Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Axebeak

MMCJawa's page

Pathfinder Adventure Path Subscriber. 3,241 posts. No reviews. No lists. No wishlists.


1 to 50 of 628 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
JiCi wrote:

Why not expanding the Chromatic and Metallic species then?

Chromatic: Brown, Yellow, Purple, Orange and Grey
Metallic: Adamantine, Mithral, Steel, Cobalt, Orium

I think the devs have stated they don't have much interest in expanding any existing dragon category, and would rather introduce a new set of 5.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Kevin Mack wrote:
Yeah not really believing the North Korea did it part myself. I mean for one thing I cant believe they would have the tech or anyone with the skills to do it.

North Korea does have access to computing equipment. Just because the population at large is living in a subsistence economy, doesn't mean the government doesn't have access to those resources.

I dunno...this sounds EXACTLY like North Korea to me.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Well...I can think of a real world solution to some of these concerns. Scientists are really smart people, and most have skills or the smarts to make themselves a lot of money in industry. However many of them stay in academia, because they are more interested in research or teaching.

So Bob the 10th level wizard might be able to make a ton of cash by applying his magic to real world solutions. However, he would be HORRIBLY BORED, and would much rather spend his days researching the planar properties of the maelstrom.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Yeah if the rumors are correct, the Japanese division of Sony has been rather unhappy with how the Spiderman franchise has been handled, and are more supportive of the deal.


6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Lord Fyre wrote:
Pillbug Toenibbler wrote:
I kinda expect to see agents die unheroically on this show,

And this was my problem, Tripp's death should NOT have been unheroic.

I don't think it was unheroic. He had no idea WHAT the diviner was doing to Skye, and by damaging it he thought he was helping her. And that was after running around the temple and defusing bombs, one of which was at the very last minute.

So yeah he still went out like a hero, even if his actual cause of death was accidental.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Freehold DM wrote:
Aranna wrote:

Guys Lucas IS from a much older generation that doesn't hang out online or follow twitter trends. He didn't grow up with computers or cell phone... his preferred entertainment may not include camping out online. In which case it is entirely believable that he may have missed the viral buzz about the new Star Wars trailer. Now it would surprise me if after being asked about it by a reporter he didn't go online to watch it later.

Well said.

I am pretty sure my mom has never watched a movie trailer online, and would be confused on why anyone would bother


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

True

The indictment proceedings for the Ferguson case were really weird, and not how they normally proceed in criminal cases. The Prosecution went out of its way to show that the cop was innocent. He might be (I don't think this case is as black and white as people made it out to be), but either they should have gone through normal proceedings and proved the cop innocent at trial, or if they didn't think there was a case, not gone through the proceedings at all.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Oly wrote:
PrinceRaven wrote:
What I'm saying is that, no matter for which noble cause you slaughtered the toddlers for, you still slaughtered some toddlers and that's an Evil act.

That's just plain wrong.

Things are right or wrong, good or evil, because of the foreseeable consequences of the act. If in balance they saved innocent lives, or at least as far as they knew they were saving more innocent lives than they took, they did the good thing. End of story.

But that gets into a "The Ends Justify the Means", which is probably one of the biggest tropes in villain motivation out there. Plenty of people committed atrocities believing they were making the world a better place.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Gwiber wrote:


Pathfinder 2nd Ed needs to come to compress down the options that have been presented, throw away what has been proven not to work, and pull into the core what has come from expansions that has proven to work and should have been there in the first place.

What they should also do in 2nd Edition is produce a single book each year that does away with fluff, and present a bound version of JUST rules and mechanics from the books that came out the year before for condensing and resource reference. A kind of Rules Compendium for that year. It would keep GM;s for instance closer to the rules, but would still require people to buy the original full books to get the information surrounding the rules, the cultures. the stories, the mindsets those mechanics came from.

That doesn't seem like terribly great business logic. First off, Paizo relies pretty strongly on the subscription model. An annual rule compendium would get little if any interest from most of the subscribers.

