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Mad Alchemist's page

Goblinworks Founder. Pathfinder Battles Case Subscriber; Pathfinder Maps, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 283 posts. No reviews. No lists. No wishlists. 10 Pathfinder Society characters.


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Use the dot

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See for science is cool. All the alchemist Vivis were just doint it for the lulz and sneak attack dice.

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Scorpioni wrote:

I haven't fully read the last pages of 'heated' discussions, but I'm thinking no one is disagreeing with this class having a dex focus, instead of con. What people are saying is that it SHOULDN'T be.

Also, for someone not familiar with alchemists, Rynjin's comparison was a real eye-opener. An alchemist can outdamage a kineticist without too much problem while combining some of the best buffs available to different kinds of kineticists. 4+ int on an int focused class vs 2+ int on an int dumping class is just the final nail in the coffin.

Also an alchmesit is a prepared drinker that only takes 1min to make anew drink. With nothing other than minimum Int this one feature is more verisitle than the entire Kineticist class.

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Peter nielson wrote:
Mark Seifter wrote:
Matrix Dragon wrote:
Mark has already said that the pyrokineticist is probably going to get abilities that let him burn through enemy protective spells, though creatures with natural resistance will still probably be an issue.
The fun part of the one I'm looking at right now is that it sizzles it away before calculating the damage. Oops, thought you were safe from the flames? :D
Sizzles away spells is good, but what about if you're having a terrible day as a pyrokineticist and you come up against a red dragon, or a hydrokineticist (using touch attacks) and you come up against a white dragon, and so on ...

In the wild talents thread I mentioned the idea for a talent to turn your blast into a single target no attack roll no resistance fort for half useable against creatures with the right type or subtype. The idea was that you don't blast fire at the red dragon you pull the flames out of him.

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Wild Talent ideas

(Stream of consious typing on phone unable to access doc please forgive)

All

Evasion. Fluff it as learned while your power was first manifesting uncontolably, at 10th as an immediate it can upgrade to improved for 1min with 1burn.

AoEs. Useable lower level cones, spreads, and lines.

Single target fort for half useable on creatures resitant or immune to your element with their type or subtype. You don't blast fire at the red dragon you steal some of the fire that is part of him. Full effect elemental bonus on save as you go down to dragon fire subtype outsider, humanoid etc. Possible burn upgrade of using the damage taken to fire a blast from the targets position. Possible upgrade talents to more targets.

Highlevel ability to create a gate to enter the elemental/astral planes. While bringing and protecting passengers from basic planar traits.

Favored enemy. Chosen from creatures of your subytpe or opposing subtype (aether gets incoporeal). More elements more options larger bonuses.

Favored Terrain. Planes and broken up thematic choices. Fire desert, volcano. Earth hills, underground. Etc.

Effects vs matching type like hold X, charm X, dominate X. As you control the element that makes them up. Scaling save bonus like the fort targeting ability above.

Imprisoning cage type effect.

Ability to create elementals. Aether gets air with no whirlwind but made of force.

A talent selectable more than once that lets you select spells with descriptorsthe that match your element. Aether gets force.

Divination effects based on the appropriate element.

The same effects should be combined like pushing and another one. You can use whatever version you have the element for.

Multi

Blindness/Deafness. Fire blinds Air deafens. One talent useable with whichever element(s) you have.

Suffocation/Drowning Air Water

Aether

Deflect Arrow/catch arrow version that can be shared limit based on Con.

Constant returning on thrown weapons 1burn to add throwing for 1the min. If this is doable low enough this could enable some concepts.

Ability to use the properties of thrown objects.

Earth

Change the metal of a weapon or armor for1min. Increase duration to 1minthe per lvl with burn.

Non wild talent class proposals

Change blast range to close. Wild talent changes to med with 1burn for long.

Energy resistence equal to 2x lvl each burn spent on def adds 5 to the res.

Scaling free basic element conjuring and shaping. WT to increase weight and range.

At will sense elements ability useable for your chosen elements. Make it a psychic spell so it can be detailed in the spell section. It detects elemenaly aligned creatures and concentrations of elements.
Creatures. elementals, dragons, outsider subtype, humanoid subtype, kintecist, appropriate bloodline. Then maybe domain, mystery and school. Effects fires, diffrent gases, or liquids diffrent mineral types etc. Being a sense spell it would most likely have 60ft range. Wlid talent to change to med1 burn to upgrade to long for 1hr. Aether gets incopreal creatures and force effects.

4 skill points KN planes as a basic class skill along with some others. Aether gets religion if it doesn't have it already.

Scaling bonus to skill check relating to your element and you can make them untrained. Spell craft to ID spells with descriptor, survival to track aligned creatures, KN to ID them, earth to id stonework and slope, maybe even water to ID liquid poisons etc.

