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MMCJawa's page

Pathfinder Campaign Setting Subscriber. 4,979 posts. 1 review. No lists. 1 wishlist.

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Pathfinder Campaign Setting Subscriber
GreyWolfLord wrote:

Well, perhaps they will have an SFRD or (StarFinder Reference Document) or something similar to the PRD?

They have I think confirmed they will be working with 3rd party folks, so I assume this will be the case.

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Pathfinder Campaign Setting Subscriber

Speaking of Turkeys...

Turkeys belong to the genus Meleagris, which is today represented by two living species: The Wild Turkey of the Eastern and SW North America, and the the more brightly colored Occellated Turkey, endemic to the Yucatan Peninsula.

Turkeys have a fossil record which extends into the Miocene, and their relatively robust bones (compared to other birds) make them commonly preserved in the fossil record. A third species of Turkey ( Meleagris californica), the California Turkey, inhabited the Pacific coast of North but became extinct during the end Pleistocene extinction 10,000 years ago, possibly due to climate change and human hunting. It remains one of the few known non "raptor" birds to go extinct in North America during this time period. The modern Wild Turkey is not native to the Pacific coast of the USA, but wild game advocates have used the former existence of the California Turkey in this region to support widespread introduction, and the Turkey is now a common component of the fauna of this region.

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Pathfinder Campaign Setting Subscriber

Okay another round of updates of Arcadian monsters

First some caveats, since it's been awhile since I started posting these:

Some entries I list are a bit sanitized from my actual notes, mostly because I don't want to post a 6 page list of critters that gets deleted because the creature's modus operandi is "triggery" or because a large chunk of the creatures description how endowed it might be (Seriously...this is a recurrent theme with male dwarf-like fey from South America).

Mama Dlow and the Maereboe are so so much more worse than they come across here

Secondly I try to make these notes as neutral as possible, but it's not impossible some of my own flavoring accidentally got left in. I mostly want to bring this up based on the Invunche reference: I am not sure the two creatures I describe are different types of the same thing, but they are often associated and linked so I described it that way. I also may overemphasize a few unique traits to help differentiate a creature from "variant dwarf #242" I may also group very similar entities together, which may in fact have some subtle differences or have independent origins from one another.

Third, don't consider this super complete; I mostly go through one source at a time, and generally target more obscure stuff first. I haven't really even intentionally hit up sites like Native American Languages or wikipedia listings, so I know I am probably missing some well known things.

Finally, I mostly post these because A) it gives an appreciation hopefully on how rich and diverse new world folklore is, which I think is important given the number of encyclopedias on the topic out there which neglect this area of the world but include every slight variant of celtic fairy/named nymph/slavic vampire. I don't expect all of these would make good or novel monsters but hopefully some will. B) I have received quests for my research so this is my way of sharing it.


Lake People = Canadian/Alaska NA; thumb-sized little people who dwelt around northern lakes; hunt mice and fish with agate spear heads; would not eat a creature which killed a sapient; wear conical hats; ruled by chiefs; avoid people, but will reward those who help them; can be resurrected when wrapped in a loved ones cloths

Lakooma = Tierra Del Fuego SA; mysterious giant sea and lake monster that dwelled near caves; pulled people underwater with it’s great “five-fingered hand”

Lampalagua = Chile; Reptilian monster, with a cat-like head reptilian forelimbs, and serpentine body; ambush predator which creates shallow tunnels just underneath the surface, from which it bursts out to attack prey; has a long dart-shaped tongue, which contains a venomous spike with which it uses to kill prey; ravenous beast which kills livestock and people; can create droughts by drinking up rivers and streams

Lawalawa = Coos NA; small invisible creatures who throw rocks and wrestle people, and live along rivers; can be identified by their tracks

Lenapizka/Mishibizhiw/Water Panther = Miami/Illini /Great Lakes region Native American; Water tiger which resembles a cross between a lynx and dragon; size of tiger; pale fur, antlers, armored scales, and dorsal spines; dwelt at the bottom of lakes and caused drowning; most powerful of the underworld beings; enemies of the Thunderbirds; can create storms and must be placated with rituals; hoards vast amounts of copper, resulting in local taboos against the metal’s use;

Letiche = Honey Island Swamp Monster; hairy humanoid reptile creature; lays eggs; aggressive; three-toed; covered in shaggy gray hair and scales; seven feet tall with amber-colored eyes. capable swimmer. can commune with alligators.

La Llorona/Churile (Caribbean) = Mexican "Weeping Woman"; a woman who killed her children in order to be with her lover, who ended up rejecting her. Out of grief she committed suicide, but was barred from Heaven since she didn't know where her children were; a death omen; found near water (she drowned herself); tries to abduct children to replace her own

Lofa/Yagnaca = Chicksaw; three feet tall pygmies who dwell in the earth and serve the giant Yagansha; drive off game and act as spies for the giants

Lox/Loks = Passamaquoddy/Micmac NA; malevolent wolverine spirit; gluttonous, rude, and impatient, with a bad temper; may steal souls

Luison/Lobizon/lobison/Lobishmen = human-like ghoul/wolf from Guarani/South American folklore; covered in dirty long hair; pale; ugly, with a smell that reeked of decay and death. dwell in cemeteries; nocturnal, often a death omen or psychopomp

La Lupuna = Peru; Giant Amazonian rainforest trees, and also the spirits associated with them; powerful spirits who guard the land; if disrespected can strike down violators with disease

Lutin = NA/French; Brownie-like household spirits; can take the form and attributes of pets, but also appear in the form of ten inch tall humanoids; typically travel in pairs; some have single eyes or reversed feet; dislike/fear snakes who bite their toes; gray in appearance; if turn evil will sometimes smother people in their sleep; may form from souls in purgatory; take the form of little old men in red hats; hats protect them from harm; move with families; may also inhabit areas near running water, bayous, and caves; repelled by salt, sickles, crosses, red wool, or bells; OCD…must count and pick up any spilled ash or grain;

Machudo = Chiloe SA; degenerate nocturnal goat-like beast; roams around at night making creepy goat noises

Machukuna = Quechuan; People of the moon; former inhabitants of earth, who venerated the moon; were wiped out in a cataclysm formed from the appearance of the sun; lair in caves and emerge at night to warm themselves under the moon; jealous of living people, and react with wrath if anyone raids their tombs; control of weather

Mad Gasser of Mattoon = NA folklore; a masked assailant that mid last century sprayed isolated homes with gas; no fatalities, but victims described swelling, nausea, weakness, and numbness of limbs; assailant was dressed in tight-fitting black clothes, cape, and gas mask. Slight of frame, maybe female; Some have linked the being with aliens or interdimensional beings

Madremonte/Marimonda = Columbian; incarnation of Mother nature, a spirit associated with protecting the forest and its animals; possesses glowing eyes, large teeth, and large bony hands; body covered in moss and plants; ruthless against those who would enter her domain and abuse nature; can control nature; emits bloodcurtling screams and can change forest paths and slay with water diseases; hair a source of disease; insults, tobacco smoke, and religious icons can ward her away

Maereboe = Bororo Brazil; the undead spirits of evil shamans; maliciously attack members of their own communities, stealing items of importance to people and using them to draw out, capture, and consume their souls; burns and cooks souls to feed them; turn children into animals; attacks seem like a never waking nightmare

Mahaha = Innuit; stupid tickling maniacal demon; ice blue in color, cold to touch with long stringy hair; white eyes and always smiling and giggling; doesn't wear cloths and not affected by the cold; tickles it's victims to death with its long nails

