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Axebeak

MMCJawa's page

Pathfinder Adventure Path Subscriber. 2,921 posts. No reviews. No lists. No wishlists.


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LazarX wrote:
Kthulhu wrote:
LazarX wrote:
I won't pay 20 bucks to see the movie, but I'll watch it when it winds up on NetFlix. Not that it will... This is not going to be something that comes out on theaters but only sold at conventions.
Netflix has all kinds of obscure stuff, some of which never saw a theater. I'm not saying that Dark Dungeons definitely will wind up on Netflix, but saying that it won't simply because it won't get a theater release is ridiculous.
Netflix has to pay for everything it hosts. they'll only stream shows which will turn some kind of profit. They don't even have Vampire Hunter D or Brisco Country Jr. on tap.

Do you even have Netflix? Because I did until May, and they show A LOT of Z grade horror movies, including flicks from as far back as the 40's. I mean seriously...I have watched these movies, and I can't imagine Blood Gnomes has a larger budget or better cinematography than Dark Dungeons.

The reason they don't carry some movies or shows is mostly down to rights; not all movie companies or TV networks have agreements with Netflix, and the rights for some shows might be tied up with other channels and places like Amazon Prime or Hulu. Other movies get a limited license deal, after which Netflix doesn't bother to renew.


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I think the key to doing a DnD movie is just making a solid, entertaining fantasy movie. Fantasy is big right now, with the Hobbit, Game of Thrones, and multiple quasi-fantasy historical TV shows. Lots of stuff is getting optioned...we are getting for instance a Name of the Wind and a Shannara TV shows in the not too distant future.

I don't think you necessarily need Drizzt, or 1:1 adoption of mechanics, or making it a big live-action dungeon-crawl, for it to be successful.


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Yeah...I suspect that alot (most?) players don't go through every possible option, but will skim the core book and maybe a new book they've found for feats.

A lot of tables don't necessarily require the degree of optimization that occurs on the board here to function and get through a session.


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Scribbling Rambler wrote:

Mark's post on negative conditioning has implications well beyond the FAQ.

For example, when I see a particular community member who posts negative comments on every single AP, it is much harder to recognize any valid criticsms they may have. So my eyes tend to slide past their posts.

And that is for me as a casual observer - imagine what it must be like for somebody who is directly involved in the creation of the product.

Valid criticism is important, and the folks at Paizo are very good at taking it and responding when appropriate. However, when it becomes apparent that a poster will never be pleased, there's not much point in changing things to please them.

Basically this

Their are certain posters whose posts I completely eyeroll at if not ignore. They also tend to be posters who often constantly complain about getting ignored by developers. Doesn't take a genius to figure out why.

ACG's editing seems problematic in part because there are other people beyond those posters complaining, not just the usual people who will never be satisfied with Paizo for some reason or another.


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Skeld wrote:
magnuskn wrote:
Ssalarn wrote:

Actually, the biggest problem with Mythic Adventures was that Paizo listened too closely to their fans. Most of the big issues with the system can be traced to changes that players wanted during the playtest, including the comparative value of mythic tiers, the strength and implementation of some of the more troublesome abilities, etc.

I think that if you think Paizo isn't listening to its players, you aren't paying attention.

I said that they are not testing their new systems properly. Which includes feedback from fans, yes, but in the end they have to test out their math by themselves. Which obviously did not get done with MA.

The biggest problem I see with Mythic/WotR was that the rules and the AP were developed concurrently. If they had put out a Mythic Module at launch and waited a year on the AP, I think the AP would have worked out better (from a rules standpoint; story-wise it's awesome like it is).

-Skeld

Part of me suspects this may be the reason we are not getting a Vudran or psychic magic heavy AP to coincide with Occult Adventures. Developing an AP that makes extensive use of new rules at the same time as new rules are being developed and playtested is madness


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I get the feeling that the major difference between occult and normal magic is that the former is more grounded in folklore/paranormal phenomena from the last three centuries, while the latter is more literary magic.


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Dale McCoy Jr wrote:


Alien Races 1 (I'm willing to bet these are non-open, but I'll check)

Kasatha are in Bestiary 4. I assume Triaxian, Android, and LaShunta are open content since they are on the D20pfsrd, although the setting specific material has been sort of scrubbed from them.