"OH look, you mean I can get the rules from X, that I already have, only stripped of flavor? yay"

Yes, Paizo does reprint options from APs and other lines, but usually alongside new rules and monsters. and some rules and systems just are not as popular as others. I don't see this at all being profitable for the company, and may in fact encourage people to dump there existing subscriptions.

I would also argue that "1 rulebook a year" is not doable either. If they did that, odds are they would have to ax a lot of their design and editing team. Which in turn would probably reduce the quality of their other material.


10 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Okay...I mean I get it, David Bowles, you don't like 5E. I think that has been abundantly made clear.

But I mean the last...three, four pages of posts have I think been entirely dominated by your posts and people responding to them. Maybe we all can just agree to disagree, and have conversations about other aspects of 5E?

Otherwise...yeah this thread has just gotten really pointless.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Here's another installment of my NA monster list (letter D)

Deelgeth = Navajo; giant antelope like monster, who first consumed all the grass, then the trees, and then all the animals and people; One of the Anaye; Eventually began to devour the clouds themselves, causing a drought; only vulnerable on his underside; sides and back immune to damage

Devil Monkey = American Folklore/cryptozoology; Shaggy, violent, baboon-like creature, with powerful backlegs, three-toed feet, and long bushy tails; fast and good leapers;

Devil’s Snare/Vampire Vine = Nicaruaga; carnivorous vine, thick and pulpy, which adheres to it’s victims; drain blood via a series of tiny maws which open up when ensnaring a hot, rasping open wounds which it uses to drain the blood of its victims

Djien = Seneca NA: reckless man-eating humanoid spider beast that stores it's heart underground, allowing it to regenerate from any wound

Do-gakw-ho-wad = Abenaki NA; tiny, angry spirits which avoid being eaten by predators by propping sticks in their mouths

Dosaido = Penutian; goblins which wield fiery sticks; can ignite hair on fire; stomped into the earth for misusing fire by the creator god

Douen = Trinidad; spirits of African ancestors and dead babies; backward feet, large head, and no faces and small round mouths; sexless; braided hair; steal produce from fields at night

Droll = Southern US; spirits of young children who died painfully; shapeshifters; turning a coat inside out repels them

Duende = Spanish nocturnal house goblin; hide in walls of homes and torment small children by injuring, scaring, and stealing from them. Will eat children if given the chance, and will bargain with poor mothers for their kids to use as food. Can cause delirium in children; Nocturnal. 15-20 inches tall, brown with wrinkled faces and coarse spiny hair; chatter, squeak and squawk to communicate; various hair colors; sharp teeth; chubby; large black eyes; no external ears; chicken-like feet; smell of rotting meat; no thumbs; walk hunched and can run on four limbs; wear red and green rags; use toys and music to entice children; hatch from dirt; can become invisible, easier to see from afar than up close; can steal shadows which result in injury and death in the victim; hurt by salt and holy water; can be driven away by guitar music or by knowing their name. Serve the devil and associate with demons

Dzee-Dzee-Bon-da = Abenaki NA monster so frightening in appearance it can scare itself

Dzunukwa = Kwakwaka'wakw Pacific Northwest mythology; giant man-eating ogress with long pendulous breasts, scraggly hair, and bright red lips; can heal others and regenerate from all wounds except for fire; when finally slain by fire, discorporated into a cloud of mosquitos


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

The NPC codex has very little flavor overall, at least compared to a regular Bestiary.

I would say the monster codex has a higher amount, since there each creature gets a two page flavor introduction.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Bill Dunn wrote:
Freehold DM wrote:

*sigh*

I understand the importance of not getting one's hopes up especially in light of the last trilogy, but YEESH..tough crowd.

Well, the lower your expectations, the more likely they will be exceeded. The higher they are, the more likely you are to be disappointed. I figure this is why Attack of the Clones appeared to be so good at first viewing despite its horrible shortcomings (I think it is the worst in the series by far). Phantom Menace had calibrated expectations to be very low.