Mai d’agoa = Amazon; Mother of the waters; massive anaconda like spirit fathoms long; shapeshifter that can take many forms

Maihisikiri/Mansinskiri = Warao/Arawak Venezuala; shapeshifting jungle spirit who takes the form of an absent husband to seduce women; causes hopeless infatuation forcing women to run away and become the spirit’s plaything; dissolves and feeds upon its victims bones; can be differentiated from those they mimic by the absence of a big toe on the left foot

La Malogra = Hispanic folklore; “The evil hour”; demon which haunts crossroads at night; takes the form of a golden fleece which blows in the wind; rarely takes human form, but when does is an evil omen; drives all who see it insane; can change size at will; tricks people into wearing it or handling it, than strangles or otherwise murders them

Mama Dlo = Trinidad; “Mother of waters”; attractive woman from the waist up, but enormous anaconda from the waist down; traps men for husbands violates, crushing them in her coils, only to revive them and to repeat the process again and again. Found in swamps and similar habitats; if encountered, you must sacrifice your shoe and walk backward away; punishes those who despoil the environment

Mami Wati = African/Caribbean/South American Spirit of the Water; mermaid-like spirits, usually female; long black hair, with a serpent-like lower body; usually nude; can take human form; may abduct people and take them to her paradise like realm; people who return from this realm usually are wealthier and wiser. Devotees selected by her must remain sexually faithful to her, or lose favor; can visit dreams; associated with sex and lust and may take the form of prostitutes; usually benevolent, but can create undertows which drown people or cause langorous illness; may possess people in trances during religious rites; may be catered to with gifts of food, drink, fragrant objects, and jewelry; can make barren women fertile; worship widely spread throughout Africa and regions of the African diaspora, with local spirits merged into her worship

Mamlab/Maam = Macro-Mayan; human sized androgynous beings; retired lightning gods who now control thunder; use whips, machetes, and stone axes; can produce rain from their gourds; may form from people who have sacrificed themselves for rain; can control jungle animals. As they age their voices become childlike and and they turn into marine disease spirits, and enjoy beating and dancing to music drummed on a bloated animal corpse

Mannegishi = Native American fey/dover demon; 6-fingered, thin with lanky legs/arms; big head with no nose, and large red eyes; live between rocks in rapids; enjoy capsizing people

Manogemasak/Wana-games-ak/Nagumwasuck = Abenaki/Maliseet-Passamquody; River elves with narrow, hatchet like faces, narrow mouths, slit-like eyes, and large noses; can only be seen in profile; fiercely territorial of their stretch of river; cause mischief by tearing nets, capsizing boats, etc; use ggood and housing out of clay. Geometry to mark out territory/writing; cause patterns in nature that resemble people/objects. Can put people asleep. Only can leave the water at certain times of year.

Mapinguari/Isnashi = Brazil; cryptid ground sloth; 7 feet tall when bipedal, but usually walks on four limbs. Covered in dense red matted fur, over a caiman like hide. Powerful claws; won't cross water

Mare’t = Geh-pano South American; a foot shorter than native tribesmen; immortal, wealthy, with white hair and red beards; dwell in the sky

Maripill = Mapuche; draconic-like beast; vaguely horse-shaped body, whose back is topped with a sharp spine. Has a long neck, lizard-like head, long clawed arms, and vicious fangs; kill prey by running at great speed underneath them, slicing open their bodies with their razor sharp back ridge; associated with volcanoes, lakes, and streams; also grabs prey, often children, with its long claws

Massacooramaan: Guyana: aquatic giant hairy hominid with sharp teeth; lives in rivers and capsizes boats

Mastopogon/Aegomastus/Houperou = Medieval heraldry; fabulous fish derived from descriptions of sharks from South America; Large carnivorous fish, often accompanied by pilot fish, distinguished by salmon or pike like body covered in sandpaper like skin, sharp teeth, and a long backward projecting spine on it’s dorsal fin; beard like structure like a goat’s udder under it’s chin;

Matlose = Nootka NA; evil hobgoblin, humanoid in shape and covered in black bristles, with a strange deformed skull reminiscent of a man, sharp teeth, and claws like a bear; his shrieks can strike a person dead, while a slash from his claws can explode a person

Matintaperera – Hispanic South America; evil spirit with phosphorescent face; may be the same as Yaci-yatere; no mouth or genitalia, with black bird on it’s head; also a shapeshifting witch; associated with cuckoos; thin and yellowish; can’t open locks and repelled by prayer and holy water; can steal shadows, causing death; may foretell disaster; bird form by day, human form by night; hate and war with Duendes over children

Mazacame/Tepewane = Mesoamerican; evil dwarfish creatures; eat people and the dead; live in caves; repelled by tobacco smoke; mislead people and lure them away to their caves to eat them; more similar to worms than people; control powers of decay and sickness; can also possess people in attempts to trick and eat their families; look for human allies to provide them with food; malicious tricksters.

Mboi Tu’I = Guarani; spawn of Tau and Kerana; monstrous serpent with the head of a parrot; protector of aquatic animals and wetlands; fond of humidity and flowers; can create a loud squawk that echoes for miles

Mekumwasuck = Maliseet/Passamaquoddy; hairy-faced, stony, red dwarfs, with upright, animal like ears, and long white beards; male and sexless, made of stone; dressed like local native Americans, but more flamboyantly; will harm people without cause; dwell in caves and on sandbars and isolated islands; only come out at night; love to sing and play flutes; tame animals and enemies of hags, giants, and evil magicians

Melon Heads/Wobbleheads = Deformed child-like creatures reported from the Midwestern US. Hydrocephalic, with no external ears and large eyes; quick and spritely , only come out at night. Descendents of medical tests subjects and possible cannibals

Memegwesi = Ojibwa/Ottawa; three-four feet tall dwarves; ugly and ashamed of their appearance; had hairy bodies and faces and no noses; sweet smelling; bowed legs, short arms, horns, and no neck; dwell in tribal bands; dwell near waters; enjoy playing pranks; can be hired as mercenaries, enemies of serpents and Windigo; worship gods which take the form of white stones; have stone age technology and are hunter and gatherers; can walk on water and create storms over water; can not be harmed by gods and and protect the Manitou; can create lightning from stones; can turn rock to water or air; can take an illusion of a bird; can be death omens; can disappear by blinking or emerge from the earth; might form from dead people

Mi-Ni-Wa-Tu = Sioux; Beaver-like monster, covered in red fur, with one eye and one horn, and a spiked, beaver-like tail; aquatic and a fast swimmer

Mikumwesu = Maliseet-Passamaquoddy; Tiny Marten spirit, who can change size at will; has magic arrows which can pass through solid objects; guardian spirit of geese; can restore beauty to those who have lost it.

