Thrune Agent

Lulwa "Lulu" al Qaisi's page

122 posts. Organized Play character for Axolotl.


Full Name

Lulwa "Lulu" al Qaisi

Race

Skills:
Acrobatics +7, Disable Device +8, Perception +4, Sleight of Hand +8 (+12 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects)), Stealth +7

Classes/Levels

Stats:
HP 13/13 Init +3 Perc +4 | F+6 R+5 W+1/+3 vs divination | AC 15/13FF/12T | CMB +0 CMD 13

Gender

Aether Kineticist 1

About Lulwa "Lulu" al Qaisi

Lulwa al Qaisi
Female human (Keleshite) telekineticist 1 (Pathfinder RPG Occult Adventures 10)
CG Medium humanoid (human)
Init +3; Senses Perception +4
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 13 (1d8+5)
Fort +6, Ref +5, Will +1; +2 trait bonus vs. divinaton effects, +1 morale bonus vs. charm and fear
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Offense
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Speed 30 ft.
Melee cold iron dagger +1 (1d4+1/19-20)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—force ward
. . Infusions—extended range
. . Blasts—telekinetic blast (1d6+6)
. . Utility—basic telekinesis
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Statistics
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Str 10, Dex 16, Con 18, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +1; CMD 13
Feats Point-Blank Shot, Precise Shot
Traits carefully hidden, gold finger
Skills Acrobatics +7, Disable Device +8, Perception +4, Sleight of Hand +8 (+12 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects)), Stealth +7
Languages Common, Kelish
SQ burn (1 point/round, max 7), gather power
Combat Gear potion of cure light wounds, potion of endure elements (2), potion of protection from evil, potion of remove fear, potion of vanish, wand of cure light wounds, acid, alchemist's fire, antitoxin, holy water, smokestick, thunderstone; Other Gear leather armor, cold iron dagger, ioun torch ioun stone[APG], lesser talisman of beneficial winds[OA], chalk (3), flint and steel, grappling bolt[UE], masterwork backpack[APG], pocketed scarf[UE], silk rope (50 ft.), thieves' tools, tindertwig (3), trail rations (2), veil, waterproof bag[UE], 415 gp, 3 sp, 4 cp
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Special Abilities
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Burn 1/round (1 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Extended Range Kinetic blast has range of 120ft.
Extended Telekinetic Blast (Sp) Level 0; Burn 1
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
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Lulwa, or "Lulu" as she is sometimes called, was born in a Kelish refugee camp in Taldor. Camp life is not kind; the Taldans would frequently suspect Keleshites of being secret soldiers or assassins and sweep through the camp, randomly assaulting and searching people. Despite all this, Lulu and her parents managed to get by…until cholera struck the camp. Rather than bring in healers, the Taldans quarantined the refugees, denying them medicine…or food…or water. After two weeks, the camp was silent. The Taldan conscripts sent in to burn the place and bury the ashes found no one alive at first. Then they found her, squatting in a tent--skeletal, hunched over, her green eyes burning fiercely. Lulu had eaten bark and drank from cesspits to survive. She should have died several times over. Stinking, shaking, on the verge of collapse, she lifted a hand, and objects flew at the Taldans as if by an unseen wind, again…and again…and again. They fell back, making the mark of Pharasma, thinking her to be undead, and she tottered out of the camp unhindered.

Lulwa somehow found her way across the countryside, using her newly discovered power to steal food and drink, slowly refilling her shrunken stomach and restoring health to her young limbs. She found her way to Oppara, where she honed her skills as a thief with other Taldan and Qadiran runaways who didn't care where she was from, and pilfered and burgled from various Taldan Bearded who certainly did care where she was from. Eventually she tired of the life of a thief in Taldor, wanting to use her talents for better things. After making subtle and unsubtle inquiries, she found her way to Absalom and began training with the Pathfinder Society.

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