Dragon

Mactaka's page

Goblin Squad Member. Adventure Path Charter Subscriber. Organized Play Member. 982 posts (993 including aliases). 2 reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.


RSS

1 to 50 of 982 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

Adventure Path Charter Subscriber

is there a hex map without the tags?

Scarab Sages

1 person marked this as a favorite.
Adventure Path Charter Subscriber

Are these going to be available as PDFs at some point? Due to Covid-19 my FLGS cannot have groups.

Scarab Sages

Adventure Path Charter Subscriber
Rysky the Dark Solarion wrote:

Nope, no player's guide.

Unfortunate for the simple fact that it is assumed that the players are assumed to be there to join the Starfinder society? Why? What in their past warrants it. Why are they even together?

I always liked options -- with attendant traits or in-game bonuses to give the players.

If the character creation had a system like Fate or Traveller or Cypher that brings the companions together during creation that could help as well.

Scarab Sages

1 person marked this as a favorite.
Adventure Path Charter Subscriber

Is there going to be a Player's Guide PDF like for the Pathfinder APs? I do like the adventure except for ...

Movie plot spoiler:
Stellar Degenerator?? really..why didn't you just call it the Starkiller...I'm definitely changing it in my campaign...the name just doesn't roll off the tongue

Scarab Sages

Adventure Path Charter Subscriber

Can we add this our subscriptions yet?

Scarab Sages

Adventure Path Charter Subscriber

Love the Manowar quote on the newsletter!

Scarab Sages

Adventure Path Charter Subscriber

Has anyone thought about doing this with mythic levels?

Scarab Sages

Adventure Path Charter Subscriber

Since Kobold Press is doing some adventures will probably buy, but will be using Pathfinder/Mythic rules for future gaming. If they update Eberron, I will buy adventures/campaign info for them as well.

I have done the 5E playtests and do not like their "pugwampi" mechanic (disad/ad) or the fix where it is now more based on GM fiat. It's a bad design mechanic that bogs down play, IMHO.

Scarab Sages

Adventure Path Charter Subscriber
Seannoss wrote:

I found the same thing with the party I'm running. Even without your additions but with help from the NPCs Vahne was a very mobile combatant that could hit very hard and often. My PCs were very scared of him.

Edit: and thanks for your stat blocks. In general they are too powerful for my PCs but they have given me ideas that I can work from.

PCs lost the Vhane fight, with two players down and the others fled (though one fleeing player grabbed a down comrade).

Spoiler:
They got caught in the Jhorun + babu fight and with the addition of Staunton and his minotaurs, with the duelist succubus materializing behind them from ethereal. I forgot about Nurah...

So now the one PC is captured. Interestingly he is the paladin with Radiance and the nice armor they just found. I'm thinking they will try to corrupt him, but give the other PCs with mythic Irabeth a chance to mount a rescue. Does that make sense?

Generally PCs in a similar situation would just kill the enemy. NPCs?

Scarab Sages

Adventure Path Charter Subscriber
Matthew Morris wrote:

Might I add something to avoid any potential edition wars?

I believe the thread isn't the mechanics of either system. It is the marketing of the system.

Next has (potentially*) a huge budget and merchandizing behemoth behind it, from standard ads to subtle marketing by product placement (Imagine the kids (and Bulkhead, Bumblebee and Smokescreen) playing D&D in TRansformers Prime, or the My Little Ponies playing). Heck, even before the split, D&D showed up in such diverse places as Eureka and Terminator.

If I understand the original poster's intent the idea is how can Paizo counter this market blitz? I still feel they shouldn't, rather let the rising tide lift all boats. But it's not about 'this mechanic sucks, that mechanic rocks'.

WotC isn't Paizo's enemy, and vice versa.

*** spoiler omitted **

I am very surprised that WotC has not tied in their RPG system to Magic.

