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MMCJawa's page

3,353 posts. No reviews. No lists. No wishlists.

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nah...its just that we all sort of ran out of things to talk about. I think most of the regular posters in these threads have probably said their wishlist multiple times already, and there hasn't been much in the way of new ideas for a long time.

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thejeff wrote:
MMCJawa wrote:
I think it's more likely they are just going to reverse a few unpopular decisions (Spiderman's deal with the devil), while bringing in some popular Ultimate/One-off characters. I don't think they plan on ditching the new characters, especially popular ones like Kamala Khan.

I doubt they'll actually reverse the Brand New Day thing, though they may downplay it somehow. It's been 6 years, another reversal with "Peter and MJ really have been married all this time" just makes things uglier. (Especially with the Superior Spider-man.)

And now everybody retroactively hasn't forgotten Peter Parker is Spider-man?

Blech. As much as that was a stupid decision, it would bad to reverse it again.

The next Spiderman arc after Spiderverse is has the title "Renew Your Vows", with the cover having Peter and Mary Jane together with a daughter.

The spiderverse also establishes a version of Spiderman who is pretty much exactly Peter Parker, only still married. So what ever reality altering events make up Secret Wars may simply go with this version of Spiderman.

Renew Your Vows

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Freehold DM wrote:
Quark Blast wrote:
Freehold DM wrote:
you are seriously building an argument based on hours spent going through

As opposed to what?

Srsly pretending to dialog with someone by occasionally sniping at their posts?

...taking several minutes to page through Freeholds posts...

Oop! Never mind. Answered my own question.

this is a messageboard,not a real time chat, so dialogues are going to be badly broken up by the time someone has to respond to a query, sniping or not.

The original question regarding taking seriously with respect to the viability of a program on the part of the US government to provide (sorta kinda)free community college for some (I won't pretend all) remains. If you are honestly putting those two on the same level, maybe I was wrong about what I said earlier.

Rate my professors isn't a great measure of a teacher's ability. Students that in general do poor in a class (because they don't study, don't come to class, etc) often get angry when they don't do well, and of course blame it on everyone else. And some students will mark a professor favorably IF the teacher is super easy, not necessarily good.

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I'm sure he has goals, but until we get a deity article about him in a adventure path, I doubt we will seem him fleshed out more.

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Retiring Spiderman, Batman, and Superman really is not going to bring in new readers who have never read a comic before. It may get some new readers from other lines, although whether or not they offset people who rage-quit when there favorite character disapears, I don't know.

If people talk about Iron-Man or Guardians of the Galaxy, it's mostly because they were successful movies that appealed to the non-comic reading community

From all I have seen, comic books are just a hard sell to a lot of people. I don't see how retiring known and popular characters somehow ENCOURAGES more people to buy into the medium

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xavier c wrote:
Do you think the people of Golarion use magic for sexual purposes. Such as spells or Potions that create effects similar to viagra or increase sexual pleasure.or Summoners using there eidolons as sexual partners or How do feel about that.

Sure but probably only among magic-users and the rich (and brothels that cater to those groups). I doubt common folk really have the finances to spend on those purposes.

I could even see it as being a sore spot between the have's and have nots. Ooh...look at the decadent nobles, who are blowing there money on magical sex toys, while we struggle to eat every night or keep the farm up and running.

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Goblins are called out as often inventing gods, sometimes treating an oddly shaped rock as a diety to be venerated.

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thejeff wrote:
Fergurg wrote:

Another though I thunk while thinking was that the gaming community has traditionally been the outcast boys who didn't have the social skills to talk to girls. The boys whose very presence makes the girls ill. Yes, more people in the community is good, and opening up the community is also good, but that isn't what is happening; it's not just a "We want to play with you," but a "We want to play with what you have, and you need to leave."

That's going to cause bitterness, hostility, and opposition from the people who feel, with some justification, that their last refuge is being taken from them - by the very gender that they were seeking refuge from.

Yeah. Grow up and get over it.

There's a difference between not having the social skills to talk to girls and being offensively creepy - pawing at them, crudely hitting on anyone who stays close enough long enough, raping their characters etc.
Those people can go.