Millalonco/Millalobo/Pincoy = Mapuche mer-being; offspring of a “sea wolf” and a human, and lord of the sea; lower half a sea lion, with a humanoid torso and arms and a human face with seal-like properties; golden-skinned; “two faces”; wise and generous ruler of the sea and some lakes

Mimakwisiwuk/Mee’megwee’sii/Maskadisiquag = Algic/Cree NA; ugly noseless dwarves sometimes known as God Boys, thick hair on head; hollow eyes; small skinny bodies; sometimes snouts; can be malicious; inhabit rocky rivers and marshes; dwell at “Death’s Door”. Wear cloths made from mouse fur. Can swim through rock and sometimes act as psychopomps. Incredibly strong….afraid of running water. Masters of bears; dwell in colonies formed of extended households; dress like old time Cree; make homes of birch bark which are conical; have voices like children; use stone technology, including stone canoes; use magic to hide settlements; stone magic

Minhocao = South American cryptid; Giant, burrowing like creature, with scaly black skin and two sensory tentacles on it’s head; inhabits swampy/wet areas. Combines elements of caecilians with armadillos

Mishen Imokinakog = Ojibwa/Ottawa; “dancing turtle spirits”; humans cursed into bird form and then into spirit form; fairies attracted to romantic scenery; large spirits associated with the Turtle spirit, and associated with the earth and quick communication

Mo-yo = Macro-Mayan = ancient little people with baby-like faces; dwell in mountain caves; can not touch the ground, but rather float above it using whip-like serpents

Mojanes = Nicararagua; shapeshifting spirits; natural form is white and blonde, but can change to red or black

Momo = Missouri Monster; 6-7 foot tall sasquatch-like humanoid; black fur, shaggy, with face concealed by fur; not neck and large pumpkin-shaped head; yellow eyes and three toes; carnivorous; abhorrent smell which is strong enough to cause nausea and vomitting

Monai = Guarani; Spawn of Tau and Kerana; Massive serpent, with long, shark teeth and a pair of antennas; can hypnotize prey with his attennas; One of the most powerful Guarani monsters, and lord of open fields and wildernesses; enjoys to steal items from villages and return them to his lair

Montuna/Mae de Seringa = South America; beautiful short woman, with long hair; wears a skirt and flowers in her hair; Mother of Rubber Trees; light skin crossed with gashes that mimic cuts similar to those made by rubber collectors on trees; possess a faint glow; lives underground and can burrow through the ground faster than a person can dig; can shapeshift into a vine or tree;

Moogie = American folklore; Lizard like creature that inhabits the Ozarks

Moon-gazer = Guyana; tall muscular appearing man who appears on nights of the full moon along roads; if disturbed sucks out brains through hands

Moon-eyed People = Cherokee; pale, large-eyed Pygmies with blue eyes and white beards; nocturnal; daylight hurts them and can cause blindness; build homes of mud and branches; hunter and gatherers

Muhkeahweesug; Algic NA little people; nymph-like; associated with Whip-poor-wills;

Mukwitch = Numic “Dead Ones”; evil dwarfish beings with pointed ears; dwell underground; make pictographs;

Muqui = Quechuan; “He Who Suffocates”; old, three foot tall dwarves; red hair, white skin, metallic eyes, and long gray beard; shiny small horns; inhabit abandoned mines and wells; dress in green and wear helmets and carry lanterns; can change into dogs or phase through rocks; if removed from underground turn into stone and water; evil

Mura (M)/Pura (F)/Mist People = Macro-Arawakan; servants of mama di-di; little men with red faces and long beards; Mura give birth by having their wombs cut open then sewn back together; dwell in the sky; do not marry as considered inappropriate by their god; created humans from wood; shed skins to regain youth; can produce thunder and lightning

Mwono = Alakaluf Patagonia; Snow man who dwell in remote fjords and high mountains; reclusive; only really known from footprints

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Pathfinder Campaign Setting Subscriber

the constraints on ap length are less of mechanical problems than they are of development and profit. I think there is 0 chance that AP length will vary from the existing pathfinder one, as well as what levels get covered.

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Pathfinder Campaign Setting Subscriber
Lord Fyre wrote:
Rovewin wrote:
Is Starfinder going to be, in part, the proving ground for future mechanics of a PF2?
You're not the first to speculate that.

Practically every non CS book for the last few years gets this speculation.

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Pathfinder Campaign Setting Subscriber

Another round of North and South American creatures:


Iara/Uira/Yara = water nymph from Brazil; green hair and pale skin; connected to freshwater; song can enchant men who will devote themselves completely to that person; can be distinguished by blowhole in back of neck; immortal

Ibeji/Eres/erere/minimos = Brazil; impish spirits that possess initiates to local yoruban derived cults; inhabit wooden figurines. Act as messenger servants.

Ichik Ol’quo = Aymara/Quechan; resembles a hairy 6 month old baby; always angry; growls; inhabits the freshwater on high plateaus in Bolivia; pale, naked with round faces and large eyes, bellies, and arms; clear skin; white glowing hair; taloned feet

Iemisch/Hymche = Patagonian water tiger cryptid; otter like beast, covered in a brown fur coat studded with bony armor; no external ears on a short head with large fangs; long depressed and prehensile tail; the size of a big cat, but far stronger; can drag a horse into the water; amphibious in habits, equally capable of moving around on land as in the water;

Ihasikitse = Caddoan; “Lost Elves”; Winged dwarfish beings, strong stout and nocturnal; formed from dead lost people; dwelt in hollow trees and inhabited bamboo thickets; whirlwind magic

Ijiraq = Shadow people/shapeshifters from Inuit folklore; abduct and hide children, spread confusion; believe to exist between life and death, and to be the descendents of humans which traveled to far north and entered the world of the dead; cannot be looked at directly

Ikal-hua = Macro-mayan Death god and his children; skinny, ugly, imp-like beings which stood three feet tall and were covered in curly black hair; erect, animal like ears with a long thing toes and fingers; winged feet; cannibals; associated with the air and black winds; dwell in caves and come out at dusk to look for victims; afraid of holy water

Ikuutayuuq = Inuit; monstrous aquatic brothers; torture and kill victims they capture by drilling into them

Illa/Ylla = Peru; giant golden-horned black water bull; protects cattle and kills rustlers; can hypnotize other cattle; lacks hooves, but has webbed feet; herbivore, but territorial, and known to kill people by upsetting there boats or directly attacking them; sometimes described as having more fish-like hindparts

Imap Umassoursa = Inuit; Giant island like sea creature which resembles a flat island when it surfaces; can be detected by the shallowing of water; capsizes boats to kill their occupants in the freezing water, after which it eats them

Immawari = Akawai South America; bush spirits whose mouths are located in the stomach, and have immense tusks growing from them

Indacinga = Ponca Native American; Forest dwelling giants; destructive, enjoy rooting up trees, destroying houses, and eating children; communicate by hooting

Inipi = Numic Rock Babies; also a name for the soul; black, hairy, androgynous dwarves; can cause whirlwinds; dwell within the earth and gamble with Coyote for doves; can move through solid rock and acted as death omens for infants; can make pictographs which if touched cause sleep or death

Inulpamahuida = Mapuche; monstrous evil walking tree; no roots; climbs and moves about with its long flexible tree limbs; greatly feared by local

Ipupiara = Tupi South American; sea-lion like merfolk; set of forelimbs and a mermaid like tail; 15 feet long and scaly, with a muzzle filled with whiskers; Suffocated and crushed humans by hugging them; primitive and brutal; female form more attractive. Eat the soft parts of their prey

Ishigaq = Inuit; 1 ft tall little people, similar to fairies; so light in weight that they left no footprints or evidence of their passing

Inda’cinga/Istinike = Siouan; Large-headed owl-like trickster beast; long hair; emits owl like hoots; inhabit rugged mountains; creates fruits and vegetables from itself; neutralized by light

Inupasugjuk = Inuit; Arctic sexually dimorphic giant; mysterious; treat humans as play things

