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Axebeak

MMCJawa's page

Pathfinder Campaign Setting Subscriber. 4,812 posts. 1 review. No lists. No wishlists.


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Wannabe Demon Lord wrote:
What can you tell me about Deadoendjadases? I've heard the name before, and google is turning up very little about him other than that he's a cannibal humanoid.

that's about all I have....other than that he was also a magical user. I think he really only features in one story, in which he is defeated. He's a "MotW" for the Seneca and Iroquois.


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Incidently...if anyone wants a good source for more obscure monsters, the sacred-texts.com website is actually a pretty good source. I found info on some Bantu monsters in a book they have online there, and I am currently (very slowly) browsing through a text on Guyana folk beliefs.


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Dorne was aggravating. at this point I really just want Ellaria and the Sand Snakes to try their badass fighting moves on Frankengregor Because that would be hillarious.

I was worried that they would drag out Sansa and Theon being hunted and Jon Snow's resurrection. So I am glad that at least the former was resolved by having Brienne come to save the day.


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Haven't had much time to do one of my creature updates, but I find myself this weekend with some free time, so here is another alphabetical listing of NA creatures from my master list, ,this time F-H.

F-H:

Fimiyo/Pehuru Putyu/Uhuajtu/Oneitib = Central/South American; Originally created by an evil spirit as servitors…some now good; buttockless dwarves; banished to the underworld; could become invisible and make people hungry; eat raw meat; associated with bioluminescent fungi

Fürüfühué = Mapuche SA; Monstrous pterosaur-like beast; body of a bird, but a body covered in fish scales; size of a hut; is the source for cold bitter winds in Patagonia

Ga-Git = Haida NA; humanoid monsters, descended from shipwreck survivors who have gone mad from starvation and privation; covered in dark fur with talons for hands; little different from wild animals and do not wear cloths; develop supernatural powers, such as enhanced strength, flight, and shapeshifting. Can be detected by the constant rumbling growl they produce and the strong smell of filth associated with them. Fear water; lair in caves by day and hunt at night; could lull people asleep to kidnap them from their homes for food; can turn there victims into Ga-Git by breathing on their face; flight is limited, and only the most powerful can fly above the level of a house

Gaasyendietha = Seneca NA; River dwelling dragon like creature, capable of breathing fire and flying on a trail of fire; connected to meteors

Gada’zhe = Siouan-Dhegiha NA; Winged 18 inch tall Cyclops, with large heads and feet; dwell within the hill of spirits; wield weapons

Gandayah = Iroquois; guard fruit and grains, most benevolent of the Iroquois fey tribes; small people with sparkling eyes and glowing, round heads; live in tree stumps and mounds; created along with other Iroquois little people to help and protect humans

Gahonga = Iroquois fey of rocks and rivers; strong with excellent night vision; dislike cold; live in Cliffside clefts and caves; considered frogs a delicacy; use nets, war clubs, and blowguns in combat; wear stone shirt armor; enemies of stone giants; stone throwers with control over rock

Ganiagwaidhegowa = Seneca; Large man-eating furless bear; indestructible except for the soles of its feet

Gans = Apache nature spirits, summoned by shamans; protectors of animals and bringers of agriculture; impersonated by dancers during ceremonies, when people would dress up in elaborate costumes with black masks, horn-like wooden slate headdresses, body paint, and wooden swords. Headresses would have the 4 colors associated with the Gans: White (Pollen), Black (eagle feathers), yellow (deerskin), and blue (turquoise)

Genoskwa/Atnayalho/Strendu/Ganehwa/Thunenhyarhen/Ronongwaca/Otneyarheh = Iroquois/Cherokee; Stone-coats; rock-like bigfoot creature with hardened skin which kills its prey by twisting off their heads; twice as tall as humans, and covered in rock-hard scales immune to all weapons; associated with winter and ice; cannibals that feed on humans; either formed from evil humans or primordial monsters

Glawackus = Fearsome critter; A fisher-like beast, resembling a cross between a bear, lion and panther; raids livestock

Goofang = Fearsome critter; a large sunfish with sensitive eyes, who must constantly swim backward to protect them

Gougou/Kuku = Mi’kmaq NA; Monstrous aquatic man-eating giant; covered in scales somewhat bear like in form; Can be mistaken for a boulder when resting; causes earthquakes when she walks; hunts beachs and coastlines

Gowrow = Ozark folklore; green giant reptilian monster, with tusks; dwells in sinkholes and caves; lays eggs but carries young in its pouch.

Grassman = Ohio cryptid; bigfoot like creature used to scare children from wandering off; more human like than bigfoot, lives in groups; raids farms for food; build massive grass nests to live in.

Haakapainzi = Kawaiisu Native American; Giant predatory locust with a taste for children; slain when it ate a magic red hot coal that turned it to stone

Hachai = Selk’nam SA; Horned man-like being, with large pelorovis-like horns emerging from his head; cow-like features and covered in white fur with red bands; pot-bellied; mostly benevolent and protected people from the Halpan; slow moving, and associated with dark cliffs; fierce

Habsha/Halahache = Ona S South America; stout, ugly pot-bellied squat imps; noisy; incredibly strong, with sharp forefinger claws; dwell in dead trees; greedy and like to eat guanaco brains; born of decaying wood which give them their smell; invulnerable to arrows and harpoons

Hadjoqda = Iroquois/Seneca; animated inflated pelt of a murdered human, used to kill enemies and guard dwellings;used by the monster Deadoendjadases

Hagondes = Seneca cannibal monster; humanoid with a long nose; comical and clown-like, whose demeanor he would use to lure away and eat children

Haietlik = Nootka NA; Marine lightning serpent; head sharp as a knife, and can spit lightning from its tongue; striped in red and black; Feeds on orcas; skin provides good luck to hunters