Scarab Sages

Adventure Path Charter Subscriber

My friends and I had some things swiped at GenCon, among them was the Pathfinder Goblin from the MMO kickstarter. Are they being sold on the site here to try to obtain a replacement?

thanks,

Karl

Scarab Sages

Adventure Path Charter Subscriber

I guess Legacy of Fire is pretty tough and the players have to be kinda savvy.

I have only just started Howl of the Carrion King and have had 4 PC deaths.

(Granted 1 player has lost 3 characters)

Death 1: 1st level human cleric of Desna overrun by pugwampis and baboons in the abandoned monastery. The other players held back and a baboon bit his face off.

Death 2: Same player now a 2nd level human barbarian, CDG'ed by choker in Ruined Shrine to Nethys after the choker called the PCs bluff during a standoff when one of the players advanced to try and heal the downed barbarian.

Death 3: Haider crit'ted with En-nebi and cut a human oracle (2nd level) in half. The oracle has succumbed to the fumes of the place and was confused for 3 straight rounds. This was almost a TPK, but the moldspeaker rogue/barbarian used hero points to somehow mysteriously run away. The other PC, a human gunslinger ran when he saw that the group was going to loose and managed to hide in the hills after the wereleopard gave chase.

Death 4: Human 2nd level human cleric of Sarenrae. Heart ripped out by Peryton at the ruined mill on the outskirts of Kelmarane. The group did get separated as half failed their saves when the harpy decided to sing/call them over. The cleric fell behind and the two ranged combatants (gunslinger and dawnflower bard archetype w/shortbow) failed to take it down in time.

Scarab Sages

Adventure Path Charter Subscriber

In our campaign, the Nomen are staunch allies and guard the Varnhold Marches.

Spoiler:
They helped in the battles in War of the River Kings as a powerful rapid strike force against Irovetti's force.

Scarab Sages

Adventure Path Charter Subscriber

The Star Wars rules set so far seems to be a stream-lining of the WHRP system w/out the fiddly-bits and an attempt to cool down the power-creep.

Scarab Sages

Adventure Path Charter Subscriber

Initial browse through pdf looks nice!

Scarab Sages Goblin Squad Member

Do I have mine?

Scarab Sages

Adventure Path Charter Subscriber
Legendarius wrote:
I personally don't see D&D Next as a sign of distress at WotC,

I've never understood why WotC hasn't made an RPG based on the Magic-verse.

Scarab Sages

Adventure Path Charter Subscriber

I keep getting a "Bad Request" error from the link from the confirmation email.

Any ideas on what's going on?

Scarab Sages

Adventure Path Charter Subscriber
Anlerran wrote:
Drejk wrote:

As for Isabella, make her CN so she can do the 'unstable dangerous b%&!%' thing while still being open to stealth or seduction. Hell, have her tag along like the untrustworthy Penny Cruz character in Pirates 4.

But RAW.... we can't do that.

Yes, I too was disappointed. But I like this suggestion. Would be interesting to have the author chime in and explain the NPC.

Scarab Sages

Adventure Path Charter Subscriber

Name: Innara
Race: Changeling
Classes/levels: lvl 1 Witch
Adventure: Haunting of Harrowstone
Location: Harrowstone Grounds
Catalyst: 2Haunts and Burning Skeletons emerging from the pool

Spoiler:
The Gory Details: The party triggered the slamming door haunt in the entry room, abandoning Innara outside. I rolled a random encounter to see if anything else would be attracted to the noise. Another haunt manifested (the Rapping Spirit haunt)and caused her to flee in fright. Randomly, she ended up fleeing into the murky pool, and by the time she emerged, cold and fatigued from swimming in the near-freezing water (the campaign starting in early Calistril in Ustalav), the skeletons had arrived. The rest of the party could not escape the slamming door room in time to rescue Innara who perished after a valiant but futile effort to take down the skeletons single-handedly. Once they turned to fire, it was all over. Two of her companions arrived 1 round to late to stabilize her.