The rest can stay. I was pretty low on the social skills scale, back in the day, and I was damn happy to find girls with the same interests that I could interact with.

I can't agree with this more. I suffer from social anxiety disorder and suffer extreme shyness and awkwardness around the opposite sex. I don't see how making gaming environments more friendly towards women is some sort of burden for men, nor do I see "increase women participation" and "increase the number of gamers in general" are mutually exclusive ideas

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The Midgard campaign setting also has PC friendly minotaur stats for Pathfinder.

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IIRC, celestials became directly involved in halting the Qlippoth planar rupture over in Tien Xia. So there is that.

But my guess is that most celestials would prefer helping or supporting mortals, and letting them do the heavy work. Same goes for a lot of fiends as well.

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Celestials also have the edge in that the different alignments of good outsider closely collaborate with one another to deal with evil. IN contrast, Demons, Daemons, and devils don't really get along that well together, even if there is nothing as extreme as the blood war going on. For that matter, Demons in generally really don't collaborate well, and their alliances tend to fall apart.

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Jester David wrote:

The catch is Paizo has been expanding a LOT in the past five years, really increasing their production. Monthly Player Companions, five hardcovers a year, and more. I've heard comparisons to TSR in it's peak. Having done the numbers myself, Paizo is comparable in terms of RPG books, even if you include the Realms and campaign settings (it does fall behind when you consider the magazines though).
That amount of product is fine when you're the only game in town or are a growing game. But it gets harder when you have competition. Let alone as a mature game, that is finding it harder and harder to produce content. Pathfinder's at the point where continuing as is would be tricky at the best of times, let alone with strong competition.

I just don't see Pathfinder being sustainable. Not with the content already available. Even if 5e tanks PF might drop in sales as fans reach saturation. We're at the point when a "Pathfinder Revised" is starting to seem appealing, but that's a super risky gamble at this moment.

Paizo might need to cut back their RPG department or segue into other products. They could do good business selling 3rd Party Golarion products for 5e, such as monster books and accessories. Conversion PDFs for their APs might also sell well. I think they're well on the way to being "the Golarion company" that also happens to sell an RPG.

I think The Paizo big wigs have stated that the core rules are still selling strongly (I think its been said that the core rulebook has sold more copies every year than the year before, or something like that). I think there are still legs left on the system, although I personally would prefer the release schedule to slow down a bit (I just can't even remotely keep up anymore)

While a 2nd edition might be ever more closer, I don't foresee them ever going back to producing 3rd party content for WoTC. Such a move would probably require a huge downsizing that would purge most of the staff. And I am still not sure whether 5E is going to necessitate such a change.

I am glad 5E exists, but I rather would have both brands going strong, than one extinguishing the other. Personally I am glad that both systems fill different needs and really don't compete.

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My own idea is that dragons can fly (and truly "giant" giants can exist) because they are not mortal creatures which evolved, but rather divine offspring of primal creatures akin to gods. Mundane physics just doesn't apply to them.

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Having seen the third movie (finally) last week, I honestly think it was probably the weakest of the three movies

I really liked An Unexpected Journey. The Desolation of Smaug was undercut by extended action sequences that rendered the orcs and Smaug as incompetant (barrel chase and Smaug's dwarf hunt).

The Battle of 5 armies just seemed...poorly put together. First, I still stand by my thoughts on on the second movie, and the death of Smaug should been how the movie ended.

Secondly, it seemed...rushed. You could easily ground Thorin's gold sickness by developing his backstory with Dain and playing up the siege of Thorin by elves and men. Also the elf gems and the fate of Bard were just left hanging.

Legolas should really have been only and extra in this movie. Tauriel should have taken down Bolg. To make a big deal about adding a strong female character, only to have her be rescued by Legolas was lame. If anything, if Tauriel should have rescued Legolas.

The CGI seemed worse than the original trilogy, especially the Trolls. Not sure if it was because I saw it in 2D and not 3D, but it was.

Their was also the inclusion of tons of unneeded details. I rolled my eyes every time the cowardly human lackey showed up on screen.

Oh least I got to see Werewyrms and hobgoblins?

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UnArcaneElection wrote:

^Golarion already does have Pahmet Dwarves in Osirion, although I don't know how much they are fleshed out, or in which supplement(s).

