You want "Wheeling Charge" halfling knights all across golarian swear by it. It allows you to make a 90 degree turn while charging and charge through friendlies. It will be less important once you get Dragon Style but will still add options.
I understand your frustration and your points. There are many things in the campagin that I do not agree with as well (not claming race access is or is not one of them). I just want to have fun with friends in an organized setting while being as inclusive as possible. In that spirit PM me and I will send you one of my Wayang boons somone mentioned upthread.
Toadkiller Dog wrote:
Am I the only one who thinks that his pose doesn't look natural?
When I lift my screen to reveal it I plan on standing behind tapping my fingers together like an evil mastermind while giving his monolouge. The pose sorta works for that.
Do you have a Link? I can easily see a DM deceding RAI that they were bonuses and therefor did not stack, but RAW I gotta agree with Blackbloodtroll.
Here is one I just did for my upcoming Return of the Slarecian Lords game RotRL conversion set off the blood bayou
format got messed up during copy paste
Dawn Spear Adept:
Dawn Spear Adept Monk Archetype
Alignment, Skill and weapon proficiencies: Replace Intimidate with Heal. Replace Temple sword proficiency with Longspear proficiency. A Dawn Spear Adept must be Lawful good.
Touch of Serenity (SU)
Touch of Serenity (Combat)
Prerequisites: Wis 18, Improved Unarmed Strike, base attack bonus +8.
This ability replaces stunning fist
DAWN SPEAR TECHNIQUE [MARTIAL ARTS]
Prerequisites: Martial Weapons Proficiency (longspear), Heal 3 ranks.
At 3rd level, the Dawn Spear Adept learns to Dance the Dawn: As long as she is wearing no armor, the adept may use her longspear against adjacent foes and continue to make use of the weapon’s reach, effectively threatening those areas adjacent to her position and eliminating the weapon’s drawback. The Dawn Spear Adept may also use the tip of the spear or haft of the weapon to apply slashing or bludgeoning damage as desired. Neither of these abilities extend to other weapons to any other weapons the Dawn Spear Adept loses this ability when wearing armor
This ability replaces Still Mind
Lay on Hands (Su)
Beginning at 4th level, a Dawn Spear Adept can heal wounds (her own or those of others) by touch. This functions as the Palain’s Lay on Hands ability except the DAWN SPEAR ADEPT uses Wis instead of CHA and the Dawn Spear Adept may not chose to use the positive energy to damage undead. If the sun is not visible the Dawn Spear Adept’s effective Paladin level ½ the Dawn Spear Adept’s level otherwise it is equal to the Dawn Spear Adept’s level. The Dawn Spear Adept may select one mercy from the 3rd level Paladin list at this time, an additional mercy may be selected at levels 10 and 16.
Dawn Spear Adepts spend as much time as possible in the sunlight, and all training and meditation take place under the sun’s warmth. By 4th level, adepts are filled with the energies released from Madriel’s Citadel and develop a tanned, leathered skin that reduces the severity of injuries they suffer.
Beginning at 4th level, The first two points of damage that the Dawn Spear Adept suffers from each separate attack in a round changes to nonlethal damage. This ability affects damage as it is applied. The amount thus transformed increases by one point for every two levels the advances until a Max of 10 points at 20th level is achieved.
This ability replaces Slow Fall and all advancements to it
Glimpse the Morning Light (Ex)
Dawn Spear Adepts take great care of their spears, polishing the heads to a mirror-like shine. The reflective blades are then used to distract and confuse the adept’s opponents
At 5th level, the Dawn Spear Adept gains the Solar Scarab Technique martial arts feat even if she does not meet the prerequisites for it.
SOLAR SCARAB TECHNIQUE [MARTIAL ARTS]
Prerequisites: Dexterity 13.
This ability replaces High Jump.
This ability replaces Wholeness of Body.
Sun Spear Maneuver (Ex)
At 8th level, the adept has become a master of using her spear to incapacitate opponents without inflicting bodily harm. She can render opponents helpless or unconscious by striking them in areas of the body where rejuvenating and healing energies reside. When striking with her spear to inflict nonlethal damage, the Dawn Spear Adept may add an extra +1d6 to her weapon’s nonlethal damage.