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Gnolls might be cool, but IIRC there are already at least 2 different 3pp books on gnolls, one from Kobold Press and one from Super Genius Game. Might be better to focus on a race with less coverage.


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A telepath, maybe one set up kind of like a kineticist. a non-caster character that can spam charm monsters and similar effects all day long


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I kind of like the idea of something like the black orcs from Tome of Horrors, a sort of badass more disciplined subrace of orc, analogous to the Uruk Hai of Tolkien. I kind of wish Paizo would create something like that...after all there are something like 6 types of goblinoid statted up, but orcs only get one.


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Or, if everything is weird and experimental, it becomes the new normal, and stops being special.


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yeah all the "new" ARG races would be nice. We don't really have much at all for Wyrwoods, Wyvarans, Trox, and Gathlain. Some of the really new races would be nice too, like the Kuru, Shabti, Ghoran, Syrinx, and Monkey Goblins.


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Lady Vastra, Jenny, and Commander Strax are reoccurring characters in New Who, who first appeared in "A Good Man Goes to War" and have been in several episodes since. Vastra and Strax both owed a debt to the doctor, and hence while they are friendly to him.

I dunno..I think there is a consistent moral and philosophical core to the new series. Perhaps watching a season instead of random episodes here and there would help?


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You could do a lot of APs in Arcadia without having to deal with themes of colonization and such:

Just thinking about the Arcadia thread on here:

SKY CAPTAINS OF MACHU PICHU (the all caps is important)

Windigo gods: horror AP dealing with themes of desolation and loneliness, where they must venture into the savage Taiga of the North, ultimately facing a ancient and all powerful Windigo that is stirring from it's thousand years of slumber

Battle against the Syrinx: Players deal with increasing problems from resurgent monsters and enemies nations, only to realize taht the real threat is a cabal of Syrinx mages


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if we do get "psychic constructs", I hope they use the idea of Tulpas. They fit in better with the ideas of this book, compared to say crystal golems or something.


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The Gillmen might be a special case for Aroden, given that their are hints and strong suggestions that they serve as a sort of Aboleth 5th column/sleeper cell, and the Aboleth are obviously a major enemy of Aroden.


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Pathfinder also has the Shabti (Mummy's Mask) and Kuru (Shackles Campaign Setting book)

I would also say Pathfinder has done a bit better on putting all their races in one setting. Yeah some are rare and are mostly found on other world/continents, but with the exception of a few ARG races, they mostly fit in someplace. A lot of 3.5 races get mentioned once, and never brought up again in any other book.


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Erastil is also implied to be a very very old god, and predating humanity (His natural form could very well be that of a stag-headed humanoid)

In that case, I don't see any issue with him having non-human worshippers, assuming you follow his precepts.


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what does disciplining a child have to do with having sex with a vampire in RPGs?


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It probably also doesn't help that baby goblins are kept in cages where they are poked and prodded at by adults. Who may or may not regularly feed them, which sometimes results in cannibalism.

Interestingly, the Advanced Race Guide leans really hard on the idea that Hobgoblins, in contrast, are evil almost entirely due to cultural reasons. Something it does do with Orcs and regular goblins by contrast.


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Medieval monster and animal illustrations are also pretty fertile to mine for monster ideas:

Old Monster Drawings


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Guys, can we dial back the edition warring, and accept that some people actually like 3E and Pathfinder, just like some people actually like 5E, 4E, 2E, 1E, etc.

Right now we are flying towards a thread lock...


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My thinking is that, unlike with 4E, the game plan for this edition is not to gain huge numbers of people who have never played a RPG before, but rather to retain 4E users and earn back fans of earlier editions.

If they can get new people into the hobby, great. But that is not the main goal of the marketing as far as I can tell.

I think they want to keep the brand "viable", in that they are supporting a system, but everything I have heard makes it sound like they might be mostly keeping DnD alive for the purpose of novels, computer games, and other multimedia


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DrDeth wrote:
Squirrel_Dude wrote:
I have to admit, if it's just more vancian casting, I'm going to have a hard time getting excited for it.

Well, what do you mean by "Vancian"? Spontaneous spellcasters arent Vancian. Nor are the Hex of Witches, nor cantrips, nor Wordcasters, nor Ki powers. Plenty of non-Vancian now.

The Warlock was non-Vancian also, as was BoNS, and to a large extent 4th edition (well, except for Daily abilities).