Haibohe = Macro-carib; strong creatures with giant mouths, pointed teeth, and feet right below there jaws; travel by leaping; live in wild, desolate areas, especially coastlines; gnash their teeth and communicate by snorting with their noses

Halpan (F)/Shoort (M) = Selk’nam SA; Matriarchal race of humanoid monsters; communicate in strange shouts; bulky in shape, white in color, with a vaguely human-like piscine head; had an extra long nail on their middle finger which they use to disembowel humans to eat them; dwelled underground

Hantceiitehi = Arapaho NA; race of cannibal man-eating dwarves; swift, muscular, and strong; cruel-looking, with brown skin. Could become invisible; had childlike voices. Thick, matted and dirty hair; dwell in deep woods and high mountains. The Arapahoe were warned by the gods to avoid them; Mostly hunt on nights of the full moon; believe that only those who die violent deaths can ascend to paradise; will reanimate unless head is severed. Use poisonous arrow and carve homes from rock; wear cloths made of goat; also create tepes and tree nests; scared of warriors in body paint. Can remove heart from body to make them invulnerable. Destroying the heart kills them.

He’na = Wakashan NA; Quartz spirit

Hebu/Masisikiri/Idsetti-deha =South American/Central American; Small beings with enormous eyebrows which blind them; teeth located in the stomach and hearts of fire; creatures of ill omen associated with fire, tobacco, and smoke; dwell in armadillo holes; fear wasps and rabbits

Hekura/Hekula = Yanomamo spirits; serve shamans; appear as 3ft tall glowing, brightly dressed Yanomano represent vital life energies; animists beings associated with different animals, plants, and objects; exist in a invisible realm not normally visible by people; fear dirt and hover above ground; a shaman gains his power by stuffing Hekura into his chest; attracted to beauty; powers of Hekura vary based on what they are associated with. Used to battle between different shamans

Herma/Hom = Penutian; Hermaphroditic dwarves associated with the moon. Originally had no eyes or mouth, but were carved out by Coyote. Tiny mouths, which they use to suck the guts from fish; dwell in the sea; lead travelers to danger

Hestovatohkeo’o = Cheyenne/Sioux/Omaha NA; Two-faced Ogres with a second face on the back of it’s head; second face can strike dead or paralyze anyone who gazes upon it; elbow spikes; evil creatures who occasionally eat people, but usually just kill them for pleasure; may leave mutilated victims to scare others, and enjoy tormenting children and pregnant women

Hewi = Mesoamerican; dwarvish beings with backward feet who serve Nakawe, the Huichol Earth Goddess; candle drippings form limestone stalag/stalactites; Ate vapors

Hidebehind /Behinder = Fearsome Critter; mysterious monster that preys on people at night; master of concealment and cannot be seen, will always be behind objects, which it can shrink itself behind; feeds on instestines; aversion to alcohol;

Hiintcabiit = Arapahoe NA; Powerful horned serpent; can be dangerous, but are fair to those who offer them respect; can grant good luck in hunting or war if given offerings; owner of waters

Hinqumemen = Coeur d’Alene NA; Massive ooze like monster that mimics a freshwater lake; lure prey to drink from it, after which it stalks them, engulfs thems, and returns to its lair; hunts over vast territories, and may switch holes and valleys to appear as a new “lake”

Hohnogica/Gicila = Siouan; “Spirits of the Lodge”; horned, tailed little people covered in hair; do not inhabit trees; hang out around camps and spy on people; can be kept in medicine bags

Hokhoku =Kwakiutl NA; grotesque giant man-eating bird; possesses a long, thin strong beak used to smash and extract the brains of its prey; crow-like

Hompathro’tci = Siouan; ancient, long-haired, larged headed dwarf spirits; long flat heads; somewhat solitary

Homshuk/Kauil = Macro-Mayan corn spirits; child-like handsome spirit, with golden corn growing as hair; hatched from eggs; age with the harvest; dwell in nearby forests

Hoop Snake = NA and Australia folklore; large snake which travels by rolling along, after grasping the tip of its tail in its mouth; tail has a highly poisonous stinger, which it uses to stab and instantly kill its prey;

Huallipen/Huecu = Patagonian; Strange amphibious beast found in rivers, lakes, and seasides; deformed beast, with the head of a calf, body of a lamb, crooked front legs, and seal like hindquarters; awkward on land, but a fierce and territorial predator in the water

Huay Chivo = Mayan; half man, half goat creature, with burning red eyes; a sorcerer who can take animal form to prey on livestock

Hueňauca = Mapuche SA; humanoid goat-like creature and lord of volcanoes; yellow hair and long goatee; hermit like, dwells in volcanic caves

Huitranalhue = Mapuche SA; undead giant-like figure; capture people to drink there blood and eat their flesh; only ever found alone; mute; dressed in dark clothes and carries around a wooden sword or club to kill its victims

Hunchu’ts = Macro-Mayan; 4ft tall spirits; females beautiful but males ugly with flat, brainless heads and reversed feet; dwell in caves behind waterfalls; control armadillos and use them as mounts

Huptoli = Hokan/Penutian; one-legged nocturnal demonic cannibal woman; killed by fire; bleeds mescal/agave; made of tar. Also beings with one fishy leg; elusive and dangerous to track; dwell in rocky areas or by water;

Hvcko Capko = Seminole NA; Body of a wolf, but with a horse tail, long ears, and a horrible smell; carrier of disease, and infected all who touched it


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I dunno...I don't think there is any shortage of threads discussing problems with the original summoner. It's not exactly some obscure viewpoint that the Summoner is grossly unbalanced, and introduces some weird rules interactions on top of anything else.

