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Gary McBride wrote:
So true...I'm gearing up to run Masks again! And I'd love to run Tatters of the King. I love the Strange Aeons adventures as well. Some gems in there. Actually, some of the most evocative player scenes have come in CoC. When I playtested Cthulhu Invictus (Horror Roleplaying in Imperial Rome) the look on the face of the player who played a gladiator when he saw a Dark Young of Shub-Niggurath appear in an arena filled with innocent victims...and then he jumped in to face it...priceless... The mad giggling of a player when a Shan-possessed child killed his father...And the the yells of shock and surprise when, while describing a scene where blood was dripping onto the faces of the players' characters in game, and suddenly water dripped coincidentally from the ceiling... vance wrote:
Why not? I've played in two sessions so far. I really like the game. I runs like others have said, 'fast and furious'...except when a player disengages until his turn and then takes 5-10 minutes to figure out what is going on and what to do. {Caveat: This (these) same player(s) do this in our 3.5 game, so it is not game specific.} This is a shame, since the board is very dynamic, which I really like. That being said, I played RotKK and had several players moving around a lot on the board (and these w/out spring attack, etc feats), so maybe we've just gotten a bit stale in 3.5... Fights at this level DO take longer in my opinion though. However, I've run a PFRPG test for 1st level and the fight took longer than 3.5 RAW. (extra hit points, more options, etc) Anyway, the MAIN thing I like about the combat (have played up to the Ironfoot(tooth?) encounter in Keep) is that a victory (that's right! Victory..no TPK :P...Meatgrinder on the Shadowfell...whatever...) feels like a team effort. Spoiler:
{the climax of the battle was when my pally's daily hit for almost max damage (25/27), and popped the fighter back up with the surge...then he crit'ed on his attack and finished that damn goblin However, I really dislike the fluff that WotC has given us (sooooo happy that Eberron won't change so much) and wonder why it is so necessary. For sure, I will be importing healing surges to 3.5 (at least the second wind mechanic), and dropping the 1-2-1 (which is dumb anyway). Anyway, that's my report. The guy who GM'ed the game keeps asking me when I'm going to run 4e so he can play..hehe... Subversive wrote:
Aw....I love Celestial Cascades... Actually, there was this one Story Hour post back on EnWorld were the author described this phenomenon happening in his game. Some of you might remember..it was the one where the succubi was redeemed by the paladin... ..come to think of it, we need to track this GM down. He KNEW how to run a high-level game! vance wrote:
Right. But I guess a better question is how are they allowed to do this? Are they defying the GSL/WotC or do they have their own agreement? And why would there be such hush-hush about it? Wouldn't WotC want to do this and show other 3PPS that its authors can make their own world their own way? I've read through some of the Punjar Gazetteer, and it seems to me pretty gritty and racy even for a GSL-supported work. the author talks about Pimps and the like..there is much reference to drug culture...the city is unabashedly evil... I like it..the dark and evil Zamora-type city, but I thought this was a no,no in the new WotC 4e culture. So..anyone know how Goodman Games is doing this? TerraNova wrote: Just... amazing. Just absolutely amazing. So all the "good drow" now get heavy brown skin? Wow, that is offensive on so many levels, that is not even funny anymore. I agree. Its worse actually.. Here's a quote from the Candlekeep Forum
khorne wrote: 4.The idea that the dark elves were originally brown, not black, seems offensive to me. It's like, ”while we were good we were brown, but when we got cursed and became evil we became black”. I hope the Reverend Jeremiah Wright doesn't hear about that gem... Is Don Imus a consultant? Lazaro wrote:
Wow! those maps rock. underling wrote:
What underling said. I LIKE both games. Yes, it is possible. I got some 3.5 games going. A Pathfinder playtest and I have plans for more. I am playing in a 4e game, and have a great idea for Punjar or maybe an Eberron one come the fall. I also play HERO and WH40K RPG, CoC...I have no conflict. Frankly, I just don't understand the snide remarks and sniping. It would be nice if our boards community just stopped this. Kelvin273 wrote:
In my experience it hasn't been shorter. However, I'm not convinced that it is necessarily the fault of the rules. It seems to be the same thing that plagues 3.5 games...a player takes too long to decide what to do. Usually its this same player who is not engaged in what is going on at the moment on the board and has to take a few minutes to figure out what has changed since his last go round. Then the player, takes several minutes to decide what to use. (Ironically, its usually the same players that slowed things down in 3.5 too) The players who are watching what is going on and have decided what to do (with contingencies if the board changes to much), take less than a minute. I like it a lot. The rules are simple. Honestly, I have played and seen people finish these so-called mind-bending, insanity-laden campaigns. If players are into investigating and careful planning to build up to a advantageous situation, it can be a very rewarding gaming experience. However, if players are used to the 'clear the dungeon' mentality or have this sense of heroic invincibility, its not the game for them. That is not to say that they cannot be heroes though. David Marks wrote:
