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Jeggare Noble

Lukasz's page

201 posts. Alias of dathom.


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Full Name

Lukasz Orlovsky

Race

Human

Classes/Levels

Evoker 3

Gender

Male

Age

21

Alignment

Chaotic Good

Languages

Common, Draconic, Dwarven, Hallit, Elven, Skald

Strength 12
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 12

About Lukasz

Height: 5'9"
Weight: 165 lbs
Hair: Light Brown
Skin: Light tone
Eyes: Sapphire Blue

Max HP: 18 Current HP: 18

AC: 13
Touch: 13
Flat footed: 11
Speed: 30
Action Points: 8

Combat:
Dagger +2 1d4+1 19-20/x2 Piercing 1lb 10ft 2gp
L. Crossbow +3 1d8 19-20/x2 Piercing 60ft range

CMB: +2
Combat Maneuver DC: 15= 10 + 2 + 2 + 1
Concentration check:+7 +11 when casting defensively

[b]Initiative: +2
Fort: +1+2=+3 Reflex: +1+2=+3 Will: +3+1=+4

Skills:

Spoiler:

*Appraise +6=+2+1+3
Acrobatics +2
Bluff +2= +1
Climb +1
*Craft ()
Diplomacy +1+2+1 trait=+4
Escape Artist +2
*Fly +2
Handle animal +1
Heal +0
Intimidate +2= +1
*Knowledge (arcana) +4+3+3= +9
*Knowledge (nobility)+4+2+3=+9
*Knowledge (planes) +4+2+3= +9
*Knowledge (Engineer)+4+2+3+3 feat= +12
*Linguistics +4+1+3=+8
Perception +1+2+{2 familiar}{+3In light}= +2{+5 when familiar near}{+8 familiar near in bright light)
Perform ( ) +2
*Profession ( )
Ride +2+3= +5
Sense Motive +0{+2 Familiar}=+0{+2}
*Spellcraft +4+3+3+1 trait=11
Stealth +2
Swim +1
Survival +0
Use Magic Device* 1= n/a

* indicated rank needed before able to use

Feats:

Spoiler:
(Class)Scribe Scroll, (1st)Skill Focus: Know. Engineering, (Human)Combat Casting, (3rd)Extend Spell

Traits:

Spoiler:
Classically Schooled: +1 to Spellcraft checks

Orlovsky: Your family has a reputation for avoiding conflicts. You gain a +1 trait bonus on your CMD. In addition, choose Acrobatics, Diplomacy, or Stealth—you gain a +1 trait bonus on this skill. Your family motto is “High Above.” Diplomacy.

Racial

Spoiler:
+2 Int
Bonus Feat: Get one bonus feat
Skilled: One bonus skillpoint per level
Favored Class: Wizard

Class Abilities

Spoiler:

Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.

Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Arcane Bond (Su): At 1st level, you gain an arcane bond, in the form of a familiar

"Swift Breeze"
Hawk HD: 3

N Tiny animal
Init +3; Senses low-light vision; Perception +14

DEFENSE
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 Nat)
hp 9
Fort +2, Ref +5, Will +5

OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +4 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 6, Dex 17, Con 11, Int 7, Wis 14, Cha 7
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse,
Abilities: Improved Evasion, Shared Spell, Empathic Link, Deliver touch Spells
Skills Fly +7, Perception +14; Racial Modifier +8 Perception

Spells:

Spoiler:
Spellbook:Cantrips: Resistance, Detect Magic, Acid Splash, Prestidigitation, Ghost sound, Light, Detect Poison, Read magic, Daze, Dancing Light, Flare, Ray of Frost, Spark, Mage Hand, Message, Mending, Open/Close
1st level (9): *Hydraulic Push, Burning Disarm, Enlarge Person, Alarm, Protection from Evil, Biting Wind*, True strike, Mage Armor, Color Spray.
2nd level (2): Locate Object, Scorching Ray*

Memorized:Cantrips (4) DC 14: Detect Magic, Light, Prestidigitation, Ghost Sound
Level 1 (3+1*) DC 15:Color Spray, Burning Disarm, Enlarge Person, Hydraulic Push*
Level 2 (2+1*) DC 16:Locate Object, Scorching Ray*, Scorching Ray*

* indicates an Evocation spell

Equipment (lbs)

dagger 2gp 1 lb
Traveller's clothing (worn) 6 lb
Noble's Outfit ( ) 10 lb
Belt pouch 1gp .5 lb
Spell component pouch 5gp 2 lb
Scroll Case .5 lb
Explosive Runes scroll
Light crossbow 35gp 4 lb
case of 10 bolts 1gp 1 lb
Ring of Protection +1
Backpack 2gp 2 lb
2 days of trail rations 1gp 1 lb
10 sheets of parchment 2gp
Inkpen 1sp
waterskin 1gp 4 lb
2 pints of oil 2sp 2 lb
Spellbook 15gp 3 lb
wand of burning hands (CL 2nd, 2 charges)

Equipment Cost and Weight 65gp 3sp 34.5 lb

Current gold: 2gp 6sp

Capacity:

Spoiler:

Light Load: 43 lb
Medium: 86 lb
Heavy: 125 lb

Background

Spoiler:
Born the youngest son to House Orlovsky, Lukasz has always been the black sheep of the family. Raised on stories of heroics by Kergan, his tutor and the family's mystical servant, Lukasz learned from an early age the secrets of magic as well as the spirit and drive of an adventurer. However, this attitude went against his family's non-confrontational view of the world. Unfortunately for the Orlovsky's, they couldn't simply remove the young scion due to his natural talent for the arcane arts. Since he was born, Lukasz had always possessed a drive for magic that saw him succeed in the local arcane school with ease. Lukasz's father debated waht to do with their black sheep prodigy, unwilling to expell him from the family but not wanting his shameful behavior to mar the image of his House. So when Lukasz came to his father, saying that a friend of his form a neighboring House was heading an expedition in the name of Brevoy, Lukasz's father happily allowed the strong-willed Lukasz to go along.

Personality

Spoiler:
Unlike many Orlovsky's, Lukasz is direct and adventurous, preferring to deal with problems head-on. He is also rather laid-back at times and take many things in stride, though he never shirks on his responsibilities and is always ready to do what he can to help those he calls friends.

Description

Spoiler:
Lukasz's solid frame is decked out in normal traveling clothes consisting of a blue shirt and dark brown pants. As his hip can be seen the sheathe and pommel of a dagger. On his other hip rests few small pouches and a case of bolts can be seen hanging close-by. Hanging from a bandoleer is a new looking crossbow. Around his shoulders is a durable, red cloak and his feet are covered with a pair of black boots.

Favored class distribution
Spoiler:
Level 1: skill point
Level 2: Hit Point
Level 3: Hit Point



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