Yep exactly

I was super hyped on the prequels...and well they were disappointing. So I am not trying to get my hopes up about the new movies.

Add in that I think J.J. is horribly overrated, and that Disney will apparently be cranking out Star Wars movies at a steady pace until the heat death of the universe, just makes me very guarded in my enthusiasm for the new stories.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Magda Luckbender wrote:

Here's how my necromancy-enhanced economy would work. This might be a dreadful place for living humanoids, sort of like large parts of the modern world. Or it might be quite pleasant. Hard to say. I could see Abadar being all for it, just as earth Economists are all for use of fossil fuels. Such a world might have a strong 'steampunk' feel. How do you think those exotic steampunk devices are actually powered?

1. No zombies, just skeletons. Cleanliness is virtue. Probably only skeletal animals, too, to avoid offending people. Also, animal skeletons probably have better power-to-weight ratios for specialized tasks.

2. They are only used for muscle work. E.g. Turning a wheel to pump water, drive a wagon, whatever. Nothing where they can make mistakes. Treat each skeleton as a small engine. Call it a skelemotor. Basically, think of any task now done with with an engine or electric motor, and it can probably be done just as well with a skelemotor.

3. Skeletons are modified for the job. Dangerous bits are removed. E.g. The skeletons that pump water are in a locked pump house, chained to the equipment, pumping with their LEGS. Also their jaws and arms are removed. That way, if they DO go rogue, they are already rendered harmless and chained down.

4. Keep all the undead out of sight. A visitor will never, ever see one. They'll just note that some wondrous devices always operate with no visible source of power. When was the last time you saw the cylinders in an internal combustion engine, or the coils in an electric motor? What's the best possible power-to-weight ratio of a skeleton in a box? It's probably better than that of early steam engines, and requires no fuel ...

5. Train lots of people to build, maintain and operate them. This includes quite a few low-powered spell casters. Given the immense economic gains to be had, and thus the high status of this specialty class, it would be easy to get recruits. Perhaps call them 'engineers' or 'mechanics'....

Good stuff...and yeah probably the most efficient option for using undead would be to stick them on a treadmill and tell them to walk. Simple to command and contain, and you could do it without pesky clergy necessarily getting wind of it.

Of course all of this really seems more like setting related background, and unless you are doing a kingmaker style campaign, may be really hard to have a PC implement.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
D20pfsrd wrote:
The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.

Wouldn't this sort of limit the ability of a necromancer to hire out undead as laborers? I can't imagine mid to high level necromancers really bothering for the most part, and low level ones might have difficulty being able to make enough that that they can make enough that would be worth their training

There are also benefits to using, you know, live oxen. Farmer can breed more, use them whenever they want, use their poop for fertilizer and their grazing to control unwanted weeds, and finally eat them when they get to old.

The necromancer idea seems pretty similar to issues currently in agriculture with GMO crops. Basically you are allowing a third party to gain a monopoly over a key product (labor) you need to make ends meet, which would only worsen as the more undead oxen that are used, the less living oxen are needed, driving the price of the latter up.

Eventually I think you would just end up in some sort of feudal share-cropping system, where the peasantry is permanently in-debt and under the control of a necromantic aristocracy. As a setting element that is great of course, but also provides a pretty good reason why its not widespread and hasn't replaced normal use of oxen/human labor.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Astral Wanderer wrote:
Myth Lord wrote:

I'm so glad that you are a rare case of persons in this.

And that is never going to happen anyway, Paizo's staff love them mythology.

I hope the 5th book is so crowded with them, that you don't even want to buy it. >:-D

What are you, 6 years old?

I love mythology too, but I'm not so blind as to not see that those endless lists are 99% composed by uninteresting garbage.

