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wraithstrike wrote: I have never seen claws on feet of a biped. I don't even think the eidolon does it, but I may be mistaken. Ostrich, Cassowary, Emu, many therapod dinosaurs... especially the dromaesaurs (I know I spelled that wrong). Of course, the Jurassic Park Velociraptor was actually a Deinonychus, but same family. Velociraptor was the size of a turkey. The group gets approached by a high level Paladin and equally potent cohorts, who informs the party that they are wanted criminals in connection with some of their more nefarious deeds, and that he is there to take them into custody on behalf of one of the places they've committed their crimes. He would prefer to bring them in peacefully so they can be questioned (zone of truth, true speech, etc) as to their guilt or innocence, but if they resist, he will use any force necessary. As a GM, I would require a REF save to remain standing with a dual kick, or be knocked prone, unless using an attack like pounce or rake. I would say that unless you have quick draw for your natural weapons, you'd need to take at least a move action to switch modes of attack. I would also be likely to smack you with the GM screen when you suggested this course of action. "Stig" is apparently what they used to call newboys at the secondary school Clarkson and one of the other creators attended; originally the mutant racing driver was going to be called "the gimp". The chemistry between Jeremy Clarkson, Richard Hammond, and James May is fantastic, and they feature an awful lot of super-cool cars. I'm currently working on a project for 4 Winds Fantasy Gaming, and I could use some experts to help spot potential problems with a few new combat options I'm developing. Interested parties can PM me here with your email address and those chosen will receive an NDA by email. Once that's signed, I'll send you the material for testing. Thanks in advance! Ryan. Costello wrote:
Fair enough. Thanks for getting back to me on that. Dungeon Grrrl wrote:
Well, I'd think so too, but it says "This otherwise acts as the sneak attack class ability." But it doesn't stack with other sneak attack dice... so it makes one wonder. It's more work for you as the GM, but honestly, why not make it part of the adventure? Have their PC abducted by the baddies - or perhaps some completely unaffiliated party - and make the night's adventure deal with that. Delay the start of the adventure you had planned until everyone can make it for both sessions. The design process doesn't matter. Content matters, because that's what your customer gets. When I'm looking at products, and I think, "That's a bit much for 10 pages of content," I don't really care what the design process is, whether it's repetitive play-testing or using the ink from freshly squeezed cherubs. As a player, I'm being asked to pay more for less, and it has to be worth it. There are a lot of ways to increase the value for money - great art, options to increase versatility, adventure hooks, ways to tie your content in to a variety of campaigns. The customer has to feel, "This was really worth paying more for." And knowing your design process doesn't even enter in to that. Dreadfox Games wrote:
And other 3PPs that charge less don't have all of those costs? They don't invest the same amount of effort and time? I know that 4WFG does, and I'd bet money - rather, I have paid money for their products - that Rite Publishing, Super Genius Games, et al, do as well. You're explaining something that is essentially a given for all similar products, and so I'm afraid I still don't get it. Yes, you want to get paid for your time, and rightly so. But you're charging quite a bit higher than the going rate for your level of product, and this "Explanation" doesn't seem to explain anything. As an example, a product I worked on - Luven Lightfinger's Gear & Treasure Shop - retails as a print and pdf combo for $18.95, and for that you get 92 pages of content with extensive art, dozens of new products, rules for piecemeal armor (it predated Ultimate Combat by over a year), NPCs, and adventure hooks, not to mention the substaintial cost of printing. It averages to about $0.20 cents per page. You're asking double that. Forgive me if I'm wrong, but isn't that an implication that other 3PPs aren't as rigorous in their production values, because they don't charge as much? Essentially that seems to be what you're saying: We charge more because we produce a better product. I'm personally not familiar with your company's products, so perhaps they are exceptional. But there are a lot of quite good 3PP products out there