Huldra

MScott's page

18 posts. Alias of ConflictRoleplaying.


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We are approaching 800 backers. I'm just saying...

KICKSTARTER LINK

Why aren't you getting in on this?


All Welcomed: I am Starting up an advance pathfinder session.

I am only available once every three week however we play for the full day! Starting around 12 noon ending around 7pm.

I am in Nanuet, Rockland County. My wife normally serves up lunch!

Looking for a gamers for the long term.

An veteran GM, writer and editor with about 20 years of gaming experience. I also designed a few games and modules for pathfinder.

So contact me asap and lets get started.

mscott @ ConflictPvP .com


wolfgaard wrote:

John et al

I'm in Rockland County and looking for a group to game with. Interested in Pathfinder, Shadowrun, Eclipse Phase or almost anything else with the 'right' GM

Gaming since the early '80s, my fiance also plays and I/we have a flexible schedule (both work a 'normal' 40hr week)

Involved in a 1-2 session a month Pathfinder game now but looking for another game to get involved in

Please let me know what if anything is available for games

Thanks
Jeff

Wolfgaard: I am Starting up an advance pathfinder session once day every three weeks where we play for the full day! We are in Nanuet, Rockland County.

mscott @ Conflictpvp .com


Yep, I am down for Conflict Match vs Lauraliane and BTW: I rule BARTERTOWN!


LazarX wrote:
shallowsoul wrote:
blackbloodtroll wrote:

Actually, the whole "prerequisite" part is the RAW, of not allowing one to select a feat, or power, or whatever, that they do not meet the prerequisites for.

Just because you could meet the prerequisites in the future, doesn't mean you meet them at the time you select them.

He's talking abouy waiting until later to select a feat. Say you gain a feat at 4th level but he doesn't want to take it to until a later time.
All elements of leveling up have to be settled at once, you can't "bank" feat slots, or any other mechanic that's resolved during leveling.

prove it...


blackbloodtroll wrote:

Actually, the whole "prerequisite" part is the RAW, of not allowing one to select a feat, or power, or whatever, that they do not meet the prerequisites for.

Just because you could meet the prerequisites in the future, doesn't mean you meet them at the time you select them.

But I did meet the prerequisites when I took the rage power. I was 9th level the prerequisite says you need to be 8th.

Anyway, I have a workaround which results in a better situation.


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LazarX wrote:

The message boards are not the place of appeal for a decision you don't like from your GM.

First, I am asking for a statblock review. I am not appealing for anything from anyone.

Second, we are not playing in your campaign, you are not the god of forums, so please stop telling folks what then can or cannot do here.


Fergie wrote:
I would also say that in general, feats, skills, abilities MUST be chosen at the time your character levels, and can not be saved.

everyone seems to agree that saving powers are not allow. However, where is it written in the RAW? particularly when you are starting a character at a certain level beyond 1st.


Kanebaenre wrote:


Increased Damage Reduction (Ex):. The barbarian's damage reduction increases by 1/—. This increase is always active while the barbarian is raging. A barbarian can select this rage power up to three times. Its effects stack. A barbarian must be at least 8th level before selecting this rage power.

You took it three times at level 9.

So this has always been debated at my home gaming table. Is there anything in the rules that says Powers must be taken immediately when the power slot becomes available. Or can a character "save" their power slots, go without the powers for several levels and take the multiple powers as a collection like this character has?


by the way: the GM stated this stat block was wrong but needed to move on before telling me exactly what the issue was. I think, like others, he thought the build was too much.


Rickmeister wrote:

Defensive Abilities DR 7/—; 14/non-lethal;

Maybe you forgot this word?
[/qo

And maybe he was planning on using HORDES OF MINIONS that would hit you but bounce off.

Invulnerability (Ex)

At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.

the 14/lethal is correct. Correct?


You don't seem to have counted the rage bonusses to str in.

The original strength of this character is 14. Adding + 4 for rage = 18. I think the rest of your points are wrong because of this, correct?


So I sat down for an on-shot game where the wanted 9th level characters. I presented the below character, but the GM rejected it as too powerful. I can't find anything in this stat block that's not legal!

Can someone PLEASE tell what's the problem with this character!

----
Male Half-Orc Barbarian (Invulnerable Rager) 9
CN Medium Humanoid (Orc)
Init +2; Senses Darkvision, Scent; Perception +13
DEFENSE
AC 16, touch 10, flat-footed 14 (+4 armor, +2 shield, +2 Dex, -2 rage)
hp 132 (9d12+63)
Fort +13, Ref +5, Will +8
Defensive Abilities DR 7/—; 14/lethal; Resist fire 2, Extreme Endurance (Fire)
OFFENSE
Speed 40 ft.
Melee Greatclub +13/+8 (1d10+7/20/x2) or
Greatclub (with Shillelagh Oil) +13/+8 (3d8+8/20/x2) or
Greatclub (with Shillelagh Oil + Power Attack) +11/+6 (3d8+16/20/x2) or Axe, Orc Double +13/+8 (1d8+6/20/x3)
Ranged Longbow, Comp. (Str +4) +12/+7 (1d8+4/20/x3)
Special Attacks Elemental Rage, Lesser (1/rage), attack deals +1D6 energy damage, Scent, Increase Damage Reduction (Ex) x3
TACTICS
Base Statistics When not raging, the Orc has AC 18 touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dex); hp 101; Fort +10, Ref +5, Will +6; Melee Greatclub +10/+5 (1d10+3/20/x2) or Greatclub (with Shillelagh Oil) +11/+6 (3d8+4/20/x2); Ranged Longbow, Comp. (Str +4) +10/+5 (1d8+2/20/x3); Str 14, Dex 14, Con 18, Int 9, Wis 12, Cha 8; CMB +11; CMD 23; Skills Swim -1, Climb -1
STATISTICS
Str 18, Dex 14, Con 24, Int 9, Wis 12, Cha 8
Base Atk +9; CMB +13; CMD 23
Feats Extra Rage Power, Improved Iron Will (1/day), Iron Will, Power Attack -3/+6, Raging Vitality
Skills Acrobatics +14 (+18 jump), Climb +1, Escape Artist -1, Fly -1, Intimidate +10, Perception +13, Ride -1, Stealth -1, Survival +6, Swim +8
Languages Common, Orc
SQ Fast Movement +10 (Ex), Increase Damage Reduction (Ex), Increase Damage Reduction (Ex), Increase Damage Reduction (Ex), Orc Ferocity (1/day), Rage (24 rounds/day) (Ex), War Paint of the Terrible Visage
Combat Gear +1 Wooden Armor, Arrows (20), Axe, Orc Double, +1 Buckler, Greatclub, Longbow, Comp. (Str +4); Other Gear Oil of Shillelagh, Manacles, Potion of Barkskin +5, Smokestick, War Paint of the Terrible Visage (2 uses)

