Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Laori Vaus

Luna eladrin's page

Pathfinder Adventure Path, Modules Subscriber. 949 posts. No reviews. No lists. 1 wishlist.


RSS

1 to 50 of 949 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path, Modules Subscriber

Same goes for me. One of the players plays a bard. I did not want her to steal the limelight. But the players' idea to let her perform on the roof (accompanied by said bard) more than made up for this.


Pathfinder Adventure Path, Modules Subscriber

Yes, I would probably let them draw a map and the corridors. But I like printed rooms for combat, as they are much clearer for the players. I kept answering questions in the past ("Where is the door?" Is there a cupboard?", etc.) and now I do not have to.
Perhaps I will print the large ones in smaller scale then.


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

I am very lucky. We play once every 2 to 3 weeks.


Pathfinder Adventure Path, Modules Subscriber

Well,I guess I will have to print only part of the rooms as battle maps, then.


Pathfinder Adventure Path, Modules Subscriber

I noticed the scale of the maiden, mother and crone dungeons is rather large. If I print a battle map of room E9, it will probably not even fit on our table. So my question is: is the scale (1 square = 10 feet) correct? Or should this be 1 square is 5 feet? Or are the caverns indeed as large as this?
If so, how did people solve this problem?
And what are the consequences of simply using 1 square = 5 feet as the scale?


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber
Tangent101 wrote:

I'll include that in Nan's journal. Given she's been cooking kids, the PCs are going to kill her outright. They'd shove her into her own oven except that animated and ate the party leader (though seeing he had 5 points of fire resistance up, he was more bothered by the chewing than the fire).

The trope that's changed is "not a helpless pathetic lump that does nothing" to "active protagonist of her own tale who has tried to save herself and is now stuck where she is to save a child. The clothing thing was actually based off of a story I read once where the character's clothes were taken to try and keep that character from escaping. (Didn't work well.) I can easily drop that aspect though.

I basically had Bella talk on and on and on (in an Italian accent) and hugging everyone because she was so glad to be freed. But I let her cry a little when she heard about what happened to the children. Then she was vey helpful in giving them information about Logrivich, and in the end singing a revolutionary song on the roof when one of the PCs asked if she would do this.

Bella will have to miss Solveig a little while longer, since one of the PCs convinced Solveig to become his cohort. He was so very convincing (both by roleplaying and with a diplomacy check) that she could not say no. They offered to take Bella along as well, but Solveig would not risk the life of her lover.


Pathfinder Adventure Path, Modules Subscriber
Jim Groves wrote:
Oh, now that is awesome. You must be a fantastic GM blessed with the coolest players. Thanks for sharing!

Thanks, I'm flattered!

And yes, my players are awesome. They have all created really interesting and dramatic back stories for their characters and some of them are even doing voices (Russian accents). I sometimes do voices as a GM, but I am not really good at it, so I only do it if I am really sure of myself.
So far it has been a great campaign and the adventures are really very original and enjoyable.


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

My group defeated Logrivich last night. It was a truly heroic fight. I especially liked the location, which both the dragon and the PCs put to good use. No dead PCs, though some PCs were severely wounded and the fire sorcerer got frustrated because the dragon kept succeeding at his reflex save against his fireballs. It was one of those nights where the dice rolled in favor of the GM.
Afterwards they shot the fire rocket into the air as a signal for the revolution. Subsequently, Vladimir the fire sorcerer invited Bella to the roof and asked her to sing a revolutionary song, which she did. He used illusion spells to create a lovely light and sound spectacle, and Aleksej the bard accompanied her on his musical instrument. It was a memorable performance.


Pathfinder Adventure Path, Modules Subscriber

Always interesting to read how other groups are doing. Unfortunately my campaign log is in Dutch, otherwise I would share it as well.


Pathfinder Adventure Path, Modules Subscriber

My group has a bard, so unfortunately I cannot use her bardic song ability. But I might let her sing something, or they can hear her swear, with an Italian accent :-)


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

I like your "maiden in distress". Can I borrow that idea?
My players have just defeated the caryatids and will enter the clock tower next Saturday.


