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Axebeak

MMCJawa's page

2,630 posts. No reviews. No lists. No wishlists.


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Lets try this again:

Caapora = Kariri-Tupi; protector of animals and the spirit of the forest; giant, bulky monster with red skin, a large head, and long shaggy tail; shapeshifter who can take the form of any animal; can take the form of a female who seduces men; can breath fire and also take the form of shadows, noise, and light; devours people and only leaves their intestines; can cause seizures in livestock

Cactus Cat = Bobcat like cat covered in cactus like spines, which feeds on fermented cactus juice; shrieks alot

Caddaja = Caddo NA; a hideous horned ogre that is an enemy to all mankind; also portrayed as a horned serpent

Cadejo = Hispanic folklore; creatures that appear in the form of bull-like shaggy dogs with hoofs and red eyes, the size of cows; reaks of goat; may be inspired by Tayras; moves with a jerky gate, gaze can paralyze; bite can cause madness; occurs in two forms; white Cadejos are good and protect travelers and drunks; black cadejos stalk and kill travelers

Caipora/Sarapira = Brazilian folklore; peccary riding, dark-skinned Pygmy, hairy with a mane of long black hair; Forest protector with a strong sense of fair play

Candileja = Columbia; Fiery luminescent hag; an old woman who failed to teach her grandchildren and was cursed after death to roam the earth because of it.

Canotila = Siouan/Lakota tree-dwelling fairies; brown and tailed; sometimes act as house gods; can become invisible at will; can fly; can be kept in medicine bags

Cape-lobo = Brazilian folklore; either a anteater/sloth/tapir humanoid, or an ape like creature with a single eye, long fangs, foul smelling; nocturnal and carnivorous, drinks blood and eats brains; smells horrible and is capable of producing a high pitched screech

Catsiburere = Macro-Arawakan; three-ft tall evil dwarves with hunchbacks and manes of red hair, clubfeet; vulture wings; human-like hands; white hair and skin; associated with comets

Cedar People = Salish NA; gaunt, pale humanoids with deep set eyes; females were three feet tall but males were taller than humans

Cemi/Zemi = South American; wooden sculpture which houses a powerful ancestral spirit

Chaacab/Baarkab = Macro-Mayan; related to the giant Bacabs which hold up the earth; red little people that wear turtle and snail shells as armor and use spider webs; carry thunder axes and are associated with water; born from a goddess who drank posol; smoke large cigars; at war with evil water spirits; ride to earth on rainbows

Chac/Cocijo/Tzahui/Chicchans = Macro-Mayan; giant, snake-like humanoids with blunt reptilian noses, catfish whiskers, curved fangs; and prominent body scales; associated with fishing; can control lightning and is their principal weapon; ride giant serpents or horses; strongly hierarchal

Chan = Chichimeca NA; may appear as small children or rich older men, but also take the form of cows, dogs, or giant snakes; have horns and tails

Chenoo/Giwakwa/Kiwakwa = Wabanaki Native American; evil man-eating stone giants, with a heart of ice; formed from humans who created a great crime; increase in size as they anger; emaciated, with enormous fangs and no lips; deadly scream; can regenerate from most wounds, and only destroying there heart or dismembering them will permanently destroy them

Cherufe = evil reptilian humanoid magma monster from chile; demanded human sacrifice, especially virgins; capable of setting things on fire

Chichinite = Hokan; powerful squat hairy beings which dwell underground and serve giants and horned serpents; walk backward to fool trackers; feared fire and ate food raw

Chimimis = Wakashan NA; Large-eyed gnome who can merge with logs; wanders into villages

Chindi = Navaho term for the evil that remains behind after a person dies

Chiniath = Wakashan NA; Size changing spirits; thin with shaggy hair and red skin; love to dance and drum

Chullachaqui = Peruvian nature spirit; Size of small child, with an aged face, small mouth and eyes, and sharp nose. Green eyes filled with black fire; Walks with a limp and hunched backs; associated with a type of tree that grows in sand forests; bonded with tree in the manner of dryads; misleads people and gets them lost. sometimes a sign of bad luck; possesses one animal foot. Can take animal form or the form of loved ones. Metal objects go right through them; can be created by good shamans; can send animals after people; vulnerable to cedar, blessings, and smoke; can’t cross bridges. Can cause disease, but smoke will cure victims

Chuzalungu = Quechuan; soul of a slave beaten to death by his master; appears as a tall, white human, with huge hat, tail, bright eyes, tousled hair, and backward feet; defends forests;

Ciguapa = Dominican Republic; attractive female but unsettling mountain spirits; backward pointing feet, blue skin, and wild long black hair; communicate with chirping, and has a gaze that can enthrall people. prone to evil, and enjoy kidnapping men and leading travelers astray

Cihuateteo = Undead women who died in childbirth; only come out at night, pale with chalk-like shriveled skin and eagle like claws; cause seizures, steal children, and seduce men

Cipactli = Always hungry Aztec primeval sea monster; part fish/croc/toad, with mouths at every joint

Cipelahq = Wabanaki NA; Monstrous owl that fed on children who disobeyed their parents

Coatlicue = snake skirted Mother of the Gods from Aztec myth; female in form, necklace made of human skulls, hearts, and hands; clawed with flacid breasts; head is made of two serpents; her blood forms snakes.

Coquena/Llastay = Quechuan; shy little man in ragged white and brown clothes with a feathered hat; spy on hunters and can loose wind and lightning from bags of silver and gold; protects wild ungulate herds and turkeys; can appear as a bird, insect, or giant guanaco.

