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Axebeak

MMCJawa's page

Pathfinder Adventure Path Subscriber. 3,030 posts. No reviews. No lists. No wishlists.


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The Dresden Chronicles are one of the few series I still actively follow, and purchase in hardcover the day they came out. So obviously I am a fan, and I think I would rank him as one of the funnest authors to read.


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Malwing wrote:
I'm a little concerned. I've seen videos of convention panels and Dev chatter about what will be in Unchained, and I feel like some expectations on what it is is wildly beyond the scope of the product.

Unfortunately that has been happening with hardcovers a lot lately. Anytime you give people time to speculate or think about something that covers a broad area but has little information, people start making decisions on what HAS to be in the book, and thus get mad when something isn't in the book (or worse, Paizo does the opposite).

It's even worse for this book, since all the talk of killing sacred cows has let people's imaginations going crazy on what is in the book...


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Now....I don't believe in ghosts, but I do have a story to tell

My first semester starting my PhD, I moved into a basement apartment in Laramie. Sometime around October I recall being uneasy in bed, and I thought I heard scratching from the bedroom window, which happened to be above my bed.

This itself isn't really that weird...there were shrubs right in front of well the window was in. Also it's Wyoming, which is no stranger to wind.

At any rate, I got bothered by it for whatever reason, and decided to check if anything was outside the window.

When I opened pulled the curtains away, I appeared to see the body (below chest level) of a girl in a white old-fashioned sleeping gown, dangling from above.

Obviously I was super freaked out, but turning on the light revealed nothing outside. Still made for an uncomfortable night, and yes I did check the other windows and made sure the apartment was locked.

So as I mentioned, I don't believe in ghosts. And I don't believe this was something supernatural. I think the experience I had was probably a result of a novel living situation (this was the first time I had ever lived alone...I had always lived with parents or roommates prior to that), time of year and environment (a windy October night), a probably sleep state of mind that didn't have me at its most alert, which led me to imagine that a reflection of the window curtains was a dressing gown. At least that is my best explanation. I will note the house wasn't especially old, nor did I ever have anything else happen during the 6 years I lived there that would make me think that was a genuine sighting


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Again, I would argue that unless you are going to severely modify the first Iron Gods adventure, it's not really a horror adventure. Certainly a GM could easily turn it into one, but then at that point you could just as easily run any book 1 of an AP for Halloween.


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Magic itself might be a destabilizing factor, to a far greater extant than technology is.

Planar rips, berserker constructs, immortal despotic wizard-kings, interfering dieties, marauding monsters, undead outbreaks...

All possible at relatively low levels of technological development, which create the potential to constantly set back or inhibit technology


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magnuskn wrote:
Skeld wrote:
magnuskn wrote:
grandpoobah wrote:
Then again, we're already seeing book 3 of Iron Gods this week, so maybe WOTR is yesterday's news....
Most probably. The devs have stopped paying attention to the board for months now. It all kinda feeds into my perception that Paizo is kind off just running in front of the lion of game mechanic problems they have created, by pushing out new products as fast as they can.

They're putting out APs at a rate of about 1/month. Just like they've done for the last 7+ years. The pace hasn't changed.

-Skeld

What I mean is that the developers are introducing new rules (Mythic Adventures, ACG, upcoming stuff, prior sub-systems in other AP's) which are not suffiently tested, often function clunkily at best and won't get erratae'd/FAQ'ed for years. And that they are just forging ahead with this approach and are leaving a mess behind them. AP's are of course unchanged, but many of them have suffered from those badly developed sub-systems in the past and probably will in the future.

Having seen multiple conversations between you and, for instance, James Jacobs, I don't see anything he could contribute to this thread that would satisfy you or make you happy.


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The monster codex is a hardcover whose rules/creatures will go up on the PRD. It's probably a safe bet that nothing in this book will be reprinted in a bestiary.


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blahpers wrote:
Secret Wizard wrote:
again, blahpers, you should join the skinsaw cult because you are building a strawman this big. stop inventing the position of people who you disagree with. nobody wants everyone to be happy.

I do. I just recognize that it isn't possible.

You can call it a straw man, but Kirth and I are just two folks with reasonable opinions on what makes a good game. For the discussion to have any meaning, you have to extrapolate to the rest of the potential player base. And I just haven't seen any attempt to reconcile "balance-or-bust" with D&D that didn't end up somehow lessening the experience to someone. It's not as simple as "make it balance-friendly and we're both happy"; the methods of making it balance-friendly can make others unhappy. Maybe there's an awesome way to do it, but I haven't seen it yet. But as long as the conversation remains civil, I'm open to suggestions.