Pathfinder Adventure Path, Modules Subscriber

One of my players plays a sorcerer specialized in fire and he really wreaks havoc.


Pathfinder Adventure Path, Modules Subscriber

Anything with fire is very useful in this campaign.


Pathfinder Adventure Path, Modules Subscriber

Congratulations and welcome to the list of DMs and players who played this campaign all the way to the end. I have fond memories of this campaign and I am planning a little sequel myself, in another campaign altogether: Ahazu will be returning and the PCs will not be happy with it.


Pathfinder Adventure Path, Modules Subscriber

My group has not tried to enter the tower yet. They do not have fly spells, so they will have to walk through all the rooms.


Pathfinder Adventure Path, Modules Subscriber

:-)


Pathfinder Adventure Path, Modules Subscriber

In the meantime I have read the Irrisen book (Land of eternal winter). It says princess Cassisoche has ruled for about 100 years as well. Which means that Elvanna's children can prolong their lives as well.


Pathfinder Adventure Path, Modules Subscriber

Since one of my players has a PC with profession (cooking), I have ruled that everything has to be boiled in a huge cauldron. So probably they will have to cook chicken soup.


Pathfinder Adventure Path, Modules Subscriber

My players let Rowyn live and 'redeemed' her as well. They let her go. She played along and in the end (in the Abyss) returned to claim the throne in the name of Malcanthet (I made her a thrall of Malcanthet). Imagine the surprise on their faces.


Pathfinder Adventure Path, Modules Subscriber

:-)


Pathfinder Adventure Path, Modules Subscriber

This brings back fond memories. My players did not trust Urol Forol at all. In my campaign Avner ended up married to Lirith, and Lirith pregnant.


Pathfinder Adventure Path, Modules Subscriber

Redcaps are always nasty :-)
I have the same 'problem' with a sorcerer. Yep, a fire-damage dealing machine!


Pathfinder Adventure Path, Modules Subscriber

Yes, you are right. You can create tension that way. My players were so very frightened of the mirror men and the ice trolls. They took great pains to avoid them. They could have dealt with them easily.


Pathfinder Adventure Path, Modules Subscriber

And I thought I was the only one ... :-)
Luckily the players usually never notice.


Pathfinder Adventure Path, Modules Subscriber

One of my players, wearing the rimepelt, played such a convincing winter wolf (bluff check and excellent roleplaying) that Greta went for him right away. The irony is that his character is gay and does not want to go out with Greta at all, but the rest of the group is worried that she might turn against them and thinks it is better if he keeps dating Greta. This is planned for next session. It will be fun.


Pathfinder Adventure Path, Modules Subscriber

Yes, the hut has some really horrible surprises.


Pathfinder Adventure Path, Modules Subscriber

Yes, the slave guy scene is mostly local colour and an alignment thing. It is not really an action scene. I guess you want your players into the adventure as soon as possible.
Except when you want to give your players information. Then the slave guy could have that information. Or Mortin could have it of course.


Pathfinder Adventure Path, Modules Subscriber

Be wary of adapting too much. I played this adventure with 5 characters, and ran it more or less as written, and it was difficult enough. Especially Rohkar and the bandits are a tough encounter.
If you have very tactically minded players, you can improved the difficulty level.


Pathfinder Adventure Path, Modules Subscriber

It would be nice to know which encounters you have already done so that I can be of help. The Howlings pretty much are an overarching story line in order to get safely to Mortins house without killing too many enemies, getting the papers and then passing the checkpoint into the rest of the city.

At least use the mirror men. They have a high creepiness factor and are directly linked to the storyline (namely 'Irrisen is watching you'). We played this part last Saturday and though there was hardly any combat, tension was very high and the mirror men made players very nervous.


Pathfinder Adventure Path, Modules Subscriber

I hope I can still DM the fishcamps tomorrow evening without constantly seeing a mental image of a dinosaur covered in fish :-)


Pathfinder Adventure Path, Modules Subscriber

LOL!