Elemental empathy. Like animal empathy.

Scale damage based around 1attack change blade/whip to state that they can only be used once each full attack. Have each manifest last 1min with a number of attacks equal to your con mod. For bladet add in the ability to give the ability to another by giving them the approtiate elemental enhancment on their weapon for 1min no burn no limit on uses. Whip gives burst. Aether gives ghost touch and impact respectivly.

Let the damage be a part of the base class and composite blasts focus on staus effects and riders.

Two blast options for each element. You get both for your fist element or a free WT if you take one.

Option to gain WT plus maybe another bonus instead of expanded element.

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Don't hunterSNA spells extend when the AC is dead. If so with a good ride and HA you could summon a mount since you only really need a med mount.

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Another idea if the red stats fit better use the xtal breath weapon and spells along with the red numerical and none will be the wiser.

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Conjuration Implement: Hat

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mplindustries wrote:
Mark Seifter wrote:

Hmm, what about Empowering with a move action (EDIT: Looks like you did). Is Deadly Aim improving or decreasing your damage load? With 8 BAB, I suppose you can have Improved Critical too, at the least. Those crits hurt bad!

EDIT: Also, it's fair to say that the archer had a +4 weapon, and the blaster thus would have 32,000 more gold lying around. That's not chump change at level 11 (in fact, it's almost half of all WBL). That much enhancement is actually what brought me to think there might be a missing FtB.

Yeah, there's a lot of money on the Kinetcist, but none of it helps their blasts. That's why I mentioned probably needing Blast-specific items. And I didn't do Improved Critical for the same reason I didn't do Weapon Focus--what is the name of the weapon I'm using? Still, even if that eeks out another few DPR (2.09625 to be exact), it's only just barely beating the bow. Shouldn't the blast be more than a fraction better?

Again, I don't want to be hostile here--I want the class to be great. I love what you've done with it. I just think the specific numbers need tweaking.

Not using Deadly Aim and including Weapon Focus and Improved Crit, the blaster has +20 to hit and deals 6d6+16 damage (empowered to 55.5 average). That's a 8% crit rate, and 72% regular hit for 48.84 DPR. So, better. By 2.82. Am I crazy for expecting/wanting it to be much better than that?

Edit: And the Gun still beats it! (since the touch attacks are all basically auto-hits because of the awkward way touch AC doesn't really scale) The issue there is that guns can break the rule about Deadly Aim applying (allowing them to trade excess accuracy for damage), while the touch blasts have no recourse for the extra to hit.

Edit 2: 32k out of 82k is 39%. I could be wrong, but I view a +4 weapon as a huge priority for any kind of striker, because of the DR issues--well worth the price tag. Plus, weapons cost twice as much as armor, so it make sense to put more of your budget towards weapons....

Rather than a +4 weapon how much better is archery with a +3 Conductive bow? A flying Archery based Aerokinetic may be the only one competing with a kinetic whip melee build.

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If you decide to did Ftr go Dragoon for the free skill focus.

Edit: Also wheeling charge nothing is as good for flying as wheeling charge descend from out of melee attack make 90 turn ascend repeat.

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On a lighter note out of all the threads on this mod this is the first one I have seen where the worry was about the PC classes.

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I commend the maturity of the Paladin players they handled a difficult situation very well.

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The "replace stat" + "bonus stat" case needs to be seperated from the "bonus stat" + "bonus stat"case.

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Erik Mona wrote:
da-Craig-o wrote:
If Wizkids would stop having video game folks sculpt their stuff, they would not have that issue. Have someone with knowledge of plastic production do these things.

The Feiya miniature was sculpted by a practical sculptor using the same methods that have been used since the 70s.

I think I see the problem now. I mean how hard was pong to sculpt am I right? Just kidding I have been very happy with the sculpts so far.

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I don't think any change will come from this. The devs had their chance to FAQ warslinger to set the precedent that a sling with a stick attached could be loaded as easily a stick with two slings attached. Instead we got what we got. Poor precedent for sliding axes though.

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I have seen PCs use the grease spell to help smother fires.

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Dysfunction wrote:


5. That players get offended when you question their character after finding out that they are stacking same bonuses of armor and bracers or when their paladin tries to swift lay on hands on themselves, then in the same round try to perform a standard action to lay on hands on someone else.

I'm not nitpicking or anything but is there a ruling somwhere preventing the palidin from taking the actions described above?

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Scarred lands

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+1 Talented Summoner vote

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Damanta wrote:

Human hunter with eye for talent for an int 4 bodyguard ape with martial weapon proficiency greataxe. Greataxe for the hunter as well.

** spoiler omitted **

Despite the rule of cool this will not work in PFS. Search "apes with hammers" if you want to read why.

