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Oh, Broken Zenith: You are welcome. Your collection is good but the one thing that it doesn't do is make it so you can have a playlist going that you dont have to constantly switch between songs for. My plan is to take these songs and put them into individual folders for like "Dungeon", "Fight", etc. and then use Winamp to play each folder as a play list for those locations.
I'm not at home now and wont be for the weekend as I'm taking the family on vacation. However, when I get back I will post a link to a great tool that I found that converts youtube videos into audio files and you can download it for free. It is all completely legal to use as far as I can tell. It is also very handy as you can find pretty much anything on youtube.
Many of the songs I have been getting I even go out and search for an instrumental only version as I don't like a lot of loud distracting words in my background music. This can be found in large supply due to the number of people who use youtube for karaoke.
I also haven't clicked on Broken Zenith's link and can't get to it here from work right now to check out what it is. Knowing him it is something that makes all the work that I have already done on my home PC moot and pointless. Obviously I am taking full credit for his work as I am the one who started the thread and came up with the idea to share this kinda thing. Go me!
Flurry of Stars is good but as lemeres pointed out it uses up your swift action, and as you pointed out it is limited to Ki. I'd do both. Also, Flurry of Blows can be used with melee and ranged at the same time. Your first attack could be with your katana and all the rest could be ranged attacks with shuriken.
I would suggest a small race to get the + to hit and one that has a natural caster level for racial spell like abalities. Gnome seems like a good choice. You could also go with a small sized Aasimar or Teifling. Aside from that as Imicatus put, "Flurry of Blows + Rapid Shot + Belt of Mighty Hurling + Weapon Training + Gloves of Dueling + Deadly Aim + Weapon Specialization." with 4 levels of Weapon Master Fighter would be good. In fact, I would go with Weapon Adept Monk as well.
Ok, so I did a bit of searching on these forums and didn't find a thread like this.
Do you use background music in your games? What kind of background music do you find that is good for inspiring creativity and setting a mood while not distracting the players?
If you are giving suggestions, here is what I would like to see:
If you aren't able to follow that and still want to post something you think is good... well, go for it. We would rather have your suggestion whether you want to linkafy it or suggest what it would be good for.
Epica - Burn to a Cinder - Battle... preferably a boss fight involving fire
Nightwish - Ghost Love Score - Dungeon
Alestorm - Captain Morgan's Revenge Full Album - Water based, mostly battle music
Also, for your listening pleasure here are a bunch of songs from the Midnight Syndicate Official Roleplaying Soundtrack that is no longer available. Most of this soundtrack would be great for dungeons.
I will post more in the future. But I wanted to get this started and give others a chance to post some of their favorites first.
Racial heritage ... dunno why I didn't think of that.
Also great suggestions, Reynard. I thought of some stuff like that. I'll have to share these ideas with her.
Tangaroa: I like the build. I have never been a fan of bonding with companions though it would be more effective if multiclassing and/or using a PrC. If she does something like Reynard suggested then I'll definitely give her this suggestion.
I didn't want anyone to think I didn't appreciate the suggestions so just wanted to post again to say thank you.
I have a cousin (a girl cousin) who is new to Pathfinder and pen and paper RPGs in general who is going to be playing in an upcoming dragon based campaign I will be running. She has decided that she would like to play a Half-Elf Ranger and I think that is a good idea for a beginner. The only problem she is having is that she isn't sure how to make the character dragony.
My advice to her was to take Favored Enemy: Dragon as her first favored enemy. She wasn't too hot on the idea because she felt that it would make her opposed to ALL dragons including the good ones. I explained that the ability doesn't do that and she may be reading too much into the mechanics. I explained the bonuses it would give would actually help her with interacting positively with good dragons as well as helping her vanquish evil ones. I think that helped some but not sure if it gave her enough dragon flavor.