I doubt if all six new classes will use the true Vancian system (mostly) by Wizards .

If what you want is a points system, that's different than saying "non-Vancian".

I really hate spell points or any power point system. Every one I have seen is subject to abuse, especially Nova-ing. Nova-ing spellcasters and "one encounter day" are a major part of what some find as a "caster/martial disparity".

I dont get why everyone thinks that Psionics Must be Power points, rather than some other system.

if it's power points you want, then why do say you want Psionics? Psionics are a particular form of supernatural ability coming from mental force. You can have Psionics without PP, and PP without Psionics. 4th Ed had Psionics without PP (altho there was a sorta pt system involved).

If you talk about Psionics in relation to DnD, at least if you talk about it post 3rd edition, people will automatically assume you mean a power point system. Even Paizo recognizes that, hence psychic magic and not Psionics

As for powerpoints, I don't actually think it is overpowered in comparison to more traditional spellcasting, at least as implemented by DSP. Numerous threads on that subject on this site There are restrictions on how you use your power points, and Nova-ing si something easy to address in play.

Personally looking forward to seeing Occult Adventures, and glad it's going in a different design direction than 3.5 Psionics. We already have the latter in Dreamscarred Press, and I want to see something new.


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Ascalaphus wrote:

I see a lot of things in the Bestiary 5 thread that I'd like to see in the next volume myself. But just because it'd be a useful or nice fit, doesn't yet make it a contest-winning spectacular one. I still have a lot of thread to read.

And is it me, or is there a handful of people that really dominates the postcount in that thread?

yeah....


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sunshadow21 wrote:

And before someone tries to claim I hate WotC or am in love with PF, at this point I would approach something new like 5E the same regardless of who was making it or why; I already have that niche filled, and don't need yet another game in that style of play. If I want fighters and wizards, I already have both 3.x and PF, and even a couple of late AD&D books. The main reason I am still interested in PF is that they aren't sticking to just fighter, cleric, wizard, rogue, the way that WotC is beating it into the ground yet again. I get the strong nostalgia factor for D&D, but I'm actually getting to the point where I respect 4E a lot more than I did initially precisely because they didn't rely on just nostalgia.

Are they? I flipped through the players book at a bookstore the other day, and it seems like they had all of the classes that are in the Pathfinder core rulebook (+ warlock). It doesn't seem fair to say they are focusing just on a handful of classes when the game just came out. And really...I tend to think that "slow and steady" is the best way to introduce new classes, lest you overwhelm people.

And nostalgia...well it works as a business strategy. I know lots of people online are only trying the game because it reminds them of earlier editions, in some way or another.


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The Arcanist is powerful, but the Sorcerer and Wizard are already really powerful. I am guessing in average play, there really won't be much a difference in performance.


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Personally I would prefer if full deities lacked alignment. Mostly because I kind of like flawed deities, and alignment kind of forces "good" gods to be good in every which way.


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Alf-of-the-Squirrels wrote:

I'm not very excited, at this point, from the sound of it its going to be 6 Vancian casters with psychic abilities that seem very low key. But hey maybe it will be good. Still sad that I wont be making light sabers with my mind.

Another problem, at least thematically is, that the style i.e occult can already be done by the current selection of spell casters with either re-fluffing or just straight up can do.

Nope...for instance the Kineticist is stated to be a completely non-spellcaster, so it doesn't seem like it just a bunch of straight Vancian casters.


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memorax wrote:

Absolutely Hell Yes.

I have no interest in spending 100$+ on a rehashed edition with new art and little or no significant changes. Why buy the same thing a second time. Those who don't want any change forgot well how will Paizo market a product with little changes. Even Chaosium Call of Cthulhu 7E is different enough this time around from what I hear. That being said I'm in the minority so realize it will not happen.

If they do a playtest

If your going to ask for feedsback use some of it. Don't ask for any if in the end your not going to use it.

Your not going to please everyone so don't approach a new playtest with that in mind as imo Paizo is dooming itself to failure.

Keep a very tight rein on those who are very vocal who attempt to sabotage the playtest. Permabanning them if need. We don't need another core playtest debacle imo.

this comment...is all over the map.

It sounds like what you are really saying is "Take feedback seriously, but not only ignore playtest comments that disagree with me, but ban those people entirely from the process".