There are also variant dwarf cultures in the Mwangi expanse as well, but I don't think much has been done with them.

Dwarves also exist in the Crown of the World, but no clue how much they vary from the more southern dwarves

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Chess Pwn wrote:

On a side note, the fact that the weekly FAQs have stopped for a while is also upsetting. Like if they made a statement why they stopped like "Due to load of wanting to get X out sooner all people are on this for Y time." But just going silent on that too makes me think that they've stopped trying to meet...

Uh...I am pretty sure the weekly FAQs stopped because of Christmas and New Years, and then the requisite catch up involved from those holidays.

Mark's been incredibly open about the FAQ process, and just the other day answered some questions about it on his "Ask Mark" thread.

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BigDTBone wrote:
thejeff wrote:
Hitdice wrote:
Pell Grants, man. We need more Pell Grants.

Not really. We really need more direct support for public universities.

Finance them directly through taxation rather than drive tuition sky high and then pay it directly for some and make others take out ridiculous loans.
We need to decouple research and universities. That is the primary tuition cost difference between community colleges and universities; you are paying for professors to not teach, work 15 hour weeks, and publish inconclusive work every 3-4 years.


oh wait you are being serious...

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My realistic hope is that we will get more art, details and mechanics for things like Snowcaster elves, Pahmet dwarves, etc. I find a lot of the variant cultures to be a bit more interesting than the regular versions

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FatR wrote:

No. Spellcasters in Belgadiad do not solve all problems with magic because plot. But they totally can do all sort of flashy stuff, from blasting people into oblivion to polymorphing into dragons. When Belgarath and Ctuchik duel and start using magic seriously, Belgarath's nonmagical companions cannot contribute in any way.

It's been forever since I read the series, but IIRC there were also cases where magic had unexpected consequences. The main character at one point summons a giant storm to break up a potential battle, only to later get yelled at by his mentor, who had to spend something like a year running too and fro over the realms, fixing all sorts of strange weather that was the result of messing up the meteorological system

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Laurefindel wrote:

It's easy to get lost in a LotR discussion, but it is nevertheless a somewhat relevant topic because many GM aim to use Low-Magic system to emulate LotR adventures.

Things is, even if the fellowship had access to magic, the setting falls apart when you allow all your characters to play spellcasters and assume the same level of spellcaster demographics that you would in a typical Pathfinder setting.

So "what to consider if I want to play in Middle Earth" is right in your alley.

I agree with others...lets not make this another "what level are LotR characters". Ultimately LotR wasn't created under Pathfinder constraints, and can't be expected to follow guidelines for magic use.

And it's not like it's the only low magic setting out there. I expect Game of Thrones/Song of Ice and Fire" and its descendents is the first thing nowadays that a lot of people think about when they hear "low magic"

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Finished off World of Ice and Fire. Definitely a fun book with lots of factoids, most I don't think will be relevant for the actual novels, but still make the world more complex and complete.

Also a surprising large number of Lovecraft references, which I really wasn't expecting.

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E, because what the hell, I can finally come up for a bit of air after spending last week on a research proposal.

Ehecatotontin/yeyecatl/aires/yehyecatzitzin = Mesoamerican; 1.5 ft tall wind dwarves which served the wind god and distributed wind; long-haired; wear colorful clothing; sometimes associated with Quetzalcoatl; could be made from a piece of shaman’s soul or clay figures; black yeyecatl are evil, yellow yeyecatl are good; evil aires live in ugly places such as ravines, and under damp rocks; dwell in caves with luminous lights; aid saints in bring rain to villages; introduced corn, beans and other major foods to humans; may also produce frost, snow, hail, lightning, and thunder; flooding is a result of aires compete with one another; can only be seen by sorcerers.

