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Laori Vaus

Luna eladrin's page

Pathfinder Adventure Path, Modules Subscriber. 963 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Adventure Path, Modules Subscriber

Well, there are really a lot of creatures with the cold subtype in this campaign.


Pathfinder Adventure Path, Modules Subscriber

And see to it that you are protected from cold.


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Perhaps Baba Yaga could go the same route as with Ratibor in book 3: imprison him in the hut (or link him to the hut in some way). The he could keep on plotting her downfall and you have some extra plot for the final adventure.


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Have you considered giving hints that she might be redeemable (this need not necessarily be true)? Then he might well refrain from attacking. Then let him discover that she is not redeemable towards the end of the campaign, when you want the real fight to happen. He will only be motivated more, since his attempts at redeeming her have been frustrated.


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Spook205 wrote:
Yeah but see, if he had an accomplice for a closed coffin funeral...why not just bury an empty body anyway? The simulacra's not going to survive being buried alive, so it'd pop to snow after a few hours anyway and not cost hundreds of rubles.

I had the idea the accomplice could pretend the simulacrum was the real thing and then Rasputin did not need the mind control spells to stage his own death. Instead he would stage the death of the simulacrum. The real Rasputin could simply stay out of sight until after the funeral. The simulacrum could be asleep (or under the influence of another spell which made him effectively helpless) and then the accomplice could declare him dead and he could be put into the coffin. Afterwards the simulacrum could be removed (or they just let it die and change into snow if they do not need it any longer).


Pathfinder Adventure Path, Modules Subscriber

You could adapt it. Perhaps the simulacrum was not really dead, but Rasputin had an accomplice who declared it/him dead. Perhaps the simulacrum was buried and died then, or Rasputin retrieved it later and it is still running around (which offers interesting possibilities in having the PCs encounter it).


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That is a really fun idea, Ebonstone, and I think very appropriate for this campaign.


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That's an idea! Thanks!


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That, too. You have to read through the whole adventure. Usually I prepare them chapter by chapter.


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I think it was in Dungeon Magazine 139 (or else 138).


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Well, yes, that is the problem. Because they can go anywhere you have to prepare the maps for all the rooms in advance.


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spoiler:
I think that as long as he just walks there, nothing is the matter, but that he triggers the trap when he opens the chest. As the chest is half under the snow and the trigger is under the snow as well, he cannot open the chest without removing the snow first and probably even (accidentally) shifting the chest.


Pathfinder Adventure Path, Modules Subscriber

Spoiler:
If it works on Elvanna, then give her the spells to planeshift back. Or give her spell resistance (if she does not have it).


Pathfinder Adventure Path, Modules Subscriber

Consider making them relatives to people in Heldren. I made 2 of my PCs related to Dryden Kepp and that worked very well, especially when he went missing.


Pathfinder Adventure Path, Modules Subscriber

Same goes for me. One of the players plays a bard. I did not want her to steal the limelight. But the players' idea to let her perform on the roof (accompanied by said bard) more than made up for this.


Pathfinder Adventure Path, Modules Subscriber

Yes, I would probably let them draw a map and the corridors. But I like printed rooms for combat, as they are much clearer for the players. I kept answering questions in the past ("Where is the door?" Is there a cupboard?", etc.) and now I do not have to.
Perhaps I will print the large ones in smaller scale then.


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Pathfinder Adventure Path, Modules Subscriber

I am very lucky. We play once every 2 to 3 weeks.


Pathfinder Adventure Path, Modules Subscriber

Well,I guess I will have to print only part of the rooms as battle maps, then.


Pathfinder Adventure Path, Modules Subscriber

I noticed the scale of the maiden, mother and crone dungeons is rather large. If I print a battle map of room E9, it will probably not even fit on our table. So my question is: is the scale (1 square = 10 feet) correct? Or should this be 1 square is 5 feet? Or are the caverns indeed as large as this?
If so, how did people solve this problem?
And what are the consequences of simply using 1 square = 5 feet as the scale?


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Pathfinder Adventure Path, Modules Subscriber
Tangent101 wrote:

I'll include that in Nan's journal. Given she's been cooking kids, the PCs are going to kill her outright. They'd shove her into her own oven except that animated and ate the party leader (though seeing he had 5 points of fire resistance up, he was more bothered by the chewing than the fire).

The trope that's changed is "not a helpless pathetic lump that does nothing" to "active protagonist of her own tale who has tried to save herself and is now stuck where she is to save a child. The clothing thing was actually based off of a story I read once where the character's clothes were taken to try and keep that character from escaping. (Didn't work well.) I can easily drop that aspect though.

I basically had Bella talk on and on and on (in an Italian accent) and hugging everyone because she was so glad to be freed. But I let her cry a little when she heard about what happened to the children. Then she was vey helpful in giving them information about Logrivich, and in the end singing a revolutionary song on the roof when one of the PCs asked if she would do this.

Bella will have to miss Solveig a little while longer, since one of the PCs convinced Solveig to become his cohort. He was so very convincing (both by roleplaying and with a diplomacy check) that she could not say no. They offered to take Bella along as well, but Solveig would not risk the life of her lover.


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Jim Groves wrote:
Oh, now that is awesome. You must be a fantastic GM blessed with the coolest players. Thanks for sharing!