"Oh, look, the Sbrlxfts, a cannibal giant with four arms and three eyes! We absolutely need that, it's something totally new! Wow, the Drugtflk-Hlhhrrrtkk, a beast with horns and a serpent tail, how come this marvel wasn't added in previous bestiaries?"
Please.
There are far more interesting things than the countless unelaborate mixes of human and animal traits conceived by all possible primitive folklore that manifested on this planet. Especially if they have to be added exactly for the mere reason that they come from folklore, despite being actually worthless.

I don't think anyone expects every single monster from folklore in these lists to make it. The devs have stated in the past that they like adapting monsters from folklore, because in many ways they are time-tested from being real legends, and often have odd cultural quirks which can make them. It's not like those lists just came out of the blue.

There is also the issue that almost all monsters pulled from myth have come from European and to a lesser extent Asian myth. Some of us post these lists because we would like to see greater cultural diversity in monsters. I am a huge fan of Arcadia and can't wait to see it developed, but if it is going to be Golarion's version of the New World, I would rather it be populated with monsters from that region, not goblins with the serial numbers filed off.

At any rate, it's obvious these lists are not hurting anyone, and indeed many monsters from Bestiaries 3 and 4 have been in this list. And given that practically the majority of all monsters in the game are derived from myth, literature, and film, it seems to be a winning formula


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Aranna wrote:


But this isn't about me. It's about FOX. They paid lots of money to keep using the Fantastic Four and Dr Doom. So they are going to give you a Dr Doom whether you like it or not. Why not encourage them to make a good story even if it means discarding canon since they seem to have failed to give you good stories based on this canon so far. Maybe they just need to try something totally new? Maybe it will fail too. But I say let them try. Maybe this Doom will make more sense than the one we have been given so far.

Try it and then judge... don't dismiss it out of hand before even seeing if it can be...

1) The earlier Doom didn't follow Canon at all, which is in part of why he didn't work. And the Fantastic Four actually have a pretty large villain roster...they don't need to include Doom to keep their rights on him, since as TheJeff says, they are a parcel deal.

I don't NEED a Fantastic Four movie; their are certainly more than enough movies to keep me occupied. I will see the movie if the buzz/reviews are good. If the Doctor Doom change is symbolic of other changes, I don't think it will be.

And keep in mind, this is a Fox superhero movie, which comes from a studio that has been very hit and miss in their output. They have had some decent movies (X1, X2, First Class, Days of Future Past), but also a lot of mediocre if not absolutely horrible movies (X3, Wolverine Origins, Elecktra, Fantastic Four 2). So even without the Doom news, I would be hesitant to get excited over this movie.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Yeah I don't think the argument is

"Dr. Doom must be %100 faithful to the comics"

The argument is changing an element or two is fine if it works within the context of the storyline, but throwing out everything about the character is bad. Especially bad to do if you are working with one of Marvel's most iconic villains.

Magneto and Doc Ock are great examples where they kept the core elements, but changed certain elements. Doc Ock got a sympathetic origin story and reason for his villainy, while Magneto got a toned down costume and, in the original 3 movies, was portrayed by someone old enough to pass as a holocaust survivor.

But they still kept the iconic elements of the villains, the robotic appendages in Doc Ock and the Mutant rights extremist of the latter.

And other villains have had way way more faithful adaptations. Loki is super popular, and he is a pretty straight adaptation of the character. Ultron is getting a different origin story, but just the glimpses from the trailer make him a truly menacing figure.

Also, given all the aliens, demons, robots, and mutants in comic book adaptations, Evil megalomaniacal dictator and scientist with a metal mask is not really going to come off as to unrealistic bad. Give him a good actor and a solid role and it will work.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Guys...can we lay off the hostility?

What Mike Mearl proposes is almost exactly the same thing Paizo has done in the past. Release a AP, build products around supporting that AP. The mention of Psionics makes that pretty clear. I don't see anything saying that once they do a Spelljammer book, they will never touch it again.

