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Corbin

Lyingbastard's page

1,234 posts (1,282 including aliases). 2 reviews. No lists. No wishlists. 3 aliases.


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wraithstrike wrote:
I have never seen claws on feet of a biped. I don't even think the eidolon does it, but I may be mistaken.

Ostrich, Cassowary, Emu, many therapod dinosaurs... especially the dromaesaurs (I know I spelled that wrong). Of course, the Jurassic Park Velociraptor was actually a Deinonychus, but same family. Velociraptor was the size of a turkey.


The group gets approached by a high level Paladin and equally potent cohorts, who informs the party that they are wanted criminals in connection with some of their more nefarious deeds, and that he is there to take them into custody on behalf of one of the places they've committed their crimes. He would prefer to bring them in peacefully so they can be questioned (zone of truth, true speech, etc) as to their guilt or innocence, but if they resist, he will use any force necessary.


As a GM, I would require a REF save to remain standing with a dual kick, or be knocked prone, unless using an attack like pounce or rake. I would say that unless you have quick draw for your natural weapons, you'd need to take at least a move action to switch modes of attack. I would also be likely to smack you with the GM screen when you suggested this course of action.


"Stig" is apparently what they used to call newboys at the secondary school Clarkson and one of the other creators attended; originally the mutant racing driver was going to be called "the gimp".

The chemistry between Jeremy Clarkson, Richard Hammond, and James May is fantastic, and they feature an awful lot of super-cool cars.


I worked on a product that addressed a lot of these, actually. Asthma, allergies, vision problems, hearing impairment, compulsive lying, being overweight, etc...

Player's Option: Flaws


I'm currently working on a project for 4 Winds Fantasy Gaming, and I could use some experts to help spot potential problems with a few new combat options I'm developing. Interested parties can PM me here with your email address and those chosen will receive an NDA by email. Once that's signed, I'll send you the material for testing.

Thanks in advance!


Ryan. Costello wrote:
Lyingbastard wrote:
Actually I have a question for Ryan on this: should a fighter taking the Ambusher feat have that +1d6 sneak attack damage (since it doesn't apply as full as the rogue ability) qualify towards the Butcher prestige class from Strategists and Tacticians? Or does one have to dip into rogue for that?

I'm going to have to say no to that one, unfortunately. I really want to say yes, though. A lot of prestige classes have sneak attack prereqs without being thematically tied to rogues. Here's the problem: Other prestige classes with sneak attack prereqs grant sneak attack, which would mean you would have to retrain the feat that granted you access to the prestige class.

It's definitely a case where as a GM I would allow it, but as a designer I can't.

Fair enough. Thanks for getting back to me on that.


Dungeon Grrrl wrote:
Lyingbastard wrote:
Actually I have a question for Ryan on this: should a fighter taking the Ambusher feat have that +1d6 sneak attack damage (since it doesn't apply as full as the rogue ability) qualify towards the Butcher prestige class from Strategists and Tacticians? Or does one have to dip into rogue for that?
I'd expect the answer to be no, since it's a limited form of sneak attack, but I'd still love an answer on this!

Well, I'd think so too, but it says "This otherwise acts as the sneak attack class ability." But it doesn't stack with other sneak attack dice... so it makes one wonder.


WhiteTiger wrote:


Will there any additional rules for Artifacts?

New artifacts?

Creation rules?

I'm pretty sure it's been said they're looking to add almost no new rules.


It's more work for you as the GM, but honestly, why not make it part of the adventure? Have their PC abducted by the baddies - or perhaps some completely unaffiliated party - and make the night's adventure deal with that. Delay the start of the adventure you had planned until everyone can make it for both sessions.


What team member would you be most likely to dare to go through an entire battle wearing "a pretty dress" over their usual gear?

What team member be most likely to carry out such a dare?

What would you give them if they actually did?


Actually I have a question for Ryan on this: should a fighter taking the Ambusher feat have that +1d6 sneak attack damage (since it doesn't apply as full as the rogue ability) qualify towards the Butcher prestige class from Strategists and Tacticians? Or does one have to dip into rogue for that?


The design process doesn't matter. Content matters, because that's what your customer gets. When I'm looking at products, and I think, "That's a bit much for 10 pages of content," I don't really care what the design process is, whether it's repetitive play-testing or using the ink from freshly squeezed cherubs. As a player, I'm being asked to pay more for less, and it has to be worth it. There are a lot of ways to increase the value for money - great art, options to increase versatility, adventure hooks, ways to tie your content in to a variety of campaigns. The customer has to feel, "This was really worth paying more for." And knowing your design process doesn't even enter in to that.