Outside of background stuff and character flavor fluffyness the only other thing I could think of mechanically was the shifter ranger. But that is only for a certain number of rounds per day. So... let me just ask this in the most broad way I can think of:
If you were going to make a Half-Elf Ranger for a Dragon campaign like the one linked above how would you build it?
I welcome answers that reflect mechnics and fluffy backgroundy type stuffs.
I would recommend going with the first 6 levels of Sword and Shield style Ranger so that you can get early entry into the Shield Master feat. This is the earliest way to get access to that feat. You can still get access to Two-Weapon Fighting as a bonus feat as well. This is a very powerful feat and perfect for anyone who wants to TWF with a shield. After 6 levels I would go back over to Fighter and follow the advice others have put in this thread.
Also, go get a +5 mithril light shield ASAFP!
Hogeyhead: RE: Sylvan Bloodline... there has not been an official ruling on this. By RAW it is allowed. People are allowed to speculate how they would rule but it doesn't matter here as this DM has ruled that it works.
Dex - The archer has an Ioun stone that he is using currently. When it outlives it's usefulness I plan on using it as a hand-me-down. It doesn't do a lot for him anyway, mostly just saves and initiative. He is our scout and it helps with his stealth too. *shrug* I do not plan on using a reach weapon but the character is often enlarged so it is pretty much the same thing. The build is pretty full on feats and I really don't want to give up anything he has. Otherwise, yeah... combat reflexes would be good.
A 26 Str is too low? Its 14 without an item. He has a belt that gives +2 Str/Con, Rage gives him +4 and Mutagen gives +4 he is also often enlarged for another +2. I dunno, that seems pretty solid. I mean he does pretty respectable damage for a tank. With 3x natural attacks that are permanantly enhanced with +3 greater magic fang and a Str of 26 he doesn't tickle.
Extra Rage... I would love to fit it in. Its high on a list of priorities that are higher than it, I'm affraid. I think I would be further ahead just increasing his Con to gain extra rages.
Gloves of Storing. Good suggestion, actually. There are a lot of things he often tries to retrieve that takes actions to do so.
Sprinter's Shirt?...Ah, Quick Runner's Shirt. Wow, that is a good buy. Yep, I'll get me one-uh-them!
Ring of Evasion is good and eventually will make the list. However, I'm more concerned about the weak will save. I was thinking of a magic item that gave constant Mind Blank. I know such a thing would be hugely expensive but my biggest fear with the character would be hulking out and turning on my allies. Honestly, I think he could tear appart everyone except the archer who could just keep him at more range than he had movement. I also thought of getting the Advanced Mutagen Dual Mind that would greatly help with that but I just don't have room for everything.
I think what would be the best item to get if they existed would be something that gives more rounds of rage/day. Or something that helped against getting charmed or feared.
I'm also going to be looking into an amulet of mighty fists with some kind of enchantment other than +1 on it.
Really? Not a single suggestion? Bump.
edit: This will end up being important soon as at our next play session I anticipate having tens of thousands of gold to spend. My current estimate is around 20k. And with at least a week of downtime the market should be fairly open for purchases. It hasn't been much of a problem to find wonderous items of the minor variety and many moderate are also available handily. Beyond this it may become more difficult but I still would like the suggestions nonetheless.
If I were an intelligent NPC I would just ignore your character and walk around it. If he isn't a serious threat then why focus attacks on him? ...espcially if he hurts you more when you hit him.
Rynjin had a good suggestion except that Barbarian and Monk do not stack without some alignment modification. I know many GMs who frown upon this.
I have posted this build before but as I am actually playing it right now I am curious what items everyone would be after for this type of character.
Dr. Ezekial Z. Killian (/EZ Kill)
Taking alternate racial trait:
I took Accelerated Drinker and Carefully Hidden for my traits. I considered Berserker of the Society but couldn't take both it and Accelerated Drinker and I think I will get more mileage out of the former.
Also taking the Chirurgeon class archetype.
