Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts
Kaerishiel Neirenar

Lyan Hurzin's page

554 posts. Alias of pat512.


Facebook Twitter Email
Full Name

Lyan Hurzin

Race

Hobgoblin

Classes/Levels

Battlemind/Quicksilver Demon 16 (Foe Killer)

Gender

M

Size

M (5'10" 200#)

Age

38

Alignment

Unaligned

Strength 15
Dexterity 14
Constitution 22
Intelligence 9
Wisdom 11
Charisma 20

About Lyan Hurzin

Key Combat Stats
HP: 127/127 Bloodied: 62 Surge: 31 Surges: 15/15 PP: 9/9 AP: 1
Init: 12 Speed: 6 (7 when have at least 1PP) PP: 18 PI: 18 Darkvision
AC: 33 F:32 R:25 W:32 (+2 to all until take damage for first time after first turn; +4 to all vs OA)
Resist Necrotic 15, Resist 5 All vs range/area, Resist 6 Ongoing

Lyan Hurzin
Hobgoblin Battlemind / Persistent Harrier / Quicksilver Demon / Foe Killer [Psionic Defender]
Level 16
Languages: Common, Elven, Goblin

Str 15 ( +2)
Con 22 ( +6)
Dex 14 ( +2)
Int 9 ( -1)
Wis 11 ( +0)
Cha 20 ( +5)

Key Notess: OAs that miss grant me CA TEOMNT, +4 to saves vs daze or stun, save vs daze or stun at start of turn

Powers

At-Will

Melee Basic Attack [Standard Action]
Psychokinetic Flail +3
Attack: 17 vs AC
Damage: 1d10+7

Lodestone Lure [Standard Action]
Psychokinetic Flail +3 / Melee 2
Attack: 21 vs Will
Damage: 6 and pull the target 1sq. TEOMNT, target can move only to squares adjacent to me.
Aug1: Melee 5 As above, but pull target 4sq.
Aug2: Melee 5 1d10+11 and pull the target 4sq and knock it prone. TEOMNT, target can move only to squares adjacent to me.

Flowing Weapon [Standard Action]
Psychokinetic Flail +3 / Reach 2
Attack: 21 vs AC
Damage: 1d10+11
Aug1: Reach 4 1d10+11
Aug2: Reach 4 1d10+11 and pull the target 4sq.

Parting Shot [Standard Action]
Psychokinetic Flail +3
Effect: Shift 2sq. and make this attack against any one enemy adjacent at any point
Attack: 21 vs AC
Damage: 1d10+11
Aug1: Close burst 1, 1 or 2 creatures 1d10+11 damage
Aug4: Effect: Shift speed (6sq.) and can move through enemies. Make this attack against one enemy adjacent at any point. Damage: 2d10+11 and mark TEOMNT.

Battlemind's Demand [Minor Action]
Close Burst 3, One creature
Effect: Mark TEOE, or until use this power again
Aug1: One or two creatures

Blurred Step [Free Action 1/turn]
Trigger: An adjacent, marked enemy shifts
Effect: Shift 1sq.

Mind Spike [Immediate Reaction]
Trigger: An adjacent, marked enemy damages an ally without targeting me
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally.

Feather Step [Move Action]
Effect: TEOT, ignore difficult terrain and liquid. Move 3sq.

Stag's Leap [Move Action]
Effect: Make Athletics check to jump with +5, assumed to have running start

Guardian's Speed [Immediate Reaction]
Trigger: An adjacent ally takes damage
Effect: Slide ally 1sq.

Summoned Gith Plate Armor [Minor Action]
Item: Banish armor to secure extradimensional location, or restore it

Acrobat Boots [Minor Action]
Item: Stand up from prone

Encounter

Ranged Basic Attack [Standard Action]
Psychokinetic Flail +3
Attack: 17 vs. AC
Damage: 1d10+7
Aug2: 2d10+7

Rebounding Dance [Standard Action]
Psychokinetic Flail +3
Effect: Concealment TEOMNT and shift speed+CHA (11sq.) Make the attack against one or two creatures during the movement.
Attack: 21 vs. AC
Damage: 1d10+11
Aug2: 2d10+11 and target takes -2 to defenses TEOMNT

Hobgoblin Resilience [Immediate Reaction]
Trigger: Suffer an effect that a save can end
Effect: Make a saving throw against the effect