Inurulvt-kikit/inuArul v talit/Inuarutdligkat/Inuragudlit/Innuarolit/Inuquillit = Chugash; 1-3 ft tall little people with bald, pointed heads; hairy like fox; crazy; very strong and courageous; bow-legged with small feet; yellow skin with black eyes; coastal and hunt at sea for whales, seals, and salmon; dress like innuit; often friendly and like to smoke, play pranks, sing, and race; could change size at will; dwell in coastal barrows with invisible entrances; can become invisible if a person breaks sight contact with them. Allies of shamans

Invunche = Chilean abberation; occurs in two forms, the Invunche, a giant underground bladder shaped being with twisted limbs, and the Trelquehuecuve, a clawed octopus like creature with many eyes arrayed on ear like fins and on separate tentacles. The Invunche is a vampiric sapient creature, while the Trelquehuecuve serves as it's minions, acting as guards and bringing it food. Also served by Chivatos, Feral cannibals raised from birth from abducted children. Invunche dwell in caverns deep underneath the earth, connected to deep lakes. They are sorcerors, and may also collaborate with human warlocks, who provide them with Chivatos. May also be created from a Chivato

InYuarolliq = Alaskan Innuit; foot high humanoids with bird-like feet and owl heads; dwell underground in the tundra

Iqsiniraq = Innuit Alaska; short troll-like creatures

Ircenrraq = Innuit; animal-faced sprites who inhabit nelson island; give luck and share food with those in need; dwell underground, where seasons are reversed and time moves more slowly

Iskayhuahua Supay = Ge-pano South America; monster with a tiger’s body and the head of an elf

Isserkrat = Innuit; dwarves with one, large eye, that blinks lengthwise

Isti-Papa = Creek/Natchez/Seminole NA; Giant carnivorous monster, described as either bear –like or cougar-like; predator of men

Its'te-ya-ha = Native American "stick indians" dressed in dearskin, long hair, small eyes, and wrinkled skin; disproportionately strong; abduct livestock

Itseke = Kalapalo Brazil; malevolent spirit of sickness; living miasmas of fear and death that seek to steal the souls of the dying; can throw magical darts which cause a range of effects including disease and insanity, and may ally with and hunt alongside witches to bring down victims; fond of skin diseases and targeting children

Jabunni Estan = Navajo; Bat woman, giant human-sized bat with myriad of bats suckling attached to, suckling from her; help the Navajo hero twins after they were stranded on a mesa after defeating the Thunderbirds

Jackalope = Jackrabbit-Pronghorn hybrid; can mimic voices

Jasy Jatere = Guarani SA; fairy like being, child-sized, pale skinned, with blue eyes and blond hair; usually nude, but carries a magical staff; dwells in the wild. Generally benevolent, but takes naughty children into the woods, removes their eyes, and feeds them to Ao Ao. can become invisible; powerless if staff is stolen

Je’-rouge = Haitan; werewolf spirits who can possess people and transform them into cannibalistic canine monsters; attempt to steal children to transform into more of their kind, but must get the mother’s permission; actively spread their curse

Je su chin = Hokan; black imps which inhabit Mount Shasta; punish disrespectful actions by causing a condition of being permanently lost, scaring people, and or driving them crazy.

Jiques/Guijes = Cuban; mischievous, ugly black dwarves, 2ft tall; scaly; flattened and frog-like head; powerful claws, big bellies, short feet, breastlike navals. In build a mixture of monkey and dwarf. Live in river holes.

Jokao = Iroquois/Seneca = humanoid cannibal monsters covered with stony scales. Originally were a tribe of humans who in winter turned to cannibalism to survive, and mutated into monsters

Kacivoreri = Macro-Arawakan; luminous black winged, tailless imps; drip red and yellow glowing globes; feed on blood-sucking insects

Kahino’a = Huron; ancient dwarves with ducklike feets and jointless arms; dwell in the caves of the dead after being driven there by Europeans; dressed in clothes made of hide and hair;

Kajutaijuq = Inuit; nocturnal monster that takes the form of a giant human head which runs about on short stubby cloven hoofs; tattooed; devour all they come across and strong enough to burst through igloo walls in pursuit of prey

Kakaka/Akoka = Hokan; three foot tall spirits with round heads and no noses; dwell in deserts, making Cliffside dwellings with small openings; eat very little food, mostly eat a specific kind of cherry; loud yelling voice; can control the wind and walk up walls; can travel in whirlwind form; can augment another person’s magic; can control deer; secretive, punish those who tell about them with painful cramps;

Kanaima = Carib; Evil spirits which assassins and sorcerers looking to revenge a loved one can take into themselves, turning them animalistic and filling them with rage. Uncontrollable; seeks the slow death of its prey, and will remove tongues and knot intestines together; must be exorcised within three days of the intended targets death, or it drive it’s host insane unto death

Kanontsistontie’s = Iroquois; undead flying heads; appear as huge, disembodied heads with fiery eyes, huge fangs, and long tangled hair; fly through the air to hunt down and consume people; form from murder victims, either the severed head of a person slain, or emerge from mass graves; may also form from cannibals or act as primordial monsters from the dawn of creation; associated with whirlwinds; ravenously greedy and hungry, and sometimes killed if tricked into eating fire

Karaisaba = Warao Venezuala; tree-dwelling one-eyed ogre, with a single luminous eye; nocturnal; sucks the eyes from its human victims

Karuru = Dominican Republic; Dwarfish zombie

Kashehotapolo = Choctaw Deer-woman; two-legged deer below the waist, human above; short; shriveled small heads; dwell in swamps; super-fast

Kasonkati = Macro-Arawakan demon that takes the form of a tapir or little old man; hollow knees that produce eery whistling

Kat/Baruxes/A’lus/katob/Arushes = Macro-Mayan guardian of the mounds; resemble pottery figures; helper spirits made of clay

Kawas = Hokan; small birdlike humanoids with paw like hands; nocturnal bogeymen; communicate with grunts and lack fire; feed on abandoned children

Kawtcho/Ayayema = Alakaluf SA; evil night prowling beast; a tall brawny humanoid figure with sharp claws and covered in nail-like hair; dwelled underneath the ground and emerged at night, hunting along beaches; attacks from behind, devouring the eyes of it’s victims and killing them; marked by a horrid stench of rot, and afraid of light

Kci-Athussos = Maliseet/Passamaquoddy; lake dwelling great horned serpent; eats humans

Keelut = hairless underground dwelling dog beast from Inuit myth; opens up holes in the ground and drags it's victims beneath the earth to feed; can close holes without leaving a trace; cowardly and always ambushes victims, but can be scared off

Kelenken = Aonikenk SA; giant black bird of prey, brother of the evil spirit of the cold; gave its name to a genus of terror bird

Kelok = Miwok; winged giant; can heat objects; when killed by Coyote, his corpse caught fire and burnt the world

Kikituk = Innuit familiar; takes the form of an immense reptilian dog, with a massive maw and numerous teeth. It’s bite could heal or kill; Shamans use them in territorial battles; stored in the stomach of a shaman, which it emerges from at the Shaman’s command

Kfwi-tta/ = Canadian/Alaska NA; “War Feathers”; secretive little folk; warlike and very strong, despite size; drove humans from their lands; dwell in coastlines; hunt caribou and bears; pretty birds

Kilwe = California NaDene; silvery, foot-tall spirits; voices sound metallic and bodies shine-like tin; can become incorporeal; dwell in streams and lakes;

Kin’i /Queng’a skina, Queng’ah dnayi = Canadian/Alaska NA; Household weasel spirit; green and shingled

Kiwahkw/Giwakwa = Passamaquoddy; cannibalistic undead ice giants; created from corpses brought back to life by witches; morphed into ice giants after eating three people; intelligent and can speak, form tribes