1st: Alchemist 1: Alchemy, Bombs 1d6, Brew Potion, Mutagen, Throw Anything, Die Hard (1st)
The character is currently 6th level. His next level is going to be rather tasty. The character has a +2 vicious anarchic bladed gauntlet mostly that he uses only in the form of Dr. Killian as he also has permanancied +3 greater magic fang on his claws and bite. He has a belt of physical might that gives +2 to str and con, an amulet of wound closure (DM ruled this doesn't work with spontaneous healing... probably rightfully so), lesser metamagic rod of extend, wand of comprehend languages, a unique intelligent light pick that has special properties against devils (hasn't used it once but it casts righteous might on it's wielder when in the presence of devils, so worth keeping), +1 mithril glammered breastplate, +3 cloak of resistance, +2 ring of protection. I think thats about it.
Dr. Killian is a closet megalomaniac. His secret (not so secret) agenda is to perfect himself through biological self advancement. He believes (its not just a belief if you believe his backstory) that he has the blood of advanced creatures in him that if he can manage to unlock will turn him into a perfect self. His alter-ego (EZ Kill) is aware of this and is actively trying to exert his will over Dr. Killian to make EZ Kill become the dominant personality. EZ Kill is not a closet megalomaniac... it is readily apparent. One of the ways he is trying to exert his will over Dr. Killian is convincing him that it is ok to get drunk. This lowers his inhibitions and allows EZ Kill to make more choices for him. Dr. Killian is NG while EZ Kill is CG (with perhaps CN tendancies) so it isn't a huge alignment adjustment. It will actually be a real thing and not just RPed when he hits 9th level where his change in alignment actually happens when he mutates.
His role in the party is as a tank and backup healer. We have a witch who is terrible mechanically but is a passable healer and honestly due to a poor build doesn't have anything much more effective to do in combat anyway. We also have a Zen Archer 3/Empyreal blooded Sorcerer1/ Fighter 2 (with sylvan bloodline also via eldrich heritage to gain a Roc Animal companion to fly on in the future) who is going into Arcane Archer next level who makes an effective ranged combatant and a Gunsligher ('nuf said).
Any particular items you would look into for this kinda guy?
Ok, well, I'm glad that all worked out for you. ;)
I think I did get a few things out of your brainstorm...
Also, I could have each being be from one of the worlds and they could each have a reason to have been fighting eachother when the two worlds first came together.
However, all of this doesn't bring me any closer to a name.
Ok, here is what I came up with. Please critique my build:
With 20 point buy...
Half-Orc using the following Alternate Racial Traits:
Every Barbarian level he will take the Favored Class Option to gain +1 round of rage/day
All Barbarian levels are Invulnerable Rager
1st - Barbarian 1: Fast Movement, Rage, Endurance (bonus), Racial Heritage: Ifrit (1st)
So at 15th level this character could do the following:
If he activates Renewed Vigor he would heal 3d8 +Con*1.5 +15, and gain Fast Healing 2 until the rage ends healing points 17/per turn. When he attacks and deals fire damage with his Scorching Weapons he would heal for 16 points of damage 1/round. And those attacks wouldn't tickle as they would be Raging, Scorching, Two-Handed, Power Attacks.
At this level he would also have DR 4/-, a passable AC, hugh amounts of HP (he is getting even more next two levels with Toughness and Greater Rage) and several ways of soaking damage. With Greater Guarded Life he can convert 26 points of lethal damage to non-lethal damage. When healing he will heal an equal number of non-lethal hit points of damage so a single turn of Regenerative Vigor and his Lesser Celestial Totem/Fire God's
Blessing combo will heal him for 33 real and all of that non-lethal damage for a total of 59 points of healing. He would be doing this at no cost to his action economy and while full attacking. Oh, and next level he would be able to use his Flesh Wound Rage Power to convert even more damage to non-lethal which he can heal back quickly.