Persistent Harrier [Immediate Reaction]
Trigger: Enemy hits or misses me for first time in an encounter
Special: Can attack outside my reach
Attack: 21 vs. AC
Damage: 1d10+11 and teleport to a square adjacent to enemy

Shadow Step [Move Action]
Requirement: Must be adjacent to a creature
Effect: Teleport 4sq. to adjacent to a different creature

Sudden Rush [Move Action]
Effect: Teleport to a square adjacent to a creature marked by me

Action Point
Special: Shift CHA (5sq.) before or after extra action

Second Wind [Standard Action]

Daily

Inconstant Location [Standard Action - Stance]
Attack: +21 vs AC
Hit: 2d10+11
Miss: Half
Effect: Until stance ends, can teleport 2sq. as free action as first or last of turn.

Baleful Teleport [Standard Action]
Attack: +21 vs Fort
Hit: 2d10+11 and teleport target 5sq. Target is dazed (se).
Miss: Half and target is dazed TEOMNT

Mind Blade [Standard Action]
Attack: +21 vs Will
Hit: Target falls unconscious (se).
Aftereffect: 16 psychic
Miss: Target is dazed (se).

Absorb Momentum [Immediate Interrupt]
Trigger: An enemy's attack pushes, pulls, or slides me.
Effect: Negate the forced move and gain +4 speed TEOE

Tenebrous Shroud [Immediate Reaction]
Item: When hit by melee attack become invisible TEOMNT

Consumable

Potion of Healing [Minor Action]
Spend a surge and regain 10hp

Potion of Regeneration [Minor Action]
Spend a surge and gain regen5 TEOE (only when bloodied at start of turn)

Race and Class Features

Battle Ready [Hobgoblin] +2 Initiative
Hobgoblin Resilience [Hobgoblin] Power
Athletics Bonus [Hobgoblin] +2 Athletics
History Bonus [Hobgoblin] +2 History
Psionic Augmentation [Battlemind] Incorporated
Psionic Defense [Battlemind] Powers
Psionic Study [Battlemind] Persistent Harrier
Paragon Power Points [Quicksilver Demon] Incorporated
Quicksilver Action [Quicksilver Demon] Incorporated
Quicksilver Dance [Quicksilver Demon] Incorporated

Feats

Acolyte of the Veil
Focused Mind +4 to save vs daze or stun
Armor Proficiency: Plate
Minion of the Dark Darkvision
Shield Mastery Shield bonus to Fortitude
Fleet-Footed +1 to speed
Superior Fortitude +tier+1 to Fort. Resist Ongoing 3*tier
Superior Will +tier+1 to Will. Save at start of turn vs daze or stun, even if not se
Iron Propulsion When have 1PP,ignore speed penalty from armor
Flail Expertise +tier to flail weapon attacks. Can knock target prone if melee attack power permits slide[/i[

Skills

Acrobatics 12
Arcana 7
Athletics 13
Bluff 18
Diplomacy 13
Dungeoneering 8
Endurance 18
Heal 8
History 9
Insight 8
Intimidate 13
Nature 8
Perception 8
Religion 7
Stealth 6
Streetwise 13
Thievery 6

Inventory
[i]Weapons

Psychokinetic Flail +3 (+3d8 crit)

Armor
Summoned Gith Plate +3
Heavy Shield of Deflection (paragon)

Magic Items
Helm of Able Defense (paragon)
Iron Armbands of Power (heroic)
Tenebrous Shroud +3
Belt of Nourishment (heroic)
Acrobat Boots (heroic)
Potion of Healing (heroic) x2
Potion of Regeneration (heroic)

Gear
Silk Rope, Flask, Crowbar, Climber's Kit, Chain, Belt Pouch, Bedroll, Backpack

720gp

Wishlist

Disrupting Flail +3 or +4 (18)
Stoneborn Gith Plate +3 (13) or Warplate +4 (18)
Ring of Mental Power (14)
Iron Armbands of Power (16)
Boots of Blood (16) or Pursuer's Boots (17)
Eye of Watchfulness (17)
Jagged Weapon +4 (17)
Circlet of Indomitability (18)
Tenebrous Shroud +4 (18)
Bone Ring of Better Fortune (18)



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.