Scarab Sages

Adventure Path Charter Subscriber

Maybe, I'm used to playing/running investigative-type adventures from the CoC genre, because to me, the hooks are pretty obvious compared to how they hide in other games and unlike in CoC where they can be obscure or ToC where putting together clues can be challenging. Is the d20/Pathfinder engine not conducive to investigative-heavy games? How do you GMs run the skill checks involved? Do players generally get bored when forced into non-combat situations?

In KM, there are two camps of players in my current game: the diplomats and the killers. The diplomats love the various intrigues and NPC interactions while the killers tend to get bored. I wonder if the players will draw up along those lines in CC as well.

Scarab Sages

Adventure Path Charter Subscriber

4d6 drop the lowest, three sets to choose from character creation.

Total Party Wipe (4 PCs -- Oracle of Life, Gunslinger, Monk (martial artist), Fighter) also to Tsutamu. A wakazashi crit took down the martial artist monk after he had charged Tsumatu, and then the skeletal champion preceded to take down the other three PCs piecemeal starting with the healer.

I will probably start the next batch of PCs at lvl 2, hired by the principal NPCs to find out what happened to the previous party (two took younger sibling..to Shae and Ameiko).

Scarab Sages

Adventure Path Charter Subscriber

How does the Dervish Dancer bard archetype factor in?

Scarab Sages

Adventure Path Charter Subscriber
Louis Agresta wrote:
amethal wrote:

For the benefit of anyone else out there risking serious facial injury, I meant to say that I have ordered a copy of Snows of an Early Winter, a Call of Cthulhu supplement written by Louis Agresta and published by Super Genius Games.

Aww, thanks my man. What did you think?

I thought it was very good.

Scarab Sages

Adventure Path Charter Subscriber

Which would be unfortunate :(

Scarab Sages

Adventure Path Charter Subscriber

We had a queen who was one of the PCs.

Spoiler:
She was killed by one of the lich's henchmen

Now the king is looking for a new queen, but is still gun-shy though prospects have been some of the bachelorettes among the Brevoyan nobility.

Scarab Sages

Adventure Path Charter Subscriber

We are on year four since the beginning of the original charter and are about 1/3 of the way through Blood for Blood.

Scarab Sages

Adventure Path Charter Subscriber
Russell Morrissey wrote:

I promise to stop spamming this thread after this post!

The free Player's Guide has been uploaded to Paizo and is awaiting approval. If you can't wait that long, it can also be downloaded from the ZEITGEIST website over at EN World.

I really enjoyed what I saw in both the Player's and Campaign guide. Then again, I signed up as a subscriber because of the previews of both this and Santiago.

However, with the different religious set up, I did not see Domains for clerics. Will those be offered/suggested somewhere in the future?

thanks!

Scarab Sages

Adventure Path Charter Subscriber

Great map!

Scarab Sages

Adventure Path Charter Subscriber

Name: Magnus the Red, Marshall of Wulfenstein,
Race: Dwarf
Class/Level: Cleric of Torag 9
Adventure: Varnhold Vanishing
Location: Valley of the Dead
Catalyst: Dread Zombie Cyclops munches brains!

The Gory Details

Magnus tried to get in front of the column to try and support General Torkemada who was fighting one dread zombie with two other party members, including the Duchess Sendara. Before Duke Yuri could intervene, the second dread cyclops charged the dwarf, then the next round got full attack actions, by the time the bite came up, poor Magnus was already dying and helpless. His brain was subsequently eaten after a low Fort save. He (well his positive channels) will be missed.

Spoiler:
Sindri, the Grand Diplomat was also almost killed by the soul eater who decided to attack at this time, and later Arnor the Counselor was nearly carried off and eaten by a wyvern near Vordakai's Tomb. The GM had a lot of fun today!

Scarab Sages

Adventure Path Charter Subscriber
Tem wrote:
lots of good stuff

Used this for the clearing of Candlemere Tower!