Although to be fair, Spelljammer is probably niche enough that I don't see it getting heavily supported, regardless of what the 5E people did.

the ending comments from Mearls do support the idea that 5E overall will receive less material than 4E/3E did, since they are super concerned with bloat. I would also argue that simplified rulesets are harder to produce bloat, as mechanics are less laid down in stone. Although to be fair, I suspect there will be people yelling bloat at the Adventurers Handbook, since everyone has a different idea on what bloat is.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

The only reason the Aunt May rumor took off is because Sony in generally really wants to milk the Spiderman franchise for everything it can, so the idea they would make a "Agent Carter" esq movie about her isn't that much a stretch.

While I did see the Aunt May thing before Doctor Doom, the Doctor Doom part was a bit more...what the hell.

At least if Fantastic Four bombs, maybe Fox will give it back to Marvel? Come on, you know you want to see Doom or Skrulls face off against the Avengers someday.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

yeah, I don't like posting homebrew stuff because once you post it, you lose control of it. Someday I would like to use the setting I have been developing either in a novel, or at the very least publish it as as 3pp rpg product. I don't want any actually novel ideas I develop to be borrowed by random people on the internet and then published.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Yeah I can't fault Star Wars for doing that, since keeping all the canon effectively straight jackets any storyline they want to run for next hundred years on from the original trilogy. And most of the movie going public probably doesn't care about the EU.

On the other hand, that would actually force Disney and Abrams to actually pursue an entirely new story, and not making us sit through Star Wars: the retirement years, while waiting for the new characters to take over.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I kind of have reached that point where I don't really care that much about the new star wars movies. Like...I don't think they will be a trainwreck, nor do I think they will be the best thing ever, but my whole attitude is kind of blah.

Part of it is, admittably, nothing I have heard so far really seems that interesting. Most of my friends agree with me in that we would rather see new characters, threats, and plots. It just feels like the next movie will be Star Wars: The Nostalgia edition. If I want nostalgia, I will watch the original trilogy.


6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
The 8th Dwarf wrote:
The only thing that happens in the NT is shark attacks, croc attacks, people getting nude, drunk, and or stoned or nude drunk stoned people being attacked by or attacking sharks or crocs.

So your saying that this is where all the Syfy "original" films take place?


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

The geologist getting lost is one of those issues where, if that was the sole problem of the movie, no one would care. But it's just another flaw piled on top of a whole pile of other problems in the movie, ranging from characterization to plot, that ruin the movie for me and other viewers.


5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

While the map-making geologist getting lost was bad, I was more distracted by the biologist, who gets COMPLETELY FREAKED out at the possibility of alien life signs, but then a scene or two later is ready to be best friends forever with the obviously dangerous viper penis alien.

Really...Characters just...do stuff in the movie, without any logical or consistent explanation.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Wiggz wrote:


What got me into PF were the AP's... what has me reconsidering is the bloat.

Unfortunately I get castigated for even asking about purchasing more AP materials (such as hardcover treatment of the out of print and out dated AP's) while lately the bloat has begun to increase at an exponential rate. It's tough for me and others to hear there is no manpower for updating 3.5 modules while watching Mythic Adventures, the ACG, Occult Adventures, Unchained, etc, etc, etc all coming out back-to-back-to-back with barely a breath taken. Moreover, as these books come out faster and faster their quality suffers, from adequate play testing being done to simple things like typographical errors.

There is some misleading things in this paragraph. First, while manpower might be a concern, the #1 reason why Paizo doesn't want to do further hardcover AP compilations is that it messes with their business model, which is what the company is based on. By updating or compiling former Adventure paths, they first of all create an impression that would lead people to think that this might be a regular thing, which may stop people from subscribing. Secondly, its essentially releasing 2 APs at once; that means whatever new AP is being produced stands to be less profitable as people buy the old AP and don't bother with what has been released.