Kiwolatomuhsisok/Geow-lud-mo-sis-eg = Native American fey; mischievous little people; sometimes help with household chores; like to braid things; live by water

Kokopelli = Pueblo/Kiowa; race of rabbit/locust/dragonfly creatures; possess antennae, rabbit-like ears and tail; long-pointed nose; associated with the rain; dwell in deserts; represent regeneration and fertility; also considered a game-keeper

Ko-lok = Mewok NA; Winged cannibal giant

Kolowa = Creek NA; Gorilla-like hairy, man-eating ogre

Kolowisi = Zuni; benevolent aquatic feathered serpent; fins the length of his body; save people from the flood, by providing them food and water; dwells underground within the aquifer; considered sacred; shapeshifter who can also change his size

Konakadet = Canadian/Alaska NA; Copper women; spirits of creek heads; appears as a toad or small women with curly gray hair; can kill people who annoy them with volcanic eruptions; can sing a mourning song; consider frogs her children

Koneso = Macro-Carib; small rabbit-folk; good jumpers and powerful shamans; reproduce like rabbits; immune to sticks and arrows; excellent escape artists.

Kooshda/kushtaka = Tlingit NA; Land Otter People; shapeshifters who trick people and drown them; carnivorous; may intermarry with people; can turn people into Kooshda if they are fed kelp and fish prepared by a Kooshda; can only eat raw food; sometimes save people from drowning however. whistling speech

Konase’/Black Water People = Yucatan; small female dwarves, with krinkly hair and small feet; prey on humans; pull prey into water and kill them; can control whirlwinds; dwell in caves;

Ku’ksu = Penutian wood spirit; takes the form of one-legged man with feathers, or a long mammal with short legs

Kuil-Kaax = Mexican/Mayan folklore; dwarfish nature spirits; kind and gentle, protected animals in the forests; wore palm leaf sombreros

Kuilob-kaaxob/Zaqui coxol/Uyumil gasob = Macro-Mayan; owners of animals, mountains, and jungles; dwarfish spirits associated with rainbows, spider monkeys, and curassows; resemble tiny, fat humans; wears a red breastplate and sandals, and dresses in silver; can be benevolent but very exacting and dangerous; can control wild boars

Kukwes = Mikmaq NA; greedy and hairy bear-headed man-eating ogre; up to 20-30 feet tall; carry off children to eat in sacs

Kupe-dyeb = Apinaye Amazon; Monstrous tribe of large bat people who encourage human tribes to fight so they can feed on the dead and dying of the conflict; dwell in a remote mountain cave hard to access by travelers; if not kept fed will attack neighboring peoples for food; can use weapons; no one who has ever ventured to their cave and returned alive

Kurupi = Guarani folk beliefs; short, hairy monster that dwells in forests and takes care of animals. Enormous serpentine penis that wraps around his body. Can send it into houses to impregnate young women. Could also lure women into the forest to satisfy their desires.

Kutzcata/Topi = Kariri-Tupi South America; small (six inch high) dwarves with long white beards and body hair; personify rain and thunder; fly swiftly using magic gourds; wear lip ornaments and parrot feathers; make thunder with singing and dancing; fire lightning bolts

Kwanokasha/Kowi Anukasha = Choctaw; forest dwelling little people, often associated with light; reclusive and only typically seen by shamans; will lure lost children into their caves, where they offer the choice of a knife, bad herbs, and good herbs to the child; if they choose the knife, they will grow up to be a murderer; the bad herbs a worthless person who will not accomplish anything, and the good herbs a powerful doctor or shaman

Kwayu/Chaup/Cuy-a-ho-marr = Fire Ogre of the southwest; boyish looking demon associated with ball lightning and meteors; could take the form of a flaming fish, comet, or small boy; feeds on the ground up bodies of children; death omen; originally only one individual, but made more of his kind with white rock and fire

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ThePuppyTurtle wrote:

You are absolutely right if we assume modern technology, but this is the far future. If you can make an android and a realdoll, you can make an android that is a realdoll. Highly advanced Artificial intelligence can be as creative as highly advanced naturally occurring intelligence. Remember that Androids in the Finderverse have souls. This is in addition to the fact that there are real composer programs right now which can compose music, and whose compositions humans cannot...

It's not really a realistic depiction of the future. It's a magical setting IN SPACE that has a lot of built in plot hooks. I think if you are hoping that it's going to capture an authentic/realistic depiction of the future, you are probably going to be really disappointed.

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Ambrosia Slaad wrote:
I really hope nothing resembling Star Trek's pakleds shows up in Starfinder.

Hah...I could see Goblins in space setting be very Pakled like (only with more fire).

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"Serenity was one of our most important inspirations"

- Somewhere Freehold has fallen onto his knees and is screaming obscenities at the Gods.

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assuming that race stat design is not significantly altered (and i don't think it will be), I don't really think elves are all that important. I would rather see new races or races that are bare bones get more love.

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The existence of Babylon 5 doesn't mean the Babylonian Empire was still kicking around on that show. It might simply have been named after an important ancient city.

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ThePuppyTurtle wrote:

The idea of anyone having a large number of slaves, or indeed any biological manual laborers, in the distant future is as ludicrous as having combat still be dominated by swords and chainmail. It would make sense only in locales where there is not very much technology, and Space Cheliax would not be such a locale.

Now, it is possible that the people making the setting will realize this and have most of the slaves be AI (including androids), which would fix the problem so long as only the devout of Asmodeus put complicated AI in charge of easy work just to be evil.

However, I definitely do not trust anyone from Paizo to care enough to be careful about that issue, so I suspect to see a thinly veiled rebranding of Cheliax somewhere in the galaxy, whose history includes descent from Cheliax proper, and which practices slavery on biological beings rather than building machines which will do the job monumentally better without being fed, watered and allowed to sleep and who you can easily program to never try to escape and indeed to never defy you in any way.

Lots of things don't make "sense" but still exist, technology be damned. Slavery is great if you want cheap labor and don't have any concerns over basic human decency. Slaves create new slaves, require a minimal amount of care, and are cheap. Given the frequency of slavery in science fiction I would be surprised if it wasn't a trope somewhere in Starfinder.

Also for people concerned about Lovecraft not fitting with a Starfinder-like setting, Elizabeth Bear actually has several good stories that take place in a space opera setting where H.P. Lovecraft elements are real, and are quite excellent.

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I think 5E and Pathfinder separately cater to groups with different playstyles and game preferences. It's probably good for both games that they exist, rather than one group trying to adapt a game to a different approach or championing for corrections in the game to lend it to their GM style.

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I don't agree necessarily with the strict definition of the thread title, although I think many issues with the game do tend to be most apparent in the fighter or tend to be a bigger hassle.

In theory a class built around feats is a great idea. However since fighters lack much in the way of other class features, they need a lot of feats just to bring them up to par. And as a martial class the feats they need tend be locked behind feat chains. So in practice the fighter probably ends up more feat starved than practically every class which gets less feats.

I think a lot of unchained and recent player focused books have tried to get around this by building off of existing fighter features, or trying to make feats better for fighters via stamina, etc. The fighter is I would say in a much better place in two years ago, but the core class, probably more so than any other class with maybe the exception of monk has all these weird systems stacked on other class aspects. It's like someone trying to add a new floor to their house by just climbing atop the roof and just hammering in supports into the existing roof without any further modification. Any true improvement of the fighter is probably going to rely on changes to the class in a new edition (or maybe future unchained if that is likely).