Pathfinder Adventure Path, Modules Subscriber

Thanks for the hilarious fish story. My players have just arrived at the fishcamps and will enter Whitethrone coming Saturday. I am looking forward to it.


Pathfinder Adventure Path, Modules Subscriber

Fun! I would like to hear more. Pity that you have only just started now. I am curious about earlier events.


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

I had another fun moment in my campaign as well. The group is approaching the troll bridge and has spotted the merrows. They are running towards the bridge and shooting. Vladimir the sorcerer remains behind with Nadya near the dogsleds. They cuddle together under a warm blanket on a dogsled (they have a thing going).
Vladimir sees the merrows.
"One moment, Nadya!"
Casts fireball. Merrows die.
"OK, where was I?"
Starts cuddling again.


Pathfinder Adventure Path, Modules Subscriber

Fun! :-)


Pathfinder Adventure Path, Modules Subscriber

This is why I keep coming to these forums. And yes, I will keep posting my ideas.


Pathfinder Adventure Path, Modules Subscriber
Richard Pitt wrote:
That is truely amazing. I may well steal your idea and use Challenge of the Fang to get the rimebelt too, ifu don't mind.

Please feel free to do so. It fits so well into the campaign it would be a shame not to use it.

In Challenge of the fang the PCs receive a firebird feather. This is not the same feather as the key to Baba Yaga's hut.
I am going to use the feather for them to summon a firebird when they are in Maiden, Mother, Crone. I am going to use part of the story of the Firebird Suite (the ballet by Stravinski) in the third book. The firebird will lead them to a magical egg, which they can destroy in order to ban Kostchtchie from Iobaria for 100 years.
I am going to add a side adventure with a dungeon in which they can locate the egg. This dungeon will be linked to a background story of one of the PCs and involves the wendigo.


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

I used Challenge of the fang for gaining the rimepelt. I made Czerwonya one of the children from Waldsby and then had the village threatened by wolves led by a winter wolf. Then Kashka (if I have the name right; it is Nadya's neighbour who takes care of the children) remembered an old prophecy about the prey, the predator and the hunter and told the group that the black rider sometimes was the hunter. I added some symbolism about the maiden (Czerwonya), the mother (her mother, who asked the group to go search her daughter) and the crone (grandma), so this is a nice link to the next adventure. So when Czerwonya disappeared in the forest, the group tracked her and found the gateway to the Margreve (as in the adventure; I made it an enclosed part of the first world, not Irrisen). There I ran all the tests as written, and when they returned, they could track Czerwonya to the tree house, where they could save her and grandma from the wolf (for which I used a winter wolf of course). My players immensely enjoyed the adventure.

As for Emil: my group intimidated him during their first visit to the inn. They were in an intimidating mood, since they had just quarreled with Birgit Holorova. Then Katrina tried to soothe the matter by offering them tea, and tried to poison Vladimir the sorcerer (who acted as the group's leader at the moment). This failed spectacularly. Vladimir of course got very angry, which made the situation even worse, but instead of attacking, he berated Katrina for her behavior and the bard Aleksej talked to Emil in the kitchen and sympathized with his plight and told him his friends were only pretending (or some such story; it has been quite a while ago). He also showed interest in his crossbow and praised his shooting. So basically they were driving a wedge between Emil and Katrina.
Much later they were asking for volunteers for attacking the pale tower, and Emil (and a few others) volunteered. During the raid on the pale tower (which sort of went like a commando action) Emil had a lot of lucky dice rolls and the PCs were very impressed with his shooting and kept complimenting him. Also Vladimir managed to use diplomacy to convince some of the guards to leave the pale tower and join their cause (which Vladimir, who is a member of the Heralds, is calling 'the revolution'). Emil got more and more inspired, and they ended up with a group of guards, Emil, and a group of villagers all wanting to introduce the revolution to Waldsby.
When they successfully completed Challenge of the fang I ruled that Waldsby according to the ancient pact was now under the protection of the winter wolves, and that Baba Yaga would honor that pact (Elvanna would not, of course). So they left the village defended by winter wolves and ex pale tower soldiers. Emil volunteered as leader, together with Birgit Holorova and the owner of the saw mill (I forgot his name). The PCs organized an election and of course supported Emil, and he won. Katrina was not pleased of course, but then a female PC (Anastacia) began to flirt with Emil, so that Katrina would get al jealous and protective and suddenly started supporting Emil again.
This made Waldsby a really fun part of the campaign, which the players enjoyed very much, and had the added advantage of breaking the linearity of the campaign a bit, since the players really had the feeling they could take their fate in their own hands.