Thanks, I'm flattered!

And yes, my players are awesome. They have all created really interesting and dramatic back stories for their characters and some of them are even doing voices (Russian accents). I sometimes do voices as a GM, but I am not really good at it, so I only do it if I am really sure of myself.
So far it has been a great campaign and the adventures are really very original and enjoyable.


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Pathfinder Adventure Path, Modules Subscriber

My group defeated Logrivich last night. It was a truly heroic fight. I especially liked the location, which both the dragon and the PCs put to good use. No dead PCs, though some PCs were severely wounded and the fire sorcerer got frustrated because the dragon kept succeeding at his reflex save against his fireballs. It was one of those nights where the dice rolled in favor of the GM.
Afterwards they shot the fire rocket into the air as a signal for the revolution. Subsequently, Vladimir the fire sorcerer invited Bella to the roof and asked her to sing a revolutionary song, which she did. He used illusion spells to create a lovely light and sound spectacle, and Aleksej the bard accompanied her on his musical instrument. It was a memorable performance.


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Always interesting to read how other groups are doing. Unfortunately my campaign log is in Dutch, otherwise I would share it as well.


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My group has a bard, so unfortunately I cannot use her bardic song ability. But I might let her sing something, or they can hear her swear, with an Italian accent :-)


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I like your "maiden in distress". Can I borrow that idea?
My players have just defeated the caryatids and will enter the clock tower next Saturday.


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One of my players plays a sorcerer specialized in fire and he really wreaks havoc.


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Anything with fire is very useful in this campaign.


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Congratulations and welcome to the list of DMs and players who played this campaign all the way to the end. I have fond memories of this campaign and I am planning a little sequel myself, in another campaign altogether: Ahazu will be returning and the PCs will not be happy with it.


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My group has not tried to enter the tower yet. They do not have fly spells, so they will have to walk through all the rooms.


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:-)


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In the meantime I have read the Irrisen book (Land of eternal winter). It says princess Cassisoche has ruled for about 100 years as well. Which means that Elvanna's children can prolong their lives as well.


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Since one of my players has a PC with profession (cooking), I have ruled that everything has to be boiled in a huge cauldron. So probably they will have to cook chicken soup.


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My players let Rowyn live and 'redeemed' her as well. They let her go. She played along and in the end (in the Abyss) returned to claim the throne in the name of Malcanthet (I made her a thrall of Malcanthet). Imagine the surprise on their faces.


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:-)


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This brings back fond memories. My players did not trust Urol Forol at all. In my campaign Avner ended up married to Lirith, and Lirith pregnant.


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Redcaps are always nasty :-)
I have the same 'problem' with a sorcerer. Yep, a fire-damage dealing machine!


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Yes, you are right. You can create tension that way. My players were so very frightened of the mirror men and the ice trolls. They took great pains to avoid them. They could have dealt with them easily.


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And I thought I was the only one ... :-)
Luckily the players usually never notice.


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One of my players, wearing the rimepelt, played such a convincing winter wolf (bluff check and excellent roleplaying) that Greta went for him right away. The irony is that his character is gay and does not want to go out with Greta at all, but the rest of the group is worried that she might turn against them and thinks it is better if he keeps dating Greta. This is planned for next session. It will be fun.


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Yes, the hut has some really horrible surprises.


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Yes, the slave guy scene is mostly local colour and an alignment thing. It is not really an action scene. I guess you want your players into the adventure as soon as possible.
Except when you want to give your players information. Then the slave guy could have that information. Or Mortin could have it of course.


Pathfinder Adventure Path, Modules Subscriber

Be wary of adapting too much. I played this adventure with 5 characters, and ran it more or less as written, and it was difficult enough. Especially Rohkar and the bandits are a tough encounter.
If you have very tactically minded players, you can improved the difficulty level.


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It would be nice to know which encounters you have already done so that I can be of help. The Howlings pretty much are an overarching story line in order to get safely to Mortins house without killing too many enemies, getting the papers and then passing the checkpoint into the rest of the city.

At least use the mirror men. They have a high creepiness factor and are directly linked to the storyline (namely 'Irrisen is watching you'). We played this part last Saturday and though there was hardly any combat, tension was very high and the mirror men made players very nervous.


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I hope I can still DM the fishcamps tomorrow evening without constantly seeing a mental image of a dinosaur covered in fish :-)


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LOL!


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Thanks for the hilarious fish story. My players have just arrived at the fishcamps and will enter Whitethrone coming Saturday. I am looking forward to it.


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Fun! I would like to hear more. Pity that you have only just started now. I am curious about earlier events.


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Pathfinder Adventure Path, Modules Subscriber

I had another fun moment in my campaign as well. The group is approaching the troll bridge and has spotted the merrows. They are running towards the bridge and shooting. Vladimir the sorcerer remains behind with Nadya near the dogsleds. They cuddle together under a warm blanket on a dogsled (they have a thing going).
Vladimir sees the merrows.
"One moment, Nadya!"
Casts fireball. Merrows die.
"OK, where was I?"
Starts cuddling again.


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Fun! :-)


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This is why I keep coming to these forums. And yes, I will keep posting my ideas.

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