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Steve Geddes wrote:

There's clearly a group of people who are not buying books who otherwise would. However, I personally don't think it's any more now than it used to be a couple of years after PF's release. There were people predicting the end of Pathfinder for this and similar reasons back then and I think we as individuals run the risk of over-valuing our own experiences as "typical" when, in fact, we're all pretty idiosyncratic.

I certainly agree that if there are enough who respond in this way then Paizo will notice it commercially. My thesis is that they would then adapt their processes - and consequently that the fact they haven't is evidence that the "I'm not buying any more Paizo books" people are actually quite a small section of the market.

Even on the messageboards, I tend to see the same people criticising the errata process and favoriting one another's posts each time it comes up. It seems to me to be about a dozen really prolific posters who feel strongly about it and probably fifty or so who share the view but who don't post much.

Obviously, I don't have any insight into what proportion of the fanbase are upset, what proportion are well served by the...

This sort of lines up with my own experiences. My circle of RPG friends is very very tiny compared to many, but most don't pay attention to this site or even realize errata exists.

I generally speaking notice that certain threads, including errata, caster-martial related issues, playtest critiques, etc tend to be dominated by the same core group of posters who all seem to share very similar interests and playstyles. So certain established viewpoints on the forum come across as being established viewpoints of the player base in general, which I don't think is true. And of course those people will probably in real life be playing with people whose playstyle gells with their own, so problems they see will be problems that others they play with will have.

I suspect most of people who are most vocal about errata and practically everything else people take issue with is less about Paizo production of books and business practices than it is simply a difference of playstyle, between the style and philosophy of games the devs and crew want and the style of game and game design those folks want. Even a drastic alteration in how errata was carried out would not at all make some (most?) of those people more happy. If you think a hardcover seriously only has 4 or 5 things worthwhile in it, why would a change in errata production suddenly make you purchase books if the underlying game philosophy stayed the same.

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Mavrickindigo wrote:

Let's not forget that HP Lovecraft stuff happened. According to "At the Mountains of Madness," humans evolved on Earth from the Great Old Ones' (Elder Things) leftover life-creation experiments, which would put the origin of human life on Earth, which means they would have had to migrate to Golarion at some point.

The leftover life creations didn't create man directly, but rather seeded the planet with life. So think less cave men and more Cambrian explosion.

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Richard Redmane wrote:
With regards to the original topic, a big thing I hope is absent are star systems/regions devoted to particular subgenres of sci-fi or are full of nods to famous properties, especially next to one another as we have seen in the Inner Sea kingdoms of Pathfinder. Putting a Star Trek region next to a Warhammer 40k region next to something inspired by Battlelords of the 23rd Century and people should reasonably wonder why the three regions haven't killed each other.

I actually hope that it is kind of kitchen sink like. The galaxy is a big place; there is plenty of room for different regions to have different feels or provide homages to different aspects of science fiction. Hell, to some extent large detailed settings like Star Trek and Star Wars already do this.

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Odraude wrote:

Honestly, I feel it's a mistake to go into this expecting Pathfinder 1.5. Rather, this should really just be here to add options for a science fiction/fantasy game, with some changes made to emulate the genre. Expecting this to be a new edition that overwrites the previous stuff with errata is just asking for disappointment. Not to mention it would split the fanbase. I can actually understand why they don't want a public playtest now.

This isn't the product to be championing Pathfinder 2e.

Yeah I have stated the same thing about starfinder a couple of times now. But then again people do this with like every book, take vague descriptions and decide that means the book is going to fix whatever specific problems they have that week with the game, and judge it poorly if it doesn't.

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yep as far as I can tell Androids, Lashunta, Ratfolk, and Humans are the confirmed or at least mostly confirmed races, and they have confirmed that the other 6 Pathfinder core races are NOT core races in Starfinder.

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shadram wrote:
I can think of plenty of reasons, many of them already stated above. But another is that it lets them use the outline in Distant Worlds but also allows it to be a brand new setting. If Golarion was there, people would just want more details on Golarion in the future setting. This way, they can keep the people of Golarion (based on Absalom Station) but focus on the stranger, more alien worlds they've created.

Yeah this is another good point. Keeping it in a solar system where all the basic worlds and many races have been fleshed out means less work for the writers. Also satisfies people who want more content specifically on these worlds and hope to use Starfinder content to flesh out Distant Worlds details in Pathfinder.

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The new planets I think refer to locations outside the Golarion system. Within the Golarion system there was a reference to Akiton at the very least.

Also man we really need a name for the system. I don't think Distant Worlds provided one?

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Drahliana Moonrunner wrote:
I don't think so. I think of this as more alike to what Dragonstar was for D+D, with the addition including the basic Pathfinder engine to make it standalone.

Same here. I think they realized that something like Pathfinder was just an awkward fit to capture a lot of space fantasy/science fiction tropes, and that a more significant retool of the system was needed than a simple "Adventures" line hardcover.

I am seeing a lot of people though seeing this as some sort of stealth 2.0. I suspect a lot of those people may come away being disappointed if they think a lot of the Pathfinder "problems" will be resolved in this book.

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I think that mostly exists simply so that nothing Starfinder does will impact continuing AP's and other books that will be created for Pathfinder. This whole thing happens hundreds (thousands?) of years in the future timeline for Golarion; They are not retiring Pathfinder for Starfinder.

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Sarcasm Dragon wrote:
thecursor wrote:
Dragon78 wrote:

I heard there is no playtest, is that true? If so why?

This is a new core rules type book instead of merely a supplementary hardcover or new class splat, play-testing that with open groups would be a night mare to coordinate because the document you would be releasing would essentially be the product you're going to sell later. In order to protect their super secret project they have to do a closed Beta.

Which is why there was no public "Pathfinder Beta" playtest, nor a public Legend playtest, nor a public D&D 5e beta playtest. Or, for that matter, why no high-budget video games have ever had public previews/beta versions. And why no software is ever given public preview releases to allow more people to identify bugs.

After all, it's utterly impossible for a public playtest to involve anything but base classes

I think its a factor of time. They want to release this next year so at best it would only be a couple of months to test a new system.

And it is going to get playtesting, just more limited invite only.

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CBDunkerson wrote:
Owen K. C. Stephens wrote:

James Sutter covered the question of Starfinder being "the same system" as Pathfinder in the panel we had today, and that's not quite what we mean when we say it'll be backward compatible. We intend for you to be able to use Pathfinder material, especially monsters, with Starfinder. That should require very little work, though that doesn't mean the game are identical.

Based on this, it seems that the changes from Pathfinder to Starfinder will be more extensive than those from D&D v3.5 to Pathfinder. I think that's a good thing. It really doesn't take much to allow reasonable 'backwards compatibility'... I'd argue it is still fairly easy to convert most 1st edition materials to Pathfinder. Thus, the more that can be done to improve systems and customize them for the new setting the better.

I am thinking that the new system will incorporate stuff needed to get space fantasy/science fiction to work, but probably won't change much of the underlying system of the game.

My thinking is that we will have largely the same system as current Pathfinder, but elements of the game will be tweaked to better support a more science fictional/space fantasy tone. Things like robust rules for space combat, the skill system, items, and of course classes and magic. I don't see much likelihood of major revisions to things like actions, or how characters are created, etc.

I think most gamers, when they hear compatible, are thinking 3.0/3.5 to Pathfinder. I certainly don't think most people would think 1E to Pathfinder.