I actually mostly like many of the unchained summoner, especially the spell list. The only problem I have is that their are an insufficient number of options/flavor so far, so its a lot less flexible than the original summoner. Hopefully more archetypes and outsider types can fix that.


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Naderi is kind of close to perhaps what a fallen Shelyn might be like, although not all the way evil. Basically a diety of tragedy and failed love.

Cayden, if he fell, would probably match pretty well the darker aspects of Dionysus, and be all about uncontrolled revelry and self destruction. Actually end up as sort of the Anti Zon-Kuthon and probably be best buds with Urgathoa.

Torag, would probably go to far into the defending the dwarven people, and become a god of xenophobia and paranoia, a racist DWARVES FIRST diety

Sarenae...well Nurgal already exists who embodies the harsher aspects of the sun. So maybe she would tip more into anti-redemption. And become a goddess of vengeance and spite


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It's probably too late to do much of anything about the Justice League movies, and WB is standing by it guns so far regarding the direction of their movies.

I actually don't expect to see much a response from WB unless Civil War (which has already been getting good reviews from press screenings) utterly annihilates them in sales, or unless Suicide Squad flops.


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Cruel Illusion wrote:

Garund is nice, but it lacks something esssential: Endemic player races with their own realms.

Mostly Garund has dark-skinned versions of the Avistani races, plus the Catfolk and the Ganzi who are both presented as rather rare, and not that big of an influence on the continent.

I suspect we will get more new races for Southern Garund when the place gets more detail


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When I was in high school and undergrad I pretty much went and saw any and every science fiction/fantasy movie, no matter how bad, and part of it was because I thought it was better to encourage any movement towards more genre movies, even if it meant supporting some really dumb stuff (I saw Wing Commander in theaters for god's sake!)

Now I am older and time is more precious. I realize that there isn't any shortage of good entertainment out there, and I would rather support movies I like and which are good than just anything with a space ship (or superhero as the case may be).

At any rate, given the superhero boom of late, as others have pointed out, one movie doing "only okay" (B vs S will make a profit, just not as amazing one as it might have been able to) isn't going to hurt future super hero movies. I mean Deadpool made a killing (and still is), and that just came out a few months ago. WB may reconsider their strategy, but they are still going to go full steam ahead over the next few years on producing super hero movie


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mostly those nods exist as little easter eggs to fans. For all intents and purposes, they can't do anything with Batman (and presuming the other major "about to get a movie" characters, with the exception of The Flash, who was grandfathered in.

At that point it doesn't really matter if Batman exists in the Arrowverse or not, because we will never see him anyway.


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Fergie wrote:

I believe that Kirth can, and has, said it far better then I'm about to:

The concept of, "The game is balanced because the GM has control", really is a spectrum of how much the GM is expected to override the rules to maintain balance.

The group that feels the game needs to be fixed are generally the people who attempt to follow the rules and dice closely, and generally are not into games with heavy GM 'fudging'.
The group that feels the game is working fine, are generally the people who expect and encourage GM overriding the rules and dice.

The thing is, modifying the rules so that the first group is happy, won't really affect the second group at all, since they already alter the rules as they see fit, and generally don't rely on the numerical aspects of the game. The second group really has nothing to lose from some fairly small alterations to the rules, in order to reduce perceived balance problems. As has been said many times, NO ONE WANT'S THE CLASSES TO BE IDENTICAL OR EXACTLY EQUAL IN POWER. However, some re-balancing would add to the total number of players who can enjoy the game without having to learn the pitfalls the hard way.

The issue though is on three fronts:

First, there are some people who think the disparity is a plus, and would not want a perfectly balanced game.

Secondly, many of those people would feel that addressing many of the long standing issues often discussed here regarding balance and similar concerns are worried about this requiring a new edition, and suddenly having to buy all new books.

Thirdly, how do you accomplish that balance? Amongst people who think balance is an issue, how do you go about resolving that? Nerf 9th level casters and buff martials? Something in between? If in between where within that continuum?

I have heard points 1 and 2 argued by regular posters, and I admit to being concerned on point 3 (since I tend to see casters as the greater problem than martials in the balance equation, which often feels like a minority viewpoint). If you share these concerns, you are likely to argue because Paizo significantly rebalancing the game may indeed impact your enjoyment of it.


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It Begins


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3 of his 4 movies all were Jack Black vehicles...um...this does not fill me with confidence.

Although the one that wasn't, Monsters Vs Aliens...actually wasn't too bad


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Steve Geddes wrote:
thejeff wrote:
The trouble with this whole discussion is that arguing in good faith, as the OP defined it, is a really great way to work when everyone's doing it. When one party isn't interested in good faith, it's a losing game. Arguing in good faith is how evolutionists get destroyed in debates with creationists, for example. On the internet we call it "feeding the trolls". The key is recognizing when the other party isn't interested in a real discussion.

I agree with you when the goal is winning a fight (such as in refuting creationists).

I would argue that in an RPG rules discussion there often isn't such a goal - it's more discussing a controversial area of the rules (inevitable, given the looseness and incompleteness of any RPG ruleset and the various different ways in which we utilise those rules). In fact, I think that one reasonable motivation for casting the opposing viewpoint in as charitable light as you can is not to win the argument, but to give yourself the greatest chance of losing.

I think many people, at least as far as common rules/Pathfinder main discussion threads go, do really feel that these arguments are important. That unless some specific rule problem/issue/point of contention is not brought up and fiercely argued, than it will never be fixed in the game.

Certainly I have seen this brought up in Caster-Martial disparity threads, and you can kind of argue it maybe has an impact (recent player companions and to a lesser extent the hardcover line, have introduced options to "boost" the power level of martials up in some way or another).

