Babau

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331 posts. Alias of McFetus.


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Kaim, this is the advice forum, so here's the best advice you'll ever get*:

Leave these forums and don't come back for a long time.

As a gamer of many years, I can tell you that this place is the best and the worst thing to happen to the game. Unfortunately, you don't have the experience to know good from bad. Read the wrong stuff and, not only will it confuse you, it'll ruin the game for you.

This thread is a good example of what I mean.

*in my opinion.


Speak to the players of the mages. Be as vague as possible but ask them if they'd mind being 'inconvenienced' for a while. They might embrace the challenge.

As mentioned above, provide consumable magic items: scrolls, wands, potions.

Alternatively, give them a single scroll of Knock. They need this to get out of the prison, and now gives the other characters very good reason to keep them alive.


Personally, I'd start looking small, rather than big.

Create various 1 use/day items for each of the party:

Dimension Door
True Strike
Obscuring Mist
Invisibility/Vanish
Ant Haul
Exp.Retreat/Excavation
Stone>Flesh
Monkey Fish
Liberating Command
Etc

Basically, give each of your team a 'survival kit'; some effects are for themselves (True Strike), other effects are for others in the group (Lib Command). This frees your action up to do other things.

Once you've given them what they want, give them what you want. For example, if you cast a lot of Reflex-targetting spells, hand out 1/day Unprepared Combatant items.
"Hey, Fred, hit the enemy rogue with a UnCom shot; I'm going to Grease him."

Magic Item Compendium is good for this stuff.

EDIT: I also think this route would create a better game for all. Rather than having NPC's (constructs) do all the fighting for you, it'd mean the martials remain relevant, plus give them things to do other than 'hit stuff', plus, it'd give the DM something to think about. An extra body on the battlefield just means he throws more enemies at you. If everyone is capable of Dim.Door or other small tricks, he's kept guessing.


3rd-party sorceror bloodline

or

or this one


My inner-roleplayer cried a little when it saw a (nomadic) NATURE Oracle with "Eyes & Ears of the CITY"!!

:)


(I know you said you're all new but I'm going to suggest it anyway...)

You could try the Gestalt rules. It gives the characters a slight increase in power and a massive increase in flexibility.

I'd recommend sticking to a max. of one spellcasting class per character.

In your situation, have the fighter add cleric and the cleric add rogue. This gives combat endurance (armour, buffs and healing) and non-combat flexibility (skills and spells). However, this way might mean that the cleric/rogue is doing a lot of the non-combat stuff so just give them both rogue to keep things simple.

Note: this to be done once you're using the full rules.


The trouble with this place is that they let the optimisers and the non-optimisers mix.


I've always found Survival useful: tracking, cross-country movement, weather-forecasting/protection, finding food and water.

As with most skills, magic does all that and better but I prefer mundane approaches to things, even when I play casters. Plus, I can do all of that without expending resources.


If I read a thread that's utterly pointless and unwarranted, I try to work the word 'bubblebath' into my reply.


Jevault could have immunity...the way things go for me, he'd still succumb to the effect!!! :D

--------------------------------

Where's everyone from?


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Rannan: you seem to have this massive fixation on hurting things; why is that? Are the games you play that focussed on combat that you have to eke out the last nth of damage? (I've never played PFS)


Has the group considered gestalt rules? Your situation is ideal for them. :)


DM: before opening each door, Jevault will say a few words to Pharasma (=cast Guidance). It only takes a few seconds so won't delay the party unduly.


Because the game is slow enough as it is, if anyone has a plan or wants to take a particular route/door/direction, assume Jevault will go along with it. :)


Wusshappnin?

I'm available, I've just been waiting for others to post.


You're a new DM; are they also new players? Regardless, I suggest allowing them to either reroll the low stats or simply raise them to something closer to the norm (for eg. 9). I'm all for having the world react to people as it should do, but you're making more work for yourself - and them - if you do.


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Perform: juggle.


Sheldon.


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Why does this forum go into apoplexy whenever anything other than ONE MILLION point-buy is mentioned?

The DM's a troll!!!

Martials are useless!!!

Aliens are taking over the world!!!

----------------------------------------------

OP: what are you trying to achieve with this (and the other thread you mention)?


Any chance of a map of the prison, DM, even if it's just something you've done in Paint or whatever? (The bits we've explored, I mean)


Is everyone on holiday, or something?


DM: who are we chasing? Does he look like one of the villagers?

