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Fighters are notorious as being good at dealing damage and nothing else, and personally I've found that when playing a Fighter, once my build is finished, I no longer have anything to look forward to.The lack of out-of-combat abilities/skill points makes having any real non-combat hobbies almost impossible.
The cop-out answer is always "roleplay" but that doesn't take into consideration that your character sheet is there to tell you what your strengths and weaknesses are, and when all of your strengths rely on killing something, it leaves a pretty big hole in the potential for believable roleplay.
Maybe I really enjoy cooking?
Well, I would if I could afford to put any points into Craft or Profession, but being Int-low and having only 2 skill points per level means I'm tapped out once the "adventure-necessary" skills are taken.
Any tips/tricks/hints/experience to give?
Protip: Play 5e