Elëngassën = Patagonia; ugly humanoid armadillos; large in size, covered in a stony armadillo-like shell; harmless cave-dwellers, but would throw rocks and attack intruders; growly speech used to insult women; only vulnerable to attack from its stomach

En-kwe-shu-i-yen/ogwe’s-hai-i = “Not men at all”; NE Native American; 4ft tall immensely strong, pygmies that arrived after humans. Yellow skin; talk in thin whoops and always well-dressed; tear up trees; hunt with bows

Enano = Hispanic South American; yellow-skinned, red-eyed dwarves, who can cast spells of silence over there victims which they attack

Encantado = Amazon; Shapeshifting Fairy folk who can take the form of river dolphins. Come from a magical underwater realm called encante. excellent musicians who enjoy parties which they infilitrate to seduce women; crave the pleasures and hardships of mortal life. Can be distinguished in human form by the presence of a blowhole. Can control storms, ensorcel humans to do their will, inflict insanity and illness. Most powerful at twilight; often kidnap people for company.

Enfield Horror = Illinois cryptid; Grayish, slimy three legged red-eyed monster, with claws; arms short; stands 4.5 feet high; armored; patchy hair

Epunamun = Mapuche SA; evil hairy elf, which could also appear as a terrible fire-breathing dragon with a curly tail

Ewah/Wampus = half female/half woman monster cat from Cherokee Mythology; spirit of death and the earth, whose cry is a foretelling of death; black in color with red hindquarters

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Beasts of the Boundless Blue, which collects all the previously published Cerulean Sea monsters, except for the most recent supplement

I think there are a couple of other books from Alluria publishing that are bestiaries, but I am drawing a blank on the names now

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Guardians is more similar to Star Wars as a movie than it is to normal Super hero comic movies. And it's really really close in feel to Farscape, if you ever watched that show.

At any rate I agree with the above...its one of the best marvel movies out there, with perhaps only Winter Soldier edging it out as best (IMHO)

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Like a publishing scientist...scientists are...people. They have the same ratio of personality quirks as the rest of the population, and the idea that somehow we harbor a greater percentage of genocidal psychopaths than the normal population actually makes me angry.

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MagusJanus wrote:

Eliminating the idea of limiting information wouldn't create a massive growth of scientific innovation; it would pretty much doom scientific innovation due to the sheer outpouring of rage as people learned exactly what some of the things that have been considered were. And the fallout from the few people crazy enough to actually try some of the innovations in their garages.

We're not talking about experiments as nice as the U.S. government intentionally unleashing chemical weaponry inside of subways. We're talking about things where even the most unscrupulous, sociopathic, people-hating researching at ExxonMobil found themselves morally opposing it.

One of the things the general public doesn't realize about IP law and secrets where it comes to scientific research is just how much it protects them. Science is an outlier career path; in general, it attracts people that are the outliers of society. This means you get some honest, dedicated, completely good people... and it means you get the people where "genocidal psychopath" isn't descriptive enough. A surprising amount of closed-door scientific considerations is weeding out the experiments that are generally just too evil to do. And even if you limit it to just climate research, you're going to find quite a bit of weapons data, including weapons of mass destruction ranging from the traditional (nuclear, chemical, biological) to the downright science fiction (nanites, engineered plantlife, engineered macro-organisms).

Yeah, the goal is beneficial to humanity... but like all good causes, it has its people willing to achieve their Utopia by building it on the bodies of nearly everyone else. Or who are willing to sit back and say to themselves, "you know, mustard gas kills a lot of people, but I wonder if spraying Toronto with it will have an beneficial side effect?"

Most of these get vetoed due to ethics concerns. And for obvious reasons. But imagine all of that dumped into the lap of the public, WITHOUT the censors and systems of control, and waiting...

Are we even remotely still talking about climate change research and lessening our industrial footprint? I have known my share of climate change researchers...I am pretty sure most of them are not Doctor Doom.

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Ckorik wrote:

I would buy a book of NPC's - not the NPC codex like - not statblocks - but an entire book of just NPC's meant to be non-combat.

requirements would be - writeup, goals, skills, accent (with a line of dialog perhaps), quirks, a picture or artwork to go along with.

Could have chapters on different 'plug and play' npc's for 'sheriff, tavernkeep, beggar, forest hermit, etc.'

Some of these could be classes such as 'wandering paladin' - but I'm thinking an entire tome of just NPC's that I could use to drop into my campaign when I need an interesting side character that is more fleshed out - I do this already but it's time consuming and having a large tome of this would be really helpful.