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Before people get too excited, keep in mind that again, this isn't actually Psionics. The book will cover similar themes, but will be roughly vancian, and not use a power point system.


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memorax wrote:
I'm glad we will have access to both the Dreamscarred Press version and the Paizo one. I wonder how long it will be before the cries of blot begin yet again.

I am pretty sure some people have been making those cries since the Advanced Player's Guide, so not sure how it is really relevant


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For what its worth, I voted no. My vote will vary based on what is meant by "edition"

I don't want to see a huge overhaul of the system that renders all of my existing books useless. If a new edition was mostly:

cleaning up formatting and presentation of the rules (which is something that is really needed),
tweaking a few of the weaker classes/feats
nerfing a few of the more ridiculous classes/spells,
just incorporating errata

I would be okay with it. Basically....I want a revision of the rules where most of the classes/monsters/adventures still work without any real changes


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Squirrel_Dude wrote:
kaboom! wrote:

To Vote, simply *favorite* a post below:

In >THIS< article, Erika Mona says he'll do Pathfinder 2e if the fans ask for it.

"People are always asking us when we're going to do a new edition
of Pathfinder, well, we'll do that when the players want it."

.

POLL: Do You Want A New Edition of Pathfinder (Pathfinder 2e) ?

.

Honestly, unless you're objection is that you don't want to spend more money (which is completely reasonable), then I don't see a reason to say "no."

I mean, we haven't talked about what the new edition is going to be like yet. For right now, a new edition just means the game becomes exactly what I want it to be. So, since I want the game to be exactly what I want it to be, I'll vote yes.

Well....one thing is that I just don't want to see a radical new edition that necessitates Paizo having to republish a lot of the current books. I don't want to have to rebuy the equivalent of the APG, UC, UM, etc. I don't want to have to sit through republishing 4 new bestiaries before we get a mostly new one. Etc ad nauseum. And that is as much a "this sounds really boring" as it is money reason


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I think it depends on what side of the fence you are on. Personally, I don't find criticism of Pathfinder to be stymied, or the forum to be full of "fanboys". If anything, certain sections of the forum tend towards the overly negative, to the point I usually don't post in them or pay attention to them.

Also, human psychology, at least as far as playtest suggestions. I have heard people in some of the recent threads say things along the lines of "No one ever wanted this class and it is a waste of space", while earlier on the same thread people raved about the class. People are more likely to remember the people that agreed with them and disregard playtests comments that didn't


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Minor suggestion, but these big lists are somewhat easier to go through if they are in alphabetical order. Especially if you are trying to look them up and compile your own notes :)


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But I don't think they necessarily are trying to compete for the 3.X crowd. I think it's been obvious from the get-go they are going after fans of rule-lite systems + DnD brand loyalists. I for one am glad they are not trying to compete for the same consumer niche as Pathfinder. That would be a bad idea for both brands.


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I feel the "one and done" stream-lined system already exists...it's the Beginner Box. I suppose they could expand the rules for that into its own hardcover. Although you still run into the issue that WoTC already is released a more simplified set of rules, so presumably a good chunk of the potential audience is investing in that.


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David knott 242 wrote:
Xris Robin wrote:
LazarX wrote:
2. They are planning something that's essentially Barrier Peaks on Steroids. and Numeria is the setting for Barrier Peaks writ large. The tech introduced has self-limiting factors that ensure the planet is not going to be overrun by legions of Cybermen.
People always SAY we're not going to be overrun by Cybermen this time, but we still end up having to have the Doctor save us, don't we?

We're not going to be overrun by Cybermen. The monsters who are going to overrun the world look more like Dalek expies.

Man, now I wish Bestiary 4 had Dalek expies...


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The high tech numeria tech is kept in check because:

It's been thousands of years since the crash: a lot of the tech is broken or malfunctioning

A lot of it is buried (the local Kellids greatly feared it for a good part of their history), or in crashed ship-parts crawling with robots and aliens, and sometimes fatal amounts of radioactivity.

What functioning stuff that does get out gets snatched up by Technic League, who are willing to kill to keep the technology from escaping their control.

Even if you get ahold of some tech that works and you understand enough to use, power charges are limited (after which it becomes useless), and it's so advanced that you can't replicate it. A lot of Numeria tech would probably be hard to replicate with our level of technology; Most of Golarion is at best Renaissance level as far as science and engineering goes.