Of course the witch who found the dagger the first time, now wants to use this as personal tower...and learn more about these Old Ones

Scarab Sages

Adventure Path Charter Subscriber
Jubbly wrote:


In fact, with a very slow drip feed of information, I have found it heightens the suspense when players realise they have heard a name before - whats the connection, without really knowing much more. Foreshadowing in this AP is just awesome and never fails to hit home. Depends on your players I guess.
On the other hand, Council of Thieves, I think is a neat idea, but I just know my players will be turned off at certain points - the theatre play for instance. I like the concept, but it needs a certain type of player I think.
Thats not to take anything away - I like that Paizo are clearly experimenting with the format and pushing boundaries. You get ups and downs, but its the only way to really improve.

That's what my players love about CoT. The building of the story with reoccurring names and villains. They unlike Jubbly's group loved the play.

Scarab Sages

Adventure Path Charter Subscriber
Robert Brambley wrote:

This sounds fantastic and would work perfectly with my Kingmaker campaign

Specifically
** spoiler omitted **

I have a question: how is art within? Is it full color or b&w, and how many pages is the book?

Thanks.
Robert

Yes, I plan to use it there as well.

Scarab Sages

Adventure Path Charter Subscriber

This looks very cool, but the "best of all: no card-gaming element added" sounds a little mean.

I like WHFRP 3rd with all its action cards, etc.

Scarab Sages

Adventure Path Charter Subscriber

In RotRL -- no deaths..just starting Hookmountain
In CotCT -- no deaths..at the beginning of Seven Days
In Savage Tide -- 1 death up through Tides of Dread

CoT and Kingmaker have been different beasts;

In CoT -- only 1/6 characters is still one of the original who started 'Bastards' is alive. We had only lost two characters (the same player with the same poor tactical choices and bad luck), until Nessian Spiral, and then things went south with a multiple encounter pull and the party being separated.

In Kingmaker -- only 1/6 characters is still one of the original charter members remains, and that character just had to be raised.

Maybe, Pathfinder adventures are a bit more brutal that APs that were done in 3.5. The GM definitely has more options with the abilities that different adversaries can use.

Scarab Sages

Adventure Path Charter Subscriber

Name: Sindri {RAISED}
Race: Human
Classes/levels: wizard (diviner) 8
Adventure: Rivers Run Red
Location: Near the Lair of the Forest Drake
Catalyst: The Forest Drake

The Gory Details: The party was ambushed and the forest drake got the drop on them with a well placed acid cloud. Sindri failed his Fortitude save. The Forest Drake took to the air using a swift action after charging the party priest and I rolled a '1' for its acid recharge. Even after a fireball caught the drake, Sindri could not predict that the drake would retaliate nor that he would fail to save versus the acid ball a second time. He fell, drowned by the caustic liquid as it filled his lungs and burned his skin. A few rounds later, the party were able to taunt the drake to ground and put it down, but Sindri was dead by then.

However, the party kept him under gentle repose and then was able to procure a raise dead scroll from Restov. As the last of the original members of the Stolen Lands Charter, and their irreplaceable Grand Diplomant, the rest of the party felt that they had to bring him back.

Scarab Sages

Adventure Path Charter Subscriber
Ice Titan wrote:

Name: Bigby (DEAD)

Lots of cool stuff here!

Great Report! Sounds really fun. Can't wait until my players are there!

Scarab Sages

Adventure Path Charter Subscriber

The soften earth&stone makes the 10x10 area like quicksand where on a failed reflex save anyone moving through there or caught in it is stuck for 1d2 rds. The FX sounded like 'quick-drying cement/concrete' to me so I ran with it. The PCs liked it too. She wanted to not let the remaining beat'em up (dwarven barbarian) get close. It worked. He botched his reflex saves...twice. Her bestow curse failed on the barbarian earlier, but he couldn't make a save vs the imp's poison a few times and it cost him. And she hasn't used her dispel or sound burst. Was going to use one of those to 'inflict' but never got the chance.

Now she's blind and in room 12, holing up to rest and try and cure her wounds (7hpts) and blindness. Faerith drove her away though so I did give him full xp.