Cucuy/Cuca = Hispanic folklore; bogeyman figure, depicted as a dragon-turtle like beast (Europe), anthropomorphic Alligator (Brazil); gets name from swollen, pumpkin-like head; eats children

El Cuero= Chili; massive stingray like predator, with stalked eyes, mosquito-like proboscis, and sharp claws. Drains the blood of victims; inhabits lakes; resembles a large expanse of leathery hide;

Cullo = Wabanaki NA; A race of giant monstrous herons; can fly to great heights to drop their enemies

Curapira/Korupira = Protective forest spirit which protects wildlife; resembles a child with red hair, green teeth, black eyes, sharp eyes; large eyebrows, yellowish skin, and backward pointing feet with goat hooves. Causes people to become lost; eats fruit; associated with fortune-telling cults; can change sex; can control jaguars and vines; communicates whistles; can run on all four limbs; wear bone armor and ride peccaries. Likes to eat brains and hearts; has hunting camps underground or dwells in hollow trees; enjoys capturing children and women; can’t swim well


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Ammit is in one of the last couple Mummy's Mask volumes

I wouldn't hold out much hope for the Eldest. They are James Sutter's babies, and in his question thread he says he would prefer they never be statted up.

Since I have been seeing Sharknado and Shark Week adds pretty regularly the last few weeks, I want to throw my support behind getting the Lusca in the next Bestiary. Not only is it from real life folklore, but its the bastard offspring of "Two-headed Shark" and "Sharktopus". IE the most amazing creature ever.


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IIRC, the Second Darkness did have a canonical Neutral Drow. Even in Golarion, when almost ever Drow is evil, there is the potential for exceptions to the rule, and depending on group philosophy killing on sight may very well be a bad thing to do.

Is there a particular reason you are asking this question?


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memorax wrote:
bugleyman wrote:
I blame Hasbro for the movie Battleship.
Your not the only one. Not the worst movie ever. It could have been a hell of lot better IMO.

Hasbro's management of Battleship and Transformers movies make me absolutely terrified on what they might do with a DnD movie.


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I think the issue is, Scott, concepts such as "trust" or "betrayal" are inherently emotional phenomena. Any sort of rational argument against a feeling is going to be seen as dismissive towards those feelings. You can argue that WoTC was completely in their right to do what they did, and DtRPG should have put up legal disclaimers about downloading. All of that is ENTIRELY correct. But that isn't going to be how people perceive things.

I mean, PR firms exist for a reason. To make sure any company decision or change in direction maximizes profit and generates the maximum amount of goodwill towards a company. On that basis alone, you could consider that WoTC should have perhaps expected negative fallout and gone about their decision in another way. In business and marketing, the perception of a product or it's producers is far far more important many times than any sort of abstract "value" the product has.

Brand loyalty and trust also isn't just about insurance and airlines. Hobbies and entertainment attractive passionate audiences, who are even more likely to developer trust in a product maker. I have never ever heard a passionate debate between a Geico and Allstate user. I have seen way way too many passionate debates between DC and Marvel fans, or fans of different video game companies, or between fans of different authors/genres. If gamers to you seem more argumentative...it's just because you spend more time in gaming communities.


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I am not generally not really that eager to return to Varisia, but a whole campaign centered on Kaer Maga would be pretty kick-ass.


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Maybe we can have an Allies Codex, covering Catfolk, Centaurs, Kitsune, etc


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Yeah...outsourcing the first big adventure to Kobold Press, along with what seems to be a relatively luke-warm reception to the starter adventures, make my strongly doubt they are going to follow Pathfinder in basing their business model around adventures.

They do have a lot of great properties, and so we might see a stronger emphasis on campaign setting material. Gencon will probably have a bunch of announcements, which should give use directions on what tactics they are trying for their business model.


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Werebat wrote:

Pathfinder was great when it came out. A real relief from the madness that 3.X had descended into. I loved how game play seemed more balanced, and many of the optimization "tricks" were toned down in the core rules and even the first supplement or two.

And then came the APG. And with it, the gunslinger, the alchemist, and the summoner.

In the time since, Pathfinder has begun to groan under the weight of its own cheese. With the new class book coming out, I'm starting to feel just like I did with 3.X when Pathfinder first came out.

And now I see 5th Edition D&D, just about ready to bite into. Simplified. Less optimization-y. A lot like Pathfinder was, once.

Hear that creaking and groaning? Right around the structural supports?

Yeah I am going to agree with other people. You could make an argument that 5E is a simpler game. But it sounds like you were find with Pathfinder, you just think the rules supplements complicate things.

Which is kind of unfair, since 5E literally hasn't had a single hardcover rule book release. Of course it has less options...we only have the basic free PDF and the starter box. Unless WOTC changes their business model from 4E/3E, they are probably pretty going to outpace Paizo on rules and character options.


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Prophet of Doom wrote:

Regarding too much complexity. Maybe Paizo needs to issue a basic game with striped down rules and options for newbies.

yeah that would be great...something to act as an intro into the game...maybe they can even produce it in a boxed set!

hhhhmmmmm....


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The Technic League got their butts handed to them by the demon armies in the Wrath of the Righteous "what goes wrong" section. But that is because the Technic League doesn't really have a clue of what it's doing. I presume the Iron Gods will be completely cognizant of how advanced technology works, and will be more than capable of putting up a good defense.

Or they could just say screw it, repair their spaceship, and get the hell off Golarion and leave it to the demons/Tar Baphon/whatever else.


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in 2090, will Cosmo finally reveal himself as Hastur?