While I do believe many of the balance issues...are exaggerated and probably less problematic with the player base as a whole than made out on the forums, I don't necessarily agree with this argument. While perfect balance and a game that pleases 100% of people 100% of the time are impossible, that doesn't mean the solution is to do nothing. Otherwise no one would ever revise a game, which obviously has happened many many times.

So...there are probably some things that could be done in the system that could boost martials. Which appears to be what Pathfinder unbound is attempting to do, with combat in general and the rouge and monk classes specifically.


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Ambrosia Slaad wrote:
christos gurd wrote:
RJGrady wrote:
It's a stretch to call them cats, unless you want to call a mongoose a cat.
seeing as civets are pretty much the halfway point between mongoose and cat, i find i can make that stretch.

Rikki-Tikki-Tavi would make a pretty awesome PC, especially in something like the Serpent's Skull AP.

But whenever the party visits the town of civitsfolk, they now know to never drink the coffee.

I have a homebrew race of Mongoose folk that really really really hate the serpentfolk, for certain events that happened in their distant past.


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Cats and hyenas are more closely related to each other than either are too dogs, but it still really isn't accurate to refer to them as cats

With similar logic, if you are going to call hyenas cats, than you should also be referring to walruses, seals, bears, and skunks as dogs, since all of those are in Caniformia.


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I tend to be on the side that a big problem with DnD/Pathfinder magic is that it does a horrible job of emulating magic as used in most contemporary fantasy.

In fiction, magic may be powerful, but has constraints. This may be energy-based (Really powerful stuff tends to completely drain the caster, or risk burn-out completely), Risky (Really effective, but may have unintended consequences...Bring someone back to life may result in them coming back wrong, Teleporting risks materializing at the center of mountain), may have specific vulnerabilities that neutralize it (running water, thresholds, etc), or may have setting restrictions (Any use of magic in the form of X results in execution by more powerful magicians)

Now...Pathfinder has a bit of energy restriction, in that you might only have 1 9th level spell, but using that spell won't exhaust any of your other spells. While older versions of DnD incorporated risk, streamlining and simplification of magic in later editions basically removed most any risk associated with magic. I am not aware of ANY mundane counters to magic included within the games, or at least effective counters. Setting restrictions can always be homebrewed, but a lot of players really really hate them (see the bazillion threads on alignment on this forum).

Personally I would prefer adding "risks" back to higher level spells, and also make concentration checks more an actual consideration for spellcasters. But any actual attempts to reduce the power of magic users is going to meet with uproar, and I don't think the Pathfinder developers can really settle martial-caster disparity in a way that won't tick off a significant section of the fanbase.


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LazarX wrote:
Well they are going for dark and gritty, not four color, which means in a Shield series, characters are going to die, with most likely Fitz being next, now that Skye has made him redundant.

Nah...Fitz has perhaps one of the most intriguing arcs on the show right now. Simmons and May though...


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Something that might be interesting, I would like feats or other options to give other classes "low level" psychic powers. it's not an uncommon trope for characters to have a certain psychic trick or specialized skill, but not necessarily to the point where it defines their existence


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why are we having discussion of buying a book in a ongoing series that just has "HAHAHA" written for 300 pages? That...would never happen, because editors and publishers are not idiots

You might as well lead with an example such "What if reading the first sentence summons a Balor that then eats all my family members in front of me".


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Tequila Sunrise wrote:


Yeah, it's not about 'owing' anyone anything. 'Owing' implies something much more formal than preordering a book from B&N or Amazon, IMO.

It's really about cause and effect, as you describe. An author can take however long he needs/wants to write the next sequel, but he risks slipping from his readers' minds. Cause and effect.

I suppose it's great that some readers become Fans -- yes, with a capital F -- they're the ones who gave me the heads-up when the latest Wheel of Time book came out! But I prefer a more Zen attitude toward entertainment, like you: "Oh hey, the next X book/movie/game is out!" I find things much more satisfying this way. :)

Yeah this pretty much.

If I like a book/book series, I invest...anywhere from 7 to 30 dollars (depending on where I purchase and the format) per book, and maybe a long weekend or the equivalent time units spread out over a month.

So I don't really feel that an author owes me much, other than an enjoyable read for what I have already paid for. There is so much fiction out there that its not like I can't find something else to read in the meantime.