I have no doubt that for many people, getting more options for martials or clarifying some rule minutia is far far more important to them than keeping creationism in/out of schools


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Kara and Manhunter pulled off the shapeshifting trick, but a few weeks ago it was pretty much revealed to the world that a good shapeshifting alien was running around, when he fought Evil Kara

Cat isn't stupid. She probably realizes that she got tricked, but also realizes things got pretty weird and uncomfortable with Kara when she tried to get Kara to admit she was super girl, and that its probably for the best just to play along.


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Freehold DM wrote:
Lemmy wrote:
Freehold DM wrote:

we got Green Lantern.

I'm damn glad we're getting dark and gritty.

Again, blaming the more colorful tone for the failure of that movie is disingenuous. There were many, many problems with that movie... Its (well deserved) bombing wasn't due to it not being "dark and gritty".

It's a poorly written, poorly directed, poorly acted, poorly produced movie. It could be darker than a black hole and it'd still suck.

several non dark and grittys bomb(Batman and Robin, anybody?), and are financial and professional nightmares(we'll never see Chris O'Donnell again, will we...?) All those that are not succeed when they don't break records(The Dark Knight).

You can't blame them at this point.

Well...I have no doubt that is exactly what the Warner Brothers Movie execs think, or at least say they think. But at least in the case of Green Lantern, the tone was not at all a problem. It was trying to just jam too much into a single movie as well using far far too much CGI in the film.

Tone was an issue with the Schumacher Batmans I agree...but that is mostly because they went way way way overboard on goofiness (and to be fair the burton movies sort of set them on that road). It's not like the spectrum of tone consists solely of B vs S and Batman Forever. There is a middle ground there, a middle ground that lots of comic movies manage to hit very well.


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Last night was great. Also the timing made me think that it was almost a deliberate middle finger from the showrunners to the movie people, especially the ending.

And yeah...I totally got the vibe that Cat knows who Supergirl is, but is playing along.


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Dragon78 wrote:

The Romani abominations look like a cross between Lovecraftian horrors and pokemon;)

Thanks for the info Wannabe Demon Lord.

Well the pokemon stuff has more to do with the style of the artist than the actual folklore :P


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TOZ wrote:
Shadowlords wrote:
In all honesty what is the point of this?
You can't change a culture without exposing the problems you see in it.

It's not exactly an obscure issue. How many martial vs caster disparity threads are there? How often has anyone actually changed the mind of someone? Not to mention, at least on the "Disparity is bad and a serious problem" side, its always the same group of people

50 million caster vs martial threads really won't change a thing at all. The only things that will are to support solutions that reduce this issue and games where it is less apparent, or encouraging boycott of classes in PFS. If PFS reports that no one plays fighters, than fighters will probably get addressed.


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It will be curious to see what next weekend's numbers are. IIRC, Man of Steel took a hit in its second weekend sales. Certainly B v S was helped a lot by presales, where I good chunk of major weekend sales were made.


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Hama wrote:

Maybe DC went for full despair in this one so that the lightening of the tone would be much more noticeable when they do it.

Also I so so so hope that they bring in Lex Luthor senior, portrayed by Bryan Cranston going "Look how the grownups do it kid".

Cranston would have been an awesome Lex Luthor. I don't really understand why you have to "jokerify" Lex. If you are creating a shared universe, than you already have a Joker. Give us a villain with a completely different personality


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Asuras and Rakshasas strike me as being okay with each, but Rakshasa's are far to self-involved to care about the crusade of the Asuras. I could see weaker Rakshasas working for Asuras, or short term mutual interest alliances between two groups of equally powerful Asuras, but not really any long term collaboration.


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phantom1592 wrote:


Good heavens THIS...

I've said it before, but there is a WORLD of difference between 'Worst movie ever filmed' or even the more generic 'sucked' and 'It wasn't as good as I expected' or even 'I was disappointed with it'.

When I people complain about how much Daredevil sucked... or Iron Man 3 sucked... I just remember back to Steel and Catwoman... THOSE movies sucked. Highlander: the source sucked... and actually one i'd nominate for 'worst movie ever...' Not a single bit of dialogue/fight/wpecial effect was salvageable from that show.

Pacific Rim? I enjoyed that quite a bit. I went in with the intention of seeing a giant robot beat down a giant monster while swinging a Freighter ship.... I totally got what "I" wanted out of it. :D

I've seen some threads where if a movie didn't surpass it's predecessor in every single way... then it was the worst movie ever. O.o

Boggles my mind.

I have a shelf full of bad movies... and movies so bad their fun... and a lot of movies so bad I can't justify buying them. Most of the movies that have hit theaters in the last decade... really don't rate the kind of hate they get...

Once you have seen "The Room" or watched a decent number of MST3K episodes, it gives you a lot of perspective :)


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You know it wouldn't have taken much to fix green lantern. Sub in a practical suite for the cgi costume, and reduce the crowding in the movie by focusing on one villain and saving most of the Lantern core stuff for the sequel (Maybe just have Sinestro train Hal on Earth instead).

The tone at least was fine and I think all of the actors did well with the material. I think they just tried to cram far too much stuff into one movie.


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Actually I would imagine that failed worshippers of Asmodeus (assuming they were also evil), would still go to hell, they would just get extra round of torture. Those who really really did well in the eyes of Asmodeus probably get quick promotion out to some sort of devil, skipping the normal petitioner slow promotion route.


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Who says they are a natural race? They could be the results of psychic experimentation by some long ago civilization, and the average Astomi village may include multiple 10+ level psychics.


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Pacific Rim is probably one of the funnest movies I have seen. I can forgive so much from a big budget movie that includes a giant robot rocket punching a giant monster in the face.

Man people really haven't seen anywhere near enough bad movies if they rank that as a worst movie.