Pathfinder Adventure Path, Modules Subscriber

I like your changes, Richard Pitt. I have kept a lot of the first book as written, except I made some of the PCs related to Dryden Kepp in Heldren, and another PC already a member of the heralds.
I am using some Margreve stuff in the second book (Challenge of the fang, which I used for the rimepelt and went very well) and perhaps in the third (Grandmother's fire), but I have not decided this yet.
Since one of the PCs is a herald and has high charisma, too, Waldsby has sort of been changed into a herald stronghold (with Emil Goltiaeva as leader - very long story).


Pathfinder Adventure Path, Modules Subscriber

But I mean the key to Baba Yaga's hut she is carrying. If I remember correctly, she is carrying the cold nugget.


Pathfinder Adventure Path, Modules Subscriber

You have just given me an idea. What if Jadrenka is captured while the PCs are in the dungeon? Then you can even add a timer to the adventure and the PCs can prevent the capture.
What did you do with Jadrenka's key? Has Caigreal taken it away or doesn't she know what it is?


Pathfinder Adventure Path, Modules Subscriber

Looks like you are having a nice flow in the story! I remember this scene with my party. This was when Cora died.
Have fun!


Pathfinder Adventure Path, Modules Subscriber

Perhaps Elvanna wants to recruit outside help in the Abyss.
I will be adding some plot lines in Maiden, Mother, Crone based on the story of the Firebird Suite by Stravinsky. This is the origin of Kostchtchie after all (though his name is spelled differently there):

http://en.wikipedia.org/wiki/The_Firebird


Pathfinder Adventure Path, Modules Subscriber

I have just read the 3rd book and I read somewhere she can tell them that she is not allowed to help them. I do not think she can tell them she is the warden, but you could consider let her tell them in the end when they receive her key.
I plan on playing three different Jadrenkas:
The maiden: like a giggly girl who is flirting with the handsome male PCs
The mother: commenting on that the group has forgotten to wipe their feet and close the doors behind them and has left mess all about
The crone: complaining about her back, the cold drafts and noisy youths (the PCs).


Pathfinder Adventure Path, Modules Subscriber

Since you are using demons, have you considered placing the adventure on a cold outer plane, e.g. a layer of the abyss?


Pathfinder Adventure Path, Modules Subscriber

Anything with fire spells will do. A druid will also do nicely. And characters with ranged attacks and bows (especially at first).

Have fun with the campaign!


Pathfinder Adventure Path, Modules Subscriber

So the queen has an artefact, the others might use age resistance and the souls of the queen and her children are taken by Baba Yaga. That answers all my questions, thanks!


Pathfinder Adventure Path, Modules Subscriber

Thanks for all the reactions. I like your idea, Zhangar and perhaps will use it.


Pathfinder Adventure Path, Modules Subscriber

Does anybody know more about the longevity of the jadwiga? Are Baba Yaga's daughters basically immortal? Or do they just age very slowly? And what about subsequent generations? Do they retain this immortality/longevity? Or are they more like humans? Another question I have is that when Baba Yaga picks up a daughter after 100 years of rule, sometimes reference is made to children and grandchildren leaving with her. What happens to those children and grandchildren?


Pathfinder Adventure Path, Modules Subscriber

Yes, I am reading this, too. However, it has been a year since we finished Savage Tide, so I visit this forum only now and then (being busy DM-ing Reign of Winter).
Hope you can keep up the campaign and do not have too many players walk out on you. It is really a fun campaign and we enjoyed it immensely.

1 to 50 of 949 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.