What's the most memorable improvised weapon you or a friend has ever used to defeat an enemy?


Dreadfox Games wrote:

That is NOT what we are saying. At all.

We are comparing our products to our products. We are not comparing our products to any other developer's products.

This post was intended to explain why our products cost $4.99, even though they are short, because it is not necessarily apparent without playing them. This cost is a factor of development time, not length. We spend hundreds of hours playing, analyzing and refining each product. This does not make our development process or our finished products better than anyone else's. It simply makes our finished products better than our own alpha products by an substantial margin, and it makes our products very smooth in-game.

And other 3PPs that charge less don't have all of those costs? They don't invest the same amount of effort and time? I know that 4WFG does, and I'd bet money - rather, I have paid money for their products - that Rite Publishing, Super Genius Games, et al, do as well.

You're explaining something that is essentially a given for all similar products, and so I'm afraid I still don't get it. Yes, you want to get paid for your time, and rightly so. But you're charging quite a bit higher than the going rate for your level of product, and this "Explanation" doesn't seem to explain anything.

As an example, a product I worked on - Luven Lightfinger's Gear & Treasure Shop - retails as a print and pdf combo for $18.95, and for that you get 92 pages of content with extensive art, dozens of new products, rules for piecemeal armor (it predated Ultimate Combat by over a year), NPCs, and adventure hooks, not to mention the substaintial cost of printing. It averages to about $0.20 cents per page. You're asking double that.


Forgive me if I'm wrong, but isn't that an implication that other 3PPs aren't as rigorous in their production values, because they don't charge as much? Essentially that seems to be what you're saying: We charge more because we produce a better product. I'm personally not familiar with your company's products, so perhaps they are exceptional. But there are a lot of quite good 3PP products out there who offer good value for money.

As an example, the Gypsy is 13 pages, 10 pages of content. That averages out to at best $0.38 a page. Conversely, Rite Publishing's 101 Renegade Class Feats is 21 pages, 16 of content, for the same price. That's at worst $0.31 per page. And that's a better product, going off the reviews.


Now that could be interesting. I think Rite Publishing did some feats for some 4WFGs classes - the Gladiator at least - in one of their products and it was really excellent.


The 4WFG Samurai, presented in Paths of Power gains the Sword Saint ability at level 20. The benefits: One attack each round is an automatic critical hit, unless the target makes a fortitude save (DC the samurai's total attack roll - a 20th level samurai with an STR 16, rolls a 15 on a D20, giving a DC of 38). The samurai must declare which attack will be critical before rolling. His critical strike reduces the enemies Strength, Constitution, or Dexterity by -4 at the samurai's choice, but he can not reduce any attribute more than once. In addition, he may Intimidate up to his hit dice in enemies as a standard action. Finally, he suffers no miss chance against incorporeal enemies - his sword technique is so perfect it hits even that which lacks a physical form.


ShadowcatX wrote:

There are no official rules for this. You could probably search for and find optional rules to cover it if you look hard enough. Simply declaring a sunder attempt on a limb would be extremely unbalanced.

Edit: Harley Quinn's right, the called shots in ultimate combat are about as close to official as you'll find.

If you're willing to use 3PP material, however, the book Strategists & Tacticians by Ryan Costello, Jr. has "severing" as a combat maneuver with feats and a prestige class dedicated to it.


I haven't had a player make a time thief yet, but I wouldn't have a problem with any of them doing so. It looks like a very cool but well balanced class.


4 Winds Fantasy Gaming's Tome of Monsters has several Fey as well: Erlking, Gremlin, Grindylow, Leprechaun, Likho, Mannegishi, Narecnitsi, Redcap, Selkie, Silverlight, Valva, Xana. And it's available in print HERE



WANT


Now that's a project I'm interested in. I wouldn't mind working on something like that.


The Elephant Monk is now the Ayutthayan Monk, and is based off of ancient Thai martial arts. The Corsair is a gentleman of fortune and adventurer of the seas, while the Sheriff aims to keep order and enforce the law in his territory. Our take on the Sohei Warrior Monk is vastly different than the Paizo version, and the Grave Tyrant lords over hordes of undead minions.


Some of the classes have changed names as well, and I've seen the mock up of the cover art. Don't worry, we're working on it and will hopefully be ready very soon!


