I'd like to see the Kingmaker framework expanded to allow things like underground tunnel settlements and even the stereotypical elven tree city.
Paizo set the rules up in a basic fashion, so you could build a regular fantasy town and kingdom. That's a great start, how about some variety to the mix now?
I will always associate Blue Oyster Cult's 'Fire of Unknown Origin' with gaming. It was an album my best friend and I would play in the background when we played.
When I was in the Army, we took turns putting CDs on Jonesey's stereo, and it received frequent play.
Not the most swords and sorcery themed album ever, but it's the one I think of.
A single-race AP might not go over well, for reasons pointed out above. So why not a series of modules built around the concept?
That way, AP subscribers won't be forced to buy into a campaign they don't want, but the people who want an all-gnome, all-dwarf, all-left handed electrified exploding octopus, etc. campaign can get a product that piques their interest.
Men Without Hats: Rhythm of Youth
Alice Cooper: Alice Cooper Goes to Hell
Alice Cooper: Welcome to My Nightmare
Alice Cooper: Killer
Alice Cooper: School's Out
Note that of these, only Men w/o Hats was an actual LP, the rest were casettes.
Actual LP records:
Men w/o Hats: Rhythm of Youth
And I believe that was it for LPs.
I have mixed feelings on this, but I'm hopeful it will be a useful product.
I would like to know how it will be organised. Will there be builds of each class for different the races? What about various builds (tank, blaster, preparing for prestige class X)?
Maybe that's a tall order, but if the book is designed for flexibility, rather than 'Fighter, 5th level type, 1 each' it would make it a lot more useful.
I'm probably going to buy it, regardless, just for the time savings in set-up time. Take what's written, add tweaks, throw in a little fluff, shake well..
Snow Crash wrote:
Perhaps the AP could be about operating a mercenary force? Sort of 'The Dogs of War' done for Pathfinder?
Like Kingmaker, any alignment would be possible.
I hope one doesn't necessarily have to be gay to comment on this thread. Does anyone falling into the LGBT or straight but not narrow categories count?
I don't have pictures, but one of the most attractive women I've seen in sci-fi or fantasy was Vasquez, from 'Aliens'. Attitude and a$$-kinking, tough and beautiful without an overabundance of bared flesh.
I lean toward athletic builds in women, gymnasts and dancers in particular. With men, it varies, but Fabio types and bodybuilders rate high for ick factor. Snake Plissken, even Bob Hauk (Escape from New York) would be guys I find intriguing.
I'm GMing this in my homebrew campaign. Bypassing the lengthy backstory, we have
Kingdom: Mournwood (a barony, by the kingdom building rules)
Capital: Tribehome (named for the gnolls who used to live there)
Locations of note: Hardscrabble Abbey (Tribehome's black market)
Freehold DM wrote:
I frakking love the Starship Troopers movie. It is an unfortunate casualty of the book vs. movie crowd, however, and created a schism because I have yet to run into someone who loved the book but hated the movie and was actually something approaching civil about their problems with the movie. If you want to watch a Starship Troopers that's closer to the book, there was an excellent(if old) anime put out about it.
I love both the book and the movie, and I realise the movie is meant to be unrealistic. Paul Verhoeven (sp?) is known for being over the top.
That's why I love it. Having served in the military and being shot at in anger, I know just how unrealistic it is (so does my dad, the Vietnam vet). The movie is corny, cheesy, and absolute, pure fun. I just sit back and watch the pretty explosions.
Another guilty pleasure: Under Siege.
I don't care for Steven Segal as a general rule, but I love the shots of U.S.S. Missouri. Sadly, the ship is better looking and a better actor than he is.
I'm using it for my homebrew. It has led to some interesting questions, though.
Do elves need to clear a forest hex in order to start building a settlement? What about 'farm' hexes?
Can dwarves convert mines directly into houses or other 'buildings'?
Thankfully, I'm good an improvisation and the players are willing to work with me. No major problems, just little tweaks here and there.
One thing I'm having problems with is coming up with Resources appropriate to an elven-themed kingdom. Mines and mineral deposits don't seem fit into forest terrain.
There's only so many times you can have a grove of trees that will be good for bows, fields of medicinal herbs, and the like. I have one idea:
Giant bees - their wax and honey can be used to make material component quality candles, special meads, etc.
Stewart Perkins wrote:
In all fairness Death Race (remake with Statham) was fun. But then again Jason Statham has become that guy, you know the one who's movie isn't going to be very good, but still fun to watch? Yea that's him now. Not like the Guy Richie days...
Acutally, I did enjoy the remake, but I don't think it qualifies for this sort of list. It's not one of those cheesy, awful movies that you just sit back and enjoy. Plus, in the remake, you don't get to see Frankenstein take on the French air force.
Oh, and I forgot:
Starship Troopers (or, the Hollywood School of Infantry). If the real army had been anything like this, I would have never left.
Surf Nazis Must Die