Captain Netz wrote:
I understand that. However, you also have to consider that some of this rests in the hands of a DM. Ask yourself, if you were the DM, would you allow it? I think any sane DM would. The fluff text states, "The blood of a non-human ancestor flows in your veins." Is it not possible for Ifrit blood to flow in your veins? I believe that it is the intention for this to allow for use with Aasimars, Ifrits, etc. even though it is not worded so. My logic follows that of the fluff as the intention for what the mechanics were meant to accomplish.
With no balance related issue (honestly its fairly under powered), no reason RP wise to see why it wouldn't be possible and for it to rest in the hands of the DM many of whom I think it is safe to say would allow it I think it is safe to proceed forward under that assumption. I mean... unless you know for sure my DM wouldn't allow it? ;)
Well, here is the thing. I am already imagining a plot development for after the potentially defeat this critter that they could split it into it's two parts: the White Dragon and the Pheonix. So with all three beings existing I may as well come up with each of their names now. Thats why I was thinking of just coming up with an amalgamation of their names for the merged being.
I'm more or less like Taku Ooka Nin, I think. I think the best way to make your players feel like they aren't being railroaded is to create the villainous movers and shakers, create some clear motives for them and let them do what they are going to do. Let the PCs respond to what they are going to do. Creating the locations for encounters shouldn't really be secondary to this but more like complimentary. It should reflect the PCs going to the vital spots to stop their plots.
I try not to create a lot of predesigned plot, more just motives and how the villains plan on carrying those motives out. I also try to create my villains all on a sliding scale so that it may not necessarily matter which order the PCs tackle them in. They can tackle them in the order of importance that they set them in. The order they are revealed in is somewhat more within my control.
I don't usually have a single BBEG. I think of it more as different sects working seperately but with a somewhat common goal. Each sect has their own BBEG. The last one the PCs fight is always the current BBEG.
... hope that didn't come accross as just crazy rambling. It all makes perfect sense in my head.
Reread the entire section on environments. Those are often forgotten rules that can add a lot of flavor to any encounter.
Also, if you are just starting out there are a few things characters without a +1BAB can't do. Like they can't draw a weapon as part of a move action and can't take a bunch of feats that require at least a +1 BAB.
So I gotta name this thing. It seems like it would be easy but all I'm coming up with right now are lame things like Frostflame. I don't want it to be lame. I want it to bad ass.
I was thinking that having his name be an amalgam of the white dragon's name and the pheonix's name would be cool, but thats only cool if both of their names are cool and if they sound cool when put together.
...I mean... what the hell? What happened to my creative juices? I used to be great at this s@*$. Maybe if I put my head in a vice grip....
Oracle curses do not improve with character level, they improve with class level. With only one level in Oracle you would not gain immunity to fatigue.
Also, Honorable Goblin has the right of it with how those things stack. That being said, there are some powerful builds that use druid, monk, feral combat training and vital strike. Look around the boards, they aren't hard to find. I think one thread was called "one big hit" or something like that.
My2Copper: The alchemist ability that I believe you are refering to will not work as it emulates fast healing. The Celestial blooded sorc can only target a person once per day with that ability, though it would be in theme to go with both a celestial totem and celestial bloodline, I suppose.
As far as the Orc Bloodline Sorcerer thing goes I don't think that most DMs would bar that from working as while it may not be precisely RAW it doesn't seem to cause a balance issue and (to me, at least) seems in line with what was likely RAI. For the sake of this thread lets assume that it is allowable. The question then is... is that really the best option to go with? To me Oracle seems like a better mix with Barbarian than Sorcerer does. Sorcerer does have some good spells that would fit though.
Zedorland: Thank you for giving me the idea by the way. :) Pleasure to have you here for input. I don't think it is unlimited heals though as it is limited by the number of rage rounds/day you can get.
Umbranus: Actually, Fire God's Blessing does not require a specific deity. Only that the character be a "worshiper of a god of fire". There are several gods that would qualify.
I saw this idea in another thread and wanted to see how far we could theorycraft it. I didn't want to detract from his thread as this wasn't exactly what he was going for (but it was close).