My philosophy is to play named NPCs like a PC. My PCs bring their A-games and 'tiltaweights' so why shouldn't the NPCs? Fortunately, my PCs like winning by the skin of their teeth. The mage player survived with some quick-thinking and pre-planning...he was resistant to fire from resist energy and had cast pro' evil on himself since he was tired of charm attempts by bad guys. The player lamented not casting pro'evil on others since it also helped against the hellfire. And he made key rolls when they were needed.

Spoiler:

Faerith is now trying to find her with the new heroes before she can get a rest&recover. They just knocked the vulpinal agathion unconscious and secured her for her own good (after much convincing to the cleric of Cayden C.), after recognizing what she was, and connecting her brokeness to Vheed's tortures. I really hope they can rescue her.

Scarab Sages

Adventure Path Charter Subscriber

Names: Tanner McTavish, Ghim, Seras
Races: dwarf male, dwarf male, human female
Classes/levels: barbarian 8, cleric of Torag 8, Paladin 4/Monk4
Adventure: Infernal Syndrome
Location: Nessian Spiral
Catalyst: Avahzi Serafian and Novankia and fellow-party member Faerith
The Gory Details: You read above that the group triggered three encounters as they allowed the Thieves in the Guardroom to open both the doors their fellow thieves and the cerberi to bring reinforcements into the battle.** Sleeping Bear, the human male barbarian had already been killed. Avahzi hellfire-channeled and dropped Seras and Ghim. Tanner charged, and slipped in the grease that the imp Novankia had cast in front of his master, and to add insult to injury he missed his attack from prone. Recovering the Morrowfall artifact from his downed body, the mage/cleric Faerith triggered its powers driving Avahzi back with a sunbeam. His black tentacle caught and damaged her once (he had dispelled her FoM earlier in the encounter) and he successfully greased her holy symbol to make it harder for her to channel. In the subsequent rounds, Avahzi cast her soften stone spell to trap Tanner in concrete while stabbing him with her spiritual weaponand kill Seras by drowning her unconscious body in "quick-drying concrete"; she also retaliated against Faerith with a flame strike. The mage survived and used his last gambit. Moving as far as he could he cast the Sunburst from the Morrowfall, killing Tanner, and hurting Avazhi bad, blinding her and her imp.

Avazhi cast wall of stone and fled (successfully rolling her amazing spellcraft!). Novankia tried to, but was hit with glitterdust and then destroyed by Faerith.

The mage/priest took some time to mourn, loot, and dispose of his former companion's bodies. Then went back to the city and the Children of Westcrown to find replacements...

Anticipating their demise, the other players had made new characters...the Sixfold Trial Survivors are now Faerith (1/2 elf cleric 1/wizard 7), Ixa (female elven fighter6/wizard1/arcane archer 1), Korax (1/2 elf alchemist 8), Olie (1/2 orc cleric of Cayden Caliean 8) and Khalide (female tiefling shadow bloodline sorcerer6/shadowdancer 2)

**The players blame themselves for triggering the encounter cascade..or allowing it to happen and finding themselves separated

Scarab Sages

Adventure Path Charter Subscriber

I guess that could happen. The Council would need the contract (PCs) and have to find the Key.

It could very well happen in my game as the PCs might get whacked in the next session by Avahzi and her minions.

One PC might escape, but how long do I give them to see if the CoT succeed in releasing/taming Liebdaga.

What does the pit-fiend do upon release? Go back to Hell or take over Westcrown?

Scarab Sages

Adventure Path Charter Subscriber

The barbarian in the party had it for the longest time and had to force it to use divine favor several times. Now that the barbarian is dead and died in the Nessian Spiral, I might have now have the glaive evolve to include some of the barbarian's 'power'.

