Fiendish Fire Giant

Macharius's page

Goblin Squad Member. Organized Play Member. 265 posts (3,122 including aliases). 1 review. No lists. 1 wishlist. 1 Organized Play character. 15 aliases.



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Gorbacz wrote:
CORPORATIONS AREN'T PEOPLE!

Correct, they get more beneficial income tax treatment.


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HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Savaged by the wolves but unbowed, Strang spits in the face of one of the wolves and replies, "If by 'in charge', you mean 'least-dead', you'll be talking to me. Why, you ready to surrender?"

That said, he deliberately doesn't attack any of the wolves surrounding him... but still on his guard none-the-less.

Full-Attack Fight Defensively

Status AC 20, hp 13


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M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3
Jokbur 'The Thorn' Oakenshield wrote:
Jokbur heads to the closest stairs.

Hermann follows Jokbur, as usual. Whichever of "leech" or "cobra" is closest - probably leech, since we've been back-tracking for extra-thorough exploration.


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HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

Round 3

"Let's get 'em, Gimpy!" battle-cried Maegge, urging his noble steed into the quickly-thinning fray. Well, more 'around', really, as he skirted behind Tybek and Arin before swinging around/behind Ranim to 'just happen' to end up in (10,M) just in time to try and slice one of the undead.

Maegge Attack (Sickle, bardsong): 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Handle Animal DC 10: 1d20 + 10 ⇒ (13) + 10 = 23

Gimpy Attack (Gore, bardsong): 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Crit confirm?: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


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HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

Has anyone heard about that graveyard outside Hommlet?

Spoiler:
Everyone's just dying to get in!


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Congratulations Nick, Lou, and all the Frogs!


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HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

Maegge clearly and firmly states, "echo," and awaits the result.


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For ease of use for all of us, here's the list of Battle.net IDs after looking through the whole thread.

Aelryinth - Aelryinth#1804
Aranna - Ariaspinner#?
KestlerGunner - Kuropoe#6611
Macharius - Macharius#1984
TinyCoffeeGolem - Coffeegolem#1717


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Try this link


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Orthos wrote:
Someone mentioned having the Spriggans here because another group of Fey booted them out of their old lair. I'll be bringing that up, but with a twist. The Spriggans and this other group (type to be determined, but suggestions welcome!) are playing out the Fey War in miniature and in shadows in the empty streets of Varnhold. The Spriggans are Summer, their opponents are Winter. And the party? Simply obstacles in the middle of their battlefield. The fey will either be irritated with them for getting in the way, or try to persuade them to take care of the other side for them.

How about Twigjacks? They're perfect for harassment and attrition/guerilla combat.


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Wolfthulhu wrote:
I find myself with a couple of Brand New to Table Top Gaming players...

Ahh, so you're breaking them into the hobby properly? Excellent!


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Not a Forever DM, but I think this one would be a blast to run.


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All the inept minions and overconfident bosses who inevitably fall before some pitiful band of rag-tag vagabonds.


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Female Goblin Witch / 1

Gutspiller "oooh-ed" appropriately at Chief Gutwad's firework. The bright flare of fire and sharp smell of burnt powder tickled her senses and roared through her blood.

Suddenly possessed of a need to "sing", she climbed up on a rock in the middle of the village.

"Aaaiiiiiaagh!" she screamed. "You all listen, 'cause I sing you great song of how great goblins is!

We be goblins, wreck-their-homes!
We be goblins, crack-their-bones!
We be goblins, stab-their-eyes!
We be goblins, hear-their-cries!
We be goblins, smash-their-teeth!
We be goblins, burn-their-heath!
We be goblins, kill-their-mutts!
We be goblins, SPILL! THEIR! GUTS!"

At the final verse, she drew a wicked-looking dagger and stabbed and slashed the air as disembowlling an enemy. When finished, she sheathed her dagger again, jumped off the rock, and grabbed the biggest, most full cup of liquor she saw and guzzled it back. Excess booze splashed her ragged dress, and when finished she smashed the cup on the ground.

Yelling out "Now, all you goblins, we have great big party!" she belched.


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Quote:

Gutspiller licked her toad familiar, named Toad in truly original goblin creativity. She stared vacantly ahead for a moment, her eyelids flickering, before looking up.

Posing in what a gobliness considered demurely, she cooed - more of a phlegmy gurgle, really - at Tierce, "I can heal, too, dearie." With a sudden glint in her eye, she smiled in an almost feral manner, "Want me to show you?"


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I'd like to go with Gutspiller Toadslime, witch of the Elements patron with a toad companion/familiar. She'll go for a Controller spot.