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thecursor wrote:
Calling it right now: Eox will be Starfinder's "big villain"

Dominion of the Black say Hi.

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hiiamtom wrote:
MMCJawa wrote:

Uh...those sound less like Starfinder requests and more like Pathfinder 2.0 requests.

Miracle and Wish in particular do not strike me as appropriate in a science fantasy game.

It better be Pathfinder 2.0 for a brand new core book, separate adventure paths, etc. Taking the FFG Star Wars approach of three core rule books for a single set of rules would be terrible.

Well what I meant is that Starfinder by it's very nature isn't going to replace Pathfinder. Asking a game in a different genre focused on space fantasy to fix existing issues in core is only going to lead to disappointment. I think they have already stated that this will have entirely new classes for instance, and magic will be present but it seems not as big a deal as in Pathfinder, what with readily available tech.

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Snorb wrote:

What I Want From Starfinder:


* Do away with guns operating against Touch AC.

* CONTROVERSIAL: Make any magic-using classes have their spells per encounter, not per day, and massively reduce how many spell slots they get. At the same time, make a way to recover some (but not all) spell slots between encounters.

* Give martials cooldown-based powers. (Like the Binder class from Tome of Magic.)

What I Don't Want:

* Wish, Miracle, Reality Revision, or any similar powers.

Uh...those sound less like Starfinder requests and more like Pathfinder 2.0 requests.

Miracle and Wish in particular do not strike me as appropriate in a science fantasy game.

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Dragonborn3 wrote:
Malwing wrote:
Dragonborn3 wrote:

I really hope we get to playtest this so the core book doesn't go through a year or two of no errata and then suddenly everything fun or useful gets nerfed into wasted space(pun not intended).

Still pretty excited about possibly playing my infamous goblin in space though.

There isn't going to be a public playtest. There is going to be some sort of invitation only playtest.
That's both terrible and against tradition. Gonna see lots of complaints about destructive nerfs in a couple years. :/

people complain about nerfs even if something is playtested, so don't see that as a reason.

At any rate it's getting a limited invite only playtest. So it will be playtested, but the whole thing won't be available for all to see. My guess is they are going to invite the people who were active in past playtests and who actually provided field performance checks of the classes during real game sessions.

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I have a feeling that "Golarion is missing" will be the setting's "Aroden is dead"

It's mostly going to exist so nothing in the setting will contradict future and existing Pathfinder AP's

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I want Starfinder to provide the basics to adapt a lot of generic space fantasy/science fiction type settings. I want the game to be easily merged with Pathfinder but not in the extent that it becomes GNOMES...IN...SPACE.

I don't want Arcane magic to be common or even existent. If Divine magic also has to exist let it be a more minor element. Occult Magic should be the dominant system.

I also don't want a bunch of "here's a short human, here's a pretty human, etc" races. I want stuff that looks weird and act weird and isn't simply a fantasy race with the serial numbers filed off.

I don't want a lot of planar stuff. Keep that to Pathfinder. Give us weird hyperspace/time/ and similar stuff.

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So this is super exciting (although it, like many people, is causing me to eye my wallet wearily).

But so so many questions:

1. I know there is a mention of a separate AP line for this, but what about a separate hardcover line? AP's have only so much room for new content, but a completely separate RPG line would break the devs, and honestly I just don't have the cash for two of those lines. But I wouldn't mind at all if we got one Starfinder hardcover a year in the RPG line. Generally I think the Pathfinder RPG is entering a phase where it really only needs a couple of RPG hardcovers a year. So how will just affect the other lines?

2. There is mention of this being a completely different game, but also that it will be OGL compatible and that normal Pathfinder monsters will be compatible. How easy will it be to use elements from one system in another. Will I be able to drop a SF class into a Pathfinder AP with only slight tweaks? Seems like the big things that would be needed to change would be the skill system and baseline assumptions of tech level (item availability and weapon familiarity), classes obviously, and maybe magic and alignment. I am way more excited about a book I can merge with my existing Pathfinder stuff than I am on something that I can only use in the new game.

3. How weird are races going to be? I mean sure, space elves and space orcs are thing to some extent, but moreso than with Pathfinder I want some really bizarro 0HD races. I really hope the game embraces the Mos Eisley effect

4. Will the core Starfinder book have a lot of CS material in it as well?

5. Will Arcane and divine magic be downplayed, and occult systems the norm?

6. Is Starfinder the big 2017 Gencon release...or is there another RPG line book as well???

So so so many questions.

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So many more questions: The tweets include mention of a Starfinder AP. Is this ADDITIONAL to the existing AP line, or does this mean Paizo is actually going to attempt the insanity of TWO APs at once. If the latter, are they trying to break James Jacob's sanity?

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Grey Lensman wrote:
Hama wrote:
Grey Lensman wrote:
Hama wrote:
Freehold start screaming
I'm not sure of the internet hate over the Banner/Romanov scenes in Age of Ultron would allow that to happen.
Why is there hate?

Some people interpreted the Banner/Romanov scenes as Natasha claiming that she was a monster for the sole reason of not being able to have children.

I saw Banner claiming to be a monster first, and brought up not being able to have kids (presumably because they would inherit being green rage monsters - not a good thing in the terrible twos). Natasha brings up being sterilized to counter Bruce's worry, and then because of the look on his face explains why. And then mentioned that she was monster as well, after alluding to her body count.

But once the internet gets an idea in it's collective heads there is often no reasoning.

I assumed the lack of kids was due to the real risk of hulking out if um...things got to intimate between Banner and Widow.

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My first thought on seeing this thread title: "There will probably be new fighter threads until the heat death of the universe".

I don't think you can ever really "resolve" this issue, since I have yet to see any consensus on what exactly needs to be done to "fix" the fighter. Everyone has their own personal ideas of what needs to be done and how extensive a change is required, many of which are influenced by the diverse sets of playstyles. Plus fighter issues are inherently embedded in the caster-martial disparity, which can only be resolved with a new edition of the game. And when and how you do a new edition is itself it's own tangled ball of disagreements and strife.

I tend to think the fighter is in a far more better place than it was a few years ago, and for many groups things like combat stamina, new skill stuff, and the recent player companion options probably have fixed fighters. Some people probably never will be happy short of a top down complete redesign of the game.

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hopefully none...I don't think the flashbacks have been that interesting since season 2. There mostly something I just sit through in wait for the present day stuff.

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Hitdice wrote:

All I can say at this point is, I'm very curious to see what a high budget name brand D&D movie ends up looking like. If we get something on the same level as other Hasbro properties such as Battleship, G.I.Joe and Transformers, I'll be psyched.

Oh god those are my worst case scenario.

My biggest concern though is that the directors last work was Goosebumps. Which was less about adapting Goosebumps into a kid friendly horror movie, but rather a meta comedy referencing the books. I don't mind some Guardians of the Galaxy level humor but please oh god please don't let it become a portal fantasy with a group of gamers being put into the Forgotten Realms....

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I pretty much just had a continual stream of profanities in the last 10 minutes or so of this ep.

I guess it's time for both show AND book fans to equally freak out during episodes

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Maezer wrote:
MMCJawa wrote:

The devs intentionally release errata this way so it coincides with a second printing, which I assume is because of workflow reasons and such. I suspect a lot of these corrections are things that they realized within a year of printing, not something they decided on a lark last month.

Yes I know its their policy. I get that they don't like to publish rule books that are out of date and with incorrect information mere hours after they send them to the printers. I still think its a terrible policy.