This has been stated over and over again, and at any rate new rule books wouldn't interfere with new hardcover compilations, since both are largely done by different groups within Paizo.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I would expect the basic rules (combat, skill checks, movement, etc) follow core rulebook guidelines, and that a substantial number of class/races/spells/equipment that are listed in the core rule book would be valid. Maybe one of the above could be tweaked without much issue (a human only game, or no class x)

I also tend to think that OP post manages to both blow things completely out of proportion (I don't think anyone at Paizo expects every single option in a rulebook that was ever published to be open for player use), and also tries to flame as many different groups as possible in one paragraph.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I am wondering if The Winter Soldier will play into WHY Stark and Cap are going against each other. Tony would be all about destroying/capturing any present and former Hydra assets, especially Hydra assets that might have been involved with killing his parents. Cap in contrast wants to help and redeem Bucky. I would be pretty shocked if this wasn't the core root of their disagreement, and would also follow on from Cap 2 in a logical fashion.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'd prefer keeping the the usage of wizard schools; beyond using existing game terms, this also sort of gets at the flavor if feel they are going for; This is the "wizard" if one initially based the class around real world occult and folk practices, so it makes sense it would use wizard terminology.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

the thing is, new game options allow people to build characters they want to play much more easily. Before Occult Adventures, Their were a lot of concepts that were not really possible, or which required extensive diving through tons of different books to put together.

New character options/classes/archetypes allow easier roleplay because people can design characters to their specifications, without dealing with the baggage of stuff that doesn't fit their concept, key concept abilities that don't come online until late in the game, or a character that is significantly weaker than the rest of the party.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

You have my vote for keeping the BAB and spellcasting levels the same as it currently is. If something needs more oomph, I would rather it be on the magic side of things.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

FYI, Bulmahn STRONGLY hinted that the Occultist in the Occult Adventures Playtest is heavily based on Dresdenverse wizards.


5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I agree with others that all kineticist types should have two simple blasts available for them at the start.

One idea I had for a pyrokinetic is, instead of only blasting an opponent with fire, they can also have a simple blast option that allows them to pull all of the heat from a small area, allowing them to deal cold damage to a target. That would give them a flavorful option besides fire blast, and also help deal with concerns over enemies immune to fire damage.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Their are hints that we might see unique forms of undead that use kineticist abilities. Whether they are released in Bestiary 5, a campaign setting book, or this book, I don't know.


7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I already mentioned this in another post, but this would be the perfect class to emulate Harry Dresden. Love the call backs to "real life" magical practices, which makes this class feel more like a wizard than the actual wizard class.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

At first I wasn't impressed by the Occultist, but reading it more thoroughly I sort of love it. It's a much more interesting and authentic "wizard" than the actual Wizard, and reading through some of the abilities and implement focuses made me picture this class as the go to source for someone actually wanting to build Harry Dresden.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Barachiel Shina wrote:
Zaister wrote:

Paizo always stated that this is the way they want to go, even before Dreamscarred's psionics.

And no, psionics (as presented by Dreamscarrd) will most certainly have no official place in Golarion, that is exactly what psychic magic is for. Paizo probably have chosen not to use this third party content because they feel its mechanics and flavor do not fit their vision for their game setting. And it is certainly not Paizo's responsibility to provide a rationale as to why third party mechanics could co-exist with official Pathfinder RPG rules.

Sounds a little unfair, but it's their game I guess. I always thought they said they would listen to their customer base, and I thought they would do the same with their customers concerning psionics. I don't believe we asked for this to replace psionics.

So now we'll begin to see gamers arguing over which they prefer in their games, psionics or psychic magic for Pathfinder. Way to "unite".

I don't think the existence of Occult Adventures will have any impact on GM's allowing Psionics. Most of the people who already ban it ban it on the basis of either thinking its overpowered, or not allowing 3pp, or not liking the flavor (or all of the above). People who like to use Psionics rules in their game will continue using Dreamscarred Press material, and probably will allow at least some of the Occult classes. I am sure many GM's will be perfectly cool with both.


4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Uh...how about like...wait for tomorrow? When you can actually judge and speculate in a manner that actually is evidence based?

