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Hit Die: d8.
BAB: Full
Good Saves: Reflex, Will
1st issue: BAB and HD are tied together in PF (except for the Barbarian and a few prestige classes). Full BAB = d10 HD
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Class Skills
2nd issue: Acrobatics, Bluff, Diplomacy, Disable Device, Disguise, Perception, Ride, Stealth, Survival, and UMD seem out of place with the description of the class and 6 skill points seems too many for such a martial class
For all the class abilities, change the free actions to swift or immediate actions
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Weapon Bond (Su)
a) Should be limited to melee weapons
b) target range (anything w/ a spell-like ability or spellcasting) is a HUGE category, especially as you increase in levels
c) there should be an additional cost to replace the bonded weapon a la replacing a familiar
d) the bonus damage, give the target category is extremely generous. limit it to the first attack made each round or don't increase it by more than a dice or two
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Trapfinding
What does trapfinding have to do with killing spellcasters?
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Witch-hunter (Ex)
a) The mark should be limited to a spell-caster, not open-ended
b) the attack/damage bonus should not exceed a ranger's favored enemy bonus
c) the skills you get a bonus to should be the same ones in the favored enemy feature
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Evasion (Ex)
Evasion gained this early should be limited to light or no armor, let medium armor be used at a later level
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Indomitable Spirit
This isn't a fighter, it shouldn't be counted as one for feats, maybe at -2 levels or half level. And the name has nothing to do with being a fighter if that matters
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Aggressive (Ex)
So you gain your Cha as a bonus to hit EVERYTHING you can hit? That's crap OP
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Occult Sensitivity (Su)
What other class gets a permanent 3rd level spell as an at will ability? Seriuosly. Swithc it for Detect Magic
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Nondetection Cloak (Su)
And another permanent 3rd level spell - though one that wont be used much really. Just give them a better chance to be aware of scrys
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Defiance (Su)
A 7th level spell at level 7.... no. no. no.
don't make it automatic as the spell, make it a percent chance or a skill check or something with a possibility of failure. Start the ability at this level with just negating the spell and make it rebound at a higher level. uses per day is fine
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Swift Tracker (Ex)
Rangers get this at 8th too. They are trackers, not vigils. give this later or limit it to tracking spell-casters
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Mystic Ward (Su)
Another (effectively) permanent spell ability... i hate it, but it fits well enough with the class and its only 3 levels sooner than the monk gets it
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Improved Evasion (Ex)
this would be a good time to give them regular evasion with medium armor and skip the imp evasion
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Spell Bane (Su)
change the duration from 10 min/cl to 1 round/cl if you are giving them this 8th levl spell this early
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No Escape (Su)
a) change the range to a fixed 100 feet
b) let the ability inform him of the destination of transports out of the area or a direction the target is now in realtion
c) this class isn't a spellcaster and doesn't need to teleport as well
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Superior Occult Sensitivity (Su)
this is were regular arcane sight should be. supressing should be a standard action a la spell resistance, not a free action
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Mind Cage (Su)
complete immunity is BS, keep it as the spell, maybe add a kicker with some feedback for people trying to cast mind-affecting effects on the vigil (1d8+vigil level non-lethal damage, 1d4 wisdom damage, etc)
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Locate Mark (Su)
limit the uses per day. this is a VERY powerful spell. remember discern location requires having an item that belongs to your mark
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Bind Magic (Su)
a) limite on uses per day
b) ability saves are generally 10+1/2 level+ability mod
c) should disable charged item not drain them
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Mage Slayer (Su)
Yeah, this needs to be limited to 1/day