Perelir

Lyrissah Stomrwhisper's page

10 posts. Alias of Xzaral.


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Female Elf Preacher 10

I am totally fine with google docs (and google drive). I use it quite abit.


Female Elf Preacher 10

Will Save: 1d20 + 13 ⇒ (14) + 13 = 27


Female Elf Preacher 10

DC starts at 10, but -4 penalty.
Stabilize: 1d20 + 2 ⇒ (4) + 2 = 6
Stabilize: 1d20 + 2 ⇒ (20) + 2 = 22

Stable at -6


Female Elf Preacher 10

Yea, that kinda turned out pretty bad there. I think if I had went melee inquisitor it would've been abit better.

Also keeping track of that was a mess. I think doing it round by round in a post for each round would probably be better and easier. Just a suggestion for any other fights.


Female Elf Preacher 10

Can you by chance relink the rules somewhere again as a referece please? Can't seem to find them. I'm pretty sure I remember about combat though, so here goes.

Lyrissah enters the cave, seeking what it may hold. As she quietly makes her way about the damp cavern, suddenly a section of earth moves, attempting to engulf Lyrrisah into it's damp folds. Surprised by the action, she takes a hit from the creature but manages to keep herself out of it's muddy embrace.

Recalling what she can about such creatures, she quickly surmises invisibility won't help here. She decides trying to end it quickly to be her best option. Bringing forth a hex of sloth on the creature, she pulls away from it, retreating out of it's reach before taking a calling forth a spell of fire on her weapon.

Knowing she can't keep this up, she targets the creature's weak point and once again fires. The elemental misses as Lyrissah fires into the elemental, dealing significant wounds to the creature.

Sadly the elemental goes next, managing two lethal blows, knocking the elf unconscious.

So yea, that elemental rolled well. Um, crap. So what do I do in this case?

Dice:

Perception: 1d20 + 17 ⇒ (1) + 17 = 18
Elemental Stealth: 1d20 + 12 ⇒ (20) + 12 = 32
Monster Lore: 1d20 + 8 + 5 ⇒ (16) + 8 + 5 = 29
Lyrissah Inish: 1d20 + 11 ⇒ (4) + 11 = 15
Elemental Inish: 1d20 + 4 ⇒ (1) + 4 = 5
Elemental surprise attack: 1d20 + 20 ⇒ (10) + 20 = 30
Elemental damage: 2d8 + 9 ⇒ (1, 5) + 9 = 15
Lyrissah fort save: 1d20 + 11 ⇒ (20) + 11 = 31
Elemental attack: 1d20 + 20 ⇒ (16) + 20 = 36
Elemental damage: 2d8 + 9 ⇒ (4, 7) + 9 = 20
Lyrissah fort save: 1d20 + 11 ⇒ (20) + 11 = 31
Elemental attack: 1d20 + 20 ⇒ (7) + 20 = 27
Elemental damage: 2d8 + 9 ⇒ (6, 4) + 9 = 19
Lyrissah fort save: 1d20 + 11 ⇒ (5) + 11 = 16
Lyrissah attack: 1d20 + 13 ⇒ (18) + 13 = 31
Lyrissah damage: 1d8 + 5 + 2 + 2d6 + 1d6 ⇒ (3) + 5 + 2 + (2, 6) + (2) = 20
Lyrissah attack: 1d20 + 13 ⇒ (9) + 13 = 22
Lyrissah damage: 1d8 + 5 + 2 + 2d6 + 1d6 ⇒ (8) + 5 + 2 + (4, 2) + (3) = 24
Lyrissah attack: 1d20 + 13 ⇒ (1) + 13 = 14
Lyrissah damage: 1d8 + 5 + 2 + 2d6 + 1d6 ⇒ (8) + 5 + 2 + (1, 6) + (6) = 28
Lyrissah attack: 1d20 + 8 ⇒ (16) + 8 = 24
Lyrissah damage: 1d8 + 5 + 2 + 2d6 + 1d6 ⇒ (3) + 5 + 2 + (5, 3) + (4) = 22
Elemental attack: 1d20 + 20 ⇒ (16) + 20 = 36
Elemental damage: 2d8 + 9 ⇒ (6, 4) + 9 = 19
Lyrissah fort save: 1d20 + 11 ⇒ (20) + 11 = 31
Elemental attack: 1d20 + 20 ⇒ (18) + 20 = 38
Elemental damage: 2d8 + 9 ⇒ (8, 6) + 9 = 23
Lyrissah fort save: 1d20 + 11 ⇒ (10) + 11 = 21

Round by Round:

Round 0
Elemental (Surprise attack on Lyrrisah, hit for 15)

Round 1
Lyrissah (Swift for Litany of Sloth, move to move, standard for flames of the faithful)
Elemental (Move to move, standard to attack, hit for 20)

Round 2
Lyrissah (Swift for bane, Full attack for 36 total)
Elemental (Lyrissah hit twice for 42 damage)

Um, I'm down at -4.


Female Elf Preacher 10

Having informed the others of the cave, Lyrissah will more fully explore it, interested in learning of it's inhabitants. To this end she will use stealth and attempt to find out more information.

Actions:

Delve Action
Not sure what rolls are required, so rolling several.
Stealth: 1d20 + 18 ⇒ (4) + 18 = 22
Perception: 1d20 + 17 ⇒ (1) + 17 = 18
Sense Motive: 1d20 + 22 ⇒ (4) + 22 = 26


Female Elf Preacher 10
Ilithial wrote:

Treggor,

Consider the use of the following spells:

3rd Level
Nap Stack - This could gain us another action a day!
Obscure Object - Lasts 8 hours and I could let you use my rod of extend on it...
Stone Shape

4th level
Control Water - great for building a harbor or getting to a sunk ship
Divination
Ride the Waves (If we need to breath water and swim)

5th Level
Commune
Hallow
Scrying
Summon Monster III, IV, and V
Wall of Stone - Also a cleric spell!

In this phase, those are all 'more useful than me' spells for the most part. Just get creative and have fun with it ;p


Female Elf Preacher 10

I don't have too much in the building up aspects of things. Fabricate seems to be a good idea in my mind at least.

I am thinking of starting to root out spies now. I've got a decent Sense Motive (+22), and I'm worried about that aspect of things. I figure I might start doing that once/day as one of my actions.

Also a question. How will my Ring of Sustenance affect actions, since I only need 2 hours of rest each day? I'd be fine to still limiting to 2 and maybe add a bonus to them since I can devote more time to them?


Female Elf Preacher 10

Lyrissah takes to the surrounding environs, determined to find out what she could of the local environs. She says little as she begins her search.

Actions:

1 - Explore Survival: 1d20 + 17 ⇒ (5) + 17 = 22 Add 5 if tracking counts.
2 - Explore Survival: 1d20 + 17 ⇒ (19) + 17 = 36 Add 5 if tracking counts.
3 - Rest


Female Elf Preacher 10

I've redone my skill points abit, becoming abit more focused in things.