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MannyGoblin wrote:
There was one very gross one but kinda bad-good that I forgot the name of. Bunch of people were trapped in a bar by monters and most get killed off, including a kid whose subtitle was 'Of course he lives.'

Feast, which I honestly like as it's a good satire of "people trapped in enclosed space with monster"

The sequels are complete mean-spirited pieces of @$@% that I can't even enjoy for "so bad it's good reasons" They certainly deserve recognition here.


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137ben wrote:
MMCJawa wrote:
most of the reviews seem to suggest that this movie doubles down on the grim tone and "heroism is for losers" angle of Man of Steel.

Maybe it's just that I grew up reading the Greek myths/epics/plays, but I don't understand why this is supposed to be a negative. Morally flawed protagonists in an unrelenting world worked well enough for Homer, and Hesiod, and Aeschylus, and Sophocles (for some plays...less so for others), and Euripides (see the same caveat of Sophocles). Media wasn't hurt by the enormous faults of the title character and her husband--the characters' flaws drive the whole play. Odysseus' flaws and the grim world of the Odyssey works well. Even the handful of Athenian tragedies which do have a virtuous protagonist (e.g., Sophocles' Antigone) tend to have them surrounded by an otherwise grim/dark world and cast.

I get that Superman and Batman originated in the culture of 1930s and 1940s White America, and that they were originally written in a different style. I don't get the recent trend where people just assume that all grim works of fiction are automatically terrible (or assume that the awful-ness of dark fiction is somehow self-evident).

I don't think it's so much that fans have issues with characters having flaws, even major flaws. It's just that the "grim-dark world" is a poor match for many DC characters, especially given the current popularity and acceptance by most viewers of many comic tropes. That Batman comes off the best is not a surprise because, of the characters presented, his character best fits a grim and gritty background. But when Superman is described as a complete @#$hole in several reviews, where he is normally considered a character of hope and optimism, is a sign of a bad mismatch.

And then there is just the whole thing that if I am going to plop my but in a theater seat and watch a superhero movie, turns out most times I don't really want a depressing colorless slog. The fact that Zach Snyder is deadset on presenting the entire DC Universe in this sort of grim dark way gives me severe reservations of the viability of the whole affair.


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I dislike the main Gawker site, but frequent the science fiction subsite of Gawker media io9 (and to a a lesser extent gizmodo and a few others). I kind of hope io9 isn't further impacted by this affair, since the site already took a huge hit when it got folded into gizmodo (less writers, tv show reviews got butchered, and several writers/article series disappeared with little if any explanation.


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The Indigo Ice supplement for Cerulean Seas does introduce the Squawks, which are militant penguin men. So if you are okay with 3rd party there ya go.


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Yeah that was a pretty amazing episode. Nice to see Kara's actress stretch her range a bit: She does a pretty good job as a mean girl.


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This page has some information on Panama folklore. A few ghosts/spirits I hadn't seen before that could make interesting monsters

Panamanian Myths and Legends


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Does it really matter? I don't see the difference in a presumably noncopyrighted yokai invented half a century ago or wherever, and stuff like mothman, gremlins, Peryton, etc, which also are of recent origin. "Invention" is really only a concern for a bestiary or similar product when it appears in something where the rights could be owned by someone else.

I mean...presumably at some point all the greek monsters had to be invented, and so on and so forth.


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GreyWolfLord wrote:

Related, but off topic. So, in light of this thread I started watching GB videos on Youtube. Watched the Stay Puft Marshmallow man part...

We had some kids wandering around the house...and all of them were wondering...what is a Marshmallow man.

They also didn't know why their was a thing made out of Marshmallows.

Makes you realize how old the original is.

A few years back, while TAing a undergrad biology lab. I made a joke referencing one of the Mad Max movies and got a blank stare from most folks (and at least some students that seemed to think "Thunderdome" was the actual appropriate technical term for the enclosure our pillbugs were in. I felt very old to say the least :(


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KenderKin wrote:

If you are a climate scientist and you want government grants, you have to continue to keep correlating the same thing namely CO2, because it is the most direct route to taxation, then your proposals need to come in with the politically correct ideology.

Some of these grants pay absurd salaries for extended periods of time....

as someone who has worked on NSF grants, this statement is so far from reality its funny. For most folks, A good chunk if not most of a grant doesn't go to pad a professor's salary, it goes to equipment, department/institution overhead, field work, technicians and staff, and miscellaneous stuff such as covering the cost of journal publication etc. And just so we are clear, those technicians aren't making the big bucks either. I am a postdoc on a NSF grant, and I am broke at the end of each month, despite living in a tiny studio apartment that is probably smaller than some prison cells.

On top of that, each grant often require months of work and preparation (which has to be juggled with teaching, administrative responsibilities, and research), all so you can submit a proposal...that even if it's amazing will probably not be funded (the current funding rate of NSF in my field is 3%)

The idea that everyone is going with the flow is also just plain ridiculous. You want a high impact paper that all but ensures a great job and tenure? Overturn an existing dogma or popular idea in the literature. Scientists are just in too much competition for resources and jobs to somehow all agree on some sort of nebulous climate change conspiracy. If anything, they would be better off arguing about the basics still, since that would provide more opportunities to test and debate things, and more angles for further grants to explore.

Now if you want to make big bucks without devoting every waking minute to writing grant proposals (Research is not at all a 9-5 job), go get a job in oil. I have a friend who did his MS in paleontology and did just that: Two years in he was complaining (seriously) that he was making more money than he knew what to do with.


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KenderKin wrote:
thejeff wrote:
KenderKin wrote:

Remember the graph by Robert Simmon CO2 concentration at the top and temperature Anomoly at the bottom?

That global 200 years in that scary red line is one (1) degree of global warming....over two centuries!!!

The scale is overt scare tactics and is nothing but a coorellation.