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When boosting companions the "Spirit Gift" feat from the ACG is great. You caan give your AC a diffrent shaman spirit animal ability every day. The list of options includes DR 5/Ad, constant blur,fast healing, and water breathing.

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Rudy2 wrote:
So... I've GM'd a few games for PFS, and recently had a Pageant of the Peacock using Bard character. I decided I won't do that again.

Now you won't have to.

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PrinceRaven wrote:

Having consulted the scripture (Book of Exalted Deeds/Vile Darkness) I have determined that the following are evil:

- Necrophilia

I don't understand how "love" could be evil?

PrinceRaven wrote:


- Animating the dead
- Creating undead

You need the two above to make ensure you give more than you receive after all Paracountess Z told me love was a two way street. Actually a she said it was a 5 way intersection with a flyover and metered parking but that's beside the point.

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Wolverene:Dwarf Abyssal Bloodrager (Spelleater, Untouchable Rager, Primalist?) 2+, Fighter (Unbreakable) 1

Favored bonus to Bloodrage rounds
Trait: Glory of Old,?
Feats: Raging Vitality, Fast Healer, Steel Soul, Power Attack, flavor to taste

A no need for CHA, clawed, invulnerable, regenerating Bloodrager with a ton of Bloodrage rounds.

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thejeff wrote:
Imbicatus wrote:
Third Mind wrote:
I'd be down for a shapeshifting focused druid myself, even if it were lowered spell casting.

All Druids are shapeshifter focused, whether they want to be or not. Wild Shape is the best shapeshifting ability in the game. A thousand faces is at will alter self for the best disguise shifting in the game, or extra combat forms. Natural spell is so good that it makes caster be shapeshift focused as well as full ninth level casters.

If a new class was written with a shapeshifting ability as powerful as wild shape, it would be a 6th level casting class, or even a 4th level one.

But Druids still have full ninth level casting AND an animal companion.

One of the class niches I'd still really like to see is a non-casting full BAB martial shapeshifter.

This is requested everytime a "what class do you want" thread comes up.

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I doubt you will get a FAQ for this because it should be just like the regular monk flurry FAQ. On the topic of FAQ vs errata I will say that sometimes the FAQ are errata. Good Luck.

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Marcus Robert Hosler wrote:

I don't play superstitious spell sundering beast totem human FCB Barbars with courageous weapons because I think they are broken.

So I too am guilty of martial guilt.

Admitting it is the first step. ;)

Unfortunetly all "cures" require casters. :(

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They know the person's address. Now it's just a case of plausible deniability. Announcing they were ripped off was probably a step in the wrong direction for that though ;(

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Bone Beard

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Every time this tread gropes climbs it way back to the top of the heap I smile.

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Dot

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Kyoko Hitomu wrote:

Ok here's the comparison between the two:

** spoiler omitted **

and

** spoiler omitted **

*********************
Breakdown Comparisons:...

There are some stacking problems with these builds. Like the above case with Transmuter enhancement bonus not stacking with the enhancment bonus from a belt.

The few I noticed are a shield does not stack with the shield spell and the enhancment bonuses on weapons and armor do not stack with Greater Magic Weapon, Magic Vestment etc.

I am posting from my phone from my phone or I would link to the rules on stacking.

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Stealth errata. FTW!

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Pupsocket wrote:
... I challenge anyone to invent a scenario where purchasing a Courageous (save vs fear only) weapon is reasonable choice.

Hrask's Millions

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Balrog tricks city watch into imprisoing high elf hero by cloaking himself with the illusion of an imported carriage.

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I made him as a master summoner gnome crossed with nature oracle(lame) and made his big ED the chair that he never left. I named Ed Chauncey. You could summon grease, mad monkey swarms and fiendish weasels for nipple treatments. I think that covers all the bases. Also I gave him the animal friend trait and he kept a pet gerbil named Richard close to his heart at all times.

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Wheeling charge also lets you ignore allied creatures. I use it with my mounted summoner.

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sk8r_dan_man wrote:
Count Coltello wrote:
And could go with two minds (two heads 4 arms sounds fun) but then comes negative stuff of he might get confused what of you confuse/knock out one mind. And so on so yes still one mind

Now I really want to see 2 players playing as 2 halves of the same 2 headed person. This comes to mind.

We had an ettin in one game with each head played by diffrent players. One head was named Juan and the other was Amal. Their famous quote was. "if you've seen Juan you've seen Amal."

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What about expanding the shared teamwork feat benefit to include all feats the hunter knows. The companion whould have a boatload of feats this would increase his power while still honestly being less than the power of wildshape +7-9 lvl spells.

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Cthulhudrew wrote:

I'm not sure the Knowledge (dungeoneering) skill makes much sense, either.

All Brawlers are secretly members of an underground club. Jason left it out of the class writeup because the first rule is not to talk about it.

