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I've read the new playtest, and I'm quite disappointed.
I haven't been able to read a single class to the end, I've stalled before the end for each of the 6 new classes.
I have the feeling that my game is becoming more and more bloated, and I'm unhappy with that.
I cannot give feedback about how they play because I've been unable to create a single character using the playtest. I really tried to but I felt overwelmed by the number of things to take care of before making my choices.
That was about 3 days ago.
I steped back and didn't open again the playtest until today. Today I decided to give it another try. But still I found those new classes to complicated. I really love the description of the classes.
I read this :
Mediums channel spirits into themselves, using their
own bodies as vessels for astral entities. Whether the
spirits represent the souls of the departed, mental
archetypes, or disembodied outsiders, the medium
balances his need for the spirits’ power with the danger
of allowing such beings inf luence over his mind.
And I say "Yes, that's cool, I want to create a medium character !"
I read, role, alignement, hit die, starting wealth, class skills, weapons & armors, everything id OK, until :
Damn, that's way too long and complicated !!! And still I have only 18 spirits instead of 54 (I know these are the 54 cards of my harrowing deck - cool idea by the way).
So I step back again and think : Is that me getting too old ?
I open my CRB and compare :
Barbarian : 3 pages
Bard : 4 pages
Cleric : 10 pages
Druid : 7 pages
Fighter : 1 page
Monk : 4 pages
Paladin : 4 pages
Ranger : 3 pages
Rogue : 3 pages
Sorcerer : 7 pages
Wizard : 6 pages
Kineticist : 13 pages
Medium : 11 pages
Mesmerist : 6 pages
Occultist : 12 pages
Psychic : 6 pages
Spiritualist : 9 pages
In the CRB, all classes have a beautiful picture that takes up some space but still, most classes are shorter than Occult Adventures playtest.
So it's not only me getting older !
Well, it looks that for me, a class description shouldn't exceed 4 pages before I get bored.
I know that some classes in the CRB exceed this limit, but :
- I already knew these classes from D&D 3.5, so I guess it's easier to understand.
- A cleric only chooses 2 domains, a sorcerer has only one bloodline, a wizard can only choose 1 specialisation school.
I'm not sure because I haven't been able to keep my concentration to read everything on the medium, but it seems to me that a medium can take absolutly any spirit in the book over his career. 18 spirit to choose from every day is quite too much. And tomorrow 54 spirits to choose from ??? Woaw.
I said that de spirits matching the Harrow deck is a good idea, but every spirit is too complicated by it's own.
I think each spirit should only give 1 bonus, 1 boon, or 1 spell, and it's description shouldn't be more than 5 or 6 lines.
Also, a character should be restricted to only some spirits, using for example the cleric's 1 step alignement rule.
So I have only one feedback fo this playtest : Make it simpler.
I want to add a quote for a conclusion :
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Antoine de Saint-Exupery (1900 - 1944)