I dunno...I can think of hundreds of's the stats I am too lazy to do. I am not sure I would buy a bunch of descriptions...I could just pull characters from TV or movies for that stuff

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JiCi wrote:

Why not expanding the Chromatic and Metallic species then?

Chromatic: Brown, Yellow, Purple, Orange and Grey
Metallic: Adamantine, Mithral, Steel, Cobalt, Orium

I think the devs have stated they don't have much interest in expanding any existing dragon category, and would rather introduce a new set of 5.

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Kevin Mack wrote:
Yeah not really believing the North Korea did it part myself. I mean for one thing I cant believe they would have the tech or anyone with the skills to do it.

North Korea does have access to computing equipment. Just because the population at large is living in a subsistence economy, doesn't mean the government doesn't have access to those resources.

I dunno...this sounds EXACTLY like North Korea to me.

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Well...I can think of a real world solution to some of these concerns. Scientists are really smart people, and most have skills or the smarts to make themselves a lot of money in industry. However many of them stay in academia, because they are more interested in research or teaching.

So Bob the 10th level wizard might be able to make a ton of cash by applying his magic to real world solutions. However, he would be HORRIBLY BORED, and would much rather spend his days researching the planar properties of the maelstrom.

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Yeah if the rumors are correct, the Japanese division of Sony has been rather unhappy with how the Spiderman franchise has been handled, and are more supportive of the deal.

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Lord Fyre wrote:
Pillbug Toenibbler wrote:
I kinda expect to see agents die unheroically on this show,

And this was my problem, Tripp's death should NOT have been unheroic.

I don't think it was unheroic. He had no idea WHAT the diviner was doing to Skye, and by damaging it he thought he was helping her. And that was after running around the temple and defusing bombs, one of which was at the very last minute.

So yeah he still went out like a hero, even if his actual cause of death was accidental.

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Freehold DM wrote:
Aranna wrote:

Guys Lucas IS from a much older generation that doesn't hang out online or follow twitter trends. He didn't grow up with computers or cell phone... his preferred entertainment may not include camping out online. In which case it is entirely believable that he may have missed the viral buzz about the new Star Wars trailer. Now it would surprise me if after being asked about it by a reporter he didn't go online to watch it later.

Well said.

I am pretty sure my mom has never watched a movie trailer online, and would be confused on why anyone would bother

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The indictment proceedings for the Ferguson case were really weird, and not how they normally proceed in criminal cases. The Prosecution went out of its way to show that the cop was innocent. He might be (I don't think this case is as black and white as people made it out to be), but either they should have gone through normal proceedings and proved the cop innocent at trial, or if they didn't think there was a case, not gone through the proceedings at all.

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Oly wrote:
PrinceRaven wrote:
What I'm saying is that, no matter for which noble cause you slaughtered the toddlers for, you still slaughtered some toddlers and that's an Evil act.

That's just plain wrong.

Things are right or wrong, good or evil, because of the foreseeable consequences of the act. If in balance they saved innocent lives, or at least as far as they knew they were saving more innocent lives than they took, they did the good thing. End of story.

But that gets into a "The Ends Justify the Means", which is probably one of the biggest tropes in villain motivation out there. Plenty of people committed atrocities believing they were making the world a better place.

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Gwiber wrote:

Pathfinder 2nd Ed needs to come to compress down the options that have been presented, throw away what has been proven not to work, and pull into the core what has come from expansions that has proven to work and should have been there in the first place.

What they should also do in 2nd Edition is produce a single book each year that does away with fluff, and present a bound version of JUST rules and mechanics from the books that came out the year before for condensing and resource reference. A kind of Rules Compendium for that year. It would keep GM;s for instance closer to the rules, but would still require people to buy the original full books to get the information surrounding the rules, the cultures. the stories, the mindsets those mechanics came from.

That doesn't seem like terribly great business logic. First off, Paizo relies pretty strongly on the subscription model. An annual rule compendium would get little if any interest from most of the subscribers.

"OH look, you mean I can get the rules from X, that I already have, only stripped of flavor? yay"

Yes, Paizo does reprint options from APs and other lines, but usually alongside new rules and monsters. and some rules and systems just are not as popular as others. I don't see this at all being profitable for the company, and may in fact encourage people to dump there existing subscriptions.