That's why I kind of get confused on concepts such as "betrayal" or "owing"? Like...an author taking extra long doesn't even come up on my radar as anything like a betrayal. If the author slept with my wife...now that is betrayal...


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I am glad WoTC and Paizo are both making DnD, and from what I have seen of 5E, they are not trying to compete for the same market. I think that is good for the game, because I don't think one company can cater to the rule's heavy 3E fanbase and the rules lite 1E/2E/5E market, without producing something that caters to neither.


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I wanted to like this series, but practically every character (at least for most of the first half of the season) completely lacks anything that could be remotely considered common sense. Also, there is just sooooooooo much padding.


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For me, the ecology sections (and similar material) is actually what makes the book readable. I find page after page of crunch boring, and I can often find cool ideas for encounters or new ways to use a monster from reading those sections.

A huge reason I was never a fan of the 4E manuals, since they seemed to either convert the ecology to crunch or just dump it completely. Looking forward to browsing a copy (although my next hardcover purchase will be the Monster Codex, so probably won't buy it).


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The "drunken Scotsman" trope seems to have originated largely from gaming (and maybe literature?). Otherwise, yeah the greedy, bearded mining and craftsman dwarves of fantasy are not too different from folklore.

I will try to post a list of dwarf-like races later today from elsewhere in the world (I have to head to work soon). It is a pretty common trope, although in many cases different cultures have such different ideas behind their dwarves that in Pathfinder tradition they would probably be a different creature entirely.

FYI I tend to like to run them like stereotypical german engineers. I kind of hate the drunken Scotsman trope.


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richard develyn wrote:

In my opinion what you want to do with the OGL is to encourage 3PPs to publish complimentary products rather than competing ones.

I think Paizo is missing trick with this by not opening up Golarion, and in particular APs, to 3PPs.

It's certainly been done before (Glorantha comes to mind). Paizo could state quite clearly that anything published by 3PPs is not consider canon in exactly the same way that 3PP Pathfinder content is not considered canon.

The advantage, however, would be that 3PPs could publish a whole host of AP-supporting material, in much the same way River Nations was but with greater integration, in order to tailor APs to the various diverse tastes which are found around the community. For example we could have:

Additional side-quests or even major new complimentary adventures
Crib-sheets, charts and other GM aids
Hero-lab content
5 and 6 player conversions
Conversions for pre-pathfinder APs
Updates to APs to bring them in line with the new books
Major overhauls to re-imagine the APs for different play styles (more or less RP, more or less combat, etc).

All of these things would support the sales of APs rather than detract from them.

It seems like a win-win situation to me, and if some 3pp wants to write an adventure where Galactus comes down and devours the whole of Varisia - what does it matter? It wont have happened in the *real* Golarion.

Richard

I would rather they didn't. I want to see more original stuff from 3pp products, or exploitation of niches that that Paizo can't or won't support.

Also, I respect the ability of creators to exercise control of their setting. Like it or not, if you open Golarion up to 3pp, lots of people will start getting confused over what is and isn't official material, or what is and isn't fair game for things like PFS. Also, Paizo might find sections of their setting getting developed before the get to them, and suddenly you get fan wars of which version of which nation they want to use


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I do think it's interesting that earlier in the thread, people were arguing that you can't paint all the people who complain about Sarkeesian, GamerGate, what have you as misogynists, because the people behind the death/rape threats are an extreme viewpoint that doesn't reflect gamers

But some of those same people think you can paint all feminists as bad, because of a few perhaps extreme individuals

That's a pretty interesting and informative pattern right there.


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Having read over the "GamerGate" issue over the weekend, I agree with Werthead. This is less about "ethics in game reporting" and more about a boyfriend's petty revenge and slut-shaming. I absolutely believe that if a woman posted these same claims about a ex, not only would this never have been blown up, but people would have gone after the poster.


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As as a straight white male, I think it's reaching a bit to say that acknowledging the existence of trans/gay/lesbian characters is heavy-handed.

The way people bring up the few examples that are here and there, one would think all we have gotten in the last year for books was Gay Pride Parades of the Inner Sea , the Trans Characters Player Companion , and an AP about legalizing gay marriage in Cheliax.

All we have gotten, as far as I can recall, is one item (which has other uses), the backstory of two iconics (one of which happened in the comics, and the other is essentially web only) and a few NPCs in adventures, whose sexuality generally isn't treated as something special.


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Helcack wrote:
I'd like there to be something to make the rogue viable... Maybe something like masterpieces but called rituals for the rogue that let them use specific spells or create unique effects.