Scarab Sages

Adventure Path Charter Subscriber

Name: Sleeping Bear
Race: human
Classes/levels: barbarian 7
Adventure: Infernal Syndrome
Location: Nessian Spiral
Catalyst: Avahzi Serafian and Novankia
The Gory Details: The group triggered three encounters as they allowed the Thieves in the Guardroom to open both the doors their fellow thieves and the cerberi to bring reinforcements into the battle. While Sleeping Bear and Seras (Lvl 8 human Paladin of Iomedae) pursued the thieves in one direction, Tanner (Lvl 8 dwarf barbarian), Faerith (1/2 elf, 7/1 wizard/priest) and Ghim (dwarf 8 priest) had to contend with the three-headed beasties on the flank. The thieves nickel&dimed the Six-Fold Trial Survivors as they retreated to allow Avahzi into the fray. Sleeping Bear became isolated and was attacked from all sides by thieves, Avahzhi's spiritual weapon and Novankia's sting. Eventually, the imp dropped him and as the others approached the room, a hellfire channel destroyed the dying barbarian while severely injuring the other party members.

**The scary thing is that Avahzi still can hellfire and now Seras, Ghim, and Tanner are in range...all very hurt. It might be a TPK since it will be Avahzi's turn when we reconvene.

Scarab Sages

Adventure Path Charter Subscriber

Name: Khangar
Race: Half-orc
Classes/levels: rogue 7
Adventure: Infernal Syndrome
Location: Outside the Ruins of Aberian's Folly
Catalyst: Erinyes Focus Fire
The Gory Details: The erinyes attacked in concert with her summoned bearded devils while the party tried to cross the crater. The mage and the barbarian succumbed to the fear effect despite the paladin's courage aura and while stuck in melee, the erinyes rained fire arrows down on the party. She focused on Khangar since the rouge was having the best luck/success against the devils on the ground. Two volleys of fire arrows later, Khangar was a burning husk on the ground even with the heals of the priest.

Scarab Sages

Adventure Path Charter Subscriber

Name: Torkemada
Race:Half-orc
Classes/levels: Fighter 7
Adventure: Rivers Run Red
Location: Random Encounter in the Narlmarches
Catalyst: Death by Barguest...again
The Gory Details: After gaining the support of the Lizardman tribe, the heroes were marching to deal with the trolls when their camp was attacked from stealth by a barguest. It was out for revenge for the death of its kinsmen earlier in the campaign and wanted the orc in the party, the executioner of its cousin, dead. After a successful charm by the barguest and multiple failed Charisma checks the druid Diesa decapitated the half-orc with a bolt from one of its call lightning spells. The barguest, injured, retreated to lick its wounds.

After the charm wore off, the druid felt bad and followed the angry party at a distance as they trudged off back to Shrikewall to bury their fallen comrade. Before the funeral pyre was lit, Diesa cast reincarnate on Torkemada bringing the burly fighter back as a Bugbear!

Scarab Sages

Adventure Path Charter Subscriber

The Replacements win!

The Bargest that had killed four of the previous crew, now CR 6 after two months of feeding, was defeated in an epic battle which saw one player plunge into the raging Thorn River and carried downstream, while trying to cross a rope bridge, another player bull rush the bargest into the same river, and then the first player who fell in meeting the bargest on the beach and cutting him down, while on death's door himself. The rest of the goblins were easily routed upon the defeat of their otherworldly boss.

The replacements --

Torquemada -- 6th level half-orc fighter
Diesum -- 6th level human druid
Magnus II -- 6th level dwarven cleric of Torag
Yuri -- 6th level cavalier.

Perhaps Wulfenstein's fortunes are changing....


Wishlists and Lists

Wishlists allow you to track products you'd like to buy, or—if you make a wishlist public—to have others buy for you.

Lists allow you to track products, product categories, blog entries, messageboard forums, threads, and posts, and even other lists! For example, see Lisa Stevens' items used in her Burnt Offerings game sessions.

For more details about wishlists and lists, see this thread.


Wishlists

iambobdole1 does not have a wishlist.

Lists

iambobdole1 does not have any lists.