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Galenna Icethrone

Lysa Arianna's page

375 posts. Alias of Joy.

Full Name

Lysa Arianna




Cleric / 4


Female -- HP23/23 -- AC:15/ T:10 / FF:15 -- Init+0 -- F:4 / R:1 / W:8+2charms and compulsions






Neutral Good




Common, Celestial, Draconic


Healer and Scholar

Strength 10
Dexterity 10
Constitution 10
Intelligence 14
Wisdom 19
Charisma 14

About Lysa Arianna

Diplomacy +9 [4rank+3inclass+2chr]
Knowledge (religion) +11 [4rank+3inclass+2int+2trait]
Spellcraft +9 [4rank+3inclass+2int]
Sense Motive +11 [4rank+3inclass+4wis]
Knowledge (history) +8 [3rank+3inclass+2int]
Heal +8 [1rank+3inclass+4wis]
Knowledge (arcana) +6 [1rank+3inclass+2int]
Knowledge (planes) +6 [1rank+3inclass+2int]
Knowledge (geography) +7 [1rank+3inclass+2int+1trait]
Appraise +6 [1rank+3inclass+2int]


Init: +0
HP: 17
BAB: +3
Melee: +3
Ranged: +3

AC: 15
Touch: 10
Flatfooted: 15

CMB: +3
CMD: +13

Attacks -
Dagger - atk: +2 / dam: 1d4 / crit: 19-20 x2 / type: P or S
Morningstar - atk: +2 / dam: 1d8 / crit x2 / type: B and P
Crossbow - atk: +2 / dam: 1d8 / crit: 19–20/×2 / type: P / range 80ft

Saving Throws
Fortitude: +4
Reflex: +1
Will: +8
+2 trait bonus on all saving throws against charm and compulsion effects


Teacher’s Pet: Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-f lung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly valued among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world. You gain a +2 trait bonus to one Knowledge skill of your choosing and consider it a class skill.

Birthmark: You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, it increases your devotion to your god—you gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result.

Scholar of Ruins: From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in exploring lost places. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (dungeoneering) checks. One of these skills (your choice) is always a class skill for you.


Selective Channeling
Extra Channeling
Improved Channel


Knowledge Domain

Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.

Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.

Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Domain Spells: 1st—comprehend languages, 2nd—detect thoughts, 3rd—speak with dead, 4th—divination, 5th—true seeing, 6th—find the path, 7th—legend lore, 8th—discern location, 9th—foresight.

Souls Sub-Domain (Repose)

Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.

Touch the Spirit World (Su): With a touch, you can empower a weapon to affect incorporeal creatures. The weapon touched deals half damage to incorporeal creatures, or full damage if it is a magic weapon. This benefit lasts for a number of rounds equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.

Domain Spells: 1st—deathwatch, 2nd—gentle repose, 3rd—animate dead, 4th—death ward, 5th—slay living, 6th—antilife shield, 7th—destruction, 8th—waves of exhaustion, 9th—trap the soul.


Spells Prepared for the Day

Orisons -
Detect Magic
Read Magic

1st Level -
Protection from Evil
Remove Fear
Detect Evil

2nd Level -
Lesser Restoration
Zone of Truth

Domain Spells -
1st - Comprehend Language
2nd - Detect Thoughts

height: 5'1"
weight: 98 lbs
eyes: pale gray
hair: Pale blond and falling straight down to her waist
skin: the pale porcelain white complexion of someone who rarely get out in the sun.
Birthmark: Even paler than the rest of her skin is a bleached white area of skin on the palm of her right hand in the shape of Pharasma's holy symbol.

Traveling outfit:
Lysa wears a white blouse over which she wears a dark grey tunic with a bone white symbol of Pharasma embroidered onto it. Her matching dark grey pants are tucked into knee high, black leather boots.


A bit shy in large groups of people, Lysa usually remains quiet except when topics that pique her interest come up. Though quite knowledgeable about the world, she has little actual experience.


Always a quiet and serious child, Lysa was sent off to serve in the Temple of Pharasma at the age of 13. Though her parents loved her, they felt that the birthmark on the palm of her hand, in the goddess's symbol, was a sign that they couldn't ignore. Surely their daughter was fated to serve Pharasma and they would only incur her wrath if they kept her from that fate.

Once at the temple, she was amazed by the amount of books in the library there. Her family had been too poor to waste money on something so trivial and she soon realized she loved to read and learn knew things. Her instructors encouraged her quest for knowledge, allowing her to read all the books she wanted and even allowed her to attend several lectures held at a nearby university. Some of those lectures featured Professor Lorrimor as a key speaker and Lysa was impressed by his vast knowledge. Lingering about after one of his lectures, she managed a chance to talk with him. Impressed by the young girl's desire to learn and acquire knowledge, he agreed to exchange correspondence with her. Agreeing to answer what questions she had and occasionally asking some questions of his own.

Years later, she became worried when she realized it had been a while since she least heard from the Professor. Her fears were confirmed soon after that when she received a letter informing her of his death and that she was named in his will.

Wealth and Gear:

9 gp / 7 sp

Scale Mail / 50 gp / 30 lbs

Morningstar / 8gp / 6lbs
Dagger / 2 gp / 1 lb
Light Crossbow / 35 gp / 4 lbs
Crossbow bolts / 1 gp / 1 lbs

Flint and steel / 1 gp
Backpack / 2 gp / 2 lbs
Bedroll / 1 sp / 5 lbs
Blanket / 2 sp / 1 lb
Travelers Outfit / 1 gp / 5 lbs
Cleric's Vestments / 5 gp / 6 lbs
Silver Holy Symbol / 25 gp / 1 lb

vial of holy water x3
wand of cure light wounds (8 charges)
scroll of lesser restoration
Bloodblock x3 doses
Healing Kit

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