I suspect you should be looking at Pathfinder Unchained, not Occult Adventures, for that particular niche


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Game of thrones is a bit of a weird case. In that it's super-hyped, and the TV show constantly keeps fans reminded of it.

Prior to the show, I loved the books, but didn't notice or mind the wait. Because there are a million of other books to read, so I had plenty to keep my occupied. There also wasn't any looming pressure of the show catching up and all those related issues.

Personally, I think it's a good idea for authors to steadily publish their work at a regular pace

BUT...I don't think an author owes it to me to write a future volume to be published at x date. I think that is a bit of entitlement coming into things. The writing process is different for everyone, and I would rather an author take the extra time to make a good book than get an inferior product.


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Any chance we might get a book of dinosaur folk?


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sunshadow21 wrote:
Ffordesoon wrote:
Have you played 5e yet, sunshadow? Honest question.
Haven't had a chance, and frankly, will be very, very picky about the group I choose to do so with. It has a lot of potential to be really good with the right group, and I will wait for the right group to try it; no point in doing anything else. I just don't believe that WotC can afford for everyone to take that approach or worse, try it out with the wrong DM and hate it.

I am confused on how this is any different from any version of the game. A bad DM experience is going to turn you off the game; it doesn't matter what edition you play.


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The trailers for "Dracula Untold" give a pretty good idea of what probably happens to any major force of orcs which ventures into Ustalav.


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LazarX wrote:
Kthulhu wrote:
LazarX wrote:
I won't pay 20 bucks to see the movie, but I'll watch it when it winds up on NetFlix. Not that it will... This is not going to be something that comes out on theaters but only sold at conventions.
Netflix has all kinds of obscure stuff, some of which never saw a theater. I'm not saying that Dark Dungeons definitely will wind up on Netflix, but saying that it won't simply because it won't get a theater release is ridiculous.
Netflix has to pay for everything it hosts. they'll only stream shows which will turn some kind of profit. They don't even have Vampire Hunter D or Brisco Country Jr. on tap.

Do you even have Netflix? Because I did until May, and they show A LOT of Z grade horror movies, including flicks from as far back as the 40's. I mean seriously...I have watched these movies, and I can't imagine Blood Gnomes has a larger budget or better cinematography than Dark Dungeons.

The reason they don't carry some movies or shows is mostly down to rights; not all movie companies or TV networks have agreements with Netflix, and the rights for some shows might be tied up with other channels and places like Amazon Prime or Hulu. Other movies get a limited license deal, after which Netflix doesn't bother to renew.


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I think the key to doing a DnD movie is just making a solid, entertaining fantasy movie. Fantasy is big right now, with the Hobbit, Game of Thrones, and multiple quasi-fantasy historical TV shows. Lots of stuff is getting optioned...we are getting for instance a Name of the Wind and a Shannara TV shows in the not too distant future.

I don't think you necessarily need Drizzt, or 1:1 adoption of mechanics, or making it a big live-action dungeon-crawl, for it to be successful.


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Yeah...I suspect that alot (most?) players don't go through every possible option, but will skim the core book and maybe a new book they've found for feats.

A lot of tables don't necessarily require the degree of optimization that occurs on the board here to function and get through a session.


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Scribbling Rambler wrote:

Mark's post on negative conditioning has implications well beyond the FAQ.

For example, when I see a particular community member who posts negative comments on every single AP, it is much harder to recognize any valid criticsms they may have. So my eyes tend to slide past their posts.

And that is for me as a casual observer - imagine what it must be like for somebody who is directly involved in the creation of the product.

Valid criticism is important, and the folks at Paizo are very good at taking it and responding when appropriate. However, when it becomes apparent that a poster will never be pleased, there's not much point in changing things to please them.

Basically this

Their are certain posters whose posts I completely eyeroll at if not ignore. They also tend to be posters who often constantly complain about getting ignored by developers. Doesn't take a genius to figure out why.

ACG's editing seems problematic in part because there are other people beyond those posters complaining, not just the usual people who will never be satisfied with Paizo for some reason or another.


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Skeld wrote:
magnuskn wrote:
Ssalarn wrote:

Actually, the biggest problem with Mythic Adventures was that Paizo listened too closely to their fans. Most of the big issues with the system can be traced to changes that players wanted during the playtest, including the comparative value of mythic tiers, the strength and implementation of some of the more troublesome abilities, etc.

I think that if you think Paizo isn't listening to its players, you aren't paying attention.

