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Laori Vaus

Luna eladrin's page

Pathfinder Adventure Path, Modules Subscriber. 1,024 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Adventure Path, Modules Subscriber

Polar bears are adapted to a cold environment, so they need no cold resistance. Also, they have fur.


Pathfinder Adventure Path, Modules Subscriber

Since they are somewhere 'in between' Triaxians and dragons, you would expect them to have quite a long lifespan. This would give them a different perspective on things, and it would make them first-hand witnesses of the time when it was still summer, offering nice roleplaying opportunities. Of course the dragons have this perspective as well, but since they are mostly antagonists in this adventure, I do not expect that the PCs will be chatting with them about weather and climate.


Pathfinder Adventure Path, Modules Subscriber

Thanks for the feedback everyone.

Zhangar - the survival check is a good idea, as dragonkin also have a fairly high survival check.

remoh - I like the cold resistance/fire resistance switch. Perhaps with a slight color change (more subdued in winter and brighter in summer).

My point is that part of the flavor of Triaxus is that creatures have a mechanism for survival both in summer and in winter which can be actually noticed by the players, e.g. a transformation, or they hibernate or estivate. I have players who want to know these things, so I want to have an answer ready just in case.
Also I am adding some extra flavor to the adventure (as advised in the foreword), such as the possibility that the dragonkin might have been genetically engineered in the distant past (as was the case in the Dragonriders of Pern-series). In that case they would clearly have a distinct survival mechanism.


Pathfinder Adventure Path, Modules Subscriber

Thanks. It is just that most other creatures on Triaxus have a survival mechanism. E.g. the Triaxians have fur in winter and no fur in summer. Other Triaxian creatures sleep through summer or through winter. So you would expect dragonkin to have something like that, too.
As for polar bears: they can function perfectly in arctic climates, but cannot cope with heat and melting ice at all.
But well, thick hides and being a supernatural creature it is, then.


Pathfinder Adventure Path, Modules Subscriber

I still have the same question about this adventure: how do the dragonkin survive on Triaxus? You would expect that the red dragonkin are only active in summer and the white only in winter, etc. However, dragonkin of all colors are present in the adventure. Can anyone explain this? They do not seem to have any climate adaptation.


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Pathfinder Adventure Path, Modules Subscriber

They also eat a lot of fish. See the Fishcamps in The shackled hut.


Pathfinder Adventure Path, Modules Subscriber

I know that. You could play with the concept, however. After all, the player characters do not know that.


Pathfinder Adventure Path, Modules Subscriber

Do not forget that Rasputin was called 'the mad monk' (historic reference). Perhaps you could use that to your advantage.


Pathfinder Adventure Path, Modules Subscriber

These are the moments we all cherish as DMs.


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Pathfinder Adventure Path, Modules Subscriber

They can also use the migrus if they still have it. Since it is a construct, it is immune to aging.


Pathfinder Adventure Path, Modules Subscriber

I adapted this by adding an extra quest. They have to find the egg of the firebird and if they break it at the bottom of the eon pit, they can undo the aging and insanity effects.


Pathfinder Adventure Path, Modules Subscriber

In my group there is one character from Irrisen, but he sides with the heralds. In that case there is no problem.


Pathfinder Adventure Path, Modules Subscriber

Check out those same SWW threads for a lot of ideas how to solve this. At least you will find inspiration here for your own ideas.


Pathfinder Adventure Path, Modules Subscriber

Yes, that is a disadvantage. However, things get a bit better later on in the adventure path.


Pathfinder Adventure Path, Modules Subscriber

This is full of good ideas, so I would like to hear how it goes when you run this.


Pathfinder Adventure Path, Modules Subscriber

One of my players married Nadya and she is carrying his child as well. They left her in Irrisen "for safety reasons". He promised to come back for her and lead the revolution against Elvanna.
As for Radosek: my group had quite an easy time killing him, but they had lots of trouble with his animated dragon, so they deserved it. One of the players pushed Radosek from the Pale Tower. It had gotten personal.


Pathfinder Adventure Path, Modules Subscriber

I used the ice theatre plot (in the Irrisen book). The heralds wanted to infiltrate the theatre company to stage a subversive play and the group could meet someone belonging to the Iron Guard there to make contact. My group went for it. The have a bard and 2 other characters with very high perform skills. It was great fun.


Pathfinder Adventure Path, Modules Subscriber

For kellfox: give your players the idea that reinforcements will arrive soon to the Pale Tower. I did, and it made my players decide to defeat all the enemies in the tower in one go, without rest or sleep. It made for a very exciting session with a commando atmosphere and a lot of danger and suspense.
If they still have an easy time, really let some reinforcements arrive.