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Justin Riddler wrote:


Blargh Blark is a Rogue/Barbarian who is convinced that doors are the most dangerous foe on the face of Golarion (since everyone else seems to freak-out when they encounter them in dungeons). Mixed with Orcish warrior-mentality Blargh calls himself a "Slayer of Doors".

My Half Orc Rage Prophet is know as "Zaha the Doorslayer." He frequently boasts of his "vast magical powers" gained by outsmarting an intelligent door when he got mad and asked the party to enlarge his brain muscle.

These two would make great flank/drinking buddies if they ended up the same table.

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strayshift wrote:

I'd like to propose a poll:

If you are still reading this thread (my last post was about 600 posts back and the arguments seem to be no further forward):

1. Do you think a 'Slinger' archetype would ADD to the game of Pathfinder?

Yes: One vote (that's me).
No: Nil.

Yes

But it wouldn't add as much as PDT relooking at a couple of feats and racial abilities and expanding them through errata or FAQ to cover slings, and or sling like weapons.

Rapid Reload and Warslinger I am looking a you.

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Shapeshifter

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I like the idea of opening up the elemental races. Age 35

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One of my favorite past characters wrote an extensive list of folksy wisdom and clever sayings. Sort of a poor boy's almanac for the high fantasy setting. His advice on interior design was "No color makes a room feel cozier than Gorgon's blood."

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A little background my campaign is set in the Scarred Lands in the human kingdoms south of the blood bayou. I set Sandpoint on the sea far enough south where the water is more purple than red or blue. In my game the Runelords on Termanna were another cult started by the Sclarecians akin to the Penumbral Lords of Ghelspad.

In Glass and Wrath the group blew up the glassworks skipped the catacombs and pursued Tsuto (and Amekio) to Thistletop. After some negotiation and diplomacy with Gogmurt the group was snuck into the lower level without dealing with any goblins on Thistletop itself. Last game the group freed Doc, Amari and Ameiko from the prison and escaped out the Tentamont’s cliff. They plan to enter the catacombs (which Doc was able to provide a rough map of) and put an end to well monsters next Sun. The group is 25 pt buy and I may incorporate some Mythic rules.

Latheina – Female Charduni Inquisitor of Vangal (homebrew archetype) 2 with the catastrophe subdomain. She is described as looking like an obsidain dwarven version of Viper from doomsday. She is trying to put some distance between her and the land of chains after a mysterious incident involving an avalanche. Original Character

Sprillton – Male Half Elf haunted Eldritch Oracle (homebrew mystery based on Mesos) 2. He had traveled to Sandpoint to take a job at the glassworks and was working with the two spirit speaker gnomes on some interesting projects. Original Character

Wren – Male Teifling Ninja 2. Not much is known about Wren as the party only knew him for less than a week before he was juiced by the Tentamont . He was a prisoner of two Charduni bounty hunters on the trail of Latheina . After their violet bloody demise he decided to help Sprilton and Latheina rescue Ameiko from the glassworks. (Deceased)

Dr. Merriwether Murkwright- Male Human Alchemist 2. Doc left his home of the blood bayou after he accidently blew up one of the Carnival Krewe’s seasoning pits. He traveled almost nonstop until arriving at Sandpoint and instantly becoming involved with Tsuto who introduced him to Erylium so he could set up a lab I the catacombs of wrath to create an alchemical concoction to aid with Naulia’s conversion by Gormoth. Once his creation was ready he traveled to Thistletop and met Naulia which he immediately tried to kill with the potion he had been working on for a month. He woke up in a cell in Thistletop unsure of many of his actions and choices since his accident in the bayou to his unprovoked attack with a weapon that he built secretly even from himself. (Player of Wren)

Amari Deschain- Female Aasamir (Plumekith)Monk (Dawn Spear adept homebrew archetype)2. Amari grew up in a Madrielite orphanage in the replacement city for Magnimar. In many ways her childhood was similar to Nualia’s she was always different and looked at by others as someone who could help them in some way. Her reaction to this attention was different in that she embraced the idea that she could be someone special who helped others. She was going to Sandpoint in order to attend the skyquill festival and possibly work at the new temple. Tsuto met Amari before she set out and arranged to ambush her before she could arrive in Sandpoint. She has been imprisoned at Thistletop ever since and has been bled daily by Brthazmus to help speed Naulia’s conversion.

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Name of PC: Wren
Race/Class/Level: Tiefling Ninja 2
Adventure: Burnt Offerings
Catalyst: Tentamort
Story: Just like katatonic289 says never, ever use constitution as your dump stat.

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A martial class based around shapeshifting.

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I would like to cancel my Adventure path subscription.

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Gauss wrote:

So to clarify, there is NO way a Halfling sling staff can ever be used as a full-round ranged attack? A sling and a double sling can, but not a halfling sling staff?

- Gauss

I believe that is correct.

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