well the release of the The Genius Guide to the Dracomancer would be nice...been waiting for 2 years on this....no rush :)
on new projects however...
1. they do see 2 for more
2.I would talk to your DM about this as the class need a lot of planning before the game starts.
3. like all other gunslingers you make it yourself. think like Burt Gummer.
4. use them and don't look back! guns should of work like this since the gunslinger class was made not hitting touch ac and causing massive problems for DM.
4a. yes this should be there as this is more 3rd party content and many here in the advice can not help.
wanted to past this along to you for approve.
SGG came out with a bullet point. The High Concept: Twelve alternate class abilities that can replace the bravery ability of the fighter class, to allow a simple way to customize fighter characters.
the one I am looking on using is this one.
Steely Determination (Ex)
Starting at 2nd level, the fighter can delay
the onset of any mind-affecting spell or effect
he is the subject of by 1 round. The effect still
receives its full duration (if the fighter delays the
onset of a command spell by 1 round, he is still
affected by it for a full round once its duration
begins). If multiple creatures are subject to the
mind-affecting effect, its onset is delayed only for
the fighter. The duration he can delay the onset
of such effects increases by +1 round for every 8
levels beyond 2nd.
please give me your thoughts on this.
I got an idea for a character In the Company of Giants ever heard of it? pretty much it a 1- 20 racial class that makes me into a giant. this idea being gathering dust for a long time but now...
anyway I was thinking of making it with a fighter.
here some details on the class and race itself.
Jotun Racial Traits
Medium BAB, good fort bad reflex bad will
Size Increase (Ex): you continue to grow in height and
Strength/Constitution Increase (Ex): At 2nd level,
there is a lot more to this class but it covers the important parts
here a quick look some tweaking is needed but it feels on the right course. ignoring all the racial things adding in your feat as well but the idea will be there.
UNNAMED HERO CR 2
Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check.
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as long as he takes this archetype Link to the archetype in question I think he should be fine.
If you can take a look at these feats and approve of them that would be nice. Taken from 3PP company Rite Publishing Secret of the Gunslinger
Designated Ammunition (Grit)
Benefit: After performing a one hour ceremony you can
Deflecting Shot (Grit)
Benefit: You can, as an immediate action, make a
Fateful Shot (Grit)
Benefit: When you miss an attack roll against a
Ranged Kata (Grit)
Benefit: If an opponent within a distance equal to, or
Shoot the Bullet (Grit)
Benefit: You can, as an immediate action, make a ranged
can we also start off with advanced firearms? link to the Revolver two of them to be exact
well after reading that fanfic....
Also a thought...
O.o your here...
Mr. Swagger wrote:
it is all the crunch from that book is on that site
If you want to play a giant I would recommend checking out Rite Publishing In the Company of Giants they make it so you can play one without up setting the balance of the game.
the bloodline option is the only thing that really breaks this class as noted above. why use your good pal the sorcerer when you are a swiss army knife of all casters? but since your doing the meta-pool option you are good and balance. on the issue on UMD it in choosing spells section of the magister.
dotting for submission
DM - Voice of the Voiceless:
I have been dancing between three ideas of late...
one is a soulknife, the other a Cavalier using this archetype with the order of the dragon, and finally a vitalist aka medic type of hero. please tell me what you think of these guys and I will make up a story right away.
This weapon is a toothy, circular blade vertically mounted on the end of a short handle. A tightly wound spring keeps the blade spinning when a trigger is pressed on the handle (free action). The blade can spin for 20 rounds before it needs to be rewound. Unwound, it works as a handaxe. The buzzblade takes 2 minutes to wind.
one more question. can we use the feat
yes it an error and yes that dragon can not shape change
If done right it should not be a problem.
Summon Nature’s Minor Ally:
School: Conjuration (Summoning); Level: Drd 0
Casting time: 1 round
Components: V, S, DF
Effect: 1 summoned creature
Duration: 1 round/level (D)
Saving Throw: None; Spell Resistance: No
This spell functions like summon nature’s ally I, but it
summons a Tiny or Diminutive animal of no more
than 1/2 Hit Dice, such as a bat, cat, lizard, rat, raven,
Tiny viper, toad or weasel.
AM BARBARIAN wrote:
Silly AM BARBARIAN everyone knows that it only effects the denizens of mars which hence fourth are made of magic...you have a better chance if you go ask Fate or Negi for help since your useless anyway. Caster FTW!
Back on topic: I would think that the Tarrasque would have some divine ranks for being a spawn on the rough beast itself. cause really if it was that easy the world would not have to deal with any of spawns.
Tiny Coffee Golem wrote:
Please do! Just note you lose everything and i do mean everything for this to work to be prepare to do very little damage. on anoather note ki is very limited in this build as well so your kinda force to take the vow of chains plus the extra ki feat.