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About Luthor RoshanLuthor, Cleric of Clayden Calilean , protector of the innocent, slayer of the opposed, and consumer of fermented yeast (not necessarily in that order). Originally an orphan, Luthor was raised in the Church of Clayden Calilean by monks of the Starstone Brewers. It didn't take long before the mostly sober young man realized that his deity had found favor in him. No longer consigned to serving drunk old men, he has been tasked with joining the Pathfinders. Unlike others, who are looking for ancient artifacts, Luthor is looking for wayward children, orphans, and the occasional out of work brewer that can return back to Taldor and serve Clayden. Hero Lab Stat Block:
LUTHOR CR 1/2 Male Human (Taldan) Cleric 1 CG Medium Humanoid (Human) Init +1; Senses Perception +3 -------------------- DEFENSE -------------------- AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex) hp 11 (1d8+2) Fort +4, Ref +2, Will +5 -------------------- OFFENSE -------------------- Spd 40 ft. Melee Heavy Shield Bash -2 (1d4+2/20/x2) and Gauntlet (from Armor) +2 (1d3+2/20/x2) and Rapier +2 (1d6+2/18-20/x2) and Unarmed Strike +2 (1d3+2/20/x2) Special Attacks Agile Feet (6/day), Touch of Chaos (6/day) Spell-Like Abilities Touch of Chaos (6/day) Cleric Spells Known (CL 1, 2 melee touch, 1 ranged touch): 1 (2/day) Longstrider (DC 14), Bless, Liberating Command 0 (at will) Stabilize, Stabilize, Detect Magic -------------------- STATISTICS -------------------- Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 13 Base Atk +0; CMB +2; CMD 13 Feats Extra Channel, Selective Channeling Traits World Traveler: Diplomacy Skills Acrobatics -5, Climb -4, Diplomacy +6, Escape Artist -5, Fly -5, Heal +7, Ride -5, Stealth -5, Swim -4 Languages Common SQ Ale/Wine Variant Channeling, Aura (Ex), Cleric Channel Positive Energy 1d6 (6/day) (DC 11) (Su), Cleric Domain: Chaos, Cleric Domain: Travel, Heart of the Streets, Spontaneous Casting Combat Gear Rapier, Scale Mail, Shield, Heavy Wooden; Other Gear , Backpack (6 @ 26.5 lbs), Bedroll, Blanket, Flask, Holy symbol, wooden: Cayden, Sunrod, Torch -------------------- SPECIAL ABILITIES -------------------- Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain. Ale/Wine Variant Channeling Ignore nauseated & sickened, or become nauseated. Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Cleric Channel Positive Energy 1d6 (6/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead. Cleric Domain: Chaos Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic. Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Heart of the Streets +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain. Selective Channeling Exclude targets from the area of your Channel Energy. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round. -------------------- |
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