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I kind of agree with Odraude on the "hitting incorporeal creatures". I don't necessarily believe ever character should be able to do everything, since that is why it's expected that people belong to a party.

I do think there is still plenty of things you can give a fighter (either through fighter only feats/class abilities/fighter pools), without making a fighter out and out magical. At least they are not magical when Bruce Willis, Arnold Schwarzenegger, or Captain America does them. There are many things an action movie character does that a fighter should be able to do without breaking a sweat.

A fighter should know how to hit an enemy and leave him paralyzed/stunned/sickened/etc.

He should be proficient enough in the art of combat to know where to hit a foe to power past DR or armor

An experienced fighter should be able to create fear in his enemies that sends them running

An experienced fighter should be able to take a crap ton of damage and still keep going, even getting health back

He should be able to deflect arrows or even catch them, and reflect spells back onto their casters

Mow down pack of bad guys without even breaking stride

and etc etc


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Well...I think the obvious point is, if Mythic and epic both existed, a character with 10 tiers and, lets say 30 class levels, would be far far above the power level of any demigod in the setting. I think the devs have already set those power levels, and any further adjustment would mean a new edition


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Yeah I feel like the Transformers movies kind of does fit this topic even better than Harry Potter.


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insaneogeddon wrote:


In dnd it basically comes down to devotional energy, has for a while.

Not enough = dead god.

As for getting there in the first place that requires sponsorship from the divine, or a test pillar/spire that does the same.

Oh and you have to be representative of some basic thing, philosophy or behavior another has not beaten you to.

as mentioned upthread, Pathfinder discarded that rule. Number of worshippers has absolutely no impact on a God's existence or her power. See Lissala for instance.


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LazarX wrote:
It's a bit late out the gate to argue for inclusion when the book is done. As it rather have to be if it's being introduced at Gen Con.

You know they are talking about Pathfinder Unchained and not the Advanced Class Guide. The former of which isn't coming out until next spring...


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There is still lots of design space for them to explore.

But yeah...as already mentioned...Mythic is pretty much Paizo's answer to Epic. I don't think they would do both now that they have already established that demigod level outsiders are CR 25-30


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Numeria I think is actually a bit easier to deal with then Alkenstar. Gun technology as it exists in Golarion can be pretty easily copied by other parties, and should realistically be more widespread. In my own version of Golarion...firearms are a bit more widespread and frequently used than in the publisher's version.

Numerian tech is so advanced that large chunks of it couldn't be properly recreated even by our technology, nevertheless pseudo medieval societies. A lot of it is nonfunctional or malfunctioning as well.

I imagine there would be a bit of a collector trade going on with Numerian tech if your removed the theme park isolation, but mostly it would be treated as oddities and curios. A few functional laser guns or sets of power armor are not going to change the overall setting, especially since a lot of the function of high tech can be more easily replicated and produced using magic.


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Wolfgang...that's great and all, but:

Insain Dragon has kept telling people to vote for whether they want an unchained fighter, and keeps citing those poll numbers. Certainly Odraude's point is relevant if at this point in the forum history a lot of people do their best at this point to avoid any discussion whatsoever of fighters. Which means that the poll is going to select towards people who are very unhappy with the fighter.


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"peaks head up"

I actually don't think the fighter needs a big enough boost to rewrite from scratch.

I do agree on the skill points problem.

Honestly I think generally changing how combat works so that fighters can be more mobile without losing full attack. That could be built into the fighter as a class, or just become the result of a change to combat rules, either of which could be in the PU book.

I do hope that if a new version of the fighter makes the book (which also wouldn't distress me unduly), that they keep the new design simple. That the fighter lacks a lot of fidgety bits (unlike say the wizard, or some of the other classes) is a big plus for the class IMHO.

"ducks for cover"


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There is a chapter on class design...it's just more theory and advice than a set of points or something like the Advanced Race Guide has.


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I assume they are not truly omniscient, but probably have some sort of awareness of the metaverse far beyond that of anything mortal.


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Reposted from the Bestiary 5 wishlist (and if you have further suggestions, please post them in that thread...the monster gurus at Paizo do follow it and listen to suggestions)

Several recent threads pointed out a problematic discrepancy: There are a lot of attractive "female" creatures whose gimmick is seducing men (and yes...sometimes women), but very few creatures that represent attractive "male" with the same gimmick.

People argued that their absence is largely driven by their absence in mythology. which is somewhat true. However, there are some creatures that Paizo hasn't worked on that fill this niche. Note that I am deliberately avoiding the more Satyr-like creatures, which may inspire lust in women but might be considered less attractive. Also this list is far from comprehensive...I am sure a lot of good creatures are still missing, as my sampling of critters for my notes tends to be random and opportunistic.

Seductive and romantic monsters

Amorini = Cupid like spirits of love

Baiste-na-scoghaigh = Shape-shifting lumbering monoceros like beast from the Isle of Skye; propagates race by taking the form of a man and mating with female humans; may kill and mimic different men

Couril = Cornwall/France; tiny fairies with webbed feet and malignant disposition; inhabit ruins and stone circles; can teleport between different standing stones; enjoy dancing, and can force people to join this, which results in death by exhaustion for mortals; often leave maidens pregnant, with the offspring always resembling a village lad.

Encantado = Amazon; Shapeshifting Fairy folk who can take the form of river dolphins. Come from a magical underwater realm called encante. excellent musicians who enjoy parties which they infilitrate to seduce women; crave the pleasures and hardships of mortal life. Can be distinguished in human form by the presence of a blowhole. Can control storms, ensorcel humans to do their will, inflict insanity and illness. Most powerful at twilight; often kidnap people for company.