Tactics:
The centerpiece of Rager's attack is his 40’ movement rate, allowing him to cross 80’ of terrain in a single round. He always uses this speed to attempt to get the jump on his enemies while they are still prepping for the combat. Because of this strategy, the only preparation he normally allows himself is to apply oil of shillelagh to his weapon...

Goblin Squad Member

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Psyblade wrote:
Dakcenturi wrote:
Yup I run a Rise of the Runelords campaign on there for some friends and I plan to start running some Pathfinder Society session sometime this year (after this KS is over since it eats up a lot of time keeping up with posts :P)
I been trying to get it to work, but my main issue is the fact that I have little time to put all the maps in (if you have them put in, mind sharing them for the RotRL ones?)

This is the exact reason paizo should buy or partner with Roll20.net; all of the assets (maps, NPC, monsters)for all of the great modules like RotRL can be added to the Roll20.net marketplace for easy use!

Goblin Squad Member

there has been so much chatter around the goblin works effort, I just want to be sure the Pathfinder VTT effort still exist and is moving forward as well.

Can anyone point me to more information on the pathfinder Virtual Table Top info and confirm the above?


My group are looking for ways to kill a group of bad ass wizards that we expect to see in our next session. We are looking for some sure fire ways to piss our GM of an kill his precious little gang of wizards.

Feats, tactics, other spells....

so far I have the The grabble with a knife tactic ready to go

but what else you got?


Drejk wrote:

You can find precalculated dragons of each age category on d20pfsrd. You may compare your dragon with theirs.

BTW: Your attack roll totals are off by 1 point, I guess you omitted +1 size bonus to attack rolls, you also didn't add lots of size and class bonuses to skills.

HERE ARE THE STATS ON THE D20pfsrd site.

Black Dragon, Very young (CR 5)
CE small dragon (water)
Init +5; Senses dragon senses; Perception +11
DEFENSE
AC 19, touch 13, flat-footed 17 (+2 Dex, +6 natural, +1 size)
hp 51(6d12+12)
Fort +7, Ref +7, Will +6 Immune acid, paralysis, sleep
OFFENSE
Speed 60'., fly 150. (average), swim 60 .
Melee bite +9 (1d6+3), 2 claws +8 (1d4+2)
Special Attacks breath weapon (40-ft. line, DC 14, 4d6 acid)
STATISTICS
Str 15, Dex 14, Con 15, Int 10, Wis 13, Cha 10
Base Atk +6; CMB +7; CMD 19 (23 vs. trip)
Feats Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)
Skills Fly +8, Handle Animal +3, Intimidate +3, Perception +9, Stealth
+18, Swim +18
Languages Draconic
SQ breath weapon, speak with reptiles, swamp stride, water breathing
----------------------------
Your're right Drejk, I missed the size bonuses and rounded down when I should have round up for the DCs. -thank you.

where could I have found the class skill bonuses?


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Pazio does not have a stat block for black dragon in the "very young" age category.
I did my my best to create the below based on the Dragon Reference Docs but I feel I have my have misinterpreted something.

For example, the saves are based on the "monster Creation" doc but don't seem to line up with other (older) black dragons stat blocks. Any help would be uh,..-helpful :)
Hopefully if this stat-block is right, others can use it too...

thanks.
----------------------------------------

Black Dragon, Very young (CR 5)
CE small dragon (water)
Init +5; Senses dragon senses; Perception +11
DEFENSE
AC 19, touch 13, flat-footed 17 (+2 Dex, +6 natural, +1 size)
hp 51(6d12+12)
Fort +7, Ref +7, Will +6 Immune acid, paralysis, sleep
OFFENSE
Speed 60 ft., fly 150 ft. (average), swim 60 ft.
Melee bite +9 (1d6+3), 2 claws +8 (1d4+2)
Special Attacks breath weapon (40-ft. line, DC 14, 4d6 acid)
STATISTICS
Str 15, Dex 14, Con 15, Int 10, Wis 13, Cha 10
Base Atk +6; CMB +7; CMD 19 (23 vs. trip)
Feats Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)
Skills Fly +8, Handle Animal +3, Intimidate +3, Perception +9, Stealth +14, Swim +18
Languages Draconic
SQ speak with reptiles, swamp stride, water breathing

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