This ability replaces the unarmed strike damage increase at 8th, 12th and 16th levels.
Aolib’s Grace (Sp)
This ability replaces Abundant Step.
Ultimate Mercy (Sp)
Aolib’s Sanctuary (Sp)
This ability replaces Empty Body.
I had a very old witch with an advanced troll chained through his body to keep him in place each week she cut off his hands to use as base materials for her Giant regenrating crawling claws. The encounter happened otside her house in waist high grass the party was freaking out as "something" was making the grass move all arond them then bam a very party member is tripped. Where did he go? When they killed a claw (I gave the claws low hitpoints) no one noticed the regen. It was awesome particularly when they realized burning might not be the best idea since they were in the middle of waist high grasslands. The whole encounter came to me from seeing some halloween cupcakes that had green plastic zombie hand toppers. I used the toppers as the claws minis.
Azaelas Fayth wrote:
Probably, but it takes more system mastery to make that ineffective eidolon then it does to make an overpowered monk/rogue multiclass and you know how often that overpowered combo is complained about. ;)
You really should do it. This is one of those few actual "Too good to pass up deals"
Mathwei ap Niall wrote:
There is a "fake full plate" disguise in UE that is designed for casters to pretend to be fighters. Don't remember the name off hand.
I have only partially refused to pay for a raise once. I really like the social aspect of the game and want to see people have fun.
The one time was at a recent con. Both before and during the game the one player was very obnoxious and pushy. Including a speech that basicly came down to buy a scroll of Breath of Life now or no healing. This was immediatly followed buy ongoing arguments to play up despite having a lopsided table DM advice against and two charecters that had 3 auto fail saves boons that had to be delt with.
We played up the obnoxious cleric got his just desserts for not recognizing the situation. Then as soon as the games was over before boons were passed out he immediatly told everyone their share of his raise dead and the two restorations to go with it.
My wife and I who thought he got what was coming to him were very offended when healing was implied it might be denied because we were poor at the time but immedatly presented with an equal bill for his death.
The other charecter who died at my table (don't know if it was OP table or not) was great we would of pitched in for her in a heartbeat. She paid her own way instead.
At the end my wife and I each gave 1200 towards his raise which isis more than the cost of his BoL scroll which neither of us could of afforded before the game in the first place. I tried to be the bigger person. The DM and my wife think we should of let him rot. Between the pay off for the mod and selling some equip he could of been in fighting shape even assuming he had no PA or coin at 7th level.
I doubt he learned his lesson.
Feel free to flame.
Dr. Westcrown is going back into Alchemist after this little dip. His last 6 scenarios have been Tian influnced in addition to learning the laungage during RP time he spent learning his monk level which as an elf he displayed as Kirin Style.
The strike is where all the good stuff is the first feat is just an entry fee. Which is why he took his at 7th to get everything at once.
On wings i may take wings but the Doc is a bit of a generalist. If I do take wings I will probably dip back into Monk for one level to pick up crane style. Dr. Westcrown has worn the uniform of a Plague Dr. Complete with mask since lvl1. And the image of him standing "crane style" ala karate kid speaking tengu while boming is too good to pass up.
If you want to focus on bombing you need an alternate energy type. I took frost early and even though it is the other most commonly resisted element it has staggered which can be big. Lots of creatures strong against fire are weak against cold at lower levels. When outsider multi resistances come into play you can pick up force which is awesome.
You can make alkali/acid flasks cheap you should have some along with some al fire and liquid ice as backups to give you some options early on.
Holy water has to be purchased but it can be a good back up for multi resist evil outsiders or undead and it has no chance of friendly fire. With Kirin Strike I can do 2D4+19 with one.
Another good feat for a bombing type is splash weapon mastery. It gives you far shot with all splash weapons, lets you adjust the scatter roll for a miss by +-1, and you can add one square of your choice to the splash radius.
My alchmist is 7th right now and point blak shot and SWM are the only two attack helping feats I have. I think you can probably skip percise shot with a good dex small size and proper placement even -4 is still a low number to hit. Since about 5th level Dr. Westcrown has rarely needed above a 1to 4 to hit someone.