Gancanagh = Irish Love Talker; male Fey whose touch would completely enthrall a women with lust, to the point that if denied they will pine away and die

Glashtin/Glashtyn = Manx water horse or goblin; appears as a handsome youth with curly hair and pointed ears; attracts victims than shapeshifts into true form to drag them underwater and eat them; only active at night and must return to watery haunts at dawn

Katsura-otoko = Japanese/Chinese; Man in the moon, who spends every night pruning the lunar grove of katsura trees. Incomparably beautiful; beckons to moongazers, and with each beckon shortens their life.

Kishi = Angolan; two-faced demon, with an attractive man’s face in the front and a hyena’s face in the back. Use there human side to attract prey, usually young woman, then devour with the hyena side; incredibly powerful bite

Moon-gazer = Guyana; tall muscular appearing man who appears on nights of the full moon along roads; if disturbed sucks out brains through hands

Nibanabas = Ojibwa/Ottawa; male nymph godlings, which aid people in war and can merge with them to lend them their powers; afraid of loud noises

Perelesnyk = Ukranian; Incubus-like spirit, flies through the air in the form of a fiery dragon; shapeshifter; seduces women by appearing as a deceased lover or husband.

Zmeu = giant warrior, with a magical gem in forehead, who comes from the sky or underworld and can spit fire, fly, and shapeshift; kidnaps young girls to marry them; can take flame form

Not necessarily seductive, but at least related to the topic at hand:

Alastor = Greek; male vengeance demon, avenged wrongs done to women by men

less about sexy times, more about smiting rapists. I will note that Alastor originally started as an epithet for Zeus, and was also derogatory slang for "scoundrel", so could altered to more fit this niche


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also +1 for Midgard.


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It's going to be really hard to top Tim Curry as Pennywise.


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something else to consider:

Design space: If you were to add on some sort of "divine adventurers" rule book, which covered rules for gods and allowed PCs some sort of additional ranks or levels to challenge foes, than suddenly you have more space you need to fill with creatures/challenges. And all that design work is going to be directed towards an ever smaller pool of players. What percentage of players continue playing beyond 15th level? 20? 20 with ten mythic ranks? At some point it's no longer feasible or productive to expand the rule system to ever greater levels. And from a game play level...thinks just get ridiculously number wise the more powerful a PC is.

Really...at this point I think a book of rules for fighting deities is best handled by 3pp. Or just straight up use epic rules from 3.0, which shouldn't be THAT hard to update or use.


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Thelemic_Noun wrote:

Why is Paizo so, so, so tenaciously clinging to the "non-ghost undead are evil" shtick? They removed Spirit Vessels, the summoned shadow is irrelevant because nobody takes prestige classes anymore, and the helm of opposite alignment is a rarely-encountered booby trap for the PCs.

Given that Golarion has friggin robots and space aliens on top of wizards and alchemists and guns, why would this one thing make their kitchen sink setting overflow?

Several of the creative staff in charge of Golarion like "always" evil undead, and think things like good vampires or liches should be special, used sparingly, and preferably as major story elements/focus in modules and AP volumes.


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9mm wrote:
Cthulhudrew wrote:
9mm wrote:
It's been six years, and being nice has never got the point through. Insanity is doing the same thing over again expecting a different result. If the Paizo staff can't take the lumps they rightfully give themselves they shouldn't be in this business. Treating them like precious little snowflakes is, at this point, both insulting and a waste of time.

If things are so bad, why are you still playing Pathfinder?

because that's all people in my area are willing to play. I'll take PF over no gaming at all.

Quote:


There are plenty of other systems out there, or else there's houseruling your own version of the game.

Oh I know there are other systems, I'VE WRITTEN SOME OF THEM.

Quote:


Berating people and hoping that they will kowtow to you and make the changes you want to see isn't going to help anything, especially when you aren't contributing meaningful criticism and dialogue, but just browbeating them. Lordy.

Lol you think I'm browbeating people, that's cute. maybe I should start sometime?

You've never actually been to a full blown critique in your life have you? You'll have your work, things you've spent months to years working on teared down in seconds.

thing is, all you have to do is ask the following question; "So how can I make it better?" and 9 out of 10 times the guy who you thought was the vile person in the critique will give you the best answer.

The simple fact is these boards have been filled with how the arcanist is broken beyond belief being a straight better caster than the others due to the simple mechanic of "oops all the spells." Meanwhile (insert batman logo) Marshal characters are told with a straight face that a feat they could have gotten at 3rd level at the very latest is comparable with These tricks in the face of all common sense. All because DMs remember the...

Actually...as someone who has nearly ten of year of teaching experience, active involvement in the peer review process for at least 3 major scientific journals, and has provided tons of editorial critique on papers and talks of colleagues...your tone is pretty much the exact tone used if you want to ensure no one ever takes you seriously or ever asks for any opinion ever again.


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MagusJanus wrote:
MMC, the more you post, the more I think Paizo should hire you to design Bestiaries.

Thanks for the compliments!

hahaha...I can design flavor and know a lot about folklore, but that doesn't mean I know the first thing about putting a stat block together. And don't underestimate the knowledge of Wes Schneider and Adam Daigle. From what I have seen, they have a pretty impressive knowledge of mythology, folklore, and religion...if they don't post long lists here it's because they have better things to do with their lives.