I would also argue that "1 rulebook a year" is not doable either. If they did that, odds are they would have to ax a lot of their design and editing team. Which in turn would probably reduce the quality of their other material.

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Okay...I mean I get it, David Bowles, you don't like 5E. I think that has been abundantly made clear.

But I mean the last...three, four pages of posts have I think been entirely dominated by your posts and people responding to them. Maybe we all can just agree to disagree, and have conversations about other aspects of 5E?

Otherwise...yeah this thread has just gotten really pointless.

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Here's another installment of my NA monster list (letter D)

Deelgeth = Navajo; giant antelope like monster, who first consumed all the grass, then the trees, and then all the animals and people; One of the Anaye; Eventually began to devour the clouds themselves, causing a drought; only vulnerable on his underside; sides and back immune to damage

Devil Monkey = American Folklore/cryptozoology; Shaggy, violent, baboon-like creature, with powerful backlegs, three-toed feet, and long bushy tails; fast and good leapers;

Devil’s Snare/Vampire Vine = Nicaruaga; carnivorous vine, thick and pulpy, which adheres to it’s victims; drain blood via a series of tiny maws which open up when ensnaring a hot, rasping open wounds which it uses to drain the blood of its victims

Djien = Seneca NA: reckless man-eating humanoid spider beast that stores it's heart underground, allowing it to regenerate from any wound

Do-gakw-ho-wad = Abenaki NA; tiny, angry spirits which avoid being eaten by predators by propping sticks in their mouths

Dosaido = Penutian; goblins which wield fiery sticks; can ignite hair on fire; stomped into the earth for misusing fire by the creator god

Douen = Trinidad; spirits of African ancestors and dead babies; backward feet, large head, and no faces and small round mouths; sexless; braided hair; steal produce from fields at night

Droll = Southern US; spirits of young children who died painfully; shapeshifters; turning a coat inside out repels them

Duende = Spanish nocturnal house goblin; hide in walls of homes and torment small children by injuring, scaring, and stealing from them. Will eat children if given the chance, and will bargain with poor mothers for their kids to use as food. Can cause delirium in children; Nocturnal. 15-20 inches tall, brown with wrinkled faces and coarse spiny hair; chatter, squeak and squawk to communicate; various hair colors; sharp teeth; chubby; large black eyes; no external ears; chicken-like feet; smell of rotting meat; no thumbs; walk hunched and can run on four limbs; wear red and green rags; use toys and music to entice children; hatch from dirt; can become invisible, easier to see from afar than up close; can steal shadows which result in injury and death in the victim; hurt by salt and holy water; can be driven away by guitar music or by knowing their name. Serve the devil and associate with demons

Dzee-Dzee-Bon-da = Abenaki NA monster so frightening in appearance it can scare itself

Dzunukwa = Kwakwaka'wakw Pacific Northwest mythology; giant man-eating ogress with long pendulous breasts, scraggly hair, and bright red lips; can heal others and regenerate from all wounds except for fire; when finally slain by fire, discorporated into a cloud of mosquitos

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The NPC codex has very little flavor overall, at least compared to a regular Bestiary.

I would say the monster codex has a higher amount, since there each creature gets a two page flavor introduction.

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Bill Dunn wrote:
Freehold DM wrote:


I understand the importance of not getting one's hopes up especially in light of the last trilogy, but YEESH..tough crowd.

Well, the lower your expectations, the more likely they will be exceeded. The higher they are, the more likely you are to be disappointed. I figure this is why Attack of the Clones appeared to be so good at first viewing despite its horrible shortcomings (I think it is the worst in the series by far). Phantom Menace had calibrated expectations to be very low.

Yep exactly

I was super hyped on the prequels...and well they were disappointing. So I am not trying to get my hopes up about the new movies.

Add in that I think J.J. is horribly overrated, and that Disney will apparently be cranking out Star Wars movies at a steady pace until the heat death of the universe, just makes me very guarded in my enthusiasm for the new stories.