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Pathfinder Adventure Path, Modules Subscriber

Yes, that would work. Especially because the sorcerer also is the character with leadership and a high diplomacy check. His sister might see that as "he gets everything, just by talking. And I get nothing at all."


Pathfinder Adventure Path, Modules Subscriber

Great ideas! I am curious about the final result. Keep us posted.


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Pathfinder Adventure Path, Modules Subscriber

I am going to add cold sisters as well to book 3. Extra detail: one of the sisters is the sister of one of the PCs. They had conflicting loyalties in the past and the sister left her family and they have not seen or heard from her since.


Pathfinder Adventure Path, Modules Subscriber

There are several androids serving Unity (and betraying Unity) in Iron Gods. You could consider making Elvanna an android and making it a secret for the PCs to uncover. Perhaps Elvanna does not even know it herself.
Baba Yaga's daughters could be androids made by Baba Yaga to oppose Unity.


Pathfinder Adventure Path, Modules Subscriber

Well things get a bit easier after a while. But yes, an archer is essential. My husband plays an archer in this campaign and has managed to save the day a couple of times. The other essential character in my group is my daughter, who plays a sorcerer with a lot of fire-based spells. She is really playing havoc with my monsters :-)
A druid can also be very useful. It is the third strong character in my group.
And even though they have made these characters, this is still a tough campaign for them.


Pathfinder Adventure Path, Modules Subscriber

Thank you for sharing, wertyou2! I hope your players get into the routine and avoid TPKs in the future. There are a lot of tricky encounters still ahead.


Pathfinder Adventure Path, Modules Subscriber

Have you considered mixing Reign of winter with Iron Gods?


Pathfinder Adventure Path, Modules Subscriber

The winter portal is a very tricky encounter. So I think it is a good idea to let them start at a higher level.
If you go for the northern group idea, you can let them start at level 2 and run another adventure to get them to level 3 before they step through the winter portal.


Pathfinder Adventure Path, Modules Subscriber

Which is even more fun!


Pathfinder Adventure Path, Modules Subscriber

You could also give a diplomacy bonus to wearers of the mantle when they are negotiating with Baba Yaga's allies.


Pathfinder Adventure Path, Modules Subscriber

I can confirm that a druid is a good choice. One of my players plays a druid, and he is very effective, especially in the wilderness encounters and against fey.
Another has a sorcerer with a lot of fire spells. He is very effective as well.
And the bard is quite effective. He also fits nicely with the fairytale theme.
Someone specializing in ranged attacks is also quite useful.


Pathfinder Adventure Path, Modules Subscriber

Hoarpanthers: the stats are in the adventure. They are basically leopards with a fast zombie template.


Pathfinder Adventure Path, Modules Subscriber

Sounds nice! It also strengthens the link of Triaxus to the rest of the adventures, which I think is lacking in this campaign.

I will strengtening the dragon story (with the above-mentioned elements added), since one of my players plays a sorcerer with a draconic bloodline.
It will be a moral quandary for him when he hears the Drakelands want to conquer all of Triaxus and wipe out humanity on the planet. This sorcerer is also a revolutionary who has allied with the Heralds of summer's return, so he will rally to the cause of Spurhorn I guess.


Pathfinder Adventure Path, Modules Subscriber

Lavinia borrowing from the Meravanchi family however offers lots of opportunities for devious plot twists. Suppose Lavinia borrows money for a raise dead and in return is forced to marry Avner!


Pathfinder Adventure Path, Modules Subscriber

Recently I read the "Tears of Artamon" series by Sarah Ash, which incidentally is nice background reading for Reign of Winter (especially for Rasputin must die). Now I am thinking of making a darker version of Spurhorn and making some of the dragonkin traitors to their cause and in league with Ivoryglass. Perhaps I will even make these dragonkin fiendish or half-fiends. However, I am thinking about how to incorporate this into the plot. Has anybody made changes to Spurhorn in a similar vein? Or perhaps any other changes to Spurhorn which can inspire me?
The idea is to add a bit of intrigue while the group is staying there. Perhaps they will bond (or almost bond) with the wrong type of dragonkin or discover that someone else is going to bond with a traitor, so that they can stop this just in time. Perhaps they have to find evidence of foul play.
(Knowing my group, they will probably choose the side of Spurhorn.)

In this series gusli players play an important role and even have special powers. Since there is a bard in my group, I intend to do something with that as well. The powers are linked with contacting the souls of the dead and that would fit in nicely with the ghost of Anastacia in Rasputin must die.


Pathfinder Adventure Path, Modules Subscriber

I think they are just undead panthers.


Pathfinder Adventure Path, Modules Subscriber

Yes, that was a tricky dungeon crawl.


Pathfinder Adventure Path, Modules Subscriber

I think there are notes about this in one of the adventures (The snows of summer probably), both about using the adventure as a prequel and about using it after the campaign.