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Wannabe Demon Lord wrote:
On the subject of kaiju, I really think that making them impossibly powerful is pretty much a prerequisite for them to count as kaiju. If it could be taken down be normal PCs, it's not really a kaiju anymore. I'm sorry, but part of being a kaiju, at least by my definition, is cataclysmic power. I also feel like they should always be unique. Most kaiju in actual kaiju fiction are, with a few exceptions. If I were to put kaiju in a campaign, I would NEVER put the PCs in open combat against the creature, and instead come up with some other way for it to be stopped. Maybe a super weapon akin to a magical oxygen destroyer, a secret weakness that can temporarily send the creature back into hibernation, awakening a benevolent kaiju, calling in an empyreal lord (If Paizo ever makes one that resembles Ultraman), etc.

Yeah I completely agree. Kaiju that are actually faithful to the source material (unlike, say GINO) really should be at a power level pretty far above that of any mundane creatures. I think if you want super powerful monsters that a non mythic PC can face, we already have the Spawn of Rovagug and Behemoths for that role.


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Arthropod Monsters! (or creatures that reference arthropods)

Adze = vampiric fireflies from Togo/Ghana; possess people, and can give them power. Feed on the energy of a person, causing symptoms similar to Malaria or sleeping sickness. Moves around at night

Ah-Muzen-Cab = Mayan God of bees and honey; depicted upside down. Honey associated with psychoactive substances by Mayans, which might be connected as well with this god.

Amikiri = Japanese Yokai; lobster like creature, with a long red body, segmented shell, bird like beak, and scissor-like claws. Pests which like to cut nets

Awa-hon-do = Abenaki spirit insect; bites people

Caballucos del Diablu = Little devil horses; Giant dragonfly monsters that arise from bonfires on St. John's Eve (June 23) to release their fury over all of the sins of the year; Different colors represent different sins; Red = dishonesty/fraud, White = theft; Black = lying; Yellow = Tyranny; Blue = murder; Orange = familial abuse. Steal luck in order to spread suffering

Con-rit = Vietnamese cryptid; Giant sea centipede; covered in armor plates and up to over a 100 feet long, swims through the water column using rows of paddles;

Djien = Seneca NA: reckless man-eating humanoid spider beast that stores it's heart underground, allowing it to regenerate from any wound

Dzunukwa = Kwakwaka'wakw Pacific Northwest mythology; giant man-eating ogress with long pendulous breasts, scraggly hair, and bright red lips; can heal others and regenerate from all wounds except for fire; when finally slain by fire, discorporated into a cloud of mosquitos

Goggie = English Folklore; protective spirit of orchards; resembles a giant, hairy caterpillar; drags disobedient children back to it’s lair to feast

Gooseberry Wife = English Bugbear; Giant child-eating hairy caterpillar; lurks within gooseberry bushes to ambush it’s prey; individual caterpillars are a foot long and brown-green in color; May form a gestalt creature from smaller caterpillars

Haakapainzi = Kawaiisu Native American; Giant predatory locust with a taste for children; slain when it ate a magic red hot coal that turned it to stone

Hedet = arachnoid scorpion humanoids - Egyptian mythology

Heikegani = spirits of samurai warriors reincarnated into Crab form, with strange face like shells. Based on real crabs

Horerczy = German; demon that releases vampiric butterflies from its mouth

Inktomi/Unktomi = Siouan; goblin-like Spider spirits; variable in size; large round body with slender limbs and powerful hands and feet; can shapeshift into spiders; cans spin webs, which can capture light; produce arrowheads; mischevious and cunning; ride canines, which cause hair loss; dress in raccoon and buckskin; speak there own language and named all things

J’ba Fofi = Congo cryptid; giant tarantula like spider, with a 6 foot legspan; juveniles are yellow, and brown with age; build nests of leaves and webbing, or inhabit burrows in mudbanks

Kami-kiri = Japanese Yokai; small, magical arthropod creature, with a scissor-like beak and hands like razors. Hide under roof tiles, and sneak out to cut hair, which is their main diet

Kekkai/Oketsu = Yokai, burrowing demonic creature attracted to birthing mothers; hairy, with a shell and cow like features; small; attacks from under the house, and seeks to kill the mother. May also be born to a human woman, after which it eats its host.

Kokopelli = Pueblo/Kiowa; race of rabbit/locust/dragonfly creatures; possess antennae, rabbit-like ears and tail; long-pointed nose; associated with the rain; dwell in deserts; represent regeneration and fertility; also considered a game-keeper

Muhnochwa = India; barbed locust-like insect; 3 inches long; glows at night; Any contact with it causes vicious scratches and lacerations

Myrmidon = prolific disciplined ant soldiers, from Greek Mythology

Nih’ancan = Cheyenne; “Spiderman”; cultural hero and high god, could appear as a dwarven old man

Omukade = Japanese; Immense man-eating mountain centipede

Pelesit = Malaysian; familiar passed from master to apprentice. Small, resembles a green grasshopper creature. Crawls into people to possess them, control them, and cause pain. Feeds on blood. Requires a continous host or it will die.