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I think the issue then comes back to...supporting and developing two separate pathfinder systems is not something that really is feasible for Paizo based on profit/development reasons. So then the conservation drifts to supporting a rules light system versus the current Pathfinder.


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Emperor Point wrote:
Cthulhudrew wrote:
Misroi wrote:
Because heroes. It's hard to be heroic when you're siding with an empire that has literally sold its soul to the Devil.

Pfff. You just need a villain that's even worse than the Devil you know.

Qlippoth, anyone? :D

Whilst on a philosophical level selling your soul to the devil is evil, on a practical level it has a great deal of benefits for the living. You can still be the good guys and make deals with bad guys, that is what is known as a "Peace Treaty" and is traditionally seen as a sign of good.

Also a bigger villain would be the perfect stage for the adventure, with the city under threat by INSERT BESTIARY CREATURES HERE lead by INSERT CHAOTIC EVIL CASTER HERE threatening to destroy the city, both the loyalists and the rebels are looking to rally the people to beat back the villain and gain the support of the people. So the side you help/get help from is seen as heroic by the people and gets more support, leading to their victory.

On the other hand, another AP set in Cheliax which DIDNT go up against House Thrune would probably have been a disappointment to many.


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Just noticed that the Know direction notes list a new Kineticist (ala psychokinetics, pyrokinetics, etc) class that is NOT a caster.

Incredibly intrigued on how something like that works.


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Tels wrote:
The only thing I'm worried about is the playtest time period. Hopefully, there is going to be a much longer playtest so the rules get a better pass over.

Well...on the plus side, 6 classes might be more manageable than 10 on that front (and part of the book will be monsters, so the whole thing won't be player options). I do think 10 classes at once might have been a bit much, given Paizo's current production schedule.

although man, I do wonder about archetypes. since that potential section got a lot bigger now that ACG is out.


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Ascalaphus wrote:
Erik Mona wrote:
(stuff)
It sounds pretty exciting. A question though, if I may? When it was said they'd be more like Penny Dreadful than Prof X, did you mean the pulp genre or the signature character from Mage the Ascension? Because the latter would (also) be extremely awesome, and quite appropriate.

I assume it's neither, and more a reference to the Showtime series. Especially since the series features quite a bit of 19th century spiritualism.


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For the most part most of the high level bad guys kind of make sense. I will say, I think Razmiran would be far more interesting if he was a level 10 wizard (or higher level bard). It would just make his con all the more impressive.


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Also...I assume Playtest for the 6 new classes? any rough idea if an when?


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Well...Hardcover Inner Sea Races is on the line up for 2015. That should hopefully provide more material for races not covered in the Advanced Race Guide.


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While insanity can take many forms, I assume the type of crazy that is attracted to Rovagug are the folks who IRL climb up watch towers and shoot people, or burn stuff down for their jollies. So while mental problems do not equal violent criminals always, they certainly can lead to violence.

As for worship of Rovagug, it's probably not all madness. You can also get the following:

Societies/races who for whatever reason were brought up within the religion of Rovagug. members of such societies might not be insane, but having grown up around Rovagug preachings, might not really know better.
I suspect this is the case for many monstrous humanoids (at least in my head canon). Also, some species such as orcs may have a greater predisposition to violent acts, which might make worship more tolerable.

People/societies ostracized by greater society. If you have been spit upon and treated by dirt by another race/nobility/religion/etc all your life, you may relish the opportunity to rise up and destroy your persecutors. Obviously Rovagug is all about that.

Charismatic cult leaders. This sort of goes with the earlier point, but there are plenty of real life examples of people who prey on the gullible and weak-willed. In this case, you might get a cult of Rovagug that may worship him without really realizing what he is about. Also if a powerful sect of Rovagug worshipers takes control, they might be able to influence the greater population into serving Rovagug out of fear.


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On the other hand, WoTC isn't necessarily the only model to follow. How long did 1E/2E last? What about other gaming systems, such as Call of Cthulhu?

Really...the radically new edition thing only started with 3E...

And based on rumors for 5E, it might be now considered an obsolete model.

We also shouldn't forget that Paizo business model actually makes it a lot harder to update than WoTC is. A radical rules revision (ala 2E -> 3E, 3E -> 4E) would result in a lot of the existing product being rendered unsaleable. Which is a problem when a main source of revenue is subscriptions and sale's through the Paizo store.

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