Pathfinder Adventure Path, Modules Subscriber

Congratulations! DM-ing 2 heads with 2 DMs really sounds awesome!


Pathfinder Adventure Path, Modules Subscriber

I am considering using this adventure at the end of ROW, too. Thanks for reviving the thread.


Pathfinder Adventure Path, Modules Subscriber

Good luck with that.


Pathfinder Adventure Path, Modules Subscriber

Sounds like a fun campaign. They really fell for the doppelganger trick, wow!


Pathfinder Adventure Path, Modules Subscriber

I think this depends on what they sell. If the loot can be traced back to Waldsby, surely questions will be asked. If it is just generic loot, it would not be traceable.
If they sell lots of food, that would also raise suspicions.


Pathfinder Adventure Path, Modules Subscriber

The savage creatures were also nasty in 3.5. My group found them very scary. Do not forget to add some savage creatures later on in the campaign, as players tend to forget that plotline. I freaked my PCs out with a savage albatross when they were on the Sea Wyvern (and could therefore nicely foreshadow the shipwreck, since shooting an albatross brings bad luck of course).


Pathfinder Adventure Path, Modules Subscriber

This alternate beginning reminds me of Narnia. Perhaps you could use the similarities to your advantage.
Be careful with the improvised weapons in the first adventure, as the encounters are deadly. But if they are kids, you could provide them with some help (a satyr or other fey who worries about the disturbance of nature perhaps), like in Narnia.


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Pathfinder Adventure Path, Modules Subscriber

It is a sad thing, but it happens. We will miss you here. Good luck with your Runelords campaign.

Have you considered continuing with a smaller group?


Pathfinder Adventure Path, Modules Subscriber

Does anybody know how the dragonkin adapt to the climate changes on Triaxus? I could not find any cold resistance in the dragonkin stats and they are not really furry. Or did I miss something?


Pathfinder Adventure Path, Modules Subscriber

I was thinking about this subject today because I am preparing "The frozen stars" for my group.

I was trying to find an explanation for the short spring and autumn on Triaxus.

I was trying to figure out how Triaxus might work, and this was what I came up with so far, but both theories have advantages and disadvantages:

The long orbit is elliptical and revolves around the sun (in summer) and around another object (in winter), probably a black hole or perhaps something extradimensional. However, this does not explain the short spring and autumn. This could only be explained if the planet is in orbit around the sun, then sort of hurled to the other end of its trajectory and then orbits around something else and is hurled back to the sun again.

Actually it could have two orbits, one close to the sun, and another orbit further away from the sun. So it turns round the sun at a short distance first, and then is pulled away (e.g. by Liavara) and orbits the sun again at a longer distance. Then the sun (or one of the planets again) pulls it back to the shorter distance, where the cycle starts again.

However, I am not a physicist and I would like to know what someone who knows more about physics would say about that. Otherwise the only solution would be magic I guess.


Pathfinder Adventure Path, Modules Subscriber

Your ideas are very interesting and I would like to hear how it turns out, especially the part where the PCs are seen as fairytale creatures. I am preparing The frozen stars for my group at the moment. My angle so far has been to elaborate on the dragon themes. One of my players plays a sorcerer with a (white) draconic bloodline and so far I have elaborated on the sorcerer in the pale tower (sorry, but I forgot her name) and the Logrivich plot. I have also added a dragon encounter to MMC. Since dragons are surely fairytale creatures, I could perhaps combine the two aspects.

As for Helliconia: I read it long ago. I am planning to reread some stuff, so probably Anne McGaffrey and Brian Aldiss' Helliconia winter/Helliconia spring.
I was also reminded of Marion Bradley's Darkover novels, especially in connection with the Skyfire Mandate. They are a very close-knit community and the atmosphere of some of the books might work. Though the position of women on Darkover is vastly different from that on Triaxus, there were some hints about issues with relations between Triaxians and Dragonkin, so that is an interesting angle to explore, especially when the PCs can obtain their own dragonkin. There could be a very strict code to which the PCs have to adhere.
Also, Darkover has a relatively cold climate, and the mountain range in the Skyfire Mandate reminded me of the Hellers.


Pathfinder Adventure Path, Modules Subscriber

I think Dragonriders of Pern was the inspiration for Triaxus.


Pathfinder Adventure Path, Modules Subscriber

The castles and dragons fit within the fairytale theme. But I can see your point. However, I am preparing this adventure for my group at the moment and it kind of grows on you. I will be adding in a lot of stuff about the history of dragons, especially because a sorcerer PC has a draconic bloodline.
The adventure has tips to add weirdness to it in order to make it feel more alien.


Pathfinder Adventure Path, Modules Subscriber

Just be careful that the players will not use the planeshifting NPC instead of the hut to transport to other worlds. In my experience players are good at this convincing.

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