Sandwalker = Arabian (or internet hoax); giant nocturnal crab-like beast with a scorpion tail and a beak; steals camels

Shellycoat = Scottish; water fey covered in shells; inhabit streams and rivers; clinking of shells makes a racket; enjoy frightening and tricking people

Shtriga = Albanian; vampiric witch that feeds on the blood of infants and could take the form of a moth, fly or bee. during the day appears as an old woman with pale eyes and crooked nose; can give evil eye. can be captured and destroyed in a consecrated threshold, and also vulnerable to silver

Skeljaskaimsli = Icelandic shell monster; rusty brown, multi-limbed creature with a tapir like trunk and pangolin scales

Thorbagge = Norse name for scarab beetle, sacred to Thor; if found upside and righted, it expediated 7 sins from the helper

Tisikh Puk = Inuit; Colossal worm like creature, with the body of a caterpillar and the head of a human; could take human form

Tse’cabe = Siouan; black spiderlike fairies

Tsuchi-gumo = Japanese; Purseweb spider yokai; Giant spiders that dwell in funnel webs, and weave illusions into there silk; venomous; can take human appearance; females keep there young in a brood pouch; if destroyed, the spider spawn will erupt and swarm there mother’s slayer; May lead armies of yokai

Wen-gosi-yana = Macro-Carib; dwarf-like or ant-like humanoid which are small and wave shields

Wingwaks/Weengs/Ininees = Ojibwa/Ottawa; speck-sized butterfly fairies which can put people to sleep

Zaiyamuinob/Chac zay unicob/Yichobebei yichob colelcab = Macro-Mayan; red ant folk with large bee-like eyes and jointed bodies; hard workers associated with leaf-cutter ants; come from the blackest regions of space (Coalsack under Southern Cross);

Related creatures:

Abatwa = Zulu ant herders; tiny people, can only be seen by children and those with the gift; shy, but easily offended and sensitive about their diminutive size; wise; hunt with poison arrows; skilled at hiding

Antiso’ma/Hant Haso’uoma/Animal Masters = Hokan/Tolupan; include master of mice and rats and master of roaches; appear as two year old dwarves; dwell underground ; first two refer to “man god” who is depicted as a fat child size being with beard, yellow hair, and white skin; wore robes

Duwende = Philippines; small dwarf or goblin like creatures that inhabit termite mounds; only appear in the middle of night or the middle of the day; could be good or evil, but can be placated with offerings of food; fond of stealing and hiding objects.

Kacivoreri = Macro-Arawakan; luminous black winged, tailless imps; drip red and yellow glowing globes; feed on blood-sucking insects

Macayo = Macro-carib; father of the Wasp Twins, who were born from a wound from a sting; The wasp twins were gluttonous and grew fast, and built nests which fared poorly in rain; warn of monster; break blowguns and cause animals to be poisonous; spill poison; however they also gave people crops; disappeared to a land where they would be eternally youthful.

Surem = Tarachahitan; Three-foot tall pygmies; dress in parrot and eagle feathers; after the coming of Christianity vanished into hills or sea; Born of a sea goddess; danced where no grass grows and later became ants

Tai/Phi Tai = Thai; Spirit of a woman who died of malaria, and after death can spread Malaria to its victims


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Arthropods might be good...might throw that in tonight depending on time. Although Arthropods don't in general seem that well represented. I don't think they were generally considered that huge of a threat, outside the occasional locust swarm or spider. I really think the focus on them being monsters worthy of revulsion probably only picked up with the rise of natural history and the frequent use of microscopes.

Generally everything I find is via google wormhole (and the occasional in hand book). I look up something one person refers to, which sometimes leads me to another page which lists a bunch of stuff, which in turn leads me to some new creature that I google search, and so forth.

Sincubus has posted some of links I do regularly check. Although I found a good article on Australian fey on Karl Shuker's cryptozoology blog today, which is often good for obscure beasties. It might be worthwhile to take a look at that site if you haven't already.


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"Wakes up to the horror of realizing he donated all his money to an orphanage"

NOOOOOOOOOO!!!!!


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You could have some fun with this.

Imagine an evil character laying out elaborate plans and setting up a network of minions to carry them out. Only every full moon, the werebear (who knows everything the evil character knows) goes and eats all the minions, foiling his plans.


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Benchak the Nightstalker wrote:
MeanDM wrote:


3. Ok, I get that Nicola Peltz is an adult (19). BUT, what is with Michael Bay casting young looking actresses as high school kids under 18 and then spending half the movie with close up shots of the their butts in mini shorts. Every other scene even has Mark pointing out her character is 17. I mean as a guy that likes girls with nice butts, that STILL creeps me out.

Not to mention the 5 minute long scene where her boyfriend explains why it's ok for him to be dating an underaged girl (he is 20). He even shows off his "I can legally date this teenager" card.

HE HAS A CARD

A LAMINATED CARD...

Seriously there is no way that guy isn't some day ending up on a sex offender list...


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In the interest of adding more creatures to this thread:

Several recent threads pointed out a problematic discrepancy: There are a lot of attractive "female" creatures whose gimmick is seducing men (and yes...sometimes women), but very few creatures that represent attractive "male" with the same gimmick.

People argued that their absence is largely driven by their absence in mythology. which is somewhat true. However, there are some creatures that Paizo hasn't worked on that fill this niche. Note that I am deliberately avoiding the more Satyr-like creatures, which may inspire lust in women but might be considered less attractive. Also this list is far from comprehensive...I am sure a lot of good creatures are still missing, as my sampling of critters for my notes tends to be random and opportunistic.

Seductive and romantic monsters

Amorini = Cupid like spirits of love

Baiste-na-scoghaigh = Shape-shifting lumbering monoceros like beast from the Isle of Skye; propagates race by taking the form of a man and mating with female humans; may kill and mimic different men

Couril = Cornwall/France; tiny fairies with webbed feet and malignant disposition; inhabit ruins and stone circles; can teleport between different standing stones; enjoy dancing, and can force people to join this, which results in death by exhaustion for mortals; often leave maidens pregnant, with the offspring always resembling a village lad.