Lesser Celestial Totem:
Whenever subjected to a spell that cures hp damage, heal 1 additional hp per caster level. In the case of non-spell healing effects (such as channeled energy or lay on hands), heal a number of additional hp equal to the class level of the character performing the magical healing.
Fire God's Blessing:
Prerequisite: Half-orc or orc, worshiper of a god of fire
Benefit: When in combat, if you deal fire damage to an enemy, you heal 1 hit point. You can only benefit from this healing once per round. Attacks that cause a target to catch on fire heal you each round the target takes fire damage.
So obviously you have to be an Orc or Half Orc and to get the Rage Power we will have to make him a Barbarian (there are other ways but IMO not as good). Having a way to consistently deal fire damage every turn preferably at both melee and range will be good. Having ways to make things burn would be good. Also having multiple different ways to heal to make efficient use of Lesser Celestial Totem would be good as well.
Rage Prophet seems like a great choice for this build. It isn't the only choice but thats what is on my mind right now. So...
Things that are in my wheelhouse for this build include:
I'm thinking that for a build like this that throwing caution to the wind with AC and going for a high HP/Con would be the way to go. Taking damage shouldn't be much of a concern when you are being offensive and healing every turn. Things like Reckless Abandon would be great for this build but I think I'll already be strapped for feats. Power Attack will need to be fit in there somewhere as well. I'm thinking the weapon of choice here would be a Greataxe. Invulnerable Rager also seems like the way to go here.
Before the character gets a flaming weapon (very high priority on his list) I'm looking for ideas on ways to consistently deal fire damage. All I got is using a torch and that isn't very cool. And before you suggest it, no... this character will not be wasting a feat on Firebrand.
Fire Shield would be a great spell to have added to the spell list of an Oracle but I have no idea how to do that outside of spell research and DM approval and I'd rather not have to rely on that. I guess I could UMD a wand of it... bleh.
Hm. I wonder why they give it the 3x per day as if using polymorph thing then?...
Well, I am glad that I missed that. It still doesn't make a lot of sense. It is well known that gold dragons often prefer to take a humanoid form yet the Change Shape ability states:
Change Shape wrote:
By the time a Gold Dragon reaches Young Adult they become Huge size. Does that mean that all of them must be taking the forms of Ogres or some such? And by Old they are taking the forms of some giants? Lest we even mention the Great Wyrm Golds...
So, for an upcoming dragon campaign I will be running I had been considering the possibilities of including several dragon NPCs. The trouble is that I would like for some of these to not appear to be dragons. The trouble with that is that change shape ability only lasts for minutes per day. It would be difficult to pull off the trick of being something other than you appear to be for long with such a short duration.
See, I would think that this would happen frequently anyway with the number of dragon-like critters out there that have resulted in the mating of a dragon and something else. The number of half-dragons alone would seem to indicate that they should have some way of actually physically carrying out a mating process without tearing their mate in half due to the size difference. My suspicion has always been that they would shapeshift into a member of the other race to carry out the mating at least. Or more likely that they would live as a member of the other species for some time prior to the mating.
So... the question stands: Is there any way for a dragon to not appear to be a dragon. I'm talking long term duration here. Like, perhaps even living out a lifespan of a mere mortal in an alternate form and having an entire second life.
If I can't come up with anything I may even make a house rule that true dragons gain a shapechange ability at different age categories by type.
Regardless of Remy's point about odd races (I can see his point but it turns out it apparently isn't relavent in a Shado... er, Reign of Winter game) I believe he is correct about the luck bonus from Archeologist's luck. It says, "He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier." There is a period at the end of that sentence. Thats it, bub. 4 +Cha. The trade off is that he can sustain it indefinitely under the right circumstances.
First through whenever the campaign stops.
It is for a Dragon Campaign that I'm going to be running so he will need high saves for dragon fear and breath weapons so I can understand him wanting it. But yeah, by mid level if he fit in the couple of levels of Paladin it wouldn't be so painful I think.