Can I shoot him (in the leg or summink) as he crosses the river?


Right, I'm back, settled in and connected so let's get kicking undead butt. :)


OK, so, I've just moved house. Using the landline in my new place, I called to get my internet sorted. They tell me I have to wait until the 25th for an engineer to call because...I haven't got a landline!! :S

Until then, my posting may be a little slow. Apologies in advance.


Will your DM allow third-party stuff? If so, look at Adamant Ents Priest.

I ran one from level 1 to 14. 6SP/lev as standard+human+FCB+2(Int) gave her 10 SP/level. Traits and a feat gave her an extra 4 class skills.

There were various changes of party personnel over those levels and my character found herself fulfilling - and performing well at - a variety of roles. Perhaps not as well as dedicated classes but they don't have 9th-level spells, domain powers, channel energy and bardic knowledge.

Choose domains to complement the intended role and it'd make a very good bard/cleric: Trickery has been mentioned. The Trade subdomain of Travel gives a bonus to social skills. Luck gives rerolls. Law makes skill-checks more reliable.


Perc.Inn: 1d20 + 10 ⇒ (1) + 10 = 11

Go on. Try it. Try to convince me that the dice roller doesn't hate me. :S


Thanks for that, DM. I'll post later today and, hopefully, it'll encourage others to do the same. :)


I'm good for daily posting.

Also, Phynn's role is more 'skilled', rather than arcane. :)


Prove him right by killing the Pally in his sleep.


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In my opinion, what you're doing is Neutral but any more evil stuff would see you croissant that line.

Spoiler:
Does this make the OP's character the ultimate S-pie Master?


Just letting everyone know that I'm still here. :)


Anyone else having trouble posting?

Congrats to Chainmail for his two years!! :)


Will Save(foyer): 1d20 + 5 ⇒ (7) + 5 = 12


Wusshapnin?


Peeps: if anyone has a problem with Jevault taking the lead, let me know. I'm only doing it to speed the game up a bit but I'm happy to slow down/take a back seat if others would prefer.


People often say that the dice roller hates them...I've just had a quick look back at my rolls and I've managed to get above a 10 on just one occasion! :(


I had something to say, but then I looked up Fansy The Famous Bard, as mentioned by Closet, and forgot what.

:)


Gah, sorry. I've just re-read what I wrote and, by virtue of the resposes to it, realise that I wasn't very clear. It meant to suggest that something had potentially possessed Domminia, not that she was the 'harmless' predator. Never mind. :S


A good read on good PbPing. :)

Thread.


Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Int: 1d20 ⇒ 8


I don't read spoilers not aimed at me...plus, I'd rather be told in-character. :)


Pssst, Agrimar: what does your evil-o-meter say?


Sorry for my absence, peeps; it was unavoidable. I'm back now.

I'm kinda lost as to which direction we're going in but I'll just tag along at the back until I get my bearings. :)

PercCorridor: 1d20 + 10 ⇒ (5) + 10 = 15

PercInductionroom: 1d20 + 10 ⇒ (19) + 10 = 29

Int15: 1d20 + 0 ⇒ (3) + 0 = 3


I'm still here. Not been too good of late so haven't posted much. Will be net-less for the next 2 weeks, too, so won't be posting. Hopefully, the game will pick up for when I get back.


He's really setting my allergies off, too. :)

DM/Ereviss: is Ereviss acting strangely? Is what's written behind the spoilers something the other party members might pick up on? In the last post, is the breath of anyone else visible?

Jevault would question it, if so.


Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Str: 1d20 + 2 ⇒ (4) + 2 = 6 <-for when we open the south doors.

For the record, I'm quite happy for players to read what's behind the Detect Undead spoilers. Jevault keeps up a running commentary as to what he can sense. It saves the others having to wait for me to write it into a post. Perhaps the DM can write it as Jevault would say it. :)

"Undead presence is stronger here. A Haunt of some kind lies behind the doors to the south."

Incidentally, who has a light source?

EDIT: These are stiff doors! :(


Phynn's actions are up there ^ so it's now Melisai's go.


Agreed. :)

It was jolly nice of them to all stand in a group for our AoE peep to do his thing. :D


*looks at the numbers being thrown around*

Sooo glad I'm not the DM. :S

:D


I don't like encounter maps myself but I'm after a layout of the prison, so we know where we are and where we've yet to go.

I ask because...I'm lost already!! :)

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