Encantado = Amazon; Shapeshifting Fairy folk who can take the form of river dolphins. Come from a magical underwater realm called encante. excellent musicians who enjoy parties which they infilitrate to seduce women; crave the pleasures and hardships of mortal life. Can be distinguished in human form by the presence of a blowhole. Can control storms, ensorcel humans to do their will, inflict insanity and illness. Most powerful at twilight; often kidnap people for company.

Gancanagh = Irish Love Talker; male Fey whose touch would completely enthrall a women with lust, to the point that if denied they will pine away and die

Glashtin/Glashtyn = Manx water horse or goblin; appears as a handsome youth with curly hair and pointed ears; attracts victims than shapeshifts into true form to drag them underwater and eat them; only active at night and must return to watery haunts at dawn

Katsura-otoko = Japanese/Chinese; Man in the moon, who spends every night pruning the lunar grove of katsura trees. Incomparably beautiful; beckons to moongazers, and with each beckon shortens their life.

Kishi = Angolan; two-faced demon, with an attractive man’s face in the front and a hyena’s face in the back. Use there human side to attract prey, usually young woman, then devour with the hyena side; incredibly powerful bite

Moon-gazer = Guyana; tall muscular appearing man who appears on nights of the full moon along roads; if disturbed sucks out brains through hands

Nibanabas = Ojibwa/Ottawa; male nymph godlings, which aid people in war and can merge with them to lend them their powers; afraid of loud noises

Perelesnyk = Ukranian; Incubus-like spirit, flies through the air in the form of a fiery dragon; shapeshifter; seduces women by appearing as a deceased lover or husband.

Zmeu = giant warrior, with a magical gem in forehead, who comes from the sky or underworld and can spit fire, fly, and shapeshift; kidnaps young girls to marry them; can take flame form

Not necessarily seductive, but at least related to the topic at hand:

Alastor = Greek; male vengeance demon, avenged wrongs done to women by men

less about sexy times, more about smiting rapists. I will note that Alastor originally started as an epithet for Zeus, and was also derogatory slang for "scoundrel", so could altered to more fit this niche

Glashan = Manx boggart; helps farmers in rounding up sheep or threshing corn, but constantly pesters women and steals bits of their clothing

less seductive and more pervy...but hey a fey that specializes in stealing clothing items (from maybe both genders) would be interesting


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hhhmm...people criticized the last blog post for only covering a negative change

Now people criticize this post for only showing positive changes

Man, Paizo can't win.


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I don't have much to say really on this topic, but my limited two cents:

One, I agree with DrDeath's first post...to me these are minor elements and as such don't really "make" something DnD.

I will definitely agree that fighters need really should be 4 skill points, since they are sort of the jack of all trades combat class.

Also, I like wands of CLW, since they provide ready healing if characters need it, without players getting stuck to play a healing class. I personally would rather be cautious and give players access to those resources, then TPK the party if the dice gods are angry or end a plotline abruptly because players don't have enough hitpoints to get them where I want them to be.


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There's a pretty bad stigma to mental illness in this country. Honestly a lot of problems in society could be alleviated if we removed that stigma and started to take mental health issues more seriously.


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MagusJanus wrote:
Dripps wrote:
MMCJawa wrote:
Sissyl wrote:

Tell your GM that you will not make new characters if this one dies, any of you. Tell him you give it a month.

Then start mistreating his setting.

Burn villages, slaughter NPCs, force people to go along with financial schemes that give you a massive income. Use this income to build each PC a massive castle. Declare war against everyone else. Start riding dragons. Dig out overpowered spell combos. Read creatively to maximize your advantage. Cheat outright. Polymorph the immortal giants to toads and put them in jars where they get no food and would starve if they hadn't been immortal. Every DM call you hear him make, discuss for at least an hour about obscure rules in the books, making it personal. Ask others if his rulings were okay, then come back to him and tell him he is wrong. Whine if he hits you with anything you just don't like. Start intraparty backstabbing and conflict about it an entire session. Make sure to make a determined effort to make the GM let you get various uber templates. And so on. Just don't let the GM hurt your character too badly. If it happens, either have the others rescue you or commit suicide. And do not make another character.

Then, one month later, a few sessions into Players Wreck The Setting, ask him if this is what he really wants. Of course, you could tell him what he is doing is no fun without wrecking things too...

Or you could do the actual mature thing and either talk to the GM about your concerns, volunteer to GM the game yourself, or let him know that his style of GMing doesn't match yours, and politely bow out.
I agree completely. If the players just escalate things everyone is going to be frustrated, and when this happens the group will fall apart.
Sometimes, you have to escalate. One thing I've learned over the years is that there is a time to be a nice guy, and a time to be the worst troll ever imagined. I won't say I am a good person, but I will say no one has ever...

Nope...If you are an adult playing a completely optional game for fun, There is no point to escalating. You are not required to be there, and there are plenty of other games out there. Trolling accomplishes nothing but pissing people off and causing extra stress to all involved.


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Sissyl wrote:

Tell your GM that you will not make new characters if this one dies, any of you. Tell him you give it a month.

Then start mistreating his setting.

Burn villages, slaughter NPCs, force people to go along with financial schemes that give you a massive income. Use this income to build each PC a massive castle. Declare war against everyone else. Start riding dragons. Dig out overpowered spell combos. Read creatively to maximize your advantage. Cheat outright. Polymorph the immortal giants to toads and put them in jars where they get no food and would starve if they hadn't been immortal. Every DM call you hear him make, discuss for at least an hour about obscure rules in the books, making it personal. Ask others if his rulings were okay, then come back to him and tell him he is wrong. Whine if he hits you with anything you just don't like. Start intraparty backstabbing and conflict about it an entire session. Make sure to make a determined effort to make the GM let you get various uber templates. And so on. Just don't let the GM hurt your character too badly. If it happens, either have the others rescue you or commit suicide. And do not make another character.