Good trait "strong arm supple wrist" adds 10ft to range increment with thrown weapons if you move 10 ft first. Very very usefull.
Take advantage of cheap alchemical weapon creation the throw anything feature helps a lot. In 8-9 scenarios I still change encounters with them.
Also as a bomber espically one with infusion playing up is much safer and you still contribute.
I would also suggest grenadier with a selection of longbow if you dont dump STR.
I just took a one level dip at 7th into Monk Master of Many Styles archtype to pick up Kirin Style and Kirin Strike. I can't wait to try it out.
Michael Brock wrote:
Rebuild Chronicles (I.E. you may retrain two feats note the before and after on this chronicle) would be very popular. Probably popular enough to start threads suggesting alt ways to get them. You could have doffrent types and the limited nature would help perserve continuity.
On the subject of fridges being provided when requested:
I confirmed that my room had a fridge when i called on Sun to ensure my check in would not be too late. The staff said I had a fridge and that my time was fine for check in.
When I checked in I was told (without asking) that there is a note on my account indicating i had a fridge in my room.
When we went upstairs and discovered no fridge I called down to ask that it be sent up. I was told no problem.
That nightit we left for dinner and brought back some claim jumpers leftovers to discover still no fridge. I called the front desk again and was told they would remind housekeeping that it should have been in there already.
Twenty minutes later front desk calls back housekeeping has told them that they are out of fridges but will get me one in the morning.
I never did get a fridge.
On a related matter at one point the front desk called me back to say that they had been informed by housekeeping that the hotel had no functioning microwaves.
The title says it all. I have 2 leftover CityPass tickets each good for entry into either the zoo or flight museum. They should remain good until the 12th. My wife and I are booked until we fly back. We saw the flight museum on free museum day and thought the tickets should go to someone who could use them. I will leave them at the front desk for whoever replies first. Include name for front desk PM name after reply if dseired.
I did not get the fridge they said I would have. On Tuesday they would store food in the hotel fridge for you. Don't know about currently. The hotel was also out of working microwaves on Wednesday morning, but expects to get some more in during the con. I will reserve any final review until I check out Monday.
Sun or Mon are the days we would be able to game regardless of who ran. We have a shared campaign that everyone has taken turns running. One person would do a game or two then the next would take over. All of us would like to get back to that if you were game. We would just simply slot you into the rotation. We are open to houserules etc. If your world you have been working on is finished then we could possibly do that. If you can make the noon game on Sat we can chat face to face about it.
It is a normal Pathfinder game with some guidelines and restrictions to allow you to transport your charecter between games and GMs. All 4 of the local conventions have multiple tables scheduled over most of the slots. You can find out more by clicking the emblem on theright left for Pathfinder Society or going to the society section in the forums. Forge also does white wolf on some of their gamedays and last Sat we started a mutants and masterminds game. You shold really think about checking them out.
I ran a Pathfinder home game for a couple of years (since alpha) but have had to put it on hold due to people moving and mine and my wife's work schedule. If you could do a Sunday or Monday evening game we could possibly get something going in a couple of weeks. We have one player left in town that is also ready for another game.
Lou Diamond wrote:
Haven't checked his point buy totals but there is at least one Taldan Magus who is doing pretty well for himself.
On topic I would like to see race options be expanded beyond core + convention boon.
Kyle Baird wrote:
The scenario was Rebel's Ransom. Guess how it ended.
In a more just world than this one it ends with a bullied 5th lvl wiz saying "screw you guys I'm going home" from 5ft outside the area of a firestom before using his scroll of teleport. Then he asks to make his Day Job roll.
They work for some groups so they should be left in. My worst 2 experiences were with 5 player tables. GM/Player conflicts, side conversations, delays in combat, inattentiveness these two games had it all (even one probable cheater). But it was due to the players and GMs not the head count. Like someone said above the more people at the table the greater the chance of a bad seed but if the GM thinks they can run it well they should be allowed to. There have been a lot of things banned or changed in this campaigns history because some of the gaming population (usually it seems to be about a 50/50 split) didn't like them. Table size should be left where it is with enough rules and guidelines to ensure fairness but with the ultimate decisions made at the local level.
You threaten to let him live. As a side bonus you future intimidation checks in the area will get a bonus.