one level dip in Ranger to grab shape shifting hunter. For mythic you can dual path Guardian and Heriophant at 1st tier to increase survivability.

Sovereign Court Star Voter Season 9

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John Kretzer wrote:
107: Calling the cops on a player for a harmless prank. Sure you might not find it funny but be a grown up and use those words to express yourself.

No cops. My Toyota's honor may only be restored through blood.

Sovereign Court Star Voter Season 9

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96: "You gotta putty mouth DM"

Sovereign Court * Star Voter Season 9

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Grenadier Alchemist adds alchemical items to arrows so making those there is a big cost savings over the slow burn arrows. Any alchemist can take the explosive missle discovery which lets you add bombs. You may be able to stack both on a slow burn arrow depending on wording.

Sovereign Court Star Voter Season 9

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Big game hunter is another feat that should prove worthwhile in this AP.

Sovereign Court Star Voter Season 9

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Imbicatus wrote:
Bandw2 wrote:
Eben TheQuiet wrote:
Bandw2 wrote:
Eben TheQuiet wrote:
I thought Unchained options were unavailable in Core games. Am i incorrect?
it's up to the GM as always and it just alters core material. *shrug* not counting the summoner.
Not according to this post. Has there been a more recent ruling that overturned this one?
i stated earlier i didn't know if this was for PFS or not.
The title of the thread gave that away.

And the first sentence.

Sovereign Court Star Voter Season 9

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To give some perspective on the advice consider the following.

Multiclassing is generally considered weaker than staying in a single class.

In Unchained three classes were redone making them closer to the rest of the classes power wise. One was reduced in power the other two were increased in power. Monk and Rogue were the ones that needed help.

Between the release of the core rulebook and unchained several items, and archetypes were released to help the Rouge and Monk. They still needed reworking. By playing core you don't even get access to these upgrades.

Overall play what you want. I have players that have enjoyed that combo. I have enjoyed that combo. You just have to manage your expectations.

Sovereign Court Star Voter Season 9

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I was reading the latest update an two questions came up.

In the fast play rules there are bonues to capture a distracted or injured monster. Is that just to represent the change in spell DC and possibility of status effects like shaken and sicken in the full rules or were additional modifiers left out of the full rules?

I noticed that Giants and Ogres were not listed in the index for monsters not found here. Are their auras considered too complex even with no class levels. Is the general distinction monstrous humanoid with no class levels OK, humanoid regardless of class levels not OK?

Edit:
One additional question I assume the spells granted by the monster summoning trainer perk are available to cast regardless of active monsters. Is this correct?

Sovereign Court Star Voter Season 9

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I would love if this was a lot more of a Factotum or Chameleon. The ability to switch personas and abilities in useful ways not duplicated by a skill check would give it a unique design space. If nothing else maybe we will get an archtype that will do this.

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I think talents could be improved more and still include an extra tslent feat just include appropriate vigilante level requirments on the tslents and put a limit on how often it could be taken such as 1 time for every 5 levels.

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What CR range does it cover?

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Adding Ki to increased movement makes me think of an unchained monk archetype or alternate class.

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Add my mad alchemical support to this idea.

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A combat patrol like ability would work.

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I think there is a trait that gives +1 to hit with spears for AoOs.

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I think on the main thread (page 1 or 2)it was clarified that warlock casting is arcane and does have ASF but they were considering adding a talent to ignore ASF in light armour.

Edit: it was in Mark's second post in the announcement blog.

Posting from phone no Linky.

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I would love to have an archetype that let you swap between specializations each day.

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another vote

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Is this the book that backers of Drop Dead Studios SoP and Skyborne kick starters get?

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Neal Litherland wrote:
I'm surprised no one mentioned the age-old "play a character with no Knowledge skills" comment.

And low sense motive.

Sovereign Court * Star Voter Season 9

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Nefreet wrote:
That would be counterproductive to consolidating the Guide, IMO, and it highlights why this isn't an easy thing to do. Prestige Points aren't just useful for getting free items, and they need an entire section to describe them. If you add a 4th bullet point concerning just Prestige Points, you're reprinting something that's already been covered elsewhere, and more pages accumulate.

Add the bullet point then reference to the table/chart just like points 1 and 2. That way when someone looks for a big heading on purchasing they can read these 4 or 5 points and know both the number of ways to get items and where to look for the full rules. The guide should be written for the player prepping for his or her first game or excited about her second one instead of those of us who have been here for the entire run.

Sovereign Court Star Voter Season 9

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This is one of the first things I thought of when looking a the ACG.

Wolverene:Dwarf Abyssal Bloodrager (Spelleater, Untouchable Rager, Primalist?) 2+, Fighter (Unbreakable) 1

Favored bonus to Bloodrage rounds
Trait: Glory of Old,?
Feats: Raging Vitality, Fast Healer, Steel Soul, Power Attack, flavor to taste

A no need for CHA, clawed, invulnerable, regenerating Bloodrager with a ton of Bloodrage rounds.

Sovereign Court Star Voter Season 9

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Misroi wrote:
elcaleeb wrote:


The party was also planning on sending Nurr ahead to scout, until he admitted he had no stealth skills either. Apparantly he spent all of his points in Knowledge skills.
This is fascinating to me. Who makes a ninja that has no ranks in Stealth?!?

The same ninja whose introduction includes "I'm a ninja".

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Say it. Say it.

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Usual Suspect wrote:
Kalindlara wrote:
Manwolf wrote:
Kalindlara wrote:
GreenDragon1133 wrote:
But aren't the best kisses extended actions?
It depends what she's kissing, I suspect. ^_^

...

Or, to rephrase: it depends where she's kissing.

Where she is kissing does not make me want it to happen any faster. In point of fact, I'm all for said kissing to take a long long time.

Sometime the spirit is willing but the flesh is spongy and bruised so it may need to be a quick kiss

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Any other details or tidbits on the Monster Tactician? How does it compare to Rite publishing's Celestial Commander?

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Back in the early months of 3.0 I had a character with 20 dex and improved ininative. For almost 4 whole levels (5-8 3/4) he went on 10. It became a running joke that I or or evenualy others would announce that I go on double digits because I can't go on singles anymore. At this point I think ties to init were settled by Wisdom mods so when the multiple characters with +1 to +3 init mods went on 10 I went after them.

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When are you expecting to release the next update to the PDF?

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Covert Operator wrote:
Threeshades wrote:

Barbarian: Quit college and went on to become a top athlete

More like "Football scholarship but failing all the academic courses."

I expected people to take a shot at engineering, like "Barbarian = engineer :)"

I believe AMBARBARIAN is an engineer.

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