For fun replace the top CO2 graph with any other increasing phenomenon like methane for example and viola coorellation as well!!

No, I don't remember it. Care to produce evidence?

But I will say this: No graph shows anything but correlation. All a graph is is a couple of numbers and their relation.
But that's irrelevant because we also have a well-developed and tested theory that explains the causation - the Greenhouse effect.

You don't remember this....

link

The basis of hysteria which shows in horrible scaling a 0.5 degree increase in temperature per century, or 0.9 degrees over two centuries....

If you are not familiar with the data how are you so well versed in the science?

Now let me play devils advocate and say global warming is caused by the greenhouse gas methane, which actually correlates better than CO2....

methane

Hey look the methane levels reached a sustained concentration at the same time the warming went on hiatus!

You do know that humans are the leading source of methane emissions into the atmosphere right? Much of which is related to same factors behind the increase in CO2. Not to mention that no scientist denies that Methane plays a role in climate change and the greenhouse effect. You also DO realize that Methane quickly decomposes in the atmosphere to...guess what...CO2

So I am not sure what exactly you are hoping to prove with these statements?


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as always...whether I see it or not depends on the reviews it gets. So far I don't see anything off putting though...It's not giving me any bad feeling vibes the way B vs S: Dawn of Sadness does for instance.

I just hope that we get some...weirder ghosts. That was one of the cooler and more unique aspects of the first movie. The director has implied that is going to happen, but they are saving it for a later trailer/the actual movie

Also the cast seems perfectly fine to me. Given the current of comedic actors we could have gotten way way way worse (see: Pixels)


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I just finished compiling the beings from the book "Evil in our Midst", which mostly focused on less well known monsters culled from anthropological literature. I have gone and provided the names and descriptions of the chapter entries below: there are technically some more creatures in the book, but they are referenced in passing in the cultural notes section at the end of each chapter, and I don't have time right now to hunt down all of those in my massive list.

Note that I have excluded monsters that have already made it into Pathfinder (Oni, Huli Jing (=Kitsune), etc. Also I have excluded those that are more along the lines of "evil magic user" or "unique evil god" rather than a separate creature or undead (although this line is blurred for several of those listed.

Also, posting after Sincubus, I should say that although I am spoiling the full list for space reasons, it's nowhere near as long as the list, and since it's mostly novel I hope people will enjoy it and some devs might see inspiration down the road:

spoiler:

Raven Mocker/Kalona = Cherokee; undead witch-like creature; Hunt the dying and the sick, tormenting them first before devouring their hearts; Their appearance was foretold by the sound of crying ravens and wind; attacks leave no marks on victim, and with every heart eaten they gain an extra year of life; can become invisible, and can only be seen by powerful medicine men

Tsi-Sgili = Cherokee; undead witch associated with owls; can be any sex or age; keep dogs, wolves, owls, and lizards as demonic familiars; power derived from lizards that inhabit the witch; will devour the witch if not regularly fed with human flesh; violate sacred spaces and can soar through the sky or shrink in size to enter any dwelling; psychic powers including the ability to make there thoughts real.

Budu = Comanche; corporeal undead, who wander about at night; can be detected by the heavy tread they generate as they stalk there prey; touch paralyzes, twisting the facial muscles in the way similar to those who suffer a stroke;

Ga-Git = Haida NA; humanoid monsters, descended from shipwreck survivors who have gone mad from starvation and privation; covered in dark fur with talons for hands; little different from wild animals and do not wear cloths; develop supernatural powers, such as enhanced strength, flight, and shapeshifting. Can be detected by the constant rumbling growl they produce and the strong smell of filth associated with them. Fear water; lair in caves by day and hunt at night; could lull people asleep to kidnap them from their homes for food; can turn there victims into Ga-Git by breathing on their face; flight is limited, and only the most powerful can fly above the level of a house

La Malogra = Hispanic folklore; “The evil hour”; demon which haunts crossroads at night; takes the form of a golden fleece which blows in the wind; rarely takes human form, but when does is an evil omen; drives all who see it insane; can change size at will; tricks people into wearing it or handling it, than strangles or otherwise murders them

Kikituk = Innuit familiar; takes the form of an immense reptilian dog, with massive maws and numerous teeth. It’s bite could heal or kill; Shamans use them in territorial battles; stored in the stomach of a shaman, which it emerges from at the Shaman’s command

Wi-lu-gho-yuk = Inuit; tiny monstrous mouse/vole like creature; tunnel through the snow after human prey, which they attack by boring through the feet up into the chest and devouring the heart; can not detect prey if they remain motionless; if defeated bring good luck to their slayer

La Llorona/Churile (Caribbean) = Mexican "Weeping Woman"; a woman who killed her children in order to be with her lover, who ended up rejecting her. Out of grief she committed suicide, but was barred from Heaven since she didn't know where her children were; a death omen; found near water (she drowned herself); tries to abduct children to replace her own

Win = Quiche Mexico; Powerful shapeshifters who gain there power by defeating the devil in combat after sleeping 9 nights in a cemetery; if they fail they are fated to die in 7 days; can take the form of any animal, but can be detected in animal form by their unusually ugly appearance, odd behavior, and luminous eyes; can be slain only with bare hands and are immune to knife and bullet; can be warded by saying the lord’s prayer backward

Nia’gwai’he’gowa = Seneca NA; Monster bear; evil shape-shifting spirit who often takes the form of an old man who offers his powers for a year if they defeat him in a race; invulnerable except for the soles of his foot; incredibly fast; his bones when powdered can make a runner invincible

Water Babies/Pa-oh-ha/Pa’uhna; Numic and surrounding areas; green or pink aquatic grotesque, infant like monsters; long arms, curly black hair; large mouths with fangs; Cry like babies, cry can paralyze humans; webbed feet and hands; 3ft tall; most active on moonlit nights, when they can come ashore; dwell in freshwater; burrow into mud during the day; only visible to shamans; can control cold winds; can change solid ground to swamp; incredibly strong; move poorly on land; may form from children born out of wedlock near water; those who see them die or become ill; can cause floods when angered; can also possess people

Pishtaco/Kharisiri/Nakaq = Peruvian/Bolivian folklore; monstrous humans who kills people for their fat; usually outsiders and white, sometimes blue-eyed; may disguise himself as a monk; uses a lariat made of human skin to capture prey; behind conspiracies to exploit indigenous people in order to harvest them.