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Magda Luckbender wrote:

Here's how my necromancy-enhanced economy would work. This might be a dreadful place for living humanoids, sort of like large parts of the modern world. Or it might be quite pleasant. Hard to say. I could see Abadar being all for it, just as earth Economists are all for use of fossil fuels. Such a world might have a strong 'steampunk' feel. How do you think those exotic steampunk devices are actually powered?

1. No zombies, just skeletons. Cleanliness is virtue. Probably only skeletal animals, too, to avoid offending people. Also, animal skeletons probably have better power-to-weight ratios for specialized tasks.

2. They are only used for muscle work. E.g. Turning a wheel to pump water, drive a wagon, whatever. Nothing where they can make mistakes. Treat each skeleton as a small engine. Call it a skelemotor. Basically, think of any task now done with with an engine or electric motor, and it can probably be done just as well with a skelemotor.

3. Skeletons are modified for the job. Dangerous bits are removed. E.g. The skeletons that pump water are in a locked pump house, chained to the equipment, pumping with their LEGS. Also their jaws and arms are removed. That way, if they DO go rogue, they are already rendered harmless and chained down.

4. Keep all the undead out of sight. A visitor will never, ever see one. They'll just note that some wondrous devices always operate with no visible source of power. When was the last time you saw the cylinders in an internal combustion engine, or the coils in an electric motor? What's the best possible power-to-weight ratio of a skeleton in a box? It's probably better than that of early steam engines, and requires no fuel ...

5. Train lots of people to build, maintain and operate them. This includes quite a few low-powered spell casters. Given the immense economic gains to be had, and thus the high status of this specialty class, it would be easy to get recruits. Perhaps call them 'engineers' or 'mechanics'....

Good stuff...and yeah probably the most efficient option for using undead would be to stick them on a treadmill and tell them to walk. Simple to command and contain, and you could do it without pesky clergy necessarily getting wind of it.

Of course all of this really seems more like setting related background, and unless you are doing a kingmaker style campaign, may be really hard to have a PC implement.

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D20pfsrd wrote:
The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.

Wouldn't this sort of limit the ability of a necromancer to hire out undead as laborers? I can't imagine mid to high level necromancers really bothering for the most part, and low level ones might have difficulty being able to make enough that that they can make enough that would be worth their training

There are also benefits to using, you know, live oxen. Farmer can breed more, use them whenever they want, use their poop for fertilizer and their grazing to control unwanted weeds, and finally eat them when they get to old.

The necromancer idea seems pretty similar to issues currently in agriculture with GMO crops. Basically you are allowing a third party to gain a monopoly over a key product (labor) you need to make ends meet, which would only worsen as the more undead oxen that are used, the less living oxen are needed, driving the price of the latter up.

Eventually I think you would just end up in some sort of feudal share-cropping system, where the peasantry is permanently in-debt and under the control of a necromantic aristocracy. As a setting element that is great of course, but also provides a pretty good reason why its not widespread and hasn't replaced normal use of oxen/human labor.

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Astral Wanderer wrote:
Myth Lord wrote:

I'm so glad that you are a rare case of persons in this.

And that is never going to happen anyway, Paizo's staff love them mythology.

I hope the 5th book is so crowded with them, that you don't even want to buy it. >:-D

What are you, 6 years old?

I love mythology too, but I'm not so blind as to not see that those endless lists are 99% composed by uninteresting garbage.

"Oh, look, the Sbrlxfts, a cannibal giant with four arms and three eyes! We absolutely need that, it's something totally new! Wow, the Drugtflk-Hlhhrrrtkk, a beast with horns and a serpent tail, how come this marvel wasn't added in previous bestiaries?"
There are far more interesting things than the countless unelaborate mixes of human and animal traits conceived by all possible primitive folklore that manifested on this planet. Especially if they have to be added exactly for the mere reason that they come from folklore, despite being actually worthless.

I don't think anyone expects every single monster from folklore in these lists to make it. The devs have stated in the past that they like adapting monsters from folklore, because in many ways they are time-tested from being real legends, and often have odd cultural quirks which can make them. It's not like those lists just came out of the blue.

There is also the issue that almost all monsters pulled from myth have come from European and to a lesser extent Asian myth. Some of us post these lists because we would like to see greater cultural diversity in monsters. I am a huge fan of Arcadia and can't wait to see it developed, but if it is going to be Golarion's version of the New World, I would rather it be populated with monsters from that region, not goblins with the serial numbers filed off.