Then, one month later, a few sessions into Players Wreck The Setting, ask him if this is what he really wants. Of course, you could tell him what he is doing is no fun without wrecking things too...

Or you could do the actual mature thing and either talk to the GM about your concerns, volunteer to GM the game yourself, or let him know that his style of GMing doesn't match yours, and politely bow out.


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As per usual, Even if they keep all the plotlines, they will be streamlining the characters, and it's likely a few characters will sit out a huge chunk of the season.

Also...Seasons 3/4 had a huge death toll. That's going to make it easier to introduce new characters.


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LazarX wrote:
Te'Shen wrote:

[

Maybe it's the few that want to play psions or wilders or soulknives at a PFS table? If Pathfinder is an update of 3.5 and those were 3.5, maybe some just want that access. Not being able to take the up the walls for a rogue or monk or make an elan for the coolness of having a first level ascetic who doesn't need to eat or drink at a PFS table makes me a little sad.

I've always felt (looking at 3.5) that a psion was the sorcerer done right. You had more mutability in how you applied 'magic' and low level 'spells' could still be useful. It was/is pretty slick design.

Dreamscarred Press is working on a Magic of Incarnum Rework and I can't remember how far along they are on their Tome of Battle Rework. I have to say that they are probably my favorite third party.

That's the thing. Pathfinder isn't an update of 3.5. It's a cousin that's been moving along a different evolutionary path. Even in 3.5, psionics was an odd duck. There was no particular dramatic space for it along side the other paths of magic, it was just there with it's strange Sci-fi/comics inclusion being shoehorned into a traditional fantasy setting. The few DMs that were comfortable working with it, were more than outnumbered by those who found it's presence jarring at best.

Yep...definitely no Science fiction elements in Pathfinder. Nope...None at all. Certainly there are no aliens, crashed spaceships, androids, or robots in the setting. Nope none of those at all are in Pathfinder...


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I don't actually think every possible sapient species should be available as a romance/sex option. There is a lot greater potential story potential when you do showcase the odd couple, and also I just prefer to keep races that are further from the human norm a bit more alien in psychology and outlook. Otherwise you reduce nonhuman races to just people with different hats, and at that point you might as well just have used humans for the role.

Also...the further you get from the human baseline...the weirder it gets for me, crossing into the "What the..." territory. Elves and LaShunta...sure...most people could agree there are possibilities for both sides being attracted to one another, physically and probably Psychology. When you are driving by the side of the road, and see a crow perched on a telephone wire, how often do you think "yeah, I would hit that". I don't think that would change if the crow was human-sized, had hands and could speak.


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Well we did know that the next AP was going to be traditional. And nothing says traditional like punching orcs in the face.


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I tend to agree that in many ways a underlying problem for for fighters and rogues is that they are very generalized classes that overlap with a lot of niches and roles. That generic nature is in some ways going to compromise the abilities of the class, as instead of designing for one role, the class also needs to pull off x, y, z, and needs feats/abilities that can work for all of those roles. In contrast, a more narrowly defined class can be better targeted and supported.

To be fair, I think the lack of specialization isn't horrible for the fighter. I know a lot of people who like to play Pathfinder but just are not that invested in the game. They are happy with a class which doesn't have fiddly bits like spells or pools to deal with, and are okay with "I hit it with my sword"

Rogues are a bit more problematic. They have fiddly bits like talents, and getting off sneak attack damage is more complicated. So they lack the casual player appeal of fighter. Rogues are probably fine if they are the only skill-monkey/sneaky jack of all trades in a group, but they generally are not going to perform as well at certain tasks and more specialized overlapping classes. I personally would prefer the rogue being replaced with a thief class that was all about scouting/sneaking/stealing/trap disarming, with the assassin rouge category getting taken over by Ninjas/Slayers, and the con-man/fast talker taken over by Bard.


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I actually like the look and fluff of Pathfinder goblinoids...they actually feel rather distinctive. I always felt that the DnD goblinoids were kind of just there, and fairly generic (at least compared to better fleshed out bad guys like Drow and such)


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thaX wrote:

"I would like a new setting..."

My contention is that PF has part of it's success because it concentrated on a singlar setting instead of having several to support. The past has had some hard lessons, and T$R/Wizards did not learn from it as they flonndered in their last waning days of an edition (2nd and 4th). T$R had a lot of settings, some where extensions of a main setting (like Ravenloft and Planescape) while others were stand alone. It ended up being to much for them to support.

Wizards did a "setting of the year" concept, releasing a set number of books and support and then moved on. This irked some just as much as the long list of "unsupported" settings from before.

PF has been focused on one setting. I think this should continue.

I concur

Their is still a huge chunk of stuff to do in the current campaign setting, and most of the major nations (including such important places such as Cheliax, Taldor, and Andoran) lack any sort of Campaign Setting book. That doesn't even count the other regions of the world (Southern Garund, Casmaron, Arcadia, etc), planets, or Revisited/book of the Damned volumes. I don't really see any need to switch settings yet, and there are still plenty of plot hooks left in the setting for AP's

So I would say, in perhaps contrast to the Player Companions or hardcover rule book line, there is still plenty of design space left.

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