who offer good value for money. As an example, the Gypsy is 13 pages, 10 pages of content. That averages out to at best $0.38 a page. Conversely, Rite Publishing's 101 Renegade Class Feats is 21 pages, 16 of content, for the same price. That's at worst $0.31 per page. And that's a better product, going off the reviews. The 4WFG Samurai, presented in Paths of Power gains the Sword Saint ability at level 20. The benefits: One attack each round is an automatic critical hit, unless the target makes a fortitude save (DC the samurai's total attack roll - a 20th level samurai with an STR 16, rolls a 15 on a D20, giving a DC of 38). The samurai must declare which attack will be critical before rolling. His critical strike reduces the enemies Strength, Constitution, or Dexterity by -4 at the samurai's choice, but he can not reduce any attribute more than once. In addition, he may Intimidate up to his hit dice in enemies as a standard action. Finally, he suffers no miss chance against incorporeal enemies - his sword technique is so perfect it hits even that which lacks a physical form. ShadowcatX wrote:
If you're willing to use 3PP material, however, the book Strategists & Tacticians by Ryan Costello, Jr. has "severing" as a combat maneuver with feats and a prestige class dedicated to it. 4 Winds Fantasy Gaming's Tome of Monsters has several Fey as well: Erlking, Gremlin, Grindylow, Leprechaun, Likho, Mannegishi, Narecnitsi, Redcap, Selkie, Silverlight, Valva, Xana. And it's available in print HERE The Elephant Monk is now the Ayutthayan Monk, and is based off of ancient Thai martial arts. The Corsair is a gentleman of fortune and adventurer of the seas, while the Sheriff aims to keep order and enforce the law in his territory. Our take on the Sohei Warrior Monk is vastly different than the Paizo version, and the Grave Tyrant lords over hordes of undead minions. A Paladin is a paragon of virtue, a servant of justice and goodness, who struggles to do what is fair and right, to uphold order in the service of good. That is their purpose. Having one that doesn't have to attempt to uphold order or justice is not having a Paladin. Being bound by their code is not a limitation on their power, it is the source of their power. Cheapy wrote:
Pun aside, I'm glad you think so. That was I believe the work of 4WFG's Rob Thomson, and was designed for use by an antagonistic race that dwelt on frozen plains and in ice caves, where other materials would be extremely difficult to come by. It would also be natural for use on the planes, in the cold reaches where the air and water planes intersect. It's going to be interesting to see the differences between this from Paizo and our own product. Obviously this ought to be a lot more thorough since it's only focusing on the Celestial side. I can see stabbing through a wall with an adamantine weapon being totally appropriate, even though it does little damage to the wall itself (I'd say 1hp to the wall, and -1 damage to the target on the other side, aside from full concealment, etc penalties). But essentially you have a situation not unlike shooting a concrete bunker with a .50BMG - you can do a hell of a lot of damage, and have the stuff go through like it's nothing, without making it passable or bringing it completely down. Or perhaps imagine a wood shack being shot by an assault rifle - the bullets go through with little problem, but the structure remains more or less intact unless the support members are broken. Strategists and Tacticians by Ryan Costello Jr is right up your alley. It's got new prestige classes, feats, and combat techniques to add a lot of versatility to your martial classes. If you're looking for more weapons, Luven Lightfinger's Gear & Treasure Shop has a lot of new gear, with several pages of new weapons, armor, and general adventuring gear. However, these are for Pathfinder, rather than 3.5 or 3.0, but naturally they are compatible with little adjustment. I think this can be handled in-character, honestly. "It bothers me that you purchased a slave. I understand that it is legal here, but that doesn't mean it is right." It shouldn't be unreasonable to try and find a compromise. Now, if the other character mistreats the slave, then more direct action (literally freeing the slave, etc) could be justified. I thought the Book of the New Sun series was crap. I get that he was using archaic but actual words for most of his terms to make them exotic, but it was so obfuscatory that it got in the way of the story. Meanwhile, the things that were supposed to be shocks or surprises were obvious well in advance.
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