At any rate, it's obvious these lists are not hurting anyone, and indeed many monsters from Bestiaries 3 and 4 have been in this list. And given that practically the majority of all monsters in the game are derived from myth, literature, and film, it seems to be a winning formula

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Aranna wrote:

But this isn't about me. It's about FOX. They paid lots of money to keep using the Fantastic Four and Dr Doom. So they are going to give you a Dr Doom whether you like it or not. Why not encourage them to make a good story even if it means discarding canon since they seem to have failed to give you good stories based on this canon so far. Maybe they just need to try something totally new? Maybe it will fail too. But I say let them try. Maybe this Doom will make more sense than the one we have been given so far.

Try it and then judge... don't dismiss it out of hand before even seeing if it can be...

1) The earlier Doom didn't follow Canon at all, which is in part of why he didn't work. And the Fantastic Four actually have a pretty large villain roster...they don't need to include Doom to keep their rights on him, since as TheJeff says, they are a parcel deal.

I don't NEED a Fantastic Four movie; their are certainly more than enough movies to keep me occupied. I will see the movie if the buzz/reviews are good. If the Doctor Doom change is symbolic of other changes, I don't think it will be.

And keep in mind, this is a Fox superhero movie, which comes from a studio that has been very hit and miss in their output. They have had some decent movies (X1, X2, First Class, Days of Future Past), but also a lot of mediocre if not absolutely horrible movies (X3, Wolverine Origins, Elecktra, Fantastic Four 2). So even without the Doom news, I would be hesitant to get excited over this movie.

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Yeah I don't think the argument is

"Dr. Doom must be %100 faithful to the comics"

The argument is changing an element or two is fine if it works within the context of the storyline, but throwing out everything about the character is bad. Especially bad to do if you are working with one of Marvel's most iconic villains.

Magneto and Doc Ock are great examples where they kept the core elements, but changed certain elements. Doc Ock got a sympathetic origin story and reason for his villainy, while Magneto got a toned down costume and, in the original 3 movies, was portrayed by someone old enough to pass as a holocaust survivor.

But they still kept the iconic elements of the villains, the robotic appendages in Doc Ock and the Mutant rights extremist of the latter.

And other villains have had way way more faithful adaptations. Loki is super popular, and he is a pretty straight adaptation of the character. Ultron is getting a different origin story, but just the glimpses from the trailer make him a truly menacing figure.

Also, given all the aliens, demons, robots, and mutants in comic book adaptations, Evil megalomaniacal dictator and scientist with a metal mask is not really going to come off as to unrealistic bad. Give him a good actor and a solid role and it will work.

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Guys...can we lay off the hostility?

What Mike Mearl proposes is almost exactly the same thing Paizo has done in the past. Release a AP, build products around supporting that AP. The mention of Psionics makes that pretty clear. I don't see anything saying that once they do a Spelljammer book, they will never touch it again.

Although to be fair, Spelljammer is probably niche enough that I don't see it getting heavily supported, regardless of what the 5E people did.

the ending comments from Mearls do support the idea that 5E overall will receive less material than 4E/3E did, since they are super concerned with bloat. I would also argue that simplified rulesets are harder to produce bloat, as mechanics are less laid down in stone. Although to be fair, I suspect there will be people yelling bloat at the Adventurers Handbook, since everyone has a different idea on what bloat is.

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The only reason the Aunt May rumor took off is because Sony in generally really wants to milk the Spiderman franchise for everything it can, so the idea they would make a "Agent Carter" esq movie about her isn't that much a stretch.

While I did see the Aunt May thing before Doctor Doom, the Doctor Doom part was a bit more...what the hell.

At least if Fantastic Four bombs, maybe Fox will give it back to Marvel? Come on, you know you want to see Doom or Skrulls face off against the Avengers someday.

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yeah, I don't like posting homebrew stuff because once you post it, you lose control of it. Someday I would like to use the setting I have been developing either in a novel, or at the very least publish it as as 3pp rpg product. I don't want any actually novel ideas I develop to be borrowed by random people on the internet and then published.

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