| Full
Name |
Lyan Hurzin |
|
| Race |
Hobgoblin |
|
| Classes/Levels |
Battlemind/Quicksilver Demon 16 (Foe Killer) |
|
| Gender |
M |
|
| Size |
M (5'10" 200#) |
|
| Age |
38 |
|
| Alignment |
Unaligned |
|
| Strength |
15 |
|
| Dexterity |
14 |
|
| Constitution |
22 |
|
| Intelligence |
9 |
|
| Wisdom |
11 |
|
| Charisma |
20 |
|
About Lyan Hurzin
Key Combat Stats
HP: 127/127 Bloodied: 62 Surge: 31 Surges: 15/15 PP: 9/9 AP: 1
Init: 12 Speed: 6 (7 when have at least 1PP) PP: 18 PI: 18 Darkvision
AC: 33 F:32 R:25 W:32 (+2 to all until take damage for first time after first turn; +4 to all vs OA)
Resist Necrotic 15, Resist 5 All vs range/area, Resist 6 Ongoing
Lyan Hurzin
Hobgoblin Battlemind / Persistent Harrier / Quicksilver Demon / Foe Killer [Psionic Defender]
Level 16
Languages: Common, Elven, Goblin
Str 15 ( +2)
Con 22 ( +6)
Dex 14 ( +2)
Int 9 ( -1)
Wis 11 ( +0)
Cha 20 ( +5)
Key Notess: OAs that miss grant me CA TEOMNT, +4 to saves vs daze or stun, save vs daze or stun at start of turn
Powers
At-Will
Melee Basic Attack [Standard Action]
Psychokinetic Flail +3
Attack: 17 vs AC
Damage: 1d10+7
Lodestone Lure [Standard Action]
Psychokinetic Flail +3 / Melee 2
Attack: 21 vs Will
Damage: 6 and pull the target 1sq. TEOMNT, target can move only to squares adjacent to me.
Aug1: Melee 5 As above, but pull target 4sq.
Aug2: Melee 5 1d10+11 and pull the target 4sq and knock it prone. TEOMNT, target can move only to squares adjacent to me.
Flowing Weapon [Standard Action]
Psychokinetic Flail +3 / Reach 2
Attack: 21 vs AC
Damage: 1d10+11
Aug1: Reach 4 1d10+11
Aug2: Reach 4 1d10+11 and pull the target 4sq.
Parting Shot [Standard Action]
Psychokinetic Flail +3
Effect: Shift 2sq. and make this attack against any one enemy adjacent at any point
Attack: 21 vs AC
Damage: 1d10+11
Aug1: Close burst 1, 1 or 2 creatures 1d10+11 damage
Aug4: Effect: Shift speed (6sq.) and can move through enemies. Make this attack against one enemy adjacent at any point. Damage: 2d10+11 and mark TEOMNT.
Battlemind's Demand [Minor Action]
Close Burst 3, One creature
Effect: Mark TEOE, or until use this power again
Aug1: One or two creatures
Blurred Step [Free Action 1/turn]
Trigger: An adjacent, marked enemy shifts
Effect: Shift 1sq.
Mind Spike [Immediate Reaction]
Trigger: An adjacent, marked enemy damages an ally without targeting me
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally.
Feather Step [Move Action]
Effect: TEOT, ignore difficult terrain and liquid. Move 3sq.
Stag's Leap [Move Action]
Effect: Make Athletics check to jump with +5, assumed to have running start
Guardian's Speed [Immediate Reaction]
Trigger: An adjacent ally takes damage
Effect: Slide ally 1sq.
Summoned Gith Plate Armor [Minor Action]
Item: Banish armor to secure extradimensional location, or restore it
Acrobat Boots [Minor Action]
Item: Stand up from prone
Encounter
Ranged Basic Attack [Standard Action]
Psychokinetic Flail +3
Attack: 17 vs. AC
Damage: 1d10+7
Aug2: 2d10+7
Rebounding Dance [Standard Action]
Psychokinetic Flail +3
Effect: Concealment TEOMNT and shift speed+CHA (11sq.) Make the attack against one or two creatures during the movement.