Kupe-dyeb = Apinaye Amazon; Monstrous tribe of large bat people who encourage human tribes to fight so they can feed on the dead and dying of the conflict; dwell in a remote mountain cave hard to access by travelers; if not kept fed will attack neighboring peoples for food; can use weapons; no one who has ever ventured to their cave and returned alive

Wamu/Wamuwandana = Baniwa Brazil; The death sloth; creature of shadow and darkness, spreader of sickness and owner of poisons; formed from the incinerated body of the first man, slain by the creator

Maereboe = Bororo Brazil; the undead spirits of evil shamans; maliciously attack members of their own communities, stealing items of importance to people and using them to draw out, capture, and consume their souls; burns and cooks souls to feed them; turn children into animals; attacks seem like a never waking nightmare

Yacuruna = Iquitos Peru; guardian spirits of the river; appear as giant humanoid toad-like creatures; dwell in palaces at the bottom of the river and served by river dolphins; can create storms, uproot trees with its bare hands, and create whirlpools

Winti = Surinam spirits part of the Winti religion; divided into Winti of the earth, water, forest, sky and sometimes Death; personified spirits which could possess a person and reveal the past and future, cause or heal sickness, and make the person they possess immune to physical harm; traveled from Africa to South America, transfer from parent to offspring on through the generations; may also grant magic to bend others to the will of the person they possess, and especially powerful if allied with a sorcerer; during ritual dances possesses those they inhabit causing ecstatic insane dancing, marking Winti possessing

Kenaima = Macro-Carib; nocturnal; demons formed from debased humans who enjoy stupefying, torturing, or annoying the unwary; can take Jaguar form

Karaisaba = Warao Venezuala; tree-dwelling one-eyed ogre, with a single luminous eye; nocturnal; sucks the eyes from its human victims

Hekura/Hekula = Yanomamo spirits; serve shamans; appear as 3ft tall glowing, brightly dressed Yanomano represent vital life energies; animists beings associated with different animals, plants, and objects; exist in a invisible realm not normally visible by people; fear dirt and hover above ground; a shaman gains his power by stuffing Hekura into his chest; attracted to beauty; powers of Hekura vary based on what they are associated with. Used to battle between different shamans

Chochoi = Yuqui Bolivia; “living shade” corporeal ooze-like shape-changing shadow that attacks through the eyes; hideous shrill wailing call; most active at night, dawn or dusk; invisible to all but the elders;

Loup Garou/Ligahoo = French Werewolf; a man cursed to transform into a monster with a wolf head and tail; unlike other lycanthropes, does not fully become a werewolf; retains human intelligence and will even dress in clothes; the result of a person missing too many masses and confessions; can also be created by being cursed or being bitten; if their condition is kept secret for 101 days they wil become cured; in Cajun folklore may ride atop giant bats; fear the sound of croaking frogs and will obsessively count items; In Trinidad folklore similar, but curse is inherited through familial lines

La Diablesse = Caribbean; “female devil”; human with who has made a deal with a devil for shape-shifting powers; appears as an attractive and well-dressed woman, with a cow leg, claws, and a hideous face she hides beneath a wide-brimmed hat; dressed in antique clothing that is red and often several generations out of date; uses magic to enthrall men, leaving them in the forest in the hope they drown or fall into a ravine and die; must tell her victim her weaknesses before attacking; can be warded by undressing and putting your clothes on backward

Mama Dlo = Trinidad; “Mother of waters”; attractive woman from the waist up, but enormous anaconda from the waist down; traps men for husbands and and during intercourse crushes them to death in her coils, only to revive them and to repeat the process again and again. Found in swamps and similar habitats; if encountered, you must sacrifice your shoe and walk backward away; punishes those who despoil the environment

Kalengu = Kapsiki Cameroon; spirit walkers, humanoid who are tall and unusually thin, with elongated heads and long fingers; possess prophetic powers that allow them to know the future and read minds; steal the lifeforce from crops and animals to nourish their own farms, and can steal a man’s life force to extend their own lifespan; abilities passed from father to son but women can also gain their powers

Yamo = Lango Uganda; “The Winds” foot and a half tall ratlike elves, often sent by the Tipus, the Shadow of the dead, to punish those who defy it; Shapeshifter which takes the form of whatever the person viewing it perceives in their imagination; less dangerous to those without active imaginations

Tamboree = Dusun Borneo; Disease spirits which appear identical to humans, and can only be detected by those with the second sight; owners of various aspects of the natural world, who exist to punish those who violate the natural order; attracted by the violation of cultural mores such as the failure to forgive grudges; often work with Ragun, the evil souls of the dead.