I said that they are not testing their new systems properly. Which includes feedback from fans, yes, but in the end they have to test out their math by themselves. Which obviously did not get done with MA.

The biggest problem I see with Mythic/WotR was that the rules and the AP were developed concurrently. If they had put out a Mythic Module at launch and waited a year on the AP, I think the AP would have worked out better (from a rules standpoint; story-wise it's awesome like it is).

-Skeld

Part of me suspects this may be the reason we are not getting a Vudran or psychic magic heavy AP to coincide with Occult Adventures. Developing an AP that makes extensive use of new rules at the same time as new rules are being developed and playtested is madness


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I get the feeling that the major difference between occult and normal magic is that the former is more grounded in folklore/paranormal phenomena from the last three centuries, while the latter is more literary magic.


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Dale McCoy Jr wrote:


Alien Races 1 (I'm willing to bet these are non-open, but I'll check)

Kasatha are in Bestiary 4. I assume Triaxian, Android, and LaShunta are open content since they are on the D20pfsrd, although the setting specific material has been sort of scrubbed from them.


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Gnolls might be cool, but IIRC there are already at least 2 different 3pp books on gnolls, one from Kobold Press and one from Super Genius Game. Might be better to focus on a race with less coverage.


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A telepath, maybe one set up kind of like a kineticist. a non-caster character that can spam charm monsters and similar effects all day long


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I kind of like the idea of something like the black orcs from Tome of Horrors, a sort of badass more disciplined subrace of orc, analogous to the Uruk Hai of Tolkien. I kind of wish Paizo would create something like that...after all there are something like 6 types of goblinoid statted up, but orcs only get one.


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Or, if everything is weird and experimental, it becomes the new normal, and stops being special.


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yeah all the "new" ARG races would be nice. We don't really have much at all for Wyrwoods, Wyvarans, Trox, and Gathlain. Some of the really new races would be nice too, like the Kuru, Shabti, Ghoran, Syrinx, and Monkey Goblins.


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Lady Vastra, Jenny, and Commander Strax are reoccurring characters in New Who, who first appeared in "A Good Man Goes to War" and have been in several episodes since. Vastra and Strax both owed a debt to the doctor, and hence while they are friendly to him.

I dunno..I think there is a consistent moral and philosophical core to the new series. Perhaps watching a season instead of random episodes here and there would help?


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You could do a lot of APs in Arcadia without having to deal with themes of colonization and such:

Just thinking about the Arcadia thread on here:

SKY CAPTAINS OF MACHU PICHU (the all caps is important)

Windigo gods: horror AP dealing with themes of desolation and loneliness, where they must venture into the savage Taiga of the North, ultimately facing a ancient and all powerful Windigo that is stirring from it's thousand years of slumber

Battle against the Syrinx: Players deal with increasing problems from resurgent monsters and enemies nations, only to realize taht the real threat is a cabal of Syrinx mages


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if we do get "psychic constructs", I hope they use the idea of Tulpas. They fit in better with the ideas of this book, compared to say crystal golems or something.


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The Gillmen might be a special case for Aroden, given that their are hints and strong suggestions that they serve as a sort of Aboleth 5th column/sleeper cell, and the Aboleth are obviously a major enemy of Aroden.


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Pathfinder also has the Shabti (Mummy's Mask) and Kuru (Shackles Campaign Setting book)

I would also say Pathfinder has done a bit better on putting all their races in one setting. Yeah some are rare and are mostly found on other world/continents, but with the exception of a few ARG races, they mostly fit in someplace. A lot of 3.5 races get mentioned once, and never brought up again in any other book.


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Erastil is also implied to be a very very old god, and predating humanity (His natural form could very well be that of a stag-headed humanoid)

In that case, I don't see any issue with him having non-human worshippers, assuming you follow his precepts.


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what does disciplining a child have to do with having sex with a vampire in RPGs?


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It probably also doesn't help that baby goblins are kept in cages where they are poked and prodded at by adults. Who may or may not regularly feed them, which sometimes results in cannibalism.

Interestingly, the Advanced Race Guide leans really hard on the idea that Hobgoblins, in contrast, are evil almost entirely due to cultural reasons. Something it does do with Orcs and regular goblins by contrast.


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Medieval monster and animal illustrations are also pretty fertile to mine for monster ideas:

Old Monster Drawings


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Guys, can we dial back the edition warring, and accept that some people actually like 3E and Pathfinder, just like some people actually like 5E, 4E, 2E, 1E, etc.

Right now we are flying towards a thread lock...

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