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Jeb Graden

Lyster Valdis's page

93 posts. Alias of Matt, Garnished Game Designer.


Full Name

Lyster Valdis

Race

Human

Classes/Levels

Inquisitor 1 -- hp 10/10, Fort +5, Ref +3, Will +5, Init +3, Perception +7, AC 18, Touch 14, Flat-footed 14

Gender

Male

Size

Medium

Age

34

Alignment

N

Deity

Pharasma

Location

River Kingdoms

Languages

Common

Strength 15
Dexterity 17
Constitution 15
Intelligence 10
Wisdom 16
Charisma 13

About Lyster Valdis

Lyster Valdis
Male Human Inquisitor 1
N Medium Humanoid (Human)

Init +3; Senses; Perception +7 

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DEFENSE

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AC 18, touch 14, flat-footed 14 (+3 dex, +4 armor, +1 dodge)
HP 10 (1d8+2)

Fort +5, Ref +3, Will +5
-------------------- 

OFFENSE

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Speed 30 ft. 

Melee +2 Longspear (1d8+2, x3)
Ranged
 +3 Heavy Crossbow (1d10, 19-20/x2)
Space 5 ft., Reach 5 ft.


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STATISTICS

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Str 15, Dex 17, Con 15, Int 10, Wis 16, Cha 13
Base Atk +0; CMB +5; CMD 13
Feats (2): Additional Traits (Devotee of the Green, Gifted Adept (cure light wounds)), Dodge
Traits: Pioneer, Highlander, Resilient
Skills (6): Heal +7, Intimidate +6, Knowledge (geography) +1, Knowledge (nature) +5 (+8 when identifying monsters), Perception +7, Ride +8, Stealth +8 (+9 in hills or mountains)

Racial Modifiers: Human +2 dex, Favored Class (Inquisitor, bonus spell known)
, Heart of the Wilds Human Racial Feature,
Languages: Common
Deity: Pharasma


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Special Abilities


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Domain: Justice Inquisition

Justice Inquisition:

Judicious Force (Su): If you or an ally within 10 feet makes a critical threat with a melee or ranged attack, as an immediate action you may add +4 to the confirmation roll. This does not stack with the Critical Focus feat. 3/day

Judgement: 1/day

Monster Lore:
The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Orisons

Stern Gaze:
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

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SPELLS
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Spells Known
0 Level (4): Brand, Create Water, Light, Stabilize
1st Level (2+1): Cure Light Wounds, Interrogation, Protection from Evil

Spells per day
0 Level: ~
1st Level: 1+1



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GEAR/POSSESSIONS

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90 gp
Everswift (Light Horse)
Hide Shirt (+4 Armor)
Heavy Crossbow (50 bolts)
Longspear


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