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Ezren

Lummel "foot down" Karson's page

83 posts. Alias of Simon Hayes.


Full Name

Lummel "Foot Down" Karson

Race

hp: 19/52; AC:20/17/13; F+6, R+3, W+3;

Classes/Levels

Initiative +6, Perception +3

Gender

Male

Size

M

Age

34

Alignment

LG

Location

Brindin

Occupation

City Guard

Strength 18
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 14
Charisma 9

About Lummel "foot down" Karson

General:

Name Lummel "foot down" Karson
Height 6' 2"
Weight 209 lb
Age 34
Gender Male

Deity
Alignment Lawful Good

Race Human
Class Fighter 5
Level 5

Abilities:

Value Bonus (Cost/Race )
STR 18 +4 ( 10/+2 )
DEX 14 +2 ( +5 )
CON 14 +2 ( +3/+1 )
INT 13 +1 ( +3 )
WIS 14 +2 ( +5 )
CHA 9 -1 ( -1 )

Saves:

Value (Ability Class )
Fortitude+6 (+2 +4 )
Reflex +3 (+2 +1 )
Will +3 (+2 +1 )
+2 trait bonus against fear

Senses +3 Passive +13

Combat:

Value (Dex Str Equip Class Feat )
HP 43/52
Iniziative +6 (+2 / 0 +4 )
AC Normal 13 (+2 / 0 +1 ) Flatfooted 10
AC Breastplate 20 (+2 / +7 +1 ) Flatfooted 17
AC Leather 15 (+2 / +2 +1 ) Flatfooted 12
Melee Normal +9 ( / +4 +5 0 )
Melee Polearm +10 ( / +4 +5 0 ) +11 AoO/Ready
Melee Polearm MW +11 ( / +4 +5 0 ) +12 AoO/Ready
Melee Sweet Edge +11 ( / +4 +5 0 ) +12 AoO/Ready
Ranged +7 (+2 / +5 0 )
CMB +9 ( / +4 +5 0 ) Trip +11
CMD 22 (+2 +4 +5 +1 ) Trip 24

Skills:

Value (Ability Ranks Class Race/Feat/Equip )
Acrobatics +2 (+1 Breastplate) (+2 0 0 )
Appraise +1 (+1 0 0 )
Bluff +1 (-1 0 0 )
Climb +9 (+8 Breastplate) (+4 2 +3 )
Craft (untrained) +1 (+1 0 +3 )
Diplomacy -1 (-1 0 0 )
Disable Device NA (+2 0 0 )
Disguise -1 (-1 0 0 )
Escape Artist +2 (+1 Breastplate) (+2 0 0 )
Fly +2 (+1 Breastplate) (+2 0 0 )
Handle Animal NA ( 0 0 +3 )
Heal +2 (+2 0 +3 )
Intimidate -1 (-1 0 +3 )
Knowledge (arcana) NA (+1 0 0 )
Knowledge (dungeoneering)+5 (+1 1 +3 )
Knowledge (engineering) NA (+1 0 +3 )
Knowledge (geography) NA (+1 0 0 )
Knowledge (history) NA (+1 0 0 )
Knowledge (local) +2 (+1 1 0 )
Knowledge (nature) NA (+1 0 0 )
Knowledge (nobility) NA (+1 0 0 )
Knowledge (planes) NA (+1 0 0 )
Knowledge (religion) NA (+1 0 0 )
Knowledge (spirits) NA (+1 0 0 )
Linguistics NA (+1 0 0 )
Perception +3 (+2 1 0 )
Perform (untrained) -1 (-1 0 0 )
Profession (Soldier) +11 (+2 5 +3 +1 )
Ride +8 (+7 Breastplate) (+2 3 +3 )
Sense Motive +2 (+2 0 0 )
Sleight of Hand NA (+2 0 0 )
Spellcraft NA (+1 0 0 )
Stealth +2 (+1 Breastplate) (+2 0 0 )
Survival +6 (+2 1 +3 )
Swim +8 (+7 Breastplate) (+4 1 +3 )
Use Magic Device NA (-1 0 0 )

Languages: Taldane, Halfling

Feats & Traits:

Trait 1 Militia Veteran: +1 Profession (Soldier)
Trait 1 Courageous: +2 against fear

Race Combat Expertise: -2 to Attack for +2 AC
Level 1 Dodge: +1 AC
Fighter 1 Combat Reflexes: +2 AoO
Fighter 2 Mobility: +4 AC for AoO
Level 3 Improved Initiative: +4 to initiative
Fighter 4 Improved trip: +2 to Trip
Level 5 Combat Patrol: standard action weapon get a +5' range

Special:

Pole Fighting: use polearm against adjacent targets with -4

Steadfast Pike: +1 with readied attacks and attacks of opportunity made with a polearm

Polearm Training: +1 bonus on attack and damage rolls with polearms.

Equipment:

Weapons
Longsword: 1d8 +4 19-20/x2
"Sweet Edge" Guisarme +1: 2d4 +8 x3 reach, trip
Halberd MW: 1d10 +7 x3 brace, trip
Ranseur MW: 2d4 +7 x3 reach, disarm
Shortsword Silver: 1d6 +4 19-20/x2
Dagger: 1d4 +4 19-20/x2

Weight: 41 lb total

Armor
Breastplate: +1 Mithral +7 0 -1
Leather: +2 +6 0

Weight: 15 lb each

Potions
Potion: Enlarge Person
Potion Endure Elements
Potion: Lesser Restoration
Potion: Align Weapon (Good)
Potion: Align Weapon (Good)
Potion: Bull's Strength
Potion: Bull's Strength

Gear
Backpack MW

Weight: 4 lb

Movement
Enc: 75 lb total
Light: 100 lb
Medium: 200 lb
Heavy: 300 lb

GP 53

Description:

Stand up boys! Back straight!
You are soldiers now, behave as such.
I know what you are thinking: "Living here sucks, is the middle of nowhere and I want to go out and be a hero". Don't rush looking for adventures, stay sure, adventures will come to you faster than you think.
I tell you what makes an hero of you. Standing right there on the wall, eyes staring at the darkness, face freezing in the winter winds. Being here, everyday, no matter what. Heroes come and go, usually to late to prevent disaster.
Each spoon of soup, each bite of bread, each log in the fire, must be a reminder to you that who provided that, did it in exchange for your protection. When times come you must stand you ground, throw yourself between the danger and the people. When times come we are the wall, the first and last shade when it rains ogre's s&~~. Stay cool, stay sharp and be smart, live long enough and you'll be called hero so many times you'll lose count.

We are soldiers, we live our duty, we die instead of other people because that is the way is meant to be. Earn your scars and people will respect you. Prove yourself on the field and you will gain your own respect.
If you are a leader, one day, you may end were Lieutenant Alaton is, or even higher. If you're not, you can be just like the other of us, leaders by example: first on the ground, first in the clash, last to give up!

Now break ranks and be ready to be turned into men.

Family:

Having lived all my life in Brindin, and being a family guy have unsurprisingly brought me to marriage and kids. Wife's name is Tolaria, joyful and optimistic, but come you not to her table without having washed your hands... I myself had to go through her boot-camp.
Twelve years ago the gods blessed us with a child. Ulila is her name and she is beautiful. She is just like her mother, and smart enough to make her old man worried.



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