CRUNCH:

GUTSPILLER TOADSLIME CR 1/2
Female Goblin Witch 1
NE Small Humanoid (Goblinoid)
Init +2; Senses Darkvision (60 feet); Perception +0
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DEFENSE
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 6 (1d6)
Fort +0, Ref +2, Will +2
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OFFENSE
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Spd 30 ft.
Melee Club +0 (1d4-1/20/x2), Dagger +0 (1d3-1/19-20/x2)
Ranged Blowgun +3 (1-1/20/x2)
Special Attacks Evil Eye (DC 13)
Witch Spells Known (CL 1, 0 melee touch, 3 ranged touch):
1 (2/day) Cause Fear (DC 14), Burning Hands (DC 14)
0 (at will) Daze (DC 13), Dancing Lights, Spark (DC 13)
--------------------
STATISTICS
--------------------
Str 8, Dex 14, Con 10, Int 16, Wis 10, Cha 14
Base Atk +0; CMB -2; CMD 10
Feats Extra Hex
Traits Iron Liver, Suspicious
Skills Fly +4, Heal +4, Intimidate +6, Knowledge (Nature) +7, Ride +6, Sense Motive +5, Spellcraft +7, Stealth +10, Use Magic Device +6
Languages Common, Gnoll, Goblin, Orc
SQ +3 to Hit Points, Empathic Link with Familiar (Su), Healing (1d8+1) (Su), Share Spells with Familiar
Combat Gear Blowgun, Club, Dagger, Darts, Blowgun (20); Other Gear Adventurer's Sash (2 @ 1.02 lbs), Backpack (6 @ 2.5 lbs), Bedroll, Blanket, Poison, Drow Poison, Rations, trail (per day) (4), Waterskin
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TRACKED RESOURCES
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Club - 0/1
Dagger - 0/1
Darts, Blowgun - 0/20
Poison, Drow Poison - 0/1
Rations, trail (per day) - 0/4
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SPECIAL ABILITIES
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+3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 round(s)) (DC 13) (Su) Inflict penalties with a glance.
Healing (1d8+1) (Su) Cure Light wounds at will (1/day/person).
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

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TOAD CR 1/8
Male Toad
NN Diminutive Magical Beast ((Animal))
Init +1; Senses Low-Light Vision, Scent; Perception +5
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DEFENSE
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AC 16, touch 15, flat-footed 15. . (+1 Dex, +4 size, +1 natural)
hp 3 (1d8-2)
Fort +0, Ref +3, Will +4
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OFFENSE
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Spd 5 ft.
Space 1 ft.; Reach 0 ft.
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STATISTICS
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Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3; CMD 2 (6 vs. Trip)
Feats Skill Focus: Perception
Skills Climb +1, Fly +7, Heal +3, Intimidate -2, Perception +5, Sense Motive +3, Spellcraft -1, Stealth +21, Swim +1, Use Magic Device -2
Languages
SQ Improved Evasion (Ex)

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SPECIAL ABILITIES
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

BACKGROUND:

Gutspiller Toadslime is an honored place within the Licktoad tribe for her magical powers (particularly those able to start fires). As rightly befitting one of the Licktoad tribe, it was a toad that called to her as a goblin child all of two years ago when she was walking on the beach. Entranced by the creature, she licked its back - and had her first communion with the creature and its patron.

More recently, she found a little green bottle in the surf while once again scavenging the shore. When she opened the bottle and tasted it, she fell unconscious for hours. Immediately catching onto the potential such a substance offered, she hid the bottle in her hut and has used it only sparingly ever since to take her revenge for the most egregious slights against her - typically male goblins who assume they can take her as "wife".


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M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Considering I have a five-month-old son, my reaction was driven at least in part by the the crushing despair of inevitably actually have to watch that kind of stuff. ;)


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I like how, even in the free preview, there are notes about how dangerous this can be and to be prepared for character death. I'll definitely be paying more attention to TPK products in the future!


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Lord Fyre wrote:
Is Paizo putting in a contingency plan so this kind of "Series of Unfortunate Events" can be avoided in the foreseeable future? :D

What kind of contingency plan could there be that takes rare and unusually massive snowstorms into account? I live in a state in which such things happen much more often than they do in the Seattle area, and the only realistic contingency plan is to hope that people stay safe at home instead of risking their lives on extremely dangerous roads.

I'd rather get it late, than never! ;)


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Evil Lincoln wrote:
Include treasure hoard "templates" instead of 100% random — just a list of all the item types you ought to include, and a quick roll to randomize that (double potions, no scrolls, etc). Then some guidelines on places to stash treasure in the adventure (how much NPC gear? How much hidden cache? How much in monster bellies?)

This would be super-sweet!


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It sold out at my FLGS - as well as their distributer - on the first day available. They're hoping to get more in this week, but who knows if the next order will sell out before I can get there again.


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emirikol wrote:

On a related note, my 10 year old daughter said to me, "Dad, you're really good at playing this game. How come you know so much about it?"

I told her, "Because I was practicing a whole bunch of years so I could be good when I finally got to play with you kids."

:)

That's awesome :D

My story:

I don't have kids to play this with (yet! but we're expecting any day now), but I played through the Box with my wife this weekend. This is a woman who, even a month ago, regarded my interest in RPGs as 'ew!'. But I talked her into it, walked her through the solo adventure in the Player's Book and then Blackfang... and she had a lot of fun and wants to play more (after presenting her with several options, she chose ENWorld's Zeitgeist AP for me to start running her through).


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James B. Cline wrote:

In reality the hunter was a CG, reformed criminal from Restov, one of my 50 pregen npc's I had made for the adventure.

A few days later, a minority in the party of seven were talking of bringing the cavalier up on charges of murder, which the rest of the party began to rebut as futile and counterproductive at best, at worst a struggle for the politically active mage to smear the cavalier's future run for...

Your game sounds fantastic so far!

I'm definitely going to keep this encounter in mind for my playbook when I get started running KM in a few months. I'm chortling with wicked glee at the thought of Oleg asking the PCs if they've seen the man recently "a good man; had some troubles as a youngster but really cleaned himself up and made himself useful 'round these parts the last few years".