A Paladin is a paragon of virtue, a servant of justice and goodness, who struggles to do what is fair and right, to uphold order in the service of good. That is their purpose. Having one that doesn't have to attempt to uphold order or justice is not having a Paladin. Being bound by their code is not a limitation on their power, it is the source of their power.


What's your favorite prank you've ever pulled on a teammate?

What's the worst trouble you've ever managed to get out of, and how?


What's your favorite kind of loot?

Is there any problem that stabbing can't solve, in your experience?


What is the most unexpected thing you or one of your teammates have done in the course of an adventure?

What is the most inappropriate thing you've ever said to a teammate?


Guts from Berserk is actually really simple: Two-Handed Fighter with a few levels of Barbarian for the rage ability. Feats like Death or Glory, Gory Finish, and of course Power Attack, Cleave, Great Cleave, Vital Strike, etc.


Okay, are people going to play that way?


Kthulhu wrote:
If you made a collection of the cream of the crop of 3PP material, the thing that might look like "questionable marketability" in comparison is ultimately a couple of offerings from Paizo itself.

Oooh, snap!


Why can't anyone just enjoy the game anymore?


Cheapy wrote:
Lobolusk wrote:

one word weapons special material "ICE"

Huh, that's pretty cool.

Pun aside, I'm glad you think so. That was I believe the work of 4WFG's Rob Thomson, and was designed for use by an antagonistic race that dwelt on frozen plains and in ice caves, where other materials would be extremely difficult to come by. It would also be natural for use on the planes, in the cold reaches where the air and water planes intersect.


I have to say that this is one of the most absurd threads about gaming I've ever read, and I really wonder if some of you actually have any fun when you game. This has "SERIOUS BUSINESS" written all over it, which is pretty silly for a fantasy roleplaying game.


I love the WEG game. It FEELS like Star Wars and every game I've been in with d6 has been awesome. It's fast and loose which really lends to the cinematic feel that SW should have. Yeah, the force and stuff isn't as well defined, but that's really okay.


We're working on them, I swear.


It's going to be interesting to see the differences between this from Paizo and our own product. Obviously this ought to be a lot more thorough since it's only focusing on the Celestial side.


I can see stabbing through a wall with an adamantine weapon being totally appropriate, even though it does little damage to the wall itself (I'd say 1hp to the wall, and -1 damage to the target on the other side, aside from full concealment, etc penalties). But essentially you have a situation not unlike shooting a concrete bunker with a .50BMG - you can do a hell of a lot of damage, and have the stuff go through like it's nothing, without making it passable or bringing it completely down. Or perhaps imagine a wood shack being shot by an assault rifle - the bullets go through with little problem, but the structure remains more or less intact unless the support members are broken.


Strategists and Tacticians by Ryan Costello Jr is right up your alley. It's got new prestige classes, feats, and combat techniques to add a lot of versatility to your martial classes.

If you're looking for more weapons, Luven Lightfinger's Gear & Treasure Shop has a lot of new gear, with several pages of new weapons, armor, and general adventuring gear.

However, these are for Pathfinder, rather than 3.5 or 3.0, but naturally they are compatible with little adjustment.


I will buy this.


I think this can be handled in-character, honestly. "It bothers me that you purchased a slave. I understand that it is legal here, but that doesn't mean it is right." It shouldn't be unreasonable to try and find a compromise. Now, if the other character mistreats the slave, then more direct action (literally freeing the slave, etc) could be justified.


For the Jian I did in Luven Lightfinger's Gear & Treasure Shop, I just made it a longsword with the "monk" special. For the Shangshou Jian, the two-handed version, I just used a greatsword.


I thought the Book of the New Sun series was crap. I get that he was using archaic but actual words for most of his terms to make them exotic, but it was so obfuscatory that it got in the way of the story. Meanwhile, the things that were supposed to be shocks or surprises were obvious well in advance.


Oh my giddy aunt. What is wrong with you people?


Endzeitgeist wrote:
Reviewed here and sent to GMS magazine. Great book!

Thanks for the review, Endy!


This is sort of like asking "Why don't 3PPs write more PFS material?" Because it's not ours to write, and we don't have permission to even mention Paizo's IP in our work.


hunter1828 wrote:
For the 3rd week in a row, Player's Options: Aasimars, Tieflings, and Elemental Templates remains in the Top Downloads From Other Companies! w00t!

I saw that and was impressed. Excellent work!


So, you're playing ridiculously overpowered characters, and are complaining that some of the feats, which were designed for reasonable characters, are ridiculously overpowered.

That's special.

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