The developers have stated that Occult Magic will be exploring design space Paizo hasn't touched yet, so I am expecting that Psychic magic users are not simply going to be wizards with the numbers filed off.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

"I was born to murder the world" - Lord of Illusions

"God doesn't want you, but I still do" Darla from Angel


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

IIRC, there is a Jormundgander expie among the Eldest of the First World

Also, something based on carnivorous caterpillars:

Kill it with fire!!!.


8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Advanced GM Guide: More advice for modifying Pathfinder rules to fit different styles of play (Low vs High Magic, Social Heavy vs Combat Heavy) and different sorts of settings (alternate magic rules, advice for implementing various technology levels, etc).

Steampunk Adventures: Victorian and Jules Verne like items, classes, archetypes, and subsystems. Would be a great book to include Engineer as a new class

Ultimate Intrigue: Like UC or UM, only focused on skill monkey characters.

Space Fantasy Adventures: Starship rules and combat, update and expansion of material in the Tech Guide


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I thought I recall seeing something about Stark activating an old already developed program defense program, which is what leads to Ultron. If that is the case, than I wouldn't be surprised if their wasn't a Pym name drop.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

The Dresden Chronicles are one of the few series I still actively follow, and purchase in hardcover the day they came out. So obviously I am a fan, and I think I would rank him as one of the funnest authors to read.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Malwing wrote:
I'm a little concerned. I've seen videos of convention panels and Dev chatter about what will be in Unchained, and I feel like some expectations on what it is is wildly beyond the scope of the product.

Unfortunately that has been happening with hardcovers a lot lately. Anytime you give people time to speculate or think about something that covers a broad area but has little information, people start making decisions on what HAS to be in the book, and thus get mad when something isn't in the book (or worse, Paizo does the opposite).

It's even worse for this book, since all the talk of killing sacred cows has let people's imaginations going crazy on what is in the book...


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

my opinion:

Low magic, in the sense of what casters can pull off, or the amount of magic items available, is often pretty far removed from the stories and settings of fantasy literature, movies, and other mediums

Abundant magic items become boring. Those fancy powerful magic swords start becoming boring after your PC's stumble upon the 12th one.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Now....I don't believe in ghosts, but I do have a story to tell

My first semester starting my PhD, I moved into a basement apartment in Laramie. Sometime around October I recall being uneasy in bed, and I thought I heard scratching from the bedroom window, which happened to be above my bed.

This itself isn't really that weird...there were shrubs right in front of well the window was in. Also it's Wyoming, which is no stranger to wind.

At any rate, I got bothered by it for whatever reason, and decided to check if anything was outside the window.

When I opened pulled the curtains away, I appeared to see the body (below chest level) of a girl in a white old-fashioned sleeping gown, dangling from above.

Obviously I was super freaked out, but turning on the light revealed nothing outside. Still made for an uncomfortable night, and yes I did check the other windows and made sure the apartment was locked.

So as I mentioned, I don't believe in ghosts. And I don't believe this was something supernatural. I think the experience I had was probably a result of a novel living situation (this was the first time I had ever lived alone...I had always lived with parents or roommates prior to that), time of year and environment (a windy October night), a probably sleep state of mind that didn't have me at its most alert, which led me to imagine that a reflection of the window curtains was a dressing gown. At least that is my best explanation. I will note the house wasn't especially old, nor did I ever have anything else happen during the 6 years I lived there that would make me think that was a genuine sighting


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Again, I would argue that unless you are going to severely modify the first Iron Gods adventure, it's not really a horror adventure. Certainly a GM could easily turn it into one, but then at that point you could just as easily run any book 1 of an AP for Halloween.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Magic itself might be a destabilizing factor, to a far greater extant than technology is.

Planar rips, berserker constructs, immortal despotic wizard-kings, interfering dieties, marauding monsters, undead outbreaks...

All possible at relatively low levels of technological development, which create the potential to constantly set back or inhibit technology

1 to 50 of 628 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.