If its so broken it warrants the magnitudes of changes brought forth in the errata, then its worth the effort to publish that fact (via FAQ or whatever) when you reach that decision. Waiting years to tell anyone, letting customers invest hundreds to thousands of hours into it, so that you might push a extra copies of your new printing is not a good policy in my opinion.

As someone who doesn't do game design but faces similar issues of when to wrap up and submit something (papers on my research), a good motto I often use is "Do not let the perfect become the enemy of the good". In this case, minor errata (and despite the complaints the amount of errata here is pretty minor) isn't really sufficient to hold up a release, especially since they have a strict schedule of when things need to be sent to the printer, and the developers don't get much breathing room between books, nor I think do the editors. The devs and editors could look over something for a solid year and still miss something. There is such a huge amount of table variance that things that end up becoming exploits or cause weird rules interactions just simply may not be something the devs consider.

They could spend longer on books, sure, but that means either dropping a book from a year's development cycle or hiring more people, and at some point it's just diminishing returns. And they have responded to this to a certain extent. The ACG fiasco did lead to some the hiring of new folks IIRC. And I have absolutely no doubt in my mind that errata is released to correct issues, not to "force" people to buy new books. I am guessing that, ACG aside, sales of books that have been errated to people who already own good copies is trivial.

Also, on a completely different note, people keep bringing up Fate's Favored trait from Ultimate Campaign, and saying that should have been fixed. Ultimate Campaign as far as I know is only on its first printing still. What makes people thing that trait won't be heavily nerfed when that book gets errata.

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I don't know how this is evidence that intellectual property is bad, rather that it is evidence to make sure you do your research before selling your rights to sketchy folks. ANd to clearly lay out every possible contigency in a contract, including clear methods of termination if one company doesn't live up to their bargain.

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miscdebris wrote:

If there is a version of a product that everyone likes (nothing big needs fixing), suggest everyone by the PDF so Paizo doesn't reprint, thus preserving the original.

If there is a version of a product that no one likes (many big things need fixing), suggest people by the book so it gets reprinted.

Also, keep every version of every PDF you ever get. You never know.

Presuming that actually worked (I am skeptical that the people complaining about errata are not just a vocal minority on a niche website), odds are the only signal that would give Paizo is that People must really hate that topic/subject, so lets never do a book like that again.

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I really want to see John Diggle and Cisco react to Supergirl's power set. Or Cisco and Win geeking out together.

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David M Mallon wrote:
The genus Basilosaurus, meaning "king lizard" actually represents a number of primitive whales. The first fossil of B. cetoides was discovered in the United States and was initially believed to be some sort of reptile, hence the suffix -"saurus", but it was later found to be a marine mammal. Renowned English naturalist Sir Richard Owen wished to rename the creature Zeuglodon ("yoked tooth"), but, per taxonomic rules, the creature's first name remained permanent.

Basilosaurus is the largest well known member of the family Basilosauridae, which comprise the sister group to the clade Neoceti, which includes both baleen whales and toothed whales. Other basilosaurids known from North America include the fairly small Cynthiacetus and the medium-sized Zygorhiza. Basilosaurids were thought to have gone extinct by the Eocene, but there is some evidence that Basilosaurid like whales such as Kekenodon from New Zealand survived into the Oligocene, alongside the first baleen whales and echolocating toothed whales.

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I pretty much agree with most of the posters here.

When people refer to "classic" fantasy, what they really mean often is Tolkien fantasy. Tolkien was hugely successful and spawned a ton of imitators, especially in the 80's and 90's. But for as long as there has been Tolkien-esq fantasy, there have been people using strange races in their works, or incorporating "lost" sci-fi technology into there narrative, or people who use talking animal folk. Hell most of the tropes actually predate The Hobbit.

If anything, you could make a solid argument that "classic fantasy (e.g. what you see in Conan as well as many other settings)" really is about very low magic and no other significant races, and those other races that are around are rare NPCS or monsters to be slain. Pathfinder and DnD certainly don't fit within that definition.

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Heaven Unleashed has a section on Heaven, but is not a whole book devoted to it. There is also the Chronicles of the Righteous, which is in the same series as the Books of the Damned, but covers the Empyreal Lords.

There is an upcoming book on the element planes I believe. Some APs almost certainly also cover various planes in the form of gazetteer articles. Wrath of the Righteous cover the Abyss in an article, and Shattered Star covers Leng. Probably some more out there.

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captain yesterday wrote:
Iron Man and Captain America were the only two Marvel comics I read as a kid. So I'm not sure that's correct. :-)

not talking about comics, but rather how many people who don't read comics actually know anything about those characters/

I mean I am nerdy, but was never into comics. I recognized Iron Man by name, but mostly from that AC/DC song, and assumed he was a robot.I vaguely knew what Cap looked like, but mostly from that really bad 90's movie with the geriatric Red Skull.

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I'll give you Hulk but I think if you asked the average person who Captain America was (prior to the MCU), they would draw a blank.

Really I think the only Marvel A-listers, as far as being recognizable, are Spiderman, Hulk, and X-men. The folks at Marvel films have basically stated that it was very unlikely the first MCU movie would have been Iron-man if they had access to the full list of Marvel properties. Look at how Spiderman has pushed back all the other MCU properties that were in development.

Iron Man and Cap are almost certain A-list now, but that is pretty much thanks to the MCU, not the comics.

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I always thought the Iomedae complaints were way way overblown, and are one of those cases where everyone takes the worst possible interpretation of a response that probably isn't needed in the majority of games this comes up in.

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Well WB right now is banking on Suicide Squad being there ace in the hole, the movie that proves that the DCU can make money. I think they are going to keep a tight lid on any internal discussions until that movie is released.

If they nuke everything now, than the DCU as a whole will go up in flames. That is, I think in there minds, worse than a underperforming JL movie.

WB is almost certainly putting pressure on Snyder to "correct course" on JL and there seems to be a lot of drama going on there right now.

On a random note, oh I found a funny quote from Snyder last fall:

"But I feel like Batman and Superman are transcendent of superhero movies in a way, because they’re Batman and Superman. They’re not just, like, the flavor of the week Ant-Man—not to be mean, but whatever it is. What is the next Blank-Man?”

Which is funny given that the next movie that antman shows up in looks like it is going to annihilate B v S.

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Krensky wrote:
archmagi1 wrote:

So flash director is out due to a creative differences excuse. James Wan is apparently squirming with Aquaman, and the studio doesn't know what to do with Snyder. Not really surprising.

BMD commentary

Oh, they know what to do, they just won't have the gonads to take him out back and put him out of our misery. They're "too invested" in his Heavy Metal does Ayn Rand b~%@+&#~ and John's blood + guts arm ripping stupidily to fire them and push JL back so it can be properly recalibrated.

It might not be that easy for them...Pulling Snyder and starting from scratch on the Justice League could badly hurt sales for Suicide Squad and Wonderwoman, who are either already in the can or fairly advanced in their production. If Studios don't have confidence in their own product (or at least are perceived to have confidence), it sends a bad message to the public

Plus they have an entire jenga tower of movie releases all tied into the Justice League. Reworking Justice League would require moving production back or rewriting those movies, and possibly recasting/hiring new people, since you can't expect actors and directors are under contract just to put off or not take other roles/jobs while waiting for the dust to settle.

This is probably one of the best reasons why starting off the DCverse with team movies is such a horrible idea. If you led with a bunch of stand alones, than you could course correct the other stand alones if they don't do well or underperform, with a lot less effort. Hard to do that if most of your main characters show up at once.

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