About Luminiere Solas
Name: Lumiere Argence Solaras Dawnbringer
Hit Points: 19/19
Masterwork Hanbo +2 1d6, 20*2, B
Oracle 4+INT+FC = 7
class features, racial abilities, feats and traits:
•Ability Adjustments: +2 Charisma, +2 Wisdom. Aasimars are insightful, confident, and personable.
Class Skills: An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills.
Bonus Spells: detect undead (2nd), lesser restoration (4th), neutralize poison (6th), restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th).
Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier
Effect Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
At 5th level, add levitate and minor image to your list of spells known.
At 10th level, add telekinesis to your list of spells known.
At 15th level, add reverse gravity to your list of spells known.
You can channel divine energy more often.
Prerequisite: Channel energy class feature.
Benefit: You can channel energy two additional times per day.
Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy
predestigitation (am i allows to take this one?)
purify food and drink
1st level spells 5/day
masterwork chain shirt,
4 days rations,
flint and steel,
spell component pouch
2 healers kits
1 50 foot coil of spidersilk rope
45 gold pieces unspent
1 free set of white and red robes.
a young acolyte who grew up in the temple spending her life polishing altars and performing basic duties. quite inexperienced with the outside world and an airhead at times.
AC, Saves, Attacks:
AC: 16 = 10 + 4(Armour) +2(Dex);
Touch: 12 = 10 +2(Dex);
Flat: 14 = 10 + 4(Armour) +0(Dex);
masterwork hanbo +2 1d6, x2 light, bludgeoning
1st level max
2nd level 7/8
Skill points 2
hit points 0
clothing, robes, a loose white robelike garment (closer to a kimono) with a red fire pattern motif, massive sleeves, a pair of white boots, a red scarf, and a white pair of lace trimmed gloves with the fingertips exposed, a pair of white stockings with a white minidress is worn beneath the robe.