Attack: 21 vs. AC
Damage: 1d10+11
Aug2: 2d10+11 and target takes -2 to defenses TEOMNT
Hobgoblin Resilience [Immediate Reaction]
Trigger: Suffer an effect that a save can end
Effect: Make a saving throw against the effect
Persistent Harrier [Immediate Reaction]
Trigger: Enemy hits or misses me for first time in an encounter
Special: Can attack outside my reach
Attack: 21 vs. AC
Damage: 1d10+11 and teleport to a square adjacent to enemy
Shadow Step [Move Action]
Requirement: Must be adjacent to a creature
Effect: Teleport 4sq. to adjacent to a different creature
Sudden Rush [Move Action]
Effect: Teleport to a square adjacent to a creature marked by me
Action Point
Special: Shift CHA (5sq.) before or after extra action
Second Wind [Standard Action]
Daily
Inconstant Location [Standard Action - Stance]
Attack: +21 vs AC
Hit: 2d10+11
Miss: Half
Effect: Until stance ends, can teleport 2sq. as free action as first or last of turn.
Baleful Teleport [Standard Action]
Attack: +21 vs Fort
Hit: 2d10+11 and teleport target 5sq. Target is dazed (se).
Miss: Half and target is dazed TEOMNT
Mind Blade [Standard Action]
Attack: +21 vs Will
Hit: Target falls unconscious (se).
Aftereffect: 16 psychic
Miss: Target is dazed (se).
Absorb Momentum [Immediate Interrupt]
Trigger: An enemy's attack pushes, pulls, or slides me.
Effect: Negate the forced move and gain +4 speed TEOE
Tenebrous Shroud [Immediate Reaction]
Item: When hit by melee attack become invisible TEOMNT
Consumable
Potion of Healing [Minor Action]
Spend a surge and regain 10hp
Potion of Regeneration [Minor Action]
Spend a surge and gain regen5 TEOE (only when bloodied at start of turn)
Race and Class Features
Battle Ready [Hobgoblin] +2 Initiative
Hobgoblin Resilience [Hobgoblin] Power
Athletics Bonus [Hobgoblin] +2 Athletics
History Bonus [Hobgoblin] +2 History
Psionic Augmentation [Battlemind] Incorporated
Psionic Defense [Battlemind] Powers
Psionic Study [Battlemind] Persistent Harrier
Paragon Power Points [Quicksilver Demon] Incorporated
Quicksilver Action [Quicksilver Demon] Incorporated
Quicksilver Dance [Quicksilver Demon] Incorporated
Feats
Acolyte of the Veil
Focused Mind +4 to save vs daze or stun
Armor Proficiency: Plate
Minion of the Dark Darkvision
Shield Mastery Shield bonus to Fortitude
Fleet-Footed +1 to speed
Superior Fortitude +tier+1 to Fort. Resist Ongoing 3*tier
Superior Will +tier+1 to Will. Save at start of turn vs daze or stun, even if not se
Iron Propulsion When have 1PP,ignore speed penalty from armor
Flail Expertise +tier to flail weapon attacks. Can knock target prone if melee attack power permits slide[/i[
Skills
Acrobatics 12
Arcana 7
Athletics 13
Bluff 18
Diplomacy 13
Dungeoneering 8
Endurance 18
Heal 8
History 9
Insight 8
Intimidate 13
Nature 8
Perception 8
Religion 7
Stealth 6
Streetwise 13
Thievery 6
Inventory
[i]Weapons
Psychokinetic Flail +3 (+3d8 crit)
Armor
Summoned Gith Plate +3
Heavy Shield of Deflection (paragon)
Magic Items
Helm of Able Defense (paragon)
Iron Armbands of Power (heroic)
Tenebrous Shroud +3
Belt of Nourishment (heroic)
Acrobat Boots (heroic)
Potion of Healing (heroic) x2
Potion of Regeneration (heroic)
Gear
Silk Rope, Flask, Crowbar, Climber's Kit, Chain, Belt Pouch, Bedroll, Backpack
720gp
Wishlist
Disrupting Flail +3 or +4 (18)
Stoneborn Gith Plate +3 (13) or Warplate +4 (18)
Ring of Mental Power (14)
Iron Armbands of Power (16)
Boots of Blood (16) or Pursuer's Boots (17)
Eye of Watchfulness (17)
Jagged Weapon +4 (17)
Circlet of Indomitability (18)
Tenebrous Shroud +4 (18)
Bone Ring of Better Fortune (18)