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About LydiniaInitiative: +5
Move: 30
Armor Class: 16 Dex(+3), MWK Studded Leather
Fortitude: +2
Class/Race Features:
Low-Light Vision Immune to Magic Sleep +2 vs Enchantments +2 Perception +2 Spellcraft:Identify Aura of Good Channel Energy 1d6+1(4/day, DC12) Domain; Healing: Rebuke Death(Touch heals 1d4+1 to the dying 5/day) Domain; Sun: (Add Cleric Lvl to Channel Energy) Sneak Attack 1d6 Trapfinding Traits:
Reactionary(+2 Initiative) Dangerously Curious(+1 Use Magic Device) Feats:
Alertness(1st Lvl) Skills:
Diplomacy(2ranks)+6 Intimidate(1rank)+5 Sense Motive(2 ranks)+9 Stealth(1ranks)+7 Disable Device(1ranks)+8(+10 w/tools) Knowledge:Local(2ranks)+6(+8 home town) Perception(1ranks)+10(+11 traps) Use Magic Device(1ranks)+6 Acrobatics(1rank)+7 Magic items:
Wand of Cure Light Wounds(CL1, 10 Charges) Potions/Scrolls:
Scroll of Sanctuary(CL1), Scroll of Comprehend Languages(CL1) Gear:
Backpack, Waterskin, Trail rations(4days), MWK Thieves' Tools, Quiver, Traveling Outfit, Silver Holy Symbol Combat Gear:
MWK Composite Longbow, Scimitar, Arrows;Armor Piercing(20), Arrows(20), Dagger
Spells:
0Lvl: 3 1Lvl: 2+1 0Lvl: Resistance, Detect Magic, Light
Wealth:
XP:1300 Appearance:
Background:
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