Pisatji = Javanese; wandering ghost children; formed from either unborn fetuses or the souls of lost or abandoned children; created by other evil spirits; childlike in personality and attracted to toys and candy, but can inflict a child-like mentality on adults; usually invisible but may appear as large, black misshapen children; nocturnal

Rai Na’in = Tetum Timor; lords of the earth; nature spirits that dwell in specific natural locations which they are protective of; hunt souls and kidnap women and children for slaves and food; Dwarfish creature, with stubby legs and powerful arms and hands three times as long as a normal humans; shapeshifters

Nokondisi = Gururumba New Guinea; feared nature spirits; shadowy humanoids with bat wings and features; dwell in upland forests and have the ability to take the form of smoke or mist; difficult to see; territorial and demand tribute; can take more human form; enormous sexual appetites, all male and much satisfy there desires with human women; carry out frequent attacks and ambushes against humans

Tege = Kapauku New Guinea; male demons created by the creator god and associated with specific plants; can cause death and sickness and can empower and do the bidding of sorcerers

Bolrizohol = Kunimaipa New Guinea; Pig spirits; humanoid pig-faced creatures, with black bristly fur, sharp tusks, tiny red eyes, and black bodies; could be ambivalent (Soft Bolrizohol) or malicious (Sharp Bolrizohol); kill by causing sharp gastrointestinal pain and bloating (leading to explosion?)

Kopuwai = Dog-headed, scaly ogre like beast of Maori legend; hunted with a pack of two-headed hounds

Patupaiarehe/turehu/pakepakeha = New Zealand mistfolk; albino humanoids with red hair and black eyes, which inhabit forts in the wilderness. can enchant women with flute, which they lure away to mate with. Dislike sunlight and are only active at night or in thick mist, which they can control. "own" all albino and red creatures. Sometimes produce halfbreed children with humans, which have red hair and pale skin; consigned to desolate places and always hungering for human flesh

Ruruhi-kerepo = Maori; cannibalistic hag; appears as a harmless old emaciated and blind woman who cries tears of blood; lures victims close and then unhinges her jaw, swallowing them whole; the bones of her victims protrude from her stomach; can create a shrill cry that can incapicate prey and leap enormous distances to the point of resembling flight

Tavogivogi/Mae = New Hebrides; shapeshifting snake spirits; can appear as attractive women or a beautiful bird; can be distinguished in human form by patch of scales on her neck; takes care of it’s young and may bark like a dog; causes oozing sores and swelling on any body part it touches; seduces young men and women in human form, and then kills them

Mulukwausi = Trobriand Islanders; Shape-shifting cannibal ghouls; hunt in packs and may ambush from high perches or from leaping from roofs; attracted to the dying or funeral parties; will attack mourners to feed on their flesh as well as the deceased; roam the seas looking to feed off shipwreck victims; may be controlled by witches and some witches can take their forms

Rawa Tukump = Tsembaga New Guinea; humanoid spirits of rot and decay; sapient rot and mold which kill their victims with a creeping black rot


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According to book of creatures, the Zaratan (more properly Saratan) started out as a giant CRAB. Giant monstrous island crab is way way more unique and interesting to another island turtle


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I'm fine with prestige classes that reflect membership to organizations or group that don't make much sense for a first level character to belong to. Things like Winter Witches, Red Mantis Assassins, or HellKnights. Not a fan of the generic and flavorless prestige classes...There is nothing about Assassin or Eldritch Knight for instance flavor wise that says you shouldn't be able to have a class/build that does that stuff at first level.


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I think Snawfus is the arboreal one, IIRC


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IF James is working on anything in the hardcover rulebook line, I doubt it would be a player option heavy book. IIRC that is not where his interests lie. That probably rules out a heavy involvement in any "blank" adventurers line, outside of a GM section or any sort of monsters/templates.


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Imbicatus wrote:
So apparently, the Bluray/DVD version will have a R rated director's cut. I guess they really are trying to make sure no one catches the theatrical release.

I wonder how much this announcement has to do with Deadpool's success?


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Did anyone else catch Supergirl's comment "I thought that masks were only big in that other city"? I think that is our first hint of other superheroes being active besides Superman and Supergirl, and their villain galleries.

Makes me wonder if Flash/Green Arrow/Supergirl are in fact on the same earth... Given that Barry is already back on Earth 1, it would make sense he wouldn't be jumping to another Earth.


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Real life animals?

Off the top of my head

(Giant) Bobbit worms, cookie-cutter shark swarms, other weird sharks, various catfish like Candiru or the Goonch, something based on the Snakehead, honey badgers, (Giant) Monkfish, more isopod based monsters, Tigerfish, hagfish

Extending that to extinct animals, more archaeocete whales (ambulocetus, Protocetus, Pakicetus), Simocyon, Gorgonopsians, Coelophysis, giant sarcopterygian fish, Temnospondyls, phytosaurs, Raisuchians, probably tons more


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I think we are just getting to the point where the obvious monsters which have a decent amount of lore have been sort of statted up. We are increasingly getting to the more obscure monsters that might only have a line or two of material in popular references. Or are simply giant/dwarf/ghost variant #45.

There is still some good original monsters, but they tend to feature in the lore of regions that are not inner sea focused (Australian, Native American, etc), or just haven't been "discovered" yet. I mean look at A Book of Creatures. That site is AMAZING for new monsters, and that is because it actually delves into the literature. I am sure there are plenty of original creatures out there to be discovered in anthropological texts or old bestiaries.

Bestiary 5 had about 1/3 of its monsters from myth and urban legend, so I don't think we are doing that bad...


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yeah I don't really see Astomoi being any more difficult to include than any of the other more exotic races. Although I WOULD like to see more artwork for them (personally I was hoping the Astomoi would lean more towards the telepathic demons from Buffy appearance wise).


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So I have read only as far up as the Duergar....

Is the Duergar scriptorium slave practices based on Paizo's model :)


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Wannabe Demon Lord wrote:
I wasn't aware that there were any new races in Distant Shores. I've been meaning to pick up the book, but haven't had the funds. Sounds very cool though.

That is pretty much the only new race, although it does provide more context for some other races that haven't gotten much info (like Wyrwoods)

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