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"3.he can do that. To do it effectively you need to start with a +1 weapon. Then Add flame to it. Then add another +1. Then Add Frost. Also its a swift action to do this... so 1 a turn. so... 3 turns to get this online?"

If the magus has a high enough level, he can add ,with a swift action, +1, Frost and Flame in the same round.

From the PRD: At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.

[url]http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcasters/magus.html#Ar cane-Pool[/url]

Goblin Squad Member

BrotherZael wrote:

@Lyrik

It is a slang term. Basically a game where all people do is go around and kill everyone else for the hellofit and other equally reasonable goals. And by reasonable I mean pointless and stupid.

There are such awfull games alive? Even WoW Battlegrounds have a "meaning" .

Goblin Squad Member

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Sounds like Pahtfinder Online will be more like a fantasy EveOnline with consequences and less than World of Stupidcraft. I really like that :-)

But what is a MurderSim???


Nooooooooo, my group just killed Vordakai and I missed this .... Still bought it xD

@Crystal, any eta on the 4th set? :-) thanks


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Lol? Creating custom magic items is homebrew so is must be allowed by the DM.
In 10 years playing 3.0 and Pathfinder I never saw an abuse of it even with all the powergamers and cheaters in my groups.

Because it is not possible when the GM doesnt allow the abuse.


Why fix something which is not broken?

The magic item creation rules are far from perfect but that applies to the entire rule system. They are only overpowered if your DM is an idiot. In which place he shouldn' be a DM in the first place.
if you aremthe DM, the solution is even more easy:

Don't like them? Don't use them!


A)
Why does the new character even need a council position? His old character can still hold the position even if you play now his old character as an NSC.

You can give him a position in the army or palace guards. Or he is a mercenary/bodyguard. So that he can without any problems go on traveling/exploring/graveropping with the other players.

My players in my Kingmaker campaign all have at least 2 characters. The original ones have the highest position in the counsil (king, master of ocmmons, treasury, magister etc). The new characters have secondary positions (jester, spymaster, cook etc), are in the army (works great for rogues/ninjas, fighters, cavaliers, samurays etc) or got otherwise appointed. Like the new druid who got a mission from the local dryad to watch over the PC's xD


Yeah for more paperminis for Kingmaker :-)

My group is halfway trough book n°3. I really need to delay them for the paperminis :-P


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16$ for the box and 50$ for the transport to europe -.-


Wait for the Ipad4 (or new ipad2). Then the 3 will be discounted. newer means more power. And with PDF you need a lot of power an ram. Goodreader is an amazing App. With Dropbox an the Atomic browser you even don't need this crapfest of Itunes.

Or get an just get a Nexus Tablet for 200$


Aargh, thanks for the correction.

And this reminds me why I don't like the crossblooded sorcerer :-P


Why doesn't your sorcerer know any 2nd lvl spells? Extra picky DM? Because you can chose your spells automatically at your level up.

"A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known"


I use a Galaxy Nexus Smartphone and my friends uses the Acer Iconia Tab 500(510,550 etc).


Trinite wrote:

For an informal home campaign, I don't subscribe to the philosophy that XP should be an individualized reward for attending game sessions. In a campaign, I view character levels as a way of representing a character's progression through a story.

So since his character is at the same point in the story as everyone else's, he should be at the same level.

Situations like this one are a consequence of treating XP as something like a personal score or a currency. I suppose it's quite possible for someone to enjoy a game like that, but I don't think I'd personally enjoy it much.

If you do feel that you need some sort of in-game reward system for session attendance, then I like Thac20's technique. Use loot as your reward currency, not XP levels.

That's why I don't give XP to my players anymore. I reward them with lvlups xD


Allow him to use Weapon focus with all Guns.

As DM I allow that WF applies to the weapon groups that the fighter uses for weapon training rather than a single weapon.


4 Sessions for Book 1?
Wow

My Group needed 4 Mounths. Each Mounth were 3 Sessions with 5-6 hour Gamplay. The final battle alone in the Staglord's fort lasted 10 Hours (preparations, scouting and planning included).

Of course, I included some random encounterns and we had some nice roleplaying sessions where the dices rested in their bags :-)


Awesome work.
Could you please send me the word document?
thanks
Email

Spoiler:
rinnenc at web.de