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Madjaw

LukeM's page

FullStar Pathfinder Society GM. 8 posts. 1 review. No lists. 1 wishlist. 3 Pathfinder Society characters.

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Shadow Lodge *

Ahhh that makes since then.
I read the FAQ but the bit about reduced price didn't click.

Thanks!

Shadow Lodge *

I'm looking at the Gunslinger Pregen as a basis for building
a gunslinger and have a question.

It looks like to me that the pregen has over the 150gp
starting equipment.

Am I wrong here or is their a cost break I don't understand?

alchemist’s fire - 20gp
studded leather - 25gp
longsword - 15gp
pistol - Free with Class
30 bullets - 30 @ 1gp = 30gp
backpack - 2gp
dagger - 2gp
gunsmith’s kit - 15gp
hemp rope - 1gp
5 paper cartridges - 5 @ 12gp = 60gp
power horn - 3gp
10 doses of black powder - 10 @ 10gp =100gp
2 sunrods - 2 @ 2gp = 4gp
waterskin - 1gp
19gp

Total 297gp.

So I am totaling something wrong here?

Shadow Lodge *

Patrick Harris @ SD wrote:


But things like exclusive content that will NEVER EVAR BE REPEATED make me feel like if I don't attend every single con, I'm screwed.

I'm afraid that is the nature of most big living worlds like Organized Play, Nationwide Larps, or even MMOs.

Given that you are continually trying to attract players to a 'meeting' of some point (convention, game, etc) you have to offer something they can't find normally.

Honestly I've hears Paizo does it well in that will supply boons to regional or local cons if the organizers just ask.

Special boons like this are really part of the trade-offs of having a large continuing world like this.

Yea it can feel sometimes unfair, but in the larger picture it's needed.

Shadow Lodge *

Thanks for all the input everyone.

Shadow Lodge *

1 person marked this as a favorite.

So it looks like I'm going to be helping some new players into PFS at a home game.

I could run First Steps, but was looking for other options for those first 3 scenarios.

Was thinking Crypt of the Eternal Flame but have seen some posts on the forums that it is a very tough module for 1st level characters.

Any suggestions from the experienced GMs would be appreciated.

Thanks

Shadow Lodge *

Was also a player at the annoying investigators table, and was one of the 2 players that due to the way things fell bumped the table up to the next tier on part 2.

I actually enjoyed the special a lot. It was tough but after playing other specials before learned how to keep rolling with the punches.

Biggest problem was having to continually as the GM 'what did you say' or 'what did the person on the stage say' as the room was too loud.

On the second part we did almost die but through luck, quick thinking, and a ton of wands of cure light wounds we made it. Still the quote of the evening was 'Oh come on the tube can't have that many hit points....'

Given that we were told many many times that this was a deadly adventure I think the difficultly was fair.

As for the insta-kill at the end I think I remember something in the GM intro text about 'be back in time', but didn't pick up on it as we really could only hear every 3rd word the GM said.
I'm not against a text block kill based on time, but their should be a double redundancy to make sure the PCs hear it. Maybe have the NPC ask, "You got that right? If your not back in time the portals close?"

Shadow Lodge *

I think that unlockables would be really cool. Either unlockable for the existing character or unlockable for a new character.

I think the important thing though is to say in the resources document that this is locked but at some point in the season will be available for use from a scenario.

Another idea, sorry if this has been mentioned the thread is getting long, you could steal an idea from the MMO world.

You could use community results to unlock something. # of people that have completed a specific scenario, special results at a con, or in a special.

As an example imagine a race called X being introduced but locked. It becomes available for everyone if certain requirements are met PFS wide.

Shadow Lodge *

I'd like to leave my comments. Overall we had a blast.

My partner and I are newish to pfs. We've done some home games and played both specials that were ran at origins this year.

Part 1-
We got to our muster station after I thought about checking the big board. Both my partner and I had lvl 2 characters so we headed to the station. After a couple of mins I saw a woman with a clipboard who was doing her best to help people out. After verify paying we had event tickets she pointed us at a group that needed two more people and we were good to go. We were sitting in the far right of the room.

Part 1 went well. We really enjoyed the module but we could tell the GM wasn't fully prepared, but he was trying as hard as he could. The biggest problem we had was announcements from the center of the room sounded like Charlie brown adult voices. We could understand every third word or so.

It would have been nice to rp more, but I learned at the origins specials that time is critical and in specials sometimes it's about being fast.

The only part that felt long was the waves of combats at the end, but that maybe because the event was running over the time slot, and I was exhausted from the day.

Part 2-
So the next day we found out to our surprise we got into part 2. The whole table returned and we were told our table and we sat down. Our GM showed up shortly and quickly setup. He was even prepared when we told him that two of the characters had leveled to 3 from the previous night's game. He checked the average and said wasn't a problem and was prepared for the next tier up. He later told us he was a 4 star GM, and definitely proved that he deserves those stars. The biggest problem was their was so much ambient noise it was difficult to hear the DM.

Rather than detail the module we got decimated in the middle puzzle fight and chose running away was the smarter option. We didn't loose anyone thanks to the quick thinking Druid with a summoned ape. We left the dungeon with 15 min left till the end. Come to find out that was a smart choice.

Many of us were newish players and we had a blast. The only things I can suggest is if you have that big of a room you need to work out the noise issues specifically the announcements not being understandable, and some details at the muster stations on how the process should work would be usefull.



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