The Punjar Gazetteer looks pretty interesting (free at Free RPG day). If they do put out adventures in august, I may have to check them out. They look like they'll be city-type adventures. Looks like a trilogy...Sellswords of Punjar, (DCC 53), the in sept and oct, Six Against Punjar and Thrones of Punjar. There are previews/summaries of them in the Gaz'. rclifton wrote: $90 is pretty cheap for a one day event that, if properly run, can draw in some good business and create new customers... Right..think about it. One set of 4e books sold already pays for one box of the Free RPG stuff. In fact, one of the buddies that played in my demo bought a set, and two others bought some Pathfinder Chronicles (Gazetteer and Korvosa) stuff. Since I ran a demo, I got some more goodies, but I only took the ones I thought I would use, the 4e encounter/module, the matching dungeon tiles, the Goodman Games Gazeeter (Interestingly, they say on the inside back cover that their 4e game adventures are coming out in August...guess this was printed before they new about the moratorium until oct 1 or they have a separate non-GSL deal already), the Song of Ice and Fire RPG preview/encounter (which looks really, really cool), the Harn Product (also a very good production value..surprised actually that Columbia games was able to do this). And I got a cool Celtic d20 and a d6 that had "2nd annual Free RPG day" on the 1's face. The manager felt it went really well. Lots of games were being demo'ed, and product was flying off the shelves. Revenge of the Kobold king is awesome! I have to report that Paizo outdid itself again with the Free RPG product. It was by far and away the highest production value of any of the other freebies, and the only one that I saw in color. Artwise, the Harn product came a close second, and then the Song of Ice and Fire preview was also well done. I haven't looked through the 4e item since another DM runs in my regular group and I'll give it to him (it did come with a dungeon tile thingy though) Also, I ran the adventure as a demo for the store that participated for some players who had heard about Paizo and wanted to play a Pathfinder game. The branding is very, very catchy. They really enjoyed it, though we only got through the second encounter. I allowed the participants to pick through the 8 stated iconics (I bumped Selah, Ezra, Lem, and Harsk to 5th from their 4th level incarnation in River of Darkness). The players chose Valero, Kyra, Merisel, and Ezra. I recommend three regulators, though if you want more of a challenge for the PCs, maybe 4 (Pay Day and the others for party+1 foes) Spoiler:
I have to say, it has the potential to be a TPK on the ambush since all the baddies can converge on the PCs once they trip the traps out in the open. The PCs were delayed enough to let the druid fully buff and then he started blasting away with call lightning taking out Ezra with one big Ka-Boom! All hell broke loose and Merisel ended up almost dying from being buried by the Azlanti beetle. Valeros drove away the druid and her and Kyra were the last ones standing. The druid and one kobold ranger got away. The PCs also went off the rails, leaving town before Kreed could send his goons. Then they ambushed the goons on the road just inside the forest..hehe...killing them all. Great work Paizo guys. Great work Mr. Logue! Revenge of the Kobold king is awesome! I have to report that Paizo outdid itself again with the Free RPG product. It was by far and away the highest production value of any of the other freebies, and the only one that I saw in color. Artwise, the Harn product came a close second, and then the Song of Ice and Fire preview was also well done. I haven't looked through the 4e item since another DM runs in my regular group and I'll give it to him (it did come with a dungeon tile thingy though) Also, I ran the adventure as a demo for the store that participated for some players who had heard about Paizo and wanted to play a Pathfinder game. The branding is very, very catchy. They really enjoyed it, though we only got through the second encounter. I allowed the participants to pick through the 8 stated iconics (I bumped Selah, Ezra, Lem, and Harsk to 5th from their 4th level incarnation in River of Darkness). The players chose Valero, Kyra, Merisel, and Ezra. Spoiler:
I have to say, it has the potential to be a TPK on the ambush since all the baddies can converge on the PCs once they trip the traps out in the open. The PCs were delayed enough to let the druid fully buff and then he started blasting away with call lightning taking out Ezra with one big Ka-Boom! All hell broke loose and Merisel ended up almost dying from being buried by the Azlanti beetle. Valeros drove away the druid and her and Kyra were the last ones standing. The druid and one kobold ranger got away. The PCs also went off the rails, leaving town before Kreed could send his goons. Then they ambushed the goons on the road just inside the forest..hehe...killing them all. Great work Paizo guys. Great work Mr. Logue! Revenge of the Kobold king is awesome! I have to report that Paizo outdid itself again with the Free RPG product. It was by far and away the highest production value of any of the other freebies, and the only one that I saw in color. Artwise, the Harn product came a close second, and then the Song of Ice and Fire preview was also well done. I haven't looked through the 4e item since another DM runs in my regular group and I'll give it to him (it did come with a dungeon tile thingy though) Also, I ran the adventure as a demo for the store that participated for some players who had heard about Paizo and wanted to play a Pathfinder game. The branding is very, very catchy. They really enjoyed it, though we only got through the second encounter. I allowed the participants to pick through the 8 stated iconics (I bumped Selah, Ezra, Lem, and Harsk to 5th from their 4th level incarnation in River of Darkness). The players chose Valero, Kyra, Merisel, and Ezra. Spoiler:
I have to say, it has the potential to be a TPK on the ambush since all the baddies can converge on the PCs once they trip the traps out in the open. The PCs were delayed enough to let the druid fully buff and then he started blasting away with call lightning taking out Ezra with one big Ka-Boom! All hell broke loose and Merisel ended up almost dying from being buried by the Azlanti beetle. Valeros drove away the druid and her and Kyra were the last ones standing. The druid and one kobold ranger got away. The PCs also went off the rails, leaving town before Kreed could send his goons. Then they ambushed the goons on the road just inside the forest..hehe...killing them all. Great work Paizo guys. Great work Mr. Logue! Woot! I was recruited to run Revenge of the Kobold King by my FLGS (Dragon's Lair, San Antonio, TX) What was cool, I went there tonight, mentioned Pathfinder and the manager went to the back to get me a copy! The new brand recognition seems to work. Will run 3.5 or PFRPG. I also hit them up about Pathfinder Society... My character ShakaKhan was born in the drow city of Tleiki'liki'li. It was a hard life for a C-G rebel like him because the priestesses of Loth would kick him in the nads. When he was 17, he killed his second cousin because they were gum-smacking at him. He fled to the surface where he met Mo, Larry, and Curly and set off on quest to calm the evil in his spleen. He is brooding, silent, and smelly. His hair color is blue and he looks like Lindsey Lohan. His battle cry is "come, scum, taste my vomit! i must be an exception. I've run high-level adventures and my PCs have loved them. I never was totally put out and we even ran an epic battle (actually pre-epic, ~levels 17-19) at the gates of a Shade-controlled Iriaebor, complete with land, air, and even underground battles. And....the PCs then fought a Slaad Lord near Silverymoon. And...they did a scry an fry on a chosen of the yuan-ti god. And...they survived a highlevel assassination attempt by githyanki as a prelude to the Githyanki wars. Then one of them got deployed and another moved away...the game is in deep freeze. However, I do like what I see so far to be able to extend play at both low and high-levels. My personal beefs are the cheat spells (teleport, find the path, scry, etc) that can ruin a plot or story. Hopefully, those will be addressed. David Marks wrote:
Yah..me too. Though I'm STILL upset about the Red Wedding...stupid plot devices...meh... Mary Yamato wrote:
Back in 2nd ed days, I had some PCs die of thirst and exposure in the deserts of al-qadim. In 3rd, honestly, its never come up. But I like your house rule! Wrath wrote:
Yes. I was wondering about that. Obviously you could do it at home, but maybe sharing with the internet community might be dangerous? I hope not. DaveMage wrote:
Hmmm...maybe they want serious players in the 4e world to negotiate a private license. Erik Mona mentioned though, that they haven't been interested up to now prior to the GSL. Mary Yamato wrote:
Just wondering then...in your game world, NPCs don't die of exposure or starvation then? (this does non-lethal damage by the rules). A character becomes unconscious and helpless, but then it falls for some predator to come along and finish them..and they what? You have to roll to hit, see if that NPC saves or dies from the cdg? James Jacobs wrote:
Did she do the 'tour' before or after her rise to the "Queenship" ? Pramas designed WHFRP, 2nd edition which is not a hard system, but YMMV. He's done some great work w/Green Ronin, especially the Freeport stuff. That said, I kind of disagree with him. I think today's teens and near-teens are pretty savvy especially with MMOs, CRPGs and FPS's that are pretty complicated to get the hang of with both rules, tactics, and hand-eye-coordination nuances. While they may gloss over the rulesbook, they will quickly get the game once its played on the board. In my experience with 4.0 so far, it is an easy game to pick up once you get to playing it on the table. Still, I will be playing both 3.5 and 4.0. To me, it is a different game...almost a different incarnation. As if you were playing Classic Traveller, or Megatraveller vs d20 or Gurps Traveller. Same game at its heart, but a slightly different feel. The great thing is, these other trav's..They co-exist. I think D&D can do the same. one time for Halloween, a GM ran a Jason Vorhees-type adventure. I was the only one that survived, the last player drowning in a river that separated us from Jason and Freedom.. my pc was the one trying to hitchhike out of the Camp Crystal Lake area on